Travie wrote...
xnode wrote...
David Gaider wrote...
Since this is another topic that has come up yet again, I shall point to my blog post which addresses it.
Not that it will make much difference to those who just don't like it no matter the reasoning or explanation (or lack thereof), I'm sure-- but there you go.
It may or may not been brought up, but for me (after reading your blog) my gripe on this is your company promotes these "Chained event's" from other previous versions of their games. In your example you are basically saying "yes I am god this is my world and this is my choice", but the point most are trying to make is , "if that's the case, your stories don't fully carry over as you have boasted for years they do" Because in the end, some of our choices might make a difference some now won't, so why does it matter in that aspect anymore?
Personally if that is truly your stance and the stance of the company you should take out chained event's all together and stop promoting your titles and carry overs and chained events stories. For choices are a whim and are as meaningful as you see fit, not the player. This is not an insult but an observation, when you do this sort of writing you might not be the writer you think you are in my eyes at least. To me , it sounds like the fans know the world better then the creators and writers whom designed the world to begin with, that's pretty sad.
This is actually the best point I've seen in this thread.
If they are deciding to completely ignore player choice whenever they want it is no longer a selling point of the game.
Thnx for noticing, yes that is my point. I have NO ISSUE with them changing their story, their game their whatever. My issue is , if this is the way it is, then the selling point of continious story or choices is all bogus and the whole concept of bioware being the rpg makers of choice is way off. Thou, I have to admit, sense the release of the Witcher series Bioware employees could definitly learn allot from them. They know how to make real cool choices in a game.
Mind you , before the redundent arguments of relative choices which are pre-ordained in scripts rears it's ugly head again, I mention Witcher for the point that indeed you never see all the content unless you play it different ways and the carry over details have meaning. The redproject guys might have even taken this idea from Bioware's previous titles and ran with it, but they ran with it really well.
I love both IP's atm to be honest, but this one is slowly eating away at that, the more I read the more I dread a future release. It is almost as if the doctors left and the employees said "Finally, now we can do what WE want". I don't think all the developers have this stance, but man not many post by these guys and gales have gave me really any postive thoughts on DA3. I have seen 2 or 3 things that I like, but allot more I read that I think "Man, what a way to ruin a great IP"... opinions are like a****** we all got one. So that's my opinion on it anyways.
Modifié par xnode, 12 juillet 2013 - 11:45 .





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