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Doing it right or tottaly wrong? Fury build


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#26
Shia Luck

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Deerber wrote...

Shia Luck wrote...

Weeeeeell, even with your buid (and my new found knowledge about the raider and HVB) it's a difference of 0.08 seconds. I fully support the usefulness of throw 6b because that's measured in tenths of sconds, but the passive? (Tho personally I go 6 in DC and 4 in passives and fitness sooooo ).

Have fun :)


I know, I reasoned along those lines too, back when I was trying to find out the best way to build her....

And then after changing that evolution, I noticed the difference, although it was slight, even with a wraith. I know that in theory 0.08 secs don't sound like much, but in the reality of the battlefield, with all the chaos of the game and every enemy shooting at you from every corner, things go differently and that 0.08 seconds actually saved my life more times than I care to count. That was my feeling after testing all these things extensively, and that is the reason why I use that evolution.
...
But then again, I understand not everyone plays her that way. I was just offering my point of view, obviously biased by how I like to play her ;)


Well, the subjective feeling of how a character plays is the ONLY real determiner of doing it right or wrong, no? :)

Have fun :)

#27
FuriousFelicia

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I think that if you're gonna use a shotgun on her, the reegar or piranha would be best choices.
Personally, I can't stand anything les than 190 CD on her.

#28
tetsutsuru

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FuriousFelicia wrote...

I think that if you're gonna use a shotgun on her, the reegar or piranha would be best choices.
Personally, I can't stand anything les than 190 CD on her.


"I.  Don't.  Use.  Shotguns!" :D

I run my N7 Fury at 160% CD.  It's not too bad.

http://kalence.drupa...555!!..Y5!GA973

Modifié par tetsutsuru, 03 juillet 2013 - 03:46 .


#29
Hendrix4tw

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kalence.drupalgardens.com/me3-builder#17!4702565!2301525!24N543!EA8B3

This is personally how I run my fury. Acolyte is only for Atlas' and Primes when you're by yourself. I don't run movement speed on AF because it isn't necessary. One BE typically almost takes down an entire banshees Barrier. Incendiary Ammo is preferred, warp is the second choice. Strategy for mooks is to just run up with AF and detonate with throw. Strategy for Ravagers, Brutes, & Bosses (after shield strip) is as follows:

Dark Channel ==> Shoot (Primes Fire Explosion) ==> Throw (Detonate Fire) ==> Throw Again (Detonates BE) ==> Run in & prime w/ AF ==> Throw 3rd Time

3 Explosions, takes about 2 sec to set up. Decimates Brutes, ravagers, and massacres boss types after their shields are gone. Again, your only issue will be shields of Atlas' and Primes which is what the acolyte is for and I ONLY use it if I'm by myself (and obscene amounts of soft cover since your uber squishy). If there's someone else with me then I don't even bother pulling it out, I'll just keep detonating the BEs til I can unleash the full combo.

Phantoms are also not a problem. Run up and detonate AF. Spam Throw regardless of what it does. Everytime it leaps it jumps out of AF range and reprimes itself. Bombers, Dragoons, etc etc just prime with AF and detonate with Throw. For groups of mooks detonate one mook then switch targets to detonate another mook. Do not keep trying to detonate the same mook, it wastes time. The AoE from the second explosion will probably kill the first mook you detonated if it isn't already dead. There are times when you can just keep walking forward through groups of mooks and set of explosions. Always shoot in between your like 1/2 second recharge lol if it by chance primes the fire explosion you have 2 explosions.  If your not using incendiary the same strategy is in place except there's no fire explosions.

AF is also your life line. If your in trouble just quickly find the next shielded,barrier target and detonate it no matter what. When you get the hang of it, you can easily top the board on plat.

Modifié par Hendrix4tw, 03 juillet 2013 - 04:18 .


#30
dudemacha

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IMO pirahna is the best shotgun for her....light, excellent dps, meshes well with cqc

#31
David_Lobster

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I run the Raider Fury often, Piranha is also good.

I skip fitness completely in my build and use cyclonic 3 or 4. I don't end up using DC often, but it's still nice to set up long range biotic explosions as well as prime for warp rounds bonus damage.

#32
Shyde01

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The Fury was my primary kits for a long while.

I agree with the posters here re: lack of passives. Fury's effectiveness derives primarily from her BEs. 6/6/6/0/6. For AF, take damage, speed & drain evo. For DC, take damage, slow, pierce. Throw: radius, detonate, force. Full fitness.

Bring a scorpion with ULM & HCB (and a hurricane with ULM & HVB for armor, if you must): 200% CD is very helpful on her if you play for BE madness.

Gear is at your discretion. You could bring an adrenaline mod for more speed, but I tend to rely on her dodge to escape. Bring a cyclonic for extra protection (BE drain will fill shields again).

You can use a heavier weapon, but shotguns don't synergize well with her fast-paced, frantic BE setup. I suppose you could try a wraith if you prefer more precision shooting than BE mania.

If you're running into spawns, lighting them up with AF and throwing for BEs, but dying too quickly, try this: slow up right before your AF hits, walk forward until it does and only then throwing. Follow this by a back teleport dodge. Use your scorpion to lay mines in front of enemies; these will explode for a stagger, spoiling their aim to buy time for your throw for a BE (another stagger). For extra protection, bring cryo ammo (direct scorpion hit will freeze normal mooks).

Remember to use her dodge teleport to escape bad situations; walls are your friends. Also, if you're blocked in front by a big enemy, turn sideways (90 degrees) to it, and port directly into it: you'll end up behind the enemy.

Modifié par Shyde01, 03 juillet 2013 - 04:42 .


#33
Blarg

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Not necessarily a bad setup. Mine's, uh, weirder.

No AF for me, see. I don't like having to worry about the time limit. So I just don't use it. Plus, the way I specced DC will kill gold Phantoms in one cast.

#34
GriM_AoD

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Not bad, I guess but lacking range. (you can't always be CQ)

I personally go for 6/6/6/5/3 with a Graal - ****s **** up

#35
BadDad67

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I run a 6/6/6/4/4, and I must be addicted to DC cause I use a weapon amp and equip power amp. Toss the DC on any boss and the whole time I am running through the map exploding mooks I know that boss is melting like a stick of butter(damage something like 250 per sec). Ravagers are a nice kill because DC will clean up all the swarmers as well. The best may be the Phantom- choking, writhing, trying to hide, whining, choking... I should go.

Edit: I always use warp ammo but I definately will try to duplicate the strategy Hendrix explained above with Incendiary tonight.

Modifié par BadDad67, 03 juillet 2013 - 05:09 .


#36
Guest_Aotearas_*

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Lol @ people saying you need a large cooldown bonus.

Have you peeps ever looked up the actual cooldowns? Ever? If you want bluesplosion goodness, you want AF and Throw. AF is activated once per wave, screw the cooldown. And Throw has such a ridiculously low base cooldown, it wouldn't matter if you put the Widow/Black Widow/Javelin on the Fury.


Cooldowns? Fury don't care.

#37
Deerber

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Neofelis Nebulosa wrote...

Lol @ people saying you need a large cooldown bonus.

Have you peeps ever looked up the actual cooldowns? Ever? If you want bluesplosion goodness, you want AF and Throw. AF is activated once per wave, screw the cooldown. And Throw has such a ridiculously low base cooldown, it wouldn't matter if you put the Widow/Black Widow/Javelin on the Fury.


Cooldowns? Fury don't care.


That goes against my knowledge and experience. To each his own, I guess...

#38
jakenou

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If the build works for you then you're doing it rite. The only thing I'd really change personally is to take 4b in Throw for radius for more multiple boomage. You took the Force evo in rank 6 so it already has more than enough with that. It would be nice to have at least 3 in DC though IMO - just for the stuff you can't run to in time and for bosses.

#39
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Deerber wrote...

Neofelis Nebulosa wrote...

Lol @ people saying you need a large cooldown bonus.

Have you peeps ever looked up the actual cooldowns? Ever? If you want bluesplosion goodness, you want AF and Throw. AF is activated once per wave, screw the cooldown. And Throw has such a ridiculously low base cooldown, it wouldn't matter if you put the Widow/Black Widow/Javelin on the Fury.


Cooldowns? Fury don't care.


That goes against my knowledge and experience. To each his own, I guess...


Look here.


Put a Javelin X on the kit with my usual build. AF cooldown, 5.52 seconds: irrelevant, start AF just before wave starts.

Throw cooldown without 6b recharge evolution, 2.76 seconds. With 6b it's 1.95 seconds.



As for gameplay, AF can prime two targets. So you run at a spawn -> detonate the first BE -> everything's staggered -> you search for the second primed target (hope it wasn't killed in the first BE or by AF) which will take roughly the same amount of time your Throw needs to recharge -> detonate that BE too -> spawn is dead (or severely damaged only boss enemies left).

Together with the enemy being staggered if not dead, AF making low level mooks do the fire dance plus damaging them, everything less than three seconds is perfectly viable for a BE spammer build in the Fury and if you choose the the recharge speed evolution on Throw, you can even choose two moderately heavy weapons and still not care.




Say it again. Cooldown, Fury don't care.

#40
quebra

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AustereLemur799 wrote...

Bah, who needs Claymoar?

You've got the Talon which is good - it has the hitting power of a shotgun. I like the Paladin, Carnifex or Arc Pistol - they make the kit feel more versatile that way (you can get up close and personal as well as keep your distance).

I'm not sure you can really go wrong (except of course if you put something ridiculous on her like the geth spitfire!)

Actually weapons are a moot point if you max out your power damage - you won't even need to bother shooting at things!


Truf!  If yer not BE everything all the time you are doing it wrong. 
It would seem that people keep forgetting this, but weapon damage does NOT scale up as you go up to PLATINUM, while BE damage does (go check it kids!).  Best guns in the game effectively get nerfed in PLAT, particularly when used on a class that provides almost NO advantage for going with a weapon build.  BE > GUN on a FURY.

Only a fool skips out on DC completely.  On Platinum, the health/shield points do help (difference between hitting the floor immidiately, and either teleporting away or getting off a couple more BEs before going down).

I got almost 10,500,000 points of XP with the FURY, I know what I'm talking about (my profile is public).

#41
Kaicel

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Whenever I use her I go into this state of trance where I'm so zoned in with adrenaline to destroy everything. I run 66606 with a splash of recklessness.

#42
quebra

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Hendrix4tw wrote...

kalence.drupalgardens.com/me3-builder#17!4702565!2301525!24N543!EA8B3

This is personally how I run my fury. Acolyte is only for Atlas' and Primes when you're by yourself. I don't run movement speed on AF because it isn't necessary. One BE typically almost takes down an entire banshees Barrier. Incendiary Ammo is preferred, warp is the second choice. Strategy for mooks is to just run up with AF and detonate with throw. Strategy for Ravagers, Brutes, & Bosses (after shield strip) is as follows:

Dark Channel ==> Shoot (Primes Fire Explosion) ==> Throw (Detonate Fire) ==> Throw Again (Detonates BE) ==> Run in & prime w/ AF ==> Throw 3rd Time

3 Explosions, takes about 2 sec to set up. Decimates Brutes, ravagers, and massacres boss types after their shields are gone. Again, your only issue will be shields of Atlas' and Primes which is what the acolyte is for and I ONLY use it if I'm by myself (and obscene amounts of soft cover since your uber squishy). If there's someone else with me then I don't even bother pulling it out, I'll just keep detonating the BEs til I can unleash the full combo.

Phantoms are also not a problem. Run up and detonate AF. Spam Throw regardless of what it does. Everytime it leaps it jumps out of AF range and reprimes itself. Bombers, Dragoons, etc etc just prime with AF and detonate with Throw. For groups of mooks detonate one mook then switch targets to detonate another mook. Do not keep trying to detonate the same mook, it wastes time. The AoE from the second explosion will probably kill the first mook you detonated if it isn't already dead. There are times when you can just keep walking forward through groups of mooks and set of explosions. Always shoot in between your like 1/2 second recharge lol if it by chance primes the fire explosion you have 2 explosions.  If your not using incendiary the same strategy is in place except there's no fire explosions.

AF is also your life line. If your in trouble just quickly find the next shielded,barrier target and detonate it no matter what. When you get the hang of it, you can easily top the board on plat.


Just freakin b-e-a-u-t-i-f-u-l! 

#43
cato potato

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Deerber wrote...

cato_84 wrote...

Agreed. Also, take 6B in the passives. The difference to your cooldowns if you take 6A is miniscule anyway.


Totally disagree on that. I've tried so many builds and weapons on her, I think I can say that she's one of the characters that can benefit most from that evo. At least, if you play her stupidly aggressively like I do.


Fair enough, I've just never found the cooldown difference to be that noticeable. Different strokes for different folks.

#44
Deerber

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Neofelis Nebulosa wrote...

Deerber wrote...

Neofelis Nebulosa wrote...

Lol @ people saying you need a large cooldown bonus.

Have you peeps ever looked up the actual cooldowns? Ever? If you want bluesplosion goodness, you want AF and Throw. AF is activated once per wave, screw the cooldown. And Throw has such a ridiculously low base cooldown, it wouldn't matter if you put the Widow/Black Widow/Javelin on the Fury.


Cooldowns? Fury don't care.


That goes against my knowledge and experience. To each his own, I guess...


Look here.


Put a Javelin X on the kit with my usual build. AF cooldown, 5.52 seconds: irrelevant, start AF just before wave starts.

Throw cooldown without 6b recharge evolution, 2.76 seconds. With 6b it's 1.95 seconds.



As for gameplay, AF can prime two targets. So you run at a spawn -> detonate the first BE -> everything's staggered -> you search for the second primed target (hope it wasn't killed in the first BE or by AF) which will take roughly the same amount of time your Throw needs to recharge -> detonate that BE too -> spawn is dead (or severely damaged only boss enemies left).

Together with the enemy being staggered if not dead, AF making low level mooks do the fire dance plus damaging them, everything less than three seconds is perfectly viable for a BE spammer build in the Fury and if you choose the the recharge speed evolution on Throw, you can even choose two moderately heavy weapons and still not care.




Say it again. Cooldown, Fury don't care.


I know perfectly well how cd works, if that was the purpose of the link ;) Otherwise I don't understand what you meant with it.

Anyway, I bolded the part that differs in my gameplay. I find I am capable of being ready for another BE much sooner than the throw recharges even with all the recharge evos and a wraith, I'll let you figure out with a Javelin and without them.

Before in this very thread I argued that 0.08 seconds are a noticeable difference on the throw recharge for me... I won't say anything about 0.8 secs :lol:

cato_84 wrote...

Fair enough, I've just never found the cooldown difference to be that noticeable. Different strokes for different folks.


Well, looks like I'm the "special kid" around here and that most people don't notice any difference, hehe :D

Modifié par Deerber, 03 juillet 2013 - 05:58 .


#45
Shyde01

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I tend to agree with Deerber on this: fast CDs are noticeable on her *if* you're playing the frantic CQC BE style (like I would argue she's meant to do), as someone mentioned above "CQC with a dash of crazy".

But if you enjoy slower CDs with heavier weapons, or (shudder) no DC, I say go for it. The BW team did such a good job of designing MP that there really is no single "right" way to play a kit.

Modifié par Shyde01, 03 juillet 2013 - 07:07 .


#46
Gulaman

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No dark channel? :blink:

I go with 6/6/6/0/6 with the hurricane or eagle. Not really concerned with her weapon damage which is why I don't put anything into her 'N7 Fury' passive power, since most of her damage comes from her glorious biotic powers.

Modifié par Gulaman, 03 juillet 2013 - 07:14 .


#47
Reizo Ryuu

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Shyde01 wrote...

I tend to agree with Deerber on this: fast CDs are noticeable on her *if* you're playing the frantic CQC BE style (like I would argue she's meant to do), as someone mentioned above "CQC with a dash of crazy".


^this, Fury is easily the most fun when you are just going at it like an insane person.

#48
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Reizo Ryuu wrote...

Shyde01 wrote...

I tend to agree with Deerber on this: fast CDs are noticeable on her *if* you're playing the frantic CQC BE style (like I would argue she's meant to do), as someone mentioned above "CQC with a dash of crazy".


^this, Fury is easily the most fun when you are just going at it like an insane person.


I do play her like that in fact. And still I say the cooldown is hardly as important as people make it out to be.


That said, neither do I say it's a trivial matter. Everyone has a break-even point to how fast a cooldown they can work with or not. If you feel you need a fast recharge, good on you. If you feel that you don't, same. All I am saying is you don't necessarily NEED a low cooldown bonus for such a style, because Throw already has a very low base cooldown to start with. Obviously using a Javelin and a Claymore will destroy the viability of the kit, but a Claymore or even Javelin alone, as I've shown, does not make you suffer eggregious cooldowns where it matters.

#49
iOnlySignIn

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You don't need Weapon Weight in Rank 6 Passive.

#50
landylan

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66644 is the best build. Rank 5 in fitness isn't needed because of shield drain in AF, so you're spending 11 points for the last rank in fitness which isn't worth it.

If you're going to use a raider with no smartchoke, you definitely won't miss the headshot bonus in passives, and the weapon weight bonus is negligible compared to the damage bonus you would get against bosses from DC. It can prime targets, so you're always doing warp ammo bonus damage when you back away from bosses.

As for weapons, CSMG, hurricane, talon, wraith, or pirahna all work better than the raider to me. Throw's cooldown is less affected by heavy weapons than other powers, so you can take heavier weapons and still be fine.

DO NOT take the pistol or smg power amps. They're not very helpful on the fury. Power amps don't increase BE damage, so you're only increasing the AF damage really which isn't much help. The mod slot would work better for something else.

Modifié par landylan, 03 juillet 2013 - 09:11 .