StreetMagic wrote...
JamesFaith wrote...
And number of these buttons is based on your EMS which is based on your action during game.
Quite different then DEHR where was just one secret ending and three with same choice for everyone.
You mention EMS like it's a good thing. Throwing pus on the wound.
It's a mechanic devoid of any intrinsic story element. Anyone can game it the way the want. The story choices in the first 40 hours of the game is what should affect things. But it all gets funneled into an EMS system that doesn't differentiate the various elements that make it up.
No, I didn't make any evaulative claim about EMS, so please, don't put words in my mouth.
I only tied EMS to original Casey quote, nothing more. Quality of EMS mechanic is irrelevant in this discussed matter.





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