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Why was the Starchild a bad choice storywise?


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#426
Foolsfolly

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Wolfva2 wrote...

AlanC9 wrote...

Foolsfolly wrote...

All those years where they could have come up with reasons for the Reapers to reap and that's all they could come up with.


We haven't had too much luck with this problem on the board either. It's difficult to come up with a reason that makes sense but also has the Reapers being wrong. If you don't mind the Reapers being right we have more options.


Heck, I'd've been ok if they'd never explain why the reapers did what they did.  Of course...a LOT of people wouldn't have been.  Which is part of the reason for EC.  Which really just goes to show that it doesn't matter WHAT they do.  Someone will like it, someone else will hate it <shrug>.

Otherwise, I'm with Grey on this.  Those were some very good points; I hadn't realized the similiarities between vigil and the AI.  Illuminating.


I would have been fine with there being no stated reason for the Reapers as well.

That said, the idea that they cultivated civilizations to use as building blocks to make more Reapers sounded legit to me. I even thought brain-stormed that maybe the Reapers went to another galaxy when they went into dark space to harvest another galatic civilization.

Keeping themselves in power and expanding their numbers all through harvesting.

It doesn't make them 'right' or 'wrong' just shows their complete disregard for life -- organic and synthetic -- which matches their tone from the other games.

#427
BaladasDemnevanni

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The Grey Nayr wrote...

So the truth is that you just don't like what you learn. That the Reapers' purpose is abstract and you don't agree with it.


Nah, that would be implying that I think there is some validity to the information the Catalyst provides, that the story simply went in a direction I disliked. I've experienced stories like this. Mass Effect 3's ending is not one of them.

Quite simply, I find the Catalyst's information substandard, from both an in-universe perspective and a narrative perspective.

But the Reapers implied that as early as the first game. And even if preventing a technological singularity wasn't the original idea, the original idea(dark energy) was just as abstract.

Sovereign said "We are the end of everything", "We are the apex of evolution", "We are each a nation", and "You exist because we allow it, you will end because we demand it".

Later it was revealed that the Reapers are races/nations of people whose transapience was uploaded into a single construct, and that the Reapers' purpose is to allow primitive life to exist(you exist because we allow it) by preventing synthetics from destroying them, which requires removing advanced civlizations(you end because we demand it).


I do not take issue with this.

Harbinger said "That which you know as Reapers are your salvation through destruction". Which was later proved to be true from their perspective. They don't see organics as individuals, and harvesting some and allowing others(primitives) to exist ensured that organic life in general was preserved.


I do not take issue with this.

Everything the Catalyst said was consistent and clarifying with what Sovereign and Harbinger(the only Reapers you've gotten to speak too prior to ME3) said.


I took issue with neither of your previous paragraphs.

And the conflict with synthetic life is true enough as well. You don't like it, you might argue that it's not 100% certain that synthetics will always beat organics, but nearly every time in the series that you've crossed synthetic life, you'd had to fight it. 


The same could be said for organics. How many anonymous organics does Shepard murder over the course of the trilogy?

Already this reveals a far better motive for the Catalyst: stopping all conflict. Period. This is something which works far better as a theme, because it relates to every conflict which Shepard has ever dealt with, not a minor subset.

The threat of synthetics suddenly elevates to the forefront a conflict which had previously only been a subplot. Synthetics are the main threat, despite the fact that organics have seen themselves almost destroyed quite a few times by their own hands, no less. Hell, Krogan rebellions. Rachni Wars. First Contact War. Hell, our own World War II. We're likely to die by our own organic hands, let alone synthetics. As a motive, this would take into account everything Shepard does throughout the series: Genophage, Rachni, sidequests, whatever.

And it's a simple logic that you can't count on every synthetic race to be as fallible as the Geth or as reasonable as them and EDI(the Zha'til from Javik's time sounded pretty ruthless). And just because you can destroy the geth doesn't mean that future generations will able to defeat the next flock of synthetics to evolve out of control.


As above, you could say the same for any race. Would you like to declare war on the Krogan, the Batarians, or the Turians first? We don't know whether future generations will eventually have the power to destroy us.

And the fact that Organics and Syntheitcs are nearly destined to fight with each other at some point was clear as early as Mass Effect 1.


You're right. That's why ME2 and 3 both went out of their way to set EDI and the Geth up as organic allies to dispute the belief that synthetics and organics can't get along. But hey, we're right back at Organics vs. Synthetics.

This would be like taking Episode VI Luke Skywalker and in the last ten minutes reverting him back to little farm boy Luke. The narrative has built up an entirely different focus, much like how character development works.

ME1 began with: organics and synthetics can never get along. ME2 brought complexity to the equation with: hey, Synthetics can be trusted and prove their worth. ME3 (until the last ten minutes) continued with showing how synthetics and organics can cooperate, especially in scenarios where you either choose the Geth or force cooperation. Not to mention, EDI's acceptance into the crew.

So just because you don't like what it has to say doesn't make it wrong. That's reality, the world isn't what you want it to be and it's seldom understandable why it is the way it is.


If Bioware wanted to go that route, they should have kept EDI and the Geth as one dimensional villains. From a narrative perspective alone, it fails.

You expected the Catalyst to either be a true villain with malicious intent, or to have a reason for what it does that's genuinely understandable. But its conclusions are its own and it believes it is right, just like pretty much every person that's ever existed.


No, I expected reasoning founded in logic. Some advice:  I'll tell you what I expected, not the other way around. Image IPB

If we're going down the "everyone believes they're right" argument, the Reapers' motives could have been that they execute organics every 50k years in order to steal their underpants. The Reapers reasoning being impossible to understand we can't comprehend why they do what they do.

In other words: The writers can include any number of asinine motives for the Reapers, on the grounds that we can't comprehend them. That doesn't make any of those million and one motives sensible. If the Catalyst's goal was simply to preserve organic life, there were about a million and one ways to do it which are infinitely more effective (and straightforward) than purposely allowing organics to reach a point where they pose a threat to the Reapers (however small).

But it's opinion changes based on Shepard. If you do well, you impress the Catalyst enough to make him reconsider his stance(you have altered the variables = quite an apt description considering machines think with arithmetic), and if you don't do well(low EMS), he looks down on you and plainly refuses to help you(the crucible changed me, created new possibilities, but I can't make them happen, and I won't)


Don't get me started on the whole impressing the Catalyst point. If the Catalyst was impressed, the dynamic of the conversation would have changed. Apparently, it's okay for me to Destroy the Reapers, but the Catalyst couldn't take it upon itself to give up the genocide. Very odd reasoning.

Rather than you assuming my arguments for me, I'll outline a few of my own:

1) the Catalyst fails in comparison to Vigil. As another user pointed out, the Catalyst's mere appearance causes problems. Considering he makes his home on the Citadel, this already raises the wonderful issue of: what the hell did he need Sovereign for? Or the Keepers? He could have opened the relay whenever he chose. And the solution was simple: have the Catalyst appear to you, much like Sovereign or Harbinger were able to, but keep him a manifestation of the Reapers' intelligence. There was absolutely no purpose to making him a part of the Citadel, aside from throwing questions at ME1's plot.

On this level alone, Vigil works better. He's a simple computer on a remote planet.

2) As an information source, Vigil functions far better. Again, as another user pointed out, Vigil does not exist to provide further conflict to the story. Vigil provides clarification and resolution. He puts in context all the different elements of the story which the player already had questions regarding: what is the Conduit? as an example.

The Catalyst does not do this. He not only introduces new information, he attempts to place the story inside an entirely new framework. Suddenly, Mass Effect isn't about the Reaper threat, the Catalyst is telling us. It's about this Organic Synthetic battle, which we were never worried about. But the story still forces you to make a moral decision on those grounds, without even providing the proper framework for the player to believe the Catalyst. He doesn't elaborate on the differences between man and machine or provide exposition.

We're not given the option to argue, inquire, or debate in the manner which Shepard has throughout the series. Instead, the Catalyst exists to help us solve a previously non-existent problem. This would be like Episode VI introducing global warming in the last five minutes and telling us that Palpatine is not evil, he needs the Empire's resources to stop the Sun from killing everyone.

3) The nature of exposition

One criticism I have often framed at Bioware and specifically Vigil is that he is an exposition dump. Sovereign is minutes away from galactic genocide and Vigil is busy explaining (in very unnecessary detail) all the different elements of the Prothean extinction.

The Catalyst is the opposite problem and far worse. As he introduces an entirely new conflict, we needed far more exposition and detail than Vigil gave us before his conflict will be accepted as true. Vigil announced himself as an ally character. The Catalyst announces himself as provoker of said genocide. We need halfway decent dialogue, which the original did not give us and is only slightly better than the EC. Comparing the Reapers to some cleansing fire was not a good idea, for example. Most Bioware games go out of their way to place their plot twists in context. ME3 fails to effectively do this.

#428
BaladasDemnevanni

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CronoDragoon wrote...
I don't really agree. Being forced into a side chamber where you get 10 minutes of exposition when supposedly chasing after the villain in a race to the Conduit doesn't feel very organic. 


I think by organic he means that Vigil's character didn't cause him to question his existence. Vigil's problem (and one I take issue with) is that we're sitting around talking about unnecessary details, while he himself admits our death is around the corner.

But as a character, Vigil being a powered down computer on a remote planet didn't cause the narrative to snap. The Catalyst, when written as inhabiting the Citadel, does this. Sure, somebody could try to say "maybe he can't do it", but that seems like a cop-out. He inhabits the Citadel with the ability to control the Reapers, but he himself can't turn the relay on?

Edit: Come to think of it, there are a lot of questionable design elements with regard to the Citadel. The Reapers manage to take it post-Cronos Station, which raises the question: why didn't they just grab it and turn the relay network off? Image IPB

Modifié par BaladasDemnevanni, 11 juillet 2013 - 10:11 .


#429
Raizo

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For the most part I always assumed that ME3 would end more or less the way it ended. By that I mean that I never saw Shepard, the Alliance and all the united Alien races defeating the Reapers conventionally, I always assumed that Shepard would either travel to Dark Space and confront the Leader/Creator of the Reapers or appeal to the Reapers' leader in order to stop the invasion. Before ME3, everytime I would try and think of how the ME Trilogy would end the only thing that would pop into my mind was something similar to how the Matrix Trilogy ended with Neo confronting the Architech and begging him to spare Zion and the Architech agreeing to do so if Neo would take care of his agent Smith Problem.

My main issue with the Starchild, is the fact that he takes the form of a child ( I despise children in games both as antagonists and protagonists, especially in Mature games ) and with the ****ty writing at the end. The beam run and everything that came after it either did not need to be done or was done poorly.

#430
masster blaster

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It used flawed logic. It went against its own beliefs. Used synthetics to kill organics despite trying to stop the synthetics from killing organics. Makes harbingers nazarra and vigils conversations with shepard pointless. Acts like it is right no matter what dialogue options you pick. Constantly trys to avoid on the real race that built the crucible and knows way more about the crucible despite the fact every time the crucible was built they destroyed it. Yet now it lets the crucible be fully built.

Not to mention the fact that it even takes the form of the child that has been haunting shepard since earth makes no sense. Also it keeps trying to shove synthesis is the only freaking way there can be true peace.......how the fuddge can it know what the hell is going to happen if it only knows the crucible is only a power device.

Now the catalyst is not the only reason why so many fans hate the endings. For starters who the fuddge built the control and destroy panels? No way any cycle could have built the crucilbe two panels since the reapers take the citadel first. If a cycle magically did built those to panels then why the hell does the starbrat not destroy thode panels? I mean come on it knows where the two panles are.

Also where the heck did synthesis come from? I mean really just jump in the beam and its all good. Just wow...imo...worst ending ever. Ya lets just give everyone the same dna and have everyone forget the fuddged up things the reapers have done. Not like the harbinger threaten colonist or any reaper that shepard talked to show any signs of free will. Lets also not forget shepard is part synthetic and should not even be alive in destroy. Implants sho uld be destroyed or at least very damaged beyoned repair since shepard got fed up by harbinger which makes no sense on why shepard lived.

Control.....replace a dicator with anthoer one . Renegade shepard goes sith lord all over the galaxy while paragon shepard is using the reapers as its secret police force. Oh and refuse.....that's...just stupid. Speech is epic however its....imo the second worst ending.

Modifié par masster blaster, 12 juillet 2013 - 08:36 .


#431
Brovikk Rasputin

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The Catalyst* Use the actual names for the things in the game, and people might start taking you just a little serious.

#432
Vortex13

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One thing I don't understand about the belief that the Catalyst; and by extension the Reapers as a whole; are not evil just amoral is that it uses tactics and actions that it knows organics consider evil, or malicious, and must therefore have a firm grasp on what organics consider evil.

Consider the Reapers' transmission of the Turian colony burning (name escapes me at the moment) to Palaven specifically to enrage and/or attempt to demoralize the Hierarchy. Or how the Collectors gooified captives in plan sight of comrades and while the victim was still conscious. Sovereign and Harbinger both say things design to evoke fear, or dread (or annoyance) so it is quite obvious that the Reapers and Catalyst are very much aware of what organics consider evil or abhorrent and actively make use of such tactics.

Any use of psychological warfare requires an understanding of what buttons to push to set your enemy off; whether that be blind rage or debilitating fear the instigator must be aware that what they are doing is generating a reaction, otherwise it wouldn't be used. I don't buy that the Catalyst is just a slave to its programing and therefore cannot be considered to be a villain. Its mandate was to preserve life; granted smoothie-ing people into a Reaper shell can be argued to be a logical conclusion to said mandate; but to attempt to break people's will, to engage in psychological warfare is something that it would have had to learn.

The Reapers are well aware that they are killing and desecrating civilizations during the harvests; the Catalyst is not some dimwitted VI, it knows that vaporizing a child in front of its parents in a slow agonizing way is considered horrific and evil by organics overall, and it still does it. A predator killing and eating its prey is gruesome yes, but it is cold and efficient; the same way that the act of making the organic paste to create a new Reaper is cold and efficient. But a predator doesn't play with it's food, it doesn't torture or violate its food, that requires an intelligence aware that doing said actions serves no other purpose than to cause pain and agony to the victim.

If the Reapers never said anything, and only attacked in direct fashion, killing and liquifying organics as quickly and effectively as possible; like a mindless murderbot or terminator; then yes I would say that the Reapers and Catalyst would be considered amoral, but they don't. Reapers; and by extension the Catalyst; routinely impose tactics that would be right at home in the short story "I have no Mouth but I must scream" That is not cold machine efficiency, that is sadistic torture, and to engage in such activities requires a knowledge of what is considered right and wrong.

#433
Kroitz

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Brovikk Rasputin wrote...

The Catalyst* Use the actual names for the things in the game, and people might start taking you just a little serious.


Thanks for your contribution.

#434
AlanC9

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Vortex13 wrote...
If the Reapers never said anything, and only attacked in direct fashion, killing and liquifying organics as quickly and effectively as possible; like a mindless murderbot or terminator; then yes I would say that the Reapers and Catalyst would be considered amoral, but they don't. Reapers; and by extension the Catalyst; routinely impose tactics that would be right at home in the short story "I have no Mouth but I must scream" That is not cold machine efficiency, that is sadistic torture, and to engage in such activities requires a knowledge of what is considered right and wrong.


You sure it doesn't just require a knowledge of what causes fear?

#435
FreshRevenge

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You know so many people who believed in the IT were a lot smarter than the Mass Effect writing team. I mean if you look at the dream sequences with the little fart kid. There were oily figures. Now basically this was hint of indoctrination. So the Catalyst was slowly indoctrinating Shepard. But the Catalyst blew that out of the water with it's logic and Bioware, well let's just say. They better not screw over Dragon Age Inquistion. I will be pissed if they have ABC and different color dragons scenarios.

#436
Vortex13

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AlanC9 wrote...

Vortex13 wrote...
If the Reapers never said anything, and only attacked in direct fashion, killing and liquifying organics as quickly and effectively as possible; like a mindless murderbot or terminator; then yes I would say that the Reapers and Catalyst would be considered amoral, but they don't. Reapers; and by extension the Catalyst; routinely impose tactics that would be right at home in the short story "I have no Mouth but I must scream" That is not cold machine efficiency, that is sadistic torture, and to engage in such activities requires a knowledge of what is considered right and wrong.


You sure it doesn't just require a knowledge of what causes fear?


In open, active combat against organic forces yes. Fear tactics are burtal and effective.

Out of combat though? For example what the Collectors; and by extension Harbinger, and through him the Catalyst; did to captured colonists in ME 2 served no other purpose then sadistic toture. The colonists were captured, with no hope of escape on their own, the efficent thing to do would have been liquify everyone as quickly as possible and be done with it; send in the nanites and break everyone down enmass. Not do it slowly, one at a time, in full view of everyone, while the victim is still alive and concious, that is not very efficent both in terms of creating a new Reaper, or in terms of fear tactics; what point is there in causing agonizing pain and torture to people you have already subdued?

Or what about Harbinger's 'talks' with the colonists at the moment of their capture? I agree a swarm of insects filling the sky would be an effective fear tactic in helping the Collectors/Reapers better capture a group of colonists, but telling them all the 'wonderful' plans you have in store for them after they are captured and in stais, unable to move? That is not logical or efficient at all; they are already subdued, and unable to escape, why would an amoral machine bound by its mandate waste time essentially rubbing salt in the wound? Since the Reapers are no longer Cuthulu-esque, why do they feel the need to terify and torture after capture; its not like creating a Reaper requires specific levels of pain and suffering to be completed, or that the Reapers feed off peoples fears.

Even if my two examples could be pointed to Harbinger's personality rather than the Catalyst's; which doesn't make sense since the game clearly shows that he has absolute control over the Reapers (Control ending); I still would have to ask how does that serve the AI's logical approach to following its mandate, the whole "When fire burns, is it at war?" bit?