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Why do some people have a problem with Leliana coming back to life?


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#301
Rawgrim

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Ziggeh wrote...

crimzontearz wrote...

like I was saying above, a direct retcon invalidates your choice

It alters the outcome of one of your choices, not the choice itself, and in this case, acknowledges that choice.


Dead or alive are polar opposites. If you make a choice about life or death, and the game just changes your choice to the opposite of the one you made, your choice gets invalidated.

#302
Ziggeh

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Senior Cinco wrote...

Ziggeh wrote...

Senior Cinco wrote...If you are willing to accept retconning then hugs and kisses to you, my dear. Why is it so hard to want a series, that is prominent on being a staple RPG and allow your actions to be transferred to another installment actually carry weight to that claim?

Those aren't mutually exclusive.

What are you referring to exactly?
Two events are 'mutually exclusive' if they cannot occur at the same time. 

Exactly that. You can both accept a retcon and want choices to have impact.

#303
David Gaider

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Filament wrote...
Well... if she survived being killed, that's not a retcon at all, just a twist.

If she was originally intended as killed and you changed it so now she's alive, that's kind of an 'under the hood' retcon, because it's never explicit that she died, per se. I don't think that really would count as a retcon either because authorial intent isn't part of the universe itself, only what results from it. And what results here isn't in conflict except when people take the deathblow animations as inviolable.


You're correct, of course. People like to use many terms around these parts incorrectly-- cliche and cliffhanger, to name a couple of common ones. I don't know if they are simply ignorant of the actual usage of the terms or just like to invoke them because it makes their opinion feel objectively stronger than "I don't like it". Either way, I suspect the working definition some people have of "retcon" is "what I understood to have happened previously didn't actually happen that way... and I don't like it."

Personally I do think there is a meaningful caution to take out of it, when throwing in the sort of violence porn with brutal dismemberments and deathblows and such, to make sure not to allow that on important characters you might want to bring back later... gameplay mechanics may be an abstraction but the visuals should still reflect what's actually happening, not be so abstracted that cutting someone's head off just didn't happen, if need be.


Sure. I'll point out that we've never said her head wasn't cut off, either. Some people just really seem to obsess over that as if the mere possibility that Leliana could have been decapitated makes any potential explanations invalid. Resurrection is not something that happens in the DA universe, not real resurrection, so whatever happened was clearly something extraordinary... yet I doubt what most complainers are grousing about is the lack of an explanation (which they wouldn't accept anyhow) but rather that one of their precious choices has been invalidated (or "retconned", if that even makes sense).

So they'll continue to complain and imply that the invalidation of that choice unravels the very fabric of the universe and renders all their choices invalidated through the establishment of a canon which overrides everything they've ever done ever. Which wouldn't bother me either, even though that's not what we're doing.

So... meh.

#304
Ziggeh

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Rawgrim wrote...
Dead or alive are polar opposites. If you make a choice about life or death, and the game just changes your choice to the opposite of the one you made, your choice gets invalidated.

The choice isn't life or death. That is the outcome. The choice is to fight her or not.

#305
crimzontearz

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Ziggeh wrote...

crimzontearz wrote...

like I was saying above, a direct retcon invalidates your choice

It alters the outcome of one of your choices, not the choice itself, and in this case, acknowledges that choice.

as in "I aknowledge you made a choice....but what you chose does not suit what I want to do so, I change its outcome do in reality it does not matter what you chose"

An analogy, I can ask you if you want pizza or Chinese for dinner, you say you want Chinese, I come back with Pizza and say "I know I gave you a choice but I really did not want you to have Chinese so I got you pizza but yeah I totally heard you when you said Chinese"


 
So....why would I give you the choice anyway?

Modifié par crimzontearz, 05 juillet 2013 - 03:04 .


#306
Ridwan

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What? When did she die?

#307
David Gaider

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crimzontearz wrote...
So....why would I give you the choice anyway?


Clearly the purpose of a choice in a game is so that it will carry forward into a future sequel? There is no other reason for such a choice to exist in that game? An odd hill to die on, sir, but good luck.

#308
Senior Cinco

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Ziggeh wrote...
Exactly that. You can both accept a retcon and want choices to have impact.

I... don't know how to respond to that.

It's a complete contradiction.

#309
crimzontearz

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David Gaider wrote...

crimzontearz wrote...
So....why would I give you the choice anyway?


Clearly the purpose of a choice in a game is so that it will carry forward into a future sequel? There is no other reason for such a choice to exist in that game? An odd hill to die on, sir, but good luck.

you misunderstand me David (wait can I call you David? Did I address you as Mr Gaider last time we spoke?...I don't remember....anyway) I am fairly neutral on THIS specific instance because I do not know the specifics of it, I am debating on a general line of thought about direct retcons VS butterfly effects set by an author....


 
And you might be surprised if what explanations people are willing to believe in (come on....shepard's atmospheric reentry? Even "I" facepalmed at that but still accepted it)


 
Besides it does not bother me one way or the other, this is not a deciding factor for my purchase

Modifié par crimzontearz, 05 juillet 2013 - 03:15 .


#310
Ziggeh

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crimzontearz wrote...An analogy, I can ask you if you want pizza or Chinese for dinner, you say you want Chinese, I come back with Pizza and say "I know I gave you a choice but I really did not want you to have Chinese so I got you pizza but yeah I totally heard you when you said Chinese"
So....why would I give you the choice anyway?

It's a flawed analogy, you've made the outcomes the subject of the choice. It's not pizza or chinese. It's whether to fight her or not

Senior Cinco wrote...

Ziggeh wrote...Exactly that. You can both accept a retcon and want choices to have impact.

I... don't know how to respond to that.
It's a complete contradiction.

It's a contradiction if you want that same choice to have an impact. You're conflating one choice with all choices.

#311
Senior Cinco

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David Gaider wrote...
You're correct, of course. People like to use many terms around these parts incorrectly-- cliche and cliffhanger, to name a couple of common ones. I don't know if they are simply ignorant of the actual usage of the terms or just like to invoke them because it makes their opinion feel objectively stronger than "I don't like it". Either way, I suspect the working definition some people have of "retcon" is "what I understood to have happened previously didn't actually happen that way... and I don't like it."

I think it's a little more than that. You can try to spin it all you want and throw around phrases like "I don't like it". Of course we don't like it. That's the point of being disgruntled to start with. But there's no reason to get defensive and start insulting people's intelligence.

If you tell me my choices will matter and then balk on that, don't expect me to take it to bed like some members. I just want my actions to be relevant.

Write the storyline to reflect those choices and it wouldn't be an issue. No matter who the producer's girlfriend is. (so to speak)

David Gaider wrote...
Sure. I'll point out that we've never said her head wasn't cut off, either. Some people just really seem to obsess over that as if the mere possibility that Leliana could have been decapitated makes any potential explanations invalid. Resurrection is not something that happens in the DA universe, not real resurrection, so whatever happened was clearly something extraordinary... yet I doubt what most complainers are grousing about is the lack of an explanation (which they wouldn't accept anyhow) but rather that one of their precious choices has been invalidated (or "retconned", if that even makes sense).

Could you be any more arrogant? Good job, boss man. Of course all the player's choices are, and should be, considered precious.

Real class, that is...

/forum

Modifié par Senior Cinco, 05 juillet 2013 - 03:31 .


#312
Wulfram

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It is explicit that Leliana died. It couldn't be anymore explicit if the entire Bioware team came round to your house and started singing "Leliana is ****ing dead"

#313
kazuya246

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David Gaider wrote...

crimzontearz wrote...
So....why would I give you the choice anyway?


Clearly the purpose of a choice in a game is so that it will carry forward into a future sequel? There is no other reason for such a choice to exist in that game? An odd hill to die on, sir, but good luck.

Are you implying that the choice is only there to serve the current game itself rather than the series and universe as a whole. Why should anyone expect it to work that way or be welcoming to it being like that?

#314
David Gaider

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Senior Cinco wrote...
I think it's a little more than that. You can try to spin it all you want and throw around phrases like "I don't like it". Of course we don't like it. That's the point of being disgruntled to start with. But there's no reason to get defensive and start insulting people's intelligence.


Someone can be disgruntled without resorting to using terms incorrectly. One can, for instance, simply say "I don't like that twist." Unless one is very insecure in one's own opinions, there's no need to use literary terms incorrectly. If, however, one is going to defend the incorrect use of such terms based on the fact that their unhappiness justifies it... then there's not much to say, is there?

Could you be any more arrogant? Good job, boss man. Of course all the player's choices are, and should be, considered precious.


Sorry, but not all your choices are precious. Some will carry through and have big effects. Some will have small effects. Some will have no effects, or at least not the ones you think they should have. Hate to break it to you, but that's definitely going to happen... and, yes, I am one of the people whose job it is to determine which is which. *shrug*

#315
Senior Cinco

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David Gaider wrote...and, yes, I am one of the people whose job it is to determine which is which. *shrug*

That's too bad.:(

#316
David Gaider

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kazuya246 wrote...
Are you implying that the choice is only there to serve the current game itself rather than the series and universe as a whole. Why should anyone expect it to work that way or be welcoming to it being like that?


Of course the choice is there for the game in which it occurs. We could establish a canon between games if we wished (as most games do, if they don't simply switch the setting/time so completely that the choices are irrelevant) and that would not affect the universe as a whole. We don't, but neither do we promise more than those choices being recognized-- the level of reactivity will vary.

Is that ideal? Probably not, but whether it's a worthwhile endeavour really depends on your point of view. I think there are many people who like having their own version of the world even if every choice doesn't spawn a completely divergent storyline. Beyond that, it seems like it's just fodder for regular forum arguments.

#317
David Gaider

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Senior Cinco wrote...

David Gaider wrote...and, yes, I am one of the people whose job it is to determine which is which. *shrug*

That's too bad.:(


And we're onto the insults.

Always a great place for discussions. Ah, well.

#318
crimzontearz

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As a side note

I would rather have a full retcon than a game in which my previous decisions (and the developers dedication to preserve them) painted the devs in an ugly corner from which there is no escape but through blandness

#319
Twisted Path

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I noticed in the blog post that David Gaider linked a few pages back that sometimes people working on the Dragon Age games suggest just starting each game with a new cast and not having reoccurring characters. That's been my suggestion as well. Of course some characters are going to be very important to the overall plot and reappear, but if you stopped and thought "do we really need to shoehorn Zevran in here when we could have another, better way of having a cool Antivan Crows related story?" things might be easier.

A good example I would look to is Steven Erikson's Malazan books. They're a very epic and elaborate high fantasy series where characters (very fun and memorable characters,) constantly die, much like the way the plot of Dragon Age: Origins can go down. Erikson compensates for this by introducing lots and lots of characters that he keeps juggling, and it works very well.

As I've said before: I just think more characters and less comic-book-style reuse of characters just because some fans love them would help avoid a problem like Leiliana's resurrection in the future.

#320
Ash Wind

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I don't have an issue with Leliana appearing in DA2 if she was killed in DAO, its a fantasy game and these things can happen. She dies in the vicinity of some Ashes that are rumored to have healing properties.

Additionally… for all we know, the urn could be filled with the ashes of Andraste’s horse, and its actually the abundance of lyrium near the crypt that Oghren senses that causes the healing. These things happen (in fantasy games).

However, where I think BW drops the ball is in keeping the ‘Why’ this great secret that cannot be revealed, because it’s just so awesome. When things like this happen, its nice to know why. It adds to the lore, and would even add to Leliana’s character. Leliana defied death because… well, who knows.

As it stands now, all we know is it’s possible to kill Leliana, and she still appears in DA2, and we don’t know why.
Given that its in-game content, its easy to conclude that if an answer is ever to be provided, it won’t be until the Fall, 2014. Which is fine, but how relevant will it be at that point? If Leliana appears in DAI, then it might be relevant, if she doesn’t, it will be little more than ‘oh, there’s an answer to that odd situation to that game that was released 2 and a half years ago.'

Modifié par Ash Wind, 05 juillet 2013 - 04:11 .


#321
Guest_Aotearas_*

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Ziggeh wrote...

Neofelis Nebulosa wrote...
Your reading comprehension leaves much to be desired then.
Fine, a small recap if you aren't willing to work for a proper discussion yourself:

I appreciate this goes round in circles and it's distressing to cover the same ground over and over, but the definite state of her corpse and the fixed state of magic aren't things that have been explored within this thread. Happy for you to point out other threads, just don't think antagonistic dismissal gets you anywhere when it's inaccurate.

Neofelis Nebulosa wrote...
So Leliana is defeated, presumably dead (Codex itself states she's dead in her personal entry, so it's fair to assume whoever writes the Codex did in fact check if she's dead or just knocked out).

I think it's fairly unlikely that the person who wrote the codex went to the cave, guarded by magic and lost to history, where the Warden commited a major crime against the religion of the continent, to check if her body was still there. And didn't say, hear the story second hand (or further) and happen to write it down.


All that I had said has been discussed in this thread. I don't know what you've been reading or not, but it all that I had stated was brought up in here beforehand.

So instead of accusing me of going in circles and pulling arguments out of my ass, why don't you actually read the topic. I believe I asked you once already, you didn't, then I believe I recapped the facts, which you then go on to happily ignore for the most part (really, the only point you argue is the Codex and seemingly only because you think you can contest that point!) AND accuse me of asspulls. Or was that another thread aswell? I can't quite remember ...



As for the Codex, it is written without given author. So either it is written as journal from party members (presumably the Warden himself, because only s/he is present at all times and could thus know all events that may or may not have transpired) or it is written by the narrative not bound by ingame perception, so unreliable narrator is not the case.

The alternative you put forth, some unknown stranger stalking our group (because that stranger would, logical conclusion, be the same person to write the journals on all party members) being responsible for the journal entries that follows the group everywher BUT to the Urn of Ashes ... now THAT is an asspull as it's an alternative that has no indications and the only purpose is to undermine the points that I gave (which do have ingame indicators, mind you).



In any event, I will no longer be arguing with you. You've shown multiple times that you are either incapable, or not interested in a fair discussion.

Good day

Modifié par Neofelis Nebulosa, 05 juillet 2013 - 04:18 .


#322
Wulfram

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Twisted Path wrote...

A good example I would look to is Steven Erikson's Malazan books. They're a very epic and elaborate high fantasy series where characters (very fun and memorable characters,) constantly die, much like the way the plot of Dragon Age: Origins can go down. Erikson compensates for this by introducing lots and lots of characters that he keeps juggling, and it works very well.


Well I ended up giving up on that series in the final book because I just didn't care about any of the characters left, and to be honest barely knew who they were.

#323
HiroVoid

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I don't have an issue with Leliana appearing in DA2 if she was killed in
DAO, its a fantasy game and these things can happen. She dies in the
vicinity of some Ashes that are rumored to have healing properties.

Additionally…
for all we know, the urn could be filled with the ashes of Andraste’s
horse, and its actually the abundance of lyrium near the crypt that
Oghren senses that causes the healing. These things happen (in fantasy
games).

However, where I think BW drops the ball is in keeping
the ‘Why’ this great secret that cannot be revealed, because it’s just
so awesome. When things like this happen, its nice to know why. It adds
to the lore, and would even add to Leliana’s character. Leliana defied
death because… well, who knows.

As it stands now, all we know is it’s possible to kill Leliana, and she still appears in DA2, and we don’t know why.
Given
that its in-game content, its easy to conclude that if an answer is
ever to be provided, it won’t be until the Fall, 2014. Which is fine,
but how relevant will it be at that point? If Leliana appears in DAI,
then it might be relevant, if she doesn’t, it will be little more than
‘oh, there’s an answer to that odd situation to that game that was
released 2 and a half years ago.'


I would probably count more on the latter explanation unless they wanted to make a story element out of it. I would take a guess that when the choice came up in the first game that she was obviously dead without second thoughts due to Origins being a fairly self-contained game with only lingering plot-threads to deal with. Of course,once we get to a sequel, you get to a point of 'Okay. Let's use this character. This was a possible scenario for the character. How do we get around that unless we just want to outright ignore it?'

Modifié par HiroVoid, 05 juillet 2013 - 04:14 .


#324
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Bfler wrote...

Neofelis Nebulosa wrote...

Bringing back from the precipice of death, possible. Bringing back someone that's most definately rotting away for hours, days, whatever, not possible.


Leandra? Her body was cut in pieces and then reanimated.


Where's to say she wasn't cut to pieces whilst magic kept her alive?

#325
Ziggeh

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Neofelis Nebulosa wrote...I believe I asked you once already, you didn't, then I believe I recapped the facts, which you then go on to happily ignore for the most part (really, the only point you argue is the Codex and seemingly only because you think you can contest that point!) AND accuse me of asspulls. Or was that another thread aswell? I can't quite remember ...

The rest of the post wasn't related to any of the points I made. They were general responses to points made throughout the thread. 

Neofelis Nebulosa wrote...
As for the Codex, it is written without given author. So either it is written as journal from party members (presumably the Warden himself, because only s/he is present at all times and could thus know all events that may or may not have transpired) or it is written by the narrative not bound by ingame perception, so unreliable narrator is not the case.

I think it's fairly clear that in either case it's knowledge available to the Warden. The Warden thinking she is dead does not equal she is dead.