Lotion Soronnar wrote...
And yet...not everyone checks corpses.
The Warden isn't the only one in the party.
In a battlezone I'd understand there not being time to make sure of the dead, but in a small fight, one that concerned a fellow party member no less, there is no good reason not to see if they're ok after.
I do not like the idea of this being used as a deliberate mechanic to allow NPC survivability.
If Leliana has a drug that can stop her heart/breathing for a while, then it stands to reason she could have fooled hte PC.
And the head-lopping argument aside, I don't disagree with you! If Anders can fake his own death after Awakening, why can't Leliana fake hers? It won't satisfy the people who say their Wardens stab every body whether or not it's breathing (because, hey, darkspawn), but it's a much better idea than 'You didn't check her body for signs of life.'
Of course, one has to realise that FORCING yourcharacter to check each and every corpse is just as insulting as forcing him NOT to. I don't recall a corpse-checking function in the game, so it's out of the players hands anyway.
Oh, I agree. I'm not saying they should put in such a function. Personally, I just think that if someone is beaten in combat then they are dead unless the game specifies otherwise (case in point: Zevran's ambush). Considering the body count PCs rack up in games, you can't feasibly do it the other way.
Liskat wrote...
If those who killed Leliana didn't see the Warden checking if she was really dead on screen, then it would make sense to assume that the Warden didn't check. If you didn't see it happen on screen you cannot automatically assume that it happened.
But by that logic just about everyone the PC kills in Dragon Age could still really be alive because 'you didn't check'. And does your argument also mean that if something happened on screen it
must have happened, namely the beheading animation? Or does that not count?
Ziggeh wrote...
As the writers in a continuining series they, by definition, need to add things. Those things are often going to contradict things that people have added themselves, such as "The warden would definitely have taken a pulse". When this happens, as the player, you cannot say "I own this narrative, you cannot make this addition".
You are free to ignore any such additions, but you have no claim concerning the text.
*shrug* The writers also have the power to contradict things they themselves have written. I'm not going to tell them they
can't or that they're
not allowed to, that'd be silly, considering, but I see no problem with telling them when I feel there are problems with how they're doing it, so long as I do it in a civil fashion.
Modifié par Shadow of Light Dragon, 07 juillet 2013 - 12:50 .