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Doing it right or tottaly wrong? Fury build


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#1
Guest_Jack989_*

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Only been playing the fury regularly the last couple days, been trying different builds with her, used the Talon on her because commando package. Also tried Hurricane. All good things, But shotguns? Don't know, will I really be missing the 30% additional power damage from Pistol/SMG amps?

Been playing around with this setup, yet to try it, figured i'd get an opinion from BSN first.

Raider Fury

Warp ammo for dat dere biotic damage boost
Strategy: AF, run into spawn, throw, biotic boom, bang bang...die...gel...repeat.

Also, inb4highlordclaymore (too heavy, need to spam throw every 1.5seconds)

#2
Belahzur

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Wraith?

also why no DC? your gonna need something for long rang combat. As good as the Wraith is, with warp ammo you need something to prime targets to get the bonus damage and you don't really wanna stand next to boss units unless you know how to cheese it.

#3
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Belahzur wrote...

Wraith?

also why no DC? your gonna need something for long rang combat. As good as the Wraith is, with warp ammo you need something to prime targets to get the bonus damage and you don't really wanna stand next to boss units unless you know how to cheese it.


No wraith :/

Also, I tend to play CQC, had 3 points in DC last time, very rarely used it so I though i'd just skip it.

#4
ClydeInTheShell

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OP can't inb4 his own post, therefore.....

I don't use the Claymore on her either but it's not a bad suggestion. Throw's cooldown is either:

A) Non-existent if you take 5b (reset after BE evo) (I think it's 5b); or
B) Super short and won't interfere with your strategy, even with a heavy shotty like a Claymore

Run a 6/6/6/0/6 build since you don't need the passives; they're not as important since most of your damage is coming from biotic explosions. They get their damage from your power's individual ranks, not the passives. As for a weapon, any close quarters weapon works (Claymore, Wraith, Talon, Raider, etc).

Edit: Dark Channel is a set-it-and-forget-it power; hit a boss with it and come back later to seee them dead/very close to dead.

Also, commonly overlooked are Adrenaline Modules - I use them on the Asari Valkyrie (similar playstyle in my opinion) so I can run into spawns, prime with AF and detonate fast, but you can also get away fast if necessary. Being a low health/shields kit, the speed advantage keeps her from getting slapped around too bad.

Modifié par ClydeInTheShell, 03 juillet 2013 - 01:49 .


#5
Zeke0

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CLAYMOAR

Throw is a crutch.

#6
Belahzur

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Jack989 wrote...

Belahzur wrote...

Wraith?

also why no DC? your gonna need something for long rang combat. As good as the Wraith is, with warp ammo you need something to prime targets to get the bonus damage and you don't really wanna stand next to boss units unless you know how to cheese it.


No wraith :/

Also, I tend to play CQC, had 3 points in DC last time, very rarely used it so I though i'd just skip it.


You don't really need all 6 ranks in fitness, go upto rank 4, the difference is only like 200 shields, not worth the extra 11 points. Use the 11 points you saved in DC.

Like I said above, warp ammo DOES NOT get the damage bonus unless the target is primed and you don't really wanna stand next to a banshee or brute to prime the target with AF.

Modifié par Belahzur, 03 juillet 2013 - 01:50 .


#7
cato potato

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Even if you're play-style means you're very close to the enemy I'd still recommend at least some points in Dark Channel and a smart choke on the Raider otherwise you can do essentially zero damage to any enemy more than 10 metres from you.
The High Velocity Barrel is bugged on all non-DLC weapons so that it doesn't actually add weight like it should, the Raider is considered non-DLC. So - smart choke and HVB would be my choice.

#8
Guest_Jack989_*

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ClydeInTheShell wrote...

OP can't inb4 his own post, therefore.....

I don't use the Claymore on her either but it's not a bad suggestion. Throw's cooldown is either:

A) Non-existent if you take 5b (reset after BE evo) (I think it's 5b); or
B) Super short and won't interfere with your strategy, even with a heavy shotty like a Claymore

Run a 6/6/6/0/6 build since you don't need the passives; they're not as important since most of your damage is coming from biotic explosions. They get their damage from your power's individual ranks, not the passives. As for a weapon, any close quarters weapon works (Claymore, Wraith, Talon, Raider, etc).

Edit: Dark Channel is a set-it-and-forget-it power; hit a boss with it and come back later to seee them dead/very close to dead.

Also, commonly overlooked are Adrenaline Modules - I use them on the Asari Valkyrie (similar playstyle in my opinion) so I can run into spawns, prime with AF and detonate fast, but you can also get away fast if necessary. Being a low health/shields kit, the speed advantage keeps her from getting slapped around too bad.


If i take 5b on throw I'll use 50% extra damage on biotic explosions, not acceptable for me.

Also, excuse the 5b rank on the N7 Fury, needs to be 5a

Might take 1 or 2 out of fitness and put them into DC, resolve this by a cyclonic.

#9
Guest_Jack989_*

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Revised

http://kalence.drupa...545!!..X5!E48D5

#10
Belahzur

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Jack989 wrote...

Revised

http://kalence.drupa...545!!..X5!E48D5


Better :) but you'll still need a smart choke / HVB on the raider 

#11
cato potato

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Belahzur wrote...

Jack989 wrote...

Revised

http://kalence.drupa...545!!..X5!E48D5


Better :) but you'll still need a smart choke / HVB on the raider 


Agreed. Also, take 6B in the passives. The difference to your cooldowns if you take 6A is miniscule anyway.

#12
Shia Luck

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The power mods / power amps / power passives really don't matter so much on a class that depends on BEs. The only thing they help is single power damage, not BE damage, so if you're skipping DC, they're made particularly pointless.

cato_84 wrote...

Even if you're play-style means you're very close to the enemy I'd still recommend at least some points in Dark Channel and a smart choke on the Raider otherwise you can do essentially zero damage to any enemy more than 10 metres from you.


QFT

cato_84 wrote...
The High Velocity Barrel is bugged on all non-DLC weapons so that it doesn't actually add weight like it should, the Raider is considered non-DLC. So - smart choke and HVB would be my choice.


Wait, wut? Seriously? *opening game to check* ...
...
...
WOW!  I loved the raider before this... now? :o:D:wub::wizard:

Are there other DLC guns that are considered non DLC for this?

Have fun :)

#13
Belahzur

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Are there other DLC guns that are considered non DLC for this?

Have fun :)

All the *vanilla weapons

* = guns that were in the game on-release.

Window
Black Widow
Javelin
Wraith
ClayMOAR

Modifié par Belahzur, 03 juillet 2013 - 02:10 .


#14
Cirvante

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I'd suggest switching the passives to weapon damage, headshot damage and weapon damage and put a HVB + SC on the Raider. Go for headshots. Throw cooldown is still low with that setup. Also take a Geth Scanner as gear, it will give you more survivability than stronghold package.

#15
Deerber

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The concept is not bad at all, it's similar to how I play my fury. Although I tend to prefer the wraith on her because the raider feels a bit too heavy (yes, I said that...). I also build her quite differently, but the concept is the same.

Anyway, there are a couple of things I would change in your build. Here is how I would build her, not changing anything substantial so it should still be what you were looking for, but a bit more optimized. Warp ammo is a must, obviously. Either adrenaline modules or cyclonics will do.

cato_84 wrote...

Agreed. Also, take 6B in the passives. The difference to your cooldowns if you take 6A is miniscule anyway.


Totally disagree on that. I've tried so many builds and weapons on her, I think I can say that she's one of the characters that can benefit most from that evo. At least, if you play her stupidly aggressively like I do.

#16
AustereLemur799

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Bah, who needs Claymoar?

You've got the Talon which is good - it has the hitting power of a shotgun. I like the Paladin, Carnifex or Arc Pistol - they make the kit feel more versatile that way (you can get up close and personal as well as keep your distance).

I'm not sure you can really go wrong (except of course if you put something ridiculous on her like the geth spitfire!)

Actually weapons are a moot point if you max out your power damage - you won't even need to bother shooting at things!

Modifié par AustereLemur799, 03 juillet 2013 - 02:25 .


#17
Cirvante

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AustereLemur799 wrote...

Bah, who needs Claymoar?

You've got the Talon which is good - it has the hitting power of a shotgun. I like the Paladin, Carnifex or Arc Pistol - they make the kit feel more versatile that way (you can get up close and personal as well as keep your distance).

I'm not sure you can really go wrong (except of course if you put something ridiculous on her like the geth spitfire!)

Actually weapons are a moot point if you max out your power damage - you won't even need to bother shooting at things!

I disagree. She get's most of her power damage from biotic explosions which are unaffected by power damage from passives.

#18
Shia Luck

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Belahzur wrote...


Are there other DLC guns that are considered non DLC for this?

Have fun :)

All the *vanilla weapons

* = guns that were in the game on-release.

Window
Black Widow
Javelin
Wraith
ClayMOAR


What part about "DLC guns" don't you understand? *cheeky grin*

Deerber wrote...

cato_84 wrote...

Agreed. Also, take 6B in the passives. The difference to your cooldowns if you take 6A is miniscule anyway.


Totally
disagree on that. I've tried so many builds and weapons on her, I think
I can say that she's one of the characters that can benefit most from
that evo. At least, if you play her stupidly aggressively like I do.


Weeeeeell, even with your buid (and my new found knowledge about the raider and HVB) it's a difference of 0.08 seconds. I fully support the usefulness of throw 6b because that's measured in tenths of sconds, but the passive? (Tho personally I go 6 in DC and 4 in passives and fitness sooooo ).

Have fun :)

#19
AustereLemur799

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Cirvante wrote...

AustereLemur799 wrote...

Bah, who needs Claymoar?

You've got the Talon which is good - it has the hitting power of a shotgun. I like the Paladin, Carnifex or Arc Pistol - they make the kit feel more versatile that way (you can get up close and personal as well as keep your distance).

I'm not sure you can really go wrong (except of course if you put something ridiculous on her like the geth spitfire!)

Actually weapons are a moot point if you max out your power damage - you won't even need to bother shooting at things!


I disagree. She get's most of her power damage from biotic explosions which are unaffected by power damage from passives.


Hey, I was just speculating. I need to rely on weapons as a crutch because I assume that I don't play any kits properly Image IPB (by the way I'm not saying that to suggest that you don't play them properly Image IPB).

I could be wrong but I think the Fury's main feature is annihilation field - she was the only before the Valkyrie came out. If you get killed, you can bring the enemy down with you Image IPB.

You're right about the biotic explosions. Honestly, I think the power damage output is so effective anyway that you don't really even need to bother with passives.

Anyways I don't know why I'm trying to contribute here since I hate playing this character Image IPB

#20
Leland Gaunt

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Venom or GTFO!

Modifié par Leland Gaunt, 03 juillet 2013 - 02:40 .


#21
AustereLemur799

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Leland Gaunt wrote...

Venom or GTFO!


Of course you would say that! Image IPB

#22
Kirchroa Alaaf

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I will never ever say that someone is wrong, because well.... If you do great with a build then who's to say that it's wrong?

But let me say.... Not in a million years would I have come up with that build!

I am not even going to try that build, I would suck big time. I rely on DC.... Also your Fury would be to Slow. I use and adrenaline Mod II or III, and I take the Evo that grants her 20% extra movement speed.

The movement speed ensures me that I can invest only 3 points in Health and 5 in in the Passives, All to buff the SMG.

Who needs Health if you'r moving like Speedy Gonzalez.

#23
ssltrain

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I used to run her with a Talon but now usually use a Scorpion with Incendiary or Warp ammo.

Fury + Scorpion + Warp Ammo IV = god-like Boss destruction.

And, one thing I do different (from yours) on my build (other than max out DC with Pierce) is I choose radius on both AF and Throw. I can run into a group of several mooks, infect them all with AF then kill them all with one or two throws.

I also take the 20% movement bonus on AF, which not only helps her run around and do 'sploshuns, but helps her finish the fetch quest objective a lot faster than most other characters.

Modifié par ssltrain, 03 juillet 2013 - 03:01 .


#24
Deerber

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Shia Luck wrote...

Weeeeeell, even with your buid (and my new found knowledge about the raider and HVB) it's a difference of 0.08 seconds. I fully support the usefulness of throw 6b because that's measured in tenths of sconds, but the passive? (Tho personally I go 6 in DC and 4 in passives and fitness sooooo ).

Have fun :)


I know, I reasoned along those lines too, back when I was trying to find out the best way to build her. Burned lots of respec cards on her. And at first I went for the other evolution, and tried the claymore, the raider and the wraith. Claymore was too heavy by far, the raider still a bit too heavy and the wraith felt pretty good for my gameplay. It totally depends on how you play her.

And then after changing that evolution, I noticed the difference, although it was slight, even with a wraith. I know that in theory 0.08 secs don't sound like much, but in the reality of the battlefield, with all the chaos of the game and every enemy shooting at you from every corner, things go differently and that 0.08 seconds actually saved my life more times than I care to count. That was my feeling after testing all these things extensively, and that is the reason why I use that evolution.

But one should keep in mind that that is strongly related to my playstyle with her. I play her in a really, really stupidly aggressive way, running into spawns without second thinking and teleporting all around. I oftend find myself wondering what the heck was I thinking, after going down :lol:. If you play her like that, then I can say from experience that even the slightest fraction of a second can make the difference.

But then again, I understand not everyone plays her that way. I was just offering my point of view, obviously biased by how I like to play her ;)

#25
DcIhNaGv3z

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Given the choices of right or wrong, I would say wrong.

Dark Channel is great for insta-stagger and allows you to mix in BE at a distance.

Throw Radius is very helpful for causing consistent BE. Sometimes you miss your primed target, but hit the guy next to them, and still get the BE.

Piranha is a much better shotgun choice for the Fury imo.

Passive powers are not that helpful on the fury, since 90% of the biotic damage is coming from Biotic combos, not from the base biotic damage.

I tend to run something like this build