Ways to kill people beyond in-game combat and the "murder knife"?
#51
Posté 03 juillet 2013 - 05:40
Player: "I want a female Qunari to romance!!!"
Writer: "Why?"
Player:"Err... just because?"
Writer: "Yeah, right."
Except replace female Qunari with "I want more ways to kill people!"
#52
Posté 03 juillet 2013 - 06:11
#53
Posté 03 juillet 2013 - 06:12
#54
Posté 03 juillet 2013 - 06:23
#55
Posté 03 juillet 2013 - 06:35
so no one knows that that person is a magePlasmaCheese wrote...
I support this. Why should a mage character pull out a murder knife when they can electrocute someone? =D
#56
Posté 03 juillet 2013 - 07:04
#57
Guest_Puddi III_*
Posté 03 juillet 2013 - 07:18
Guest_Puddi III_*
I think the outcome would be pretty neat though.
#58
Posté 03 juillet 2013 - 07:21
I'm thinking back to VTM: Bloodlines with how you could use Dominate in dialogue, for instance. Maybe the game can track how many points you've sunken into a specific talent tree and check that in dialogue?Filament wrote...
If we had dialog options to use specific abilities we have on our talent list, that would be cool I guess. Problem is there are so many abilities and so few choices where any kind of special abilities come into play in DA games. For it not to be a sort of "under the hood" perk that went mostly unappreciated, they'd have to make each conflict resolution involve at least a few "talent use" possibilities.
I think the outcome would be pretty neat though.
Then again, it's easy to come up with ideas as to how a mage might use his skills in dialogue but less so when you're a warrior or rogue. Aside from threatening someone with a weapon and using that weapon, they don't have as much at their disposal as mages.
#59
Guest_Puddi III_*
Posté 03 juillet 2013 - 07:26
Guest_Puddi III_*
#60
Posté 04 juillet 2013 - 12:49
Or vice versa: trip Shale just as someone is walking by, though you might need to use something other than your foot. Yet another reason to have pikes and staves in the game!Azaron Nightblade wrote...
Trip someone just as Shale is walking by.
Squish!
It was an "accident".
#61
Posté 04 juillet 2013 - 12:52
Wait....
#62
Posté 04 juillet 2013 - 01:03
Baelyn wrote...
That is the finishing animation for Crushing Prison spell. Its actually in the game files although it did not make it into the actual game....there is a mod out there on dragonage2.nexusmods.com that restores it and uses that animation every time you use Crushing Prison.
Really?
Damn.....
#63
Posté 04 juillet 2013 - 05:06
MisanthropePrime wrote...
I'm a violent man- that's why I play videogames. And like everyone out here, I play Bioware games to live out my sick fantasies vicariously- though rather than plowing tentacle-headed space women and broody tattooed elves, I fantasize about finding unique, entertaining ways to kill people. And really, aside from stabbin', shootin' and magickin' people, there's not that much in the existing games for people like me.
So let's have us murder (or "perform justifiable homicide") our enemies in new ways. A good old fashioned strangling? Hold their head under water until the bubbles stop coming? Can I toss an elf in a sack and smack him against the wall until it starts leaking? Hell, can we drive someone to suicide? Everyone liked killing Loghain but wouldn't it have been even better to depose him and then constantly harass him for his failures by until he puts a noose around his neck?
#64
Posté 04 juillet 2013 - 05:11
MisanthropePrime wrote...
I'm sorry, stabbing someone in the face with a sword is morally superior to strangling them somehow? Two feet of steel between you and your victim is just so impersonal.KiwiQuiche wrote...
<_<
Like this is going to go somewhere great.
Not if you paint a smiley face on your sword. Then Mr. Stabby looks happy, and it's not so impersonal.
#65
Posté 04 juillet 2013 - 05:12
legbamel wrote...
Or vice versa: trip Shale just as someone is walking by, though you might need to use something other than your foot. Yet another reason to have pikes and staves in the game!Azaron Nightblade wrote...
Trip someone just as Shale is walking by.
Squish!
It was an "accident".
Could just polymorph 'em into a pigeon....
#66
Posté 04 juillet 2013 - 05:17
Rawgrim wrote...
Chokehold. Like what Aria did at the end of that ME3 DLC.
I was thinking about this thread again, and this exact scenario came to mind. If we are getting different ways to kill, I want to be able to choke a ****.
#67
Posté 04 juillet 2013 - 05:34
https://www.youtube.com/watch?v=1Lrs7Wei3BU
https://www.youtube.com/watch?v=xzfr6Z-XMoQ
Modifié par Qistina, 04 juillet 2013 - 05:47 .
#68
Posté 04 juillet 2013 - 11:37
#69
Posté 05 juillet 2013 - 02:14
Qistina wrote...
Baelyn wrote...
That is the finishing animation for Crushing Prison spell. Its actually in the game files although it did not make it into the actual game....there is a mod out there on dragonage2.nexusmods.com that restores it and uses that animation every time you use Crushing Prison.
Really?
Damn.....
Yep. here is the mod if you are interested!
http://dragonage2.nexusmods.com/mods/2368//?
#70
Posté 05 juillet 2013 - 02:59
Baelyn wrote...
Yep. here is the mod if you are interested!
http://dragonage2.ne...om/mods/2368//?
But it should be "crushing" prison and not "tear off" prison, isn't it?





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