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Why was the Starchild a bad choice storywise?


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#301
Steelcan

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David7204 wrote...

Barely foreshadowed? Nonsense. A Reaper AI hidden on the Citadel has been extensively foreshadowed as within the Reapers methods.

I don't see how the fact that the leader of the Reapers residing on the Citadel instead of within a Reaper 'shell' makes any meaningful difference.

  Perhaps within Reaper methods, but it is not foreshadowed directly at all.

#302
AresKeith

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David7204 wrote...

Barely foreshadowed? Nonsense. A Reaper AI hidden on the Citadel has been extensively foreshadowed as within the Reapers methods.


I don't see how the fact that the leader of the Reapers residing on the Citadel instead of within a Reaper 'shell' makes any meaningful difference.


And how's that?

#303
FlamingBoy

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Vague symbolism perhaps, not actual forshadowing, there wasn't any moment where the player realized its been under is nose the whole time (and not in the clever way).

#304
Guest_StreetMagic_*

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About the only foreshadowing - and it's a longshot - is Ashley (I think?) saying there's something not right about the place. It's too peaceful. Something along those lines. Vega says it again in ME3.

But yeah, there's no direct foreshadowing. It could just be a soldier's vigilance on their part, and not liking the complacency of the Citadel.

Modifié par StreetMagic, 06 juillet 2013 - 12:55 .


#305
David7204

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The fact that the Reapers built the Citadel. The fact that they like to leave behind booby traps, such as the Relays. The fact that the Codex specifically says parts of the Citadel are unknown. The fact that the Citadel is the effective center of the galaxy, and the Reapers would treat it as such.

Modifié par David7204, 06 juillet 2013 - 12:56 .


#306
Steelcan

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David7204 wrote...

The fact that the Reapers built the Citadel. The fact that they like to leave behind booby traps, such as the Relays. The fact that Codex specifically says parts of the Citadel are unknown. The fact that the Citadel is the effective center of the galaxy, and the Reapers would treat it as such.

None of which directly foreshadows the existence of the Starbrat

#307
David7204

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It should have always been obvious the Reapers had some motive. That fact that the entity who speaks for that motive exists on the Citadel instead of somewhere else...how is that relevant? Why does it matter that the leader exists on the Citadel instead of inside a Reaper shell?

Modifié par David7204, 06 juillet 2013 - 12:58 .


#308
Steelcan

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David7204 wrote...

It should have always been obvious the Reapers had some motive. That fact that the entity who speaks for that motive exists on the Citadel instead of somewhere else...how is that relevant?

They are hinted at having a motive that we organics cannot comprehend.  Not

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#309
FlamingBoy

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The asari lived on the citadel for 1000 years, the concept is ludicrous.

#310
AresKeith

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David7204 wrote...

It should have always been obvious the Reapers had some motive. That fact that the entity who speaks for that motive exists on the Citadel instead of somewhere else...how is that relevant? Why does it matter that the leader exists on the Citadel instead of inside a Reaper shell?


We all suspected the Reapers had a motive since the first game, but none of that still foreshadowed the Catalyst

Bioware had no plans for the Starbrat until ME3

Modifié par AresKeith, 06 juillet 2013 - 01:01 .


#311
Guest_StreetMagic_*

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Steelcan wrote...
]They are hinted at having a motive that we organics cannot comprehend.


That much is true. I've said this before, but it seemed like Drew was tapping into Lovecraft with his original concept of the Reapers. A powerful, unknowable force you can't negotiate with. Walters tapped into cyberpunk and transhuman themes (I would say "forced", not tapped actually).

Modifié par StreetMagic, 06 juillet 2013 - 01:02 .


#312
David7204

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FlamingBoy wrote...

The asari lived on the citadel for 1000 years, the concept is ludicrous.


I seriously doubt that. The Reapers are advanced enough that the actual hardware could probably be as small as a deck of cards. Or smaller, for all I know.

Modifié par David7204, 06 juillet 2013 - 01:02 .


#313
MegaSovereign

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The Catalyst existing? No.

The Catalyst's expository role in the last minutes of the game? Yes.

#314
sveners

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The "Starchild" demolished the Shepard trilogy, simply by it's very being and nature.

At it's heart, it is the hero of the Mass Effect story. Throughout the cycles, all it has done is try to preserve organic life. When it realizes that it's solution no longer works (for some reason), it pulls a half dead human from the floor below and let's it choose the future course of the galaxy. (any living creature would do (Shepard is not special))

It is the tragic hero of Mass Effect. Dying to fix it's own mistakes. Leaving behind a world that may yet avoid the tragic apocalypse of human/synthetic mayhem.

Had it been an AI though... well, one can dream

#315
Guest_StreetMagic_*

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sveners wrote...

The "Starchild" demolished the Shepard trilogy, simply by it's very being and nature.

At it's heart, it is the hero of the Mass Effect story.


lol.. damn.

Bioware should read this. Like a bad dog spanked and forced to smell it's own poo.

Modifié par StreetMagic, 06 juillet 2013 - 01:47 .


#316
sveners

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StreetMagic wrote...

sveners wrote...

The "Starchild" demolished the Shepard trilogy, simply by it's very being and nature.

At it's heart, it is the hero of the Mass Effect story.


lol.. damn.

Bioware should read this. Like a bad dog spanked and forced to smell it's own poo.


don't they do it voluntarily, even happily? smell their own poo i mean

#317
David7204

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People talk about 'complexity,' but yet everyone here seems to despise the idea of the Reapers being anything but mindless and pointless killing machines.

#318
FlamingBoy

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David7204 wrote...

People talk about 'complexity,' but yet everyone here seems to despise the idea of the Reapers being anything but mindless and pointless killing machines.

Because the alternative is them being idiots, idiots have runned this galaxy for who knows how long. Gripping stuff :P, To say that these clowns are your worst enemy comes off as insulting to the audience.

Yes, killing machines are shallow interpretation, but at least it something that can make sense can be created from it.

Modifié par FlamingBoy, 06 juillet 2013 - 01:59 .


#319
David7204

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And what about the alternative of them having a motive a reasonable player would find at least someone legitimate?

#320
FlamingBoy

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David7204 wrote...

FlamingBoy wrote...

The asari lived on the citadel for 1000 years, the concept is ludicrous.


I seriously doubt that. The Reapers are advanced enough that the actual hardware could probably be as small as a deck of cards. Or smaller, for all I know.

This guess work is what makes the ending so bloody infuriating.
"we don't know so bioware was right!".

#321
nos_astra

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David7204 wrote...
People talk about 'complexity,' but yet everyone here seems to despise the idea of the Reapers being anything but mindless and pointless killing machines.

Unknowable due to age and lack of historical records doesn't equal mindless or pointless. You can influence your audience on how they perceive them without revealing their motives. For example, you can let the characters in your story speculate.

And considering how much in the background the Reapers remained and how exposition about them got coincidentally dropped into the protagonist/player's lap they could have had focussed on the galaxy instead: Paint a picture of an enemy that is threatening to tear the galaxy apart with its mere existence (without actually arriving).

Complexity isn't married to the antagonist.

Modifié par klarabella, 06 juillet 2013 - 02:13 .


#322
sveners

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David7204 wrote...

People talk about 'complexity,' but yet everyone here seems to despise the idea of the Reapers being anything but mindless and pointless killing machines.


or maybe beyond our comprehension


maybe dinosaurs from the past needed souls to fuel their time machines

the possibilities of idiocy/ingenuity/genious are endless

#323
David7204

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That's ridiculous. It's not 'guesswork' at all. The story says the Catalyst is hidden on the Citadel, so that's how it is. The narrative is not obligated to provide a detailed explanation for every minute detail when a reasonable player can propose valid explanations themselves.

#324
FlamingBoy

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David7204 wrote...

And what about the alternative of them having a motive a reasonable player would find at least someone legitimate?


The reapers don't have a motivation, its not based on greed, power, love, vengeance, or even the desire to surive
Which made them uninteresting
Therefore:

Its not really about what the reapers motivations are but the players. In Mass Effecy you see a universe worth protecting against the "killing machines" that in it self is reason enough. However if these machines all had the synthetic equivalent of a lobotomy it doesn't make it a interesting conflict but one that arises from stupidity, and we the players are party to the insanity that took place in me3.

#325
David7204

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The hypocrisy of this forum is astounding. I think I'll make a thread addressing this issue later. The real reason players want the Reapers to remain unexplained.