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Ways to kill people beyond in-game combat and the "murder knife"?


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#51
Azaron Nightblade

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I think the writers will give it as much thought as they did the female Qunari love interest thing.

Player: "I want a female Qunari to romance!!!"
Writer: "Why?"
Player:"Err... just because?"
Writer: "Yeah, right."

Except replace female Qunari with "I want more ways to kill people!"

#52
Sylvius the Mad

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In-game combat shouldn't be limited to those times when BioWare wants us to fight something. We should always be able to initiate combat. Combat abilities should always work.

#53
MisanthropePrime

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I'm not asking to be able to go around killing random, innocent NPCs (though for everyone saying "go play an open world Bethesda game", didn't B-dubs specifically say they were taking influence from Skyrim or am I just making things up) but when you have a scripted conversation that results in you killing somebody... can we use something other than a knife? Gimme some variation.

#54
PlasmaCheese

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I support this. Why should a mage character pull out a murder knife when they can electrocute someone? =D

#55
Sutamina

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PlasmaCheese wrote...

I support this. Why should a mage character pull out a murder knife when they can electrocute someone? =D

so no one knows that that person is a mage

#56
Rawgrim

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Chokehold. Like what Aria did at the end of that ME3 DLC.

#57
Guest_Puddi III_*

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If we had dialog options to use specific abilities we have on our talent list, that would be cool I guess. Problem is there are so many abilities and so few choices where any kind of special abilities come into play in DA games. For it not to be a sort of "under the hood" perk that went mostly unappreciated, they'd have to make each conflict resolution involve at least a few "talent use" possibilities.

I think the outcome would be pretty neat though.

#58
MisanthropePrime

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Filament wrote...

If we had dialog options to use specific abilities we have on our talent list, that would be cool I guess. Problem is there are so many abilities and so few choices where any kind of special abilities come into play in DA games. For it not to be a sort of "under the hood" perk that went mostly unappreciated, they'd have to make each conflict resolution involve at least a few "talent use" possibilities.

I think the outcome would be pretty neat though.

I'm thinking back to VTM: Bloodlines with how you could use Dominate in dialogue, for instance. Maybe the game can track how many points you've sunken into a specific talent tree and check that in dialogue?


Then again, it's easy to come up with ideas as to how a mage might use his skills in dialogue but less so when you're a warrior or rogue. Aside from threatening someone with a weapon and using that weapon, they don't have as much at their disposal as mages.

#59
Guest_Puddi III_*

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I wouldn't count it out, especially stuff like templar abilities, and assassin. And they don't have to be particularly spectacular uses of abilities to feel like it was cool that your investment in the talent was recognized by the game.

#60
legbamel

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Azaron Nightblade wrote...
Trip someone just as Shale is walking by.
Squish!
It was an "accident".

Or vice versa: trip Shale just as someone is walking by, though you might need to use something other than your foot.  Yet another reason to have pikes and staves in the game!

#61
Medhia Nox

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Pour molten lyrium over their head and say: HERE IS YOUR CROWN OF GOLD!

Wait....

#62
Boycott Bioware

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Baelyn wrote...
That is the finishing animation for Crushing Prison spell. Its actually in the game files although it did not make it into the actual game....there is a mod out there on dragonage2.nexusmods.com that restores it and uses that animation every time you use Crushing Prison.


Really?

Damn.....

#63
Keeper of Light

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MisanthropePrime wrote...

I'm a violent man- that's why I play videogames. And like everyone out here, I play Bioware games to live out my sick fantasies vicariously- though rather than plowing tentacle-headed space women and broody tattooed elves, I fantasize about finding unique, entertaining ways to kill people. And really, aside from stabbin', shootin' and magickin' people, there's not that much in the existing games for people like me.

So let's have us murder (or "perform justifiable homicide") our enemies in new ways. A good old fashioned strangling? Hold their head under water until the bubbles stop coming? Can I toss an elf in a sack and smack him against the wall until it starts leaking? Hell, can we drive someone to suicide? Everyone liked killing Loghain but wouldn't it have been even better to depose him and then constantly harass him for his failures by until he puts a noose around his neck?


:blink: Whoa there, buddy. Calm down.

#64
Wolfva2

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MisanthropePrime wrote...

KiwiQuiche wrote...

<_<




Like this is going to go somewhere great.

I'm sorry, stabbing someone in the face with a sword is morally superior to strangling them somehow? Two feet of steel between you and your victim is just so impersonal.


Not if you paint a smiley face on your sword.  Then Mr. Stabby looks happy, and it's not so impersonal.

#65
Wolfva2

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legbamel wrote...

Azaron Nightblade wrote...
Trip someone just as Shale is walking by.
Squish!
It was an "accident".

Or vice versa: trip Shale just as someone is walking by, though you might need to use something other than your foot.  Yet another reason to have pikes and staves in the game!


Could just polymorph 'em into a pigeon....

#66
TsaiMeLemoni

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Rawgrim wrote...

Chokehold. Like what Aria did at the end of that ME3 DLC.


I was thinking about this thread again, and this exact scenario came to mind. If we are getting different ways to kill, I want to be able to choke a ****.

#67
Boycott Bioware

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In Shogun Total War, there are some funny Ninja and Geisha assassination animation, both successful and failed, some are funny, maybe Bioware can take inspiration from it. In Medieval 2 Total War also have the same, but not so funny



https://www.youtube.com/watch?v=1Lrs7Wei3BU
https://www.youtube.com/watch?v=xzfr6Z-XMoQ

Modifié par Qistina, 04 juillet 2013 - 05:47 .


#68
legbamel

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I want to kick more people. That would likely not result in death unless I could kick them in the face with plate boots, and even then it's not guaranteed. Perhaps a chance to kill, a roll for a special kill?

#69
Baelyn

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Qistina wrote...

Baelyn wrote...
That is the finishing animation for Crushing Prison spell. Its actually in the game files although it did not make it into the actual game....there is a mod out there on dragonage2.nexusmods.com that restores it and uses that animation every time you use Crushing Prison.


Really?

Damn.....


Yep. here is the mod if you are interested!

http://dragonage2.nexusmods.com/mods/2368//?

#70
Boycott Bioware

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Baelyn wrote...
Yep. here is the mod if you are interested!

http://dragonage2.ne...om/mods/2368//?


But it should be "crushing" prison and not "tear off" prison, isn't it?