MadCat221 wrote...
Doesn't killing her involve taking her head off? I never did it, but I remember reading that it involves beheading.
Just how do they negate that?
Duct Tape.
MadCat221 wrote...
Doesn't killing her involve taking her head off? I never did it, but I remember reading that it involves beheading.
Just how do they negate that?
It negates a player choice all the while never providing an explanation as to how she survived nor does it acknowledge that she was even killed.jtav wrote...
Because it negates a player choice.
I liked Leliana yet my main warden killed her.WittingEight65 wrote...
Because killing Lealiana doesn't make any sense anyways. I mean, if you don't like the character, just don't recruit her.
Modifié par GodWood, 04 juillet 2013 - 01:50 .
MadCat221 wrote...
Doesn't killing her involve taking her head off? I never did it, but I remember reading that it involves beheading.
Just how do they negate that?
Xilizhra wrote...
The moral: don't give options to kill important NPCs, especially companions. You might need them later.scyphozoa wrote...
jtav wrote...
Because it negates a player choice, albeit one I've never made.
Exactly this. I am never going to kill Leliana, she is one of my favorite characters. But any character who dies, either directly by the choice of the player, or as a result of a player's choice, that (all)aspect of the player's choice has to be accurately upheld. Now, David Gaider has said they will directly address this in the future, so it is not being retconned or ignored, but it will be explained within the lore.
Still, my feeling is that any time the devs choose to contradict a player's choice, they are undermining the entire choice making feature of the games they make and advertise. They have the entire game as their product to create and craft and shape. The devs have their hands on all the levers of power, so when they specifically designate a choice for the player to make, that has to be sacred. The devs get to exert their influence over the entirety of the game, players only get to exert the influence that developers give them. So if developers undermine that player influence too, then it trivializes the entire feature of making choices.
To be fair, the Leliana situation seems sort of like the Rachni Queen scenario in ME3. They didn't want to give up that plot point if people killed a necessary character, so they just shoe-horn in a clone, or a resurrected version to keep it within the lore.
Some of us flatly reject the idea of gameplay/story segregation. And some of us fail to see any meaningful difference between combat animations and cutscene animations.EnerPrime wrote...
It doesn't canonicly involve taking her head off. Killing Leliana is in-game, player controlled combat. Some people get the random 'beheading' finishing move animation, and can't understand that those animations were never, ever going to be binding canon (see also: The people who behead Zevran before recruiting him)
Sylvius the Mad wrote...
Some of us flatly reject the idea of gameplay/story segregation. And some of us fail to see any meaningful difference between combat animations and cutscene animations.EnerPrime wrote...
It doesn't canonicly involve taking her head off. Killing Leliana is in-game, player controlled combat. Some people get the random 'beheading' finishing move animation, and can't understand that those animations were never, ever going to be binding canon (see also: The people who behead Zevran before recruiting him)
And yet people ask us to treat cutscene animations as true representations of the events, but dismiss combat animations as meaningless fluff. How can that completely arbitrary division be justified?
Modifié par EnerPrime, 04 juillet 2013 - 02:13 .
Accept that it is and always was a non-canon animation that occurs at random. And move on.franciscoamell wrote...
Sorry about wanting headless people to stay headless. <_<Plaintiff wrote...
People carrying on about how they decapitated her need to get over it. DA:O doesn't flag the specific kill animation that as used on a character. Zevran can be beheaded in DA:O and he'll still be alive five seconds later. It means nothing, quit being pedants.
Modifié par SpazzKidJake, 04 juillet 2013 - 02:45 .
Faust1979 wrote...
I've honestly never did anything to make her turn on her in any of my games but there is a presedence for dead people coming back to life. Like Wynn who was dying or dead and now living on borrowed time. So there is no reason that Leliana couldn't have done the same thing
SpazzKidJake wrote...
I am sure it could be easily explained in some sort of "Saved by the maker" story if she was killed where the cultists got her or andraste herself blah blah blah. It isn't uncommon that we see those "Killed" alive. Makes for a better story and a bit of a rage kill on the players end. Story line wise I believe the Default selection for the game in Dragon age 2 was the game plan for 3 I am assuming. Dark Ritual;OGB,Survived and reconstructing wardens ect. So I can only assume what we see in trailers or discussion is the "Default" topic hopefully they don't shaft us with choices made like ME3 ...
Sylvius the Mad wrote...
I don't have a problem with it, as long as the explanation they have for her survival accounts for the possibility that she was decapitated.
TsaiMeLemoni wrote...
So the decapitation isn't a scripted event? That makes it even easier to see how she survive, especially being so close to the Urn.
TexasToast712 wrote...
Because atheists hate the idea of there being a higher power in a fictional world with the ability to resurrect. Thats my guess anyway.
Plaintiff wrote...
Personally, I'd prefer it if they were able to explain Leliana's reappearance with something other than resurrection. Maybe the Chantry has an underground cloning facility under Orlais, full of backup Lelianas.
Twisted Path wrote...
Leiliana being cut down right next to the sacred magic healing ashes does provide a good hand wave and I'm sure that will be the explanation. It would have probably been better if they had put that in DA2.
"Sister Leiliana? I thought you were dead."
"I was healed by Andraste's Ashes. It's a long story." Bam! Awkwardly hand waved away, over and done with.
Hazegurl wrote...
TexasToast712 wrote...
Because atheists hate the idea of there being a higher power in a fictional world with the ability to resurrect. Thats my guess anyway.
I don't believe in Gods IRL but I can get down with any deity who actually resurrects the dead. If the Maker was like the Lord of Light from Game of Thrones I'll be the best servant Andraste ever had. [smilie]http://social.bioware.com/images/forum/emoticons/lol.png[/smilie]
Modifié par Azaron Nightblade, 04 juillet 2013 - 05:28 .
Filament wrote...
While the most vocal detractors do seem to be atheists and also wish to be in-game atheists, I really don't think that has anything to do with it. If her resurrection were explicitly divine it might be a different story, but for now the complaint is retcon, retcon, retcon. Also, Leliana is a big fat bigot, etc.TexasToast712 wrote...
Because atheists hate the idea of there being a higher power in a video game with the ability to resurrect. Thats my guess anyway.
jtav wrote...
Because it negates a player choice, albeit one I've never made.
Modifié par Lotion Soronnar, 04 juillet 2013 - 08:08 .