Aller au contenu

Photo

Why do some people have a problem with Leliana coming back to life?


660 réponses à ce sujet

#376
Guest_Raga_*

Guest_Raga_*
  • Guests

Sylvius the Mad wrote...

Ragabul the Ontarah wrote...

I had no particular reason to doubt pouring dragon's blood into the Ashes would do *something.*

In the absence of conclusive evidence, you have reason to doubt literally everything.


Well, then see my above reason that pouring one highly magical substance (dragon's blood) into another highly magical substance (the ashes) is bound to do something.  I'm not saying this reasoning can't be wrong.  I'm just saying it's not a completely groundless expectation.

I'm also talking about my out of game expectations that this a serious thing to do in game that I expect to have serious (and lasting) consequences. 

#377
Lotion Soronarr

Lotion Soronarr
  • Members
  • 14 481 messages

Wulfram wrote...

OK, so tell me how a CRPG character could be more explicitly dead than Leliana was.


By cinematic and devs confirming it as such.
With a definitive, clear statement, not rumors (Epilogues were mostly rumors)

I'm sorry, but a randomly played combat animation does not explicitly prove anything.

What was proven as a fact:
- ashes were defiled
- you fought Leliana
- you defeated Leliana
- Leliana fell to the ground


that's it.

#378
Eveangaline

Eveangaline
  • Members
  • 5 990 messages

Ragabul the Ontarah wrote...

David Gaider wrote...

iakus wrote...
Personally, I'd remind them that the choice they were presented with was not to kill Leliana, but whether or not to defile the Ashes.  The fight with Leliana was a consequence of that.  So her survival isn't an invalidation of a choice, it's altering its repercussions.  As the Ashes (so far as I know) remain defiled by the dragon blood :D


Oh, that's true! I will have to remember that. :)


Does raise the question of why the Ashes would heal her at all if they are defiled assuming that is in fact why she's not dead. 


I'm more curious, can't she be killed at camp later? How could the ashes heal her if they're say on the opposite side of the country.

#379
Wulfram

Wulfram
  • Members
  • 18 950 messages
I see no reason to exalt cinematics over the rest - Leliana is depicted as clearly as dead as Loghain, Howe, the Warden and the Archdemon, and unlike the archdemon she's not known for body switching. Dev comments are irrelevant to the reality established in the game, aside from as interesting trivia that you might incorporate into head canon.

#380
Allan Schumacher

Allan Schumacher
  • BioWare Employees
  • 7 640 messages

Wulfram wrote...

I see no reason to exalt cinematics over the rest - Leliana is depicted as clearly as dead as Loghain, Howe, the Warden and the Archdemon, and unlike the archdemon she's not known for body switching. Dev comments are irrelevant to the reality established in the game, aside from as interesting trivia that you might incorporate into head canon.


Outside of the deathblow (if people can't recognize this as an oversight/mistake, then that's their prerogative), is Leliana depicted as clearly as dead as... the PC (or any companions) that are knocked down in combat?

Modifié par Allan Schumacher, 05 juillet 2013 - 10:21 .


#381
Guest_Aotearas_*

Guest_Aotearas_*
  • Guests

Allan Schumacher wrote...

Wulfram wrote...

I see no reason to exalt cinematics over the rest - Leliana is depicted as clearly as dead as Loghain, Howe, the Warden and the Archdemon, and unlike the archdemon she's not known for body switching. Dev comments are irrelevant to the reality established in the game, aside from as interesting trivia that you might incorporate into head canon.


Outside of the deathblow (if people can't recognize this as an oversight/mistake, then that's their prerogative), is Leliana depicted as clearly as dead as... the PC (or any companions) that are knocked down in combat?


Well, a PC or player controlled NPC if dead/incapacitated only gets up after the match if it was won and another party member that's alive is near them.

Soooo since Leliana lost the fight and has no additional party members, gameplay would dictate her watching the game over screen right now. And since I never had to fight the same thing twice or more, I take it her soul did not restart at the last savegame :wizard:

#382
Wulfram

Wulfram
  • Members
  • 18 950 messages

Allan Schumacher wrote...

Outside of the deathblow (if people can't recognize this as an oversight/mistake, then that's their prerogative), is Leliana depicted as clearly as dead as... the PC (or any companions) that are knocked down in combat?


A)  You can't loot the PC/Companions
B)  They get up again after combat
C)  They don't get a codex entry saying they died.

#383
IanPolaris

IanPolaris
  • Members
  • 9 650 messages

iakus wrote...

Personally, I'd remind them that the choice they were presented with was not to kill Leliana, but whether or not to defile the Ashes.  The fight with Leliana was a consequence of that.  So her survival isn't an invalidation of a choice, it's altering its repercussions.  As the Ashes (so far as I know) remain defiled by the dragon blood :D


Actually that's not strictly true.  If you have a high Cooercion skill (which most wardens will by the time this happens), you can get Lelianna to stand down with an intimidate check and she will.  Wynne will as well.  So you really DO choose to kill Lels if you take this route because you can destroy the ashes, have Lels in the party and still destroy the Ashes (although I believe she does leave you when you next camp if you do this).

-Polaris

#384
Azaron Nightblade

Azaron Nightblade
  • Members
  • 984 messages

Wulfram wrote...

Allan Schumacher wrote...

Outside of the deathblow (if people can't recognize this as an oversight/mistake, then that's their prerogative), is Leliana depicted as clearly as dead as... the PC (or any companions) that are knocked down in combat?


A)  You can't loot the PC/Companions
B)  They get up again after combat
C)  They don't get a codex entry saying they died.


Who says they don't get looted if you choose NOT to reload and leave them dead? B)

#385
IanPolaris

IanPolaris
  • Members
  • 9 650 messages

Allan Schumacher wrote...

Wulfram wrote...

I see no reason to exalt cinematics over the rest - Leliana is depicted as clearly as dead as Loghain, Howe, the Warden and the Archdemon, and unlike the archdemon she's not known for body switching. Dev comments are irrelevant to the reality established in the game, aside from as interesting trivia that you might incorporate into head canon.


Outside of the deathblow (if people can't recognize this as an oversight/mistake, then that's their prerogative), is Leliana depicted as clearly as dead as... the PC (or any companions) that are knocked down in combat?


The codex entry is updated to say she's dead for one, and I find it odd that the Warden wouldn't make sure she's dead esp since so many darkspawn (esp Ogres) can get up again after only seeming to have taken fatal wounds (see Ogre entry).  I would expect "making sure" of death would be Grey Warden SOP.

-Polaris

#386
asindre

asindre
  • Members
  • 235 messages

IanPolaris wrote...

The codex entry is updated to say she's dead for one, and I find it odd that the Warden wouldn't make sure she's dead esp since so many darkspawn (esp Ogres) can get up again after only seeming to have taken fatal wounds (see Ogre entry).  I would expect "making sure" of death would be Grey Warden SOP.

-Polaris

So basically you're just jumping to conclusions about what happened after the fight and using that to base your assumptions on? 

#387
Iakus

Iakus
  • Members
  • 30 370 messages

IanPolaris wrote...

iakus wrote...

Personally, I'd remind them that the choice they were presented with was not to kill Leliana, but whether or not to defile the Ashes.  The fight with Leliana was a consequence of that.  So her survival isn't an invalidation of a choice, it's altering its repercussions.  As the Ashes (so far as I know) remain defiled by the dragon blood :D


Actually that's not strictly true.  If you have a high Cooercion skill (which most wardens will by the time this happens), you can get Lelianna to stand down with an intimidate check and she will.  Wynne will as well.  So you really DO choose to kill Lels if you take this route because you can destroy the ashes, have Lels in the party and still destroy the Ashes (although I believe she does leave you when you next camp if you do this).

-Polaris


My understanding is you can only do this if Leliana's personality has been hardened.

And again, it's a consequence of choosing to defile the Ashes.  You're not saying to Leliana "Let's you and me fight"  nor is it an affection check.

#388
asindre

asindre
  • Members
  • 235 messages

Wulfram wrote...

Allan Schumacher wrote...

Outside of the deathblow (if people can't recognize this as an oversight/mistake, then that's their prerogative), is Leliana depicted as clearly as dead as... the PC (or any companions) that are knocked down in combat?


A)  You can't loot the PC/Companions
B)  They get up again after combat
C)  They don't get a codex entry saying they died.

A) Why would you, they're on your team?
B) Because you help them up, how do you know someone didn't show up and help her?
C) because the warden knows they aren't dead. He could have assumed she was dead.

#389
Guest_Puddi III_*

Guest_Puddi III_*
  • Guests
I wouldn't really call codex entries inviolable either. Character entries aren't explicitly written from a certain POV, but... probably about as trustworthy as epilogue slides.

#390
Blazomancer

Blazomancer
  • Members
  • 1 317 messages
The maker would resurrect Leliana but not the "unfortunate" adventurer rotting nearby. The maker seems pretty biased to me.

#391
Qutayba

Qutayba
  • Members
  • 1 295 messages
I'm actually okay with a retcon if it's done in the service of a good story. Given the theme of DA3, Leliana is an interesting character to have around - pious, but not narrow, and aware of some of the bigger issues at stake. Generally, BioWare doesn't invalidate or dismiss cumulative choices, which is why the ME3 ending got such flak. People worry about canon, but real world mythologies generally don't have canon. Individual storytellers can massage the story to their particular purposes. Audiences will forgive that if the product is good.

#392
IanPolaris

IanPolaris
  • Members
  • 9 650 messages

asindre wrote...

IanPolaris wrote...

The codex entry is updated to say she's dead for one, and I find it odd that the Warden wouldn't make sure she's dead esp since so many darkspawn (esp Ogres) can get up again after only seeming to have taken fatal wounds (see Ogre entry).  I would expect "making sure" of death would be Grey Warden SOP.

-Polaris

So basically you're just jumping to conclusions about what happened after the fight and using that to base your assumptions on? 



Not the way I see it.  The Codex is your information source for the game, and there isn't a particulr author for that codex, so that means the game is telling you she's dead.

-Polaris

#393
IanPolaris

IanPolaris
  • Members
  • 9 650 messages

iakus wrote...

IanPolaris wrote...

iakus wrote...

Personally, I'd remind them that the choice they were presented with was not to kill Leliana, but whether or not to defile the Ashes.  The fight with Leliana was a consequence of that.  So her survival isn't an invalidation of a choice, it's altering its repercussions.  As the Ashes (so far as I know) remain defiled by the dragon blood :D


Actually that's not strictly true.  If you have a high Cooercion skill (which most wardens will by the time this happens), you can get Lelianna to stand down with an intimidate check and she will.  Wynne will as well.  So you really DO choose to kill Lels if you take this route because you can destroy the ashes, have Lels in the party and still destroy the Ashes (although I believe she does leave you when you next camp if you do this).

-Polaris


My understanding is you can only do this if Leliana's personality has been hardened.

And again, it's a consequence of choosing to defile the Ashes.  You're not saying to Leliana "Let's you and me fight"  nor is it an affection check.


I'll have to check but I think you can do it regardless.  The point is that you choose to kill Lelianna (or more accurately Lelianna chooses to commit suicide).  Otherwise she should have attacked when you struck your deal with Kolgrim or failing that openly tried to warn the Guardian.

-Polaris

#394
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 112 messages

asindre wrote...

He could have assumed she was dead.

That's up to the player, though.  The game doesn't get to decide what the PC's thouhts are.

Maybe the PC Warden has a habit of casting Inferno over the battlefield after combat just to ensure that everything is dead.

#395
Sabranan

Sabranan
  • Members
  • 8 messages
The only time Leliana could die was in a mountain with an immortal guardian, lots of spirits around and tons of lyrium which due to your corruption of the ashes is no longer imbuing them with power... She had a vision before you met her in DA:O which suggests she has some sort of connection to the fade. Really if you think about it it's not too surprising that she can be resurrected. It's not like the idea of resurrection is even new, Wynne has already done it by the time you meet her.

#396
asindre

asindre
  • Members
  • 235 messages

Sylvius the Mad wrote...
That's up to the player, though.  The game doesn't get to decide what the PC's thouhts are.

Maybe the PC Warden has a habit of casting Inferno over the battlefield after combat just to ensure that everything is dead.

I agree with your views on roleplaying for the most part, but I don't think you should expect the game to react to something you roleplayed in your head. They can't create specific outcomes for everything that players might decide to do that has no actual gameplay purpose.

#397
Iakus

Iakus
  • Members
  • 30 370 messages

IanPolaris wrote...

I'll have to check but I think you can do it regardless.  The point is that you choose to kill Lelianna (or more accurately Lelianna chooses to commit suicide).  Otherwise she should have attacked when you struck your deal with Kolgrim or failing that openly tried to warn the Guardian.

-Polaris


Except you just because accept the blood from Kolgrim, doesn't mean you have to go through with it.  Heck I did a playthrough where I accepted the offer, killed the dragon (which brings Kolgrim out to attack you afterwards, actually making the fight easier as he has fewer followers with him) and proceed on to the Guardian and be all respectful.  Or wipe out Kolgrim and his entourage, loot the blood, and defile the ashes on your own (did that too once, though strictly for the achievement)

Leliana's actions when you defile the ashes are Leliana's actions, not yours.  You aren't choosing to attack her, she is responding to your actions and choosing to fight the Warden (or "committing suicide" as the case may be)

#398
Allan Schumacher

Allan Schumacher
  • BioWare Employees
  • 7 640 messages

Wulfram wrote...

Allan Schumacher wrote...

Outside of the deathblow (if people can't recognize this as an oversight/mistake, then that's their prerogative), is Leliana depicted as clearly as dead as... the PC (or any companions) that are knocked down in combat?


A)  You can't loot the PC/Companions
B)  They get up again after combat
C)  They don't get a codex entry saying they died.


These arguments are not very strong, in my opinion.

You're taking game mechanics and going "because I can loot this person, they must be dead" or "because my characters gets back up again after combat, it's obviously not the same."

Point A is easy, because I can simply state "there's no need to create a gameplay mechanic for looting PC/Companions."  In fact, I'll state that there's straight up smoke and mirrors for the entire system that for a gameplayer are mostly irrelevant.  If you want to get technical, most characters you fight in game don't actually use the items that you find in their loot.  The loot is often a part of a script that fires OnPlayerDeath and until that event fires, never actually exists in the game world, even though a game player will make the connection "I fought a player with a cool looking sword, and that sword was in the bodybag afterward... therefore the game engine had this player using this sword" when often that just isn't the case.  Framed differently, what should we have cut from DAO to support the looting of allies, to ensure that you won't be misled by this game mechanic?


Point B: Your characters only get back up again after combat, iff (note iff vs if) a party member survives.  Clearly people can get knocked down and NOT be dead, however, as this can happen to people all the time - the players .  If you'd prefer, your counter argument should have been "Leliana had no supporting members to ensure she'd come back up" if you wanted to be scrutinizing towards the application of game mechanics and the reality depicted within an RPG.  Although I'd still feel you're being unreasonable.


Point C is at least something to go on.  Imagine if the Codex entry had simply said "And Leliana was left, presumed dead!"  How much metaknowledge do you really want in your Codex entries though.  Next thing you know we have people going "Wait... the Codex hints that she might not be dead!  I want to go back and kill her!"


As for cinematics:  It's another gameplay abstraction.  People get full on cleaved with full twohanded sword swings and get right back up into the fight, but in a cutscene a target creature can be killed with a stab of good old murder knife.  Your criticism here is a general criticism towards RPGs in general, however, as the entire genre is rife with situations where this happens.  Alternatives would be excessive realism in normal combat (often not so fun), or having the player start chopping through someone for a few minutes in a cutscene (something that looks absurd, IMO).

You're right, we could still go "just kidding" with something in a cutscene, but there are differences with cutscenes and gameplay combat.  One of which is more ostensibly an abstraction, which often has a very limited relationship with real life, because concessions get made to attempt to ensure something is frankly, somewhat more entertaining and fun.  Some games work well enough with ultra-realistic combat, but I don't think that the Dragon Age games (or most RPGs) fit this bill at all.  So if you're holding up the narrative to be precisely consistent with what you're seeing in gameplay, all Dragon Ages (and most RPGs in general) are not going to jive very well with this perspective.


My point being that gameplay is an abstraction of a lot of things.  Effectively saying "Everyone else we attack is definitively dead" is an assumption on your part.  It's an understandable assumption, but given that the only other instance we have of people getting knocked down is the player character and his/her companions (and they get up, but with injuries), relying specifically on game mechanics that are fundamentally already abstractions of reality with a lot of smoke and mirrors isn't a very strong argument.


If it makes you feel better to feel it's just a retcon, then fine, it's a retcon.  Put yourself in a place where you can either go "I'm okay with this" or stay at "I'm not okay with this."  If it's at a point where you say "I'm not okay with this" then put it as another weighted mark as to whether or not you're still up for buying and playing the game, since my expectation would be for you to eventually have a breaking point of having too many things that are not acceptable, and weighing them against the things that you want/like about the game come release.  It's your duty as a responsible consumer to do so.

At this point, continuing on with whether or not Leliana's situation is a retcon, realistic, appropriate, or any of those things is mostly beside the point at this stage.  Leliana is still alive in DA2.  If this creates a dissonance with the setting for you, you can choose to rationalize it or hold it against us.  But Leliana will still be alive in the game setting.  Sorry.

My rationalization?  Whatever presence that imbues the ashes with their power had an unexpected event on Leliana.  So she was effectively killed, but for reasons unknown, she didn't remain that way.  The alternative is playing through future games with cognitive dissonance and letting this continue to aggravate me. 


The codex entry is updated to say she's dead for one


If your preference is to suggest that the Codex say something else to make it clear she might still be alive, then I disagree.


and I find it odd that the Warden wouldn't make sure she's dead esp
since so many darkspawn (esp Ogres) can get up again after only seeming
to have taken fatal wounds (see Ogre entry).  I would expect "making
sure" of death would be Grey Warden SOP.


So it's an example that perhaps the Warden isn't as much your character as you've historically convinced yourself to believe?

You're allowed to have this perspective, which is fine, but it's hardly compelling evidence that Leliana must be definitively dead.

The *only* one that really exists, as far as I'm concerned, is the deathblows.  But given that it's excruciatingly easy for me to realize "Hah! I can totally see how that was overlooked during development."  In other words, it's a bug/mistake.

If you'd like, we could have put something in to ensure that Deathblows simply could not happen against her.  I don't actually know if any of that infrastructure exists or not, so I don't know the full scale of work that would need to be done to ensure this.  My question, however, would still be "What would you be comfortable cutting out of Dragon Age: Origins to ensure that this deathblow can never happen to Leliana?"


EDIT: Just as a note:

(or more accurately Lelianna chooses to commit suicide)


This statement is fundamentally and unequivocally inaccurate.  FWIW.

Modifié par Allan Schumacher, 05 juillet 2013 - 11:12 .


#399
LobselVith8

LobselVith8
  • Members
  • 16 993 messages

In Exile wrote...

LobselVith8 wrote...

...
It is the only explanation given in Origins as to why the ashes have healing properties.
...
It is a recton since it changes the previous established narrative of Leliana being dead.


These positions are completely inconsistent. If the only lore available justification is that the mountain is magic, then there's no reason to believe some ashes have unique healing powers, and then there's nothing for Leliana's healing to constitute a "retcon", because there was no basis to be sure in DA:O that she could be dead. 


Leliana becomes a corpse in death; there's a codex stating she's dead; the game files even list her as dead (for those of you out there who are modders). It's retroactive continuity (recton) because Leliana was established as dead when The Warden killed her in that scene (unless her personality was hardened and the protagonist convinced her to back down instead), and now she's alive. Whether there is an explanation is provided or not to explain why she's currently alive (for the scenarios where she was killed by The Warden) doesn't make it any less of a recton.

#400
LinksOcarina

LinksOcarina
  • Members
  • 6 547 messages
You know its funny....this is another one of those metagaming things I never knew about since i never killed Leliana in my playthroughs...

I must admit, its an interesting one to say the least. Although I think in the end it really doesn't matter if she is dead or not, they can literally retcon any reason for her to cheat death and depending on the reason given, it would likely be ok in the end. Kind of like the awkward exchange between Anders and Nathaniel in Act 3...