BaladasDemnevanni wrote...
That characters fill similar functions does not make them remotely equivalent. Vigil's information put the entire story in a sensible context. The Catalyst's information just makes things unnecessarily complicated.
Vigil gets in Shepard's way and traps him with no way out but to listen to it. As does the Catalyst. The only thing mudding up the distinction is player-hate.
ME3 had so many parralels to ME1 in the final mission that it's surprising people don't see it.
Hackett leading the fleets against the Reapers in space = Hackett leading the fleets against Sovereign.
When Joker and Shepard were reminiscing about their time pre-Eden Prime, they were in the exact same spots and the camera angles/focus were exactly the same as the scene they were talking about.
Both missions involved getting to the Citadel by use of a conduit, and rushing to it while the enemy is trying to kill you(only difference is that it was Harbinger in ME3 and not a horde of Geth Collossuses)
The confrontation with Saren and the confrontation with the Illusive Man is also the same(except you don't actually fight TIM, but you can even persuade him to off himself with a bullet to the head by making him realize he's indoctrinated, just like Saren)
And the end of the mission boiling down to a choice that can have a major impact on the future. Except larger scale in ME3, while in ME1, your choices of whether or not you save the council and of who becomes human councilor only affected how humanity is accepted in the galaxy.
People like to claim that synthesis is being forced on them, but they're not being forced at all. If you have a low EMS, synthesis isn't even an option. And if you have the EMS needed to unlock it, you have high enough to get the best outcomes out of Destroy and Control.
The end of the mission offers three thematically diverse choices to cover a wide range of opinions. Those who think controlling the Reapers is best can choose control. Those who think its better to be safe than sorry and destroy them can choose destroy. And those who are curious, think a compromise is best, or like the idea of synthesis can choose synthesis. And those who don't like any have the option to refuse.
But true to Mass Effect themes, every choice has pros and cons, ups and downs. But that's the problem people have, they want some perfect fairy tale ending to a gritty game trilogy that's NEVER had that.
The truth is that Bioware didn't forget what Mass Effect is about as so many claim. The player's forgot that the first and formost point of Mass Effect is that no choice is perfect. Whether it's small or big, each choice has a good and bad side.
Modifié par The Grey Nayr, 11 juillet 2013 - 04:54 .