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Why was the Starchild a bad choice storywise?


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#151
JamesFaith

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StreetMagic wrote...

JamesFaith wrote...

And number of these buttons is based on your EMS which is based on your action during game.

Quite different then DEHR where was just one secret ending and three with same choice for everyone.


You mention EMS like it's a good thing. Throwing pus on the wound.

It's a mechanic devoid of any intrinsic story element. Anyone can game it the way the want. The story choices in the first 40 hours of the game is what should affect things. But it all gets funneled into an EMS system that doesn't differentiate the various elements that make it up.


No, I didn't make any evaulative claim about EMS, so please, don't put words in my mouth.

I only tied EMS to original Casey quote, nothing more. Quality of EMS mechanic is irrelevant in this discussed matter.

#152
Guest_StreetMagic_*

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JamesFaith wrote...

StreetMagic wrote...

JamesFaith wrote...

And number of these buttons is based on your EMS which is based on your action during game.

Quite different then DEHR where was just one secret ending and three with same choice for everyone.


You mention EMS like it's a good thing. Throwing pus on the wound.

It's a mechanic devoid of any intrinsic story element. Anyone can game it the way the want. The story choices in the first 40 hours of the game is what should affect things. But it all gets funneled into an EMS system that doesn't differentiate the various elements that make it up.


No, I didn't make any evaulative claim about EMS, so please, don't put words in my mouth.

I only tied EMS to original Casey quote, nothing more. Quality of EMS mechanic is irrelevant in this discussed matter.


I didn't put any words in your mouth. Where are you getting that from? Feel free to point it out and I promise I'll correct it. It's not my intent.

You mentioned EMS. I simply responded with my general opinion of it. I don't think it makes anything better by bringing it up. It's definitely relevant - EMS is indicative of a lack of story based issues in the ending. All the story choices become streamlined and funneled into raw numbers.

Modifié par StreetMagic, 05 juillet 2013 - 01:05 .


#153
JamesFaith

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StreetMagic wrote...

JamesFaith wrote...

StreetMagic wrote...

JamesFaith wrote...

And number of these buttons is based on your EMS which is based on your action during game.

Quite different then DEHR where was just one secret ending and three with same choice for everyone.


You mention EMS like it's a good thing. Throwing pus on the wound.

It's a mechanic devoid of any intrinsic story element. Anyone can game it the way the want. The story choices in the first 40 hours of the game is what should affect things. But it all gets funneled into an EMS system that doesn't differentiate the various elements that make it up.


No, I didn't make any evaulative claim about EMS, so please, don't put words in my mouth.

I only tied EMS to original Casey quote, nothing more. Quality of EMS mechanic is irrelevant in this discussed matter.


I didn't put any words in your mouth. Where are you getting that from?

You mentioned EMS. I simply responded with my general opinion of it. I don't think it makes anything better by bringing it up. It's definitely relevant - EMS is indicative of a lack of story based issues in the ending. All the story choices become streamlined and funneled into raw numbers.


See that highlined part?

I only mentioned them but nothing more. I didn't mention them as good thing or bad thing. 

#154
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JamesFaith wrote...

See that highlined part?

I only mentioned them but nothing more. I didn't mention them as good thing or bad thing. 


Your mention of it in this situation as a way to add to the dynamics of the story places value on it.

Modifié par StreetMagic, 05 juillet 2013 - 01:09 .


#155
JamesFaith

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StreetMagic wrote...

JamesFaith wrote...

See that highlined part?

I only mentioned them but nothing more. I didn't mention them as good thing or bad thing. 


Your mention of it in this situation as a way to add to the dynamics of the story places value on it.


No, I didn't.

I just pointed on difference between DEHR ending choice mechanic (3 for everyone + 1 secret) and ME3 original ending choice mechanics (1, 2 or 3 choices based on EMS), nothing more. I didn't say anything evaluative about EMS.

You really see thing which aren't here.

Modifié par JamesFaith, 05 juillet 2013 - 01:18 .


#156
Guest_StreetMagic_*

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JamesFaith wrote...

StreetMagic wrote...

JamesFaith wrote...

See that highlined part?

I only mentioned them but nothing more. I didn't mention them as good thing or bad thing. 


Your mention of it in this situation as a way to add to the dynamics of the story places value on it.


No, I didn't.

I just pointed on difference between DEHR ending choice mechanic (3 for everyone + 1 secrert) and ME3 original ending choice mechanics (1, 2 or 3 choices based on EMS), nothing more. I didn't say anything evaluative about EMS.

You really see thing which aren't here.


OK, I take your word for it. My bad. :)

In any case, I aired out my opinion about EMS, so I don't think I've wasted my time too much.

#157
David7204

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I don't see any fundamental problem with the system. There are problems with the assets the player acquiring not being shown, and obviously problems with the EMS not having enough of an effect on the ending in the first place.

Having a vastly different ending for a very high EMS and siding with the krogan should not much different from an ending with very high EMS and siding with the salarians. Obviously there should be differences shown in the epilogue concerning the krogan, but Shepard, the crew, Normandy, Earth, the state of the galaxy - those should all be the same.

#158
Secretlyapotato

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Not only is it hard to take seriously


Sorry, now I feel the urge to talk about everything in the Mass Effect series that's hard to take seriously :

1) Every planet in the game is some kind of ripoff of Jupiter, Saturn, or Earth (basicly anything called a "garden world")

2) Female aliens that do not resemble female humans are a rare sight to see

3) A universal translator that never makes mistakes and even syncs their lips

4) Protheans learn everything just by touching stuff or looking at you.

5) Shotguns, assault rifles, sniper rifles, and handguns. These are all human inventions.

6) Most species conveniently breathe the same air as humans.

7) Humans having a high place in the galaxy so fast... Or at all

8) Biotics

9) "I'm a scaley blue, alien lady who can have babies with everyone by mindsexing them!!! All species find me sexually attractive even though I look like a blue human which by the way makes no sense biologically; I guess it's because I'm either passively mind-controlling everyone or the tentacles on my head are just sexy to nonhumans even though they should find the rest of my body repulsive!!!"

Not that I have a problem with any of it other than the second one. =) Tis a game afterall

Modifié par Secretlyapotato, 05 juillet 2013 - 02:33 .


#159
David7204

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Secretlyapotato wrote...


Not only is it hard to take seriously


Sorry, now I feel the urge to talk about everything in the Mass Effect series that's hard to take seriously :

1) Every planet in the game is some kind of ripoff of Jupiter, Saturn, or Earth (basicly anything called a "garden world")

2) Female aliens that do not resemble female humans are a rare sight to see

3) A universal translator that never makes mistakes and even syncs their lips

4) Protheans learn everything just by touching stuff or looking at you.

5) Shotguns, assault rifles, sniper rifles, and handguns. These are all human inventions.

6) Most species conveniently breathe the same air as humans.

7) Humans having a high place in the galaxy so fast..

8) Biotics

9) "I'm a scaley blue, alien lady who can have babies with everyone by mindsexing them!!! All species find me sexually attractive even though I look like a blue human which by the way makes no sense biologically; I guess it's because I'm either passively mind-controlling them or the tentacles on my head are just sexy to them even though they should find the rest of my body repulsive!!!"

Not that I have a problem with any of it other than the second one. =) Tis a game afterall


Gee, maybe you should try portraying something as female without resorting to any kind of female characteristics and see how far you get?

#160
teh DRUMPf!!

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AngryFrozenWater wrote...

HYR 2.0 wrote...

... yeah, I still don't get this ongoing gripe against ME3's "ABC" ending.

Maybe I'm not understanding it right, but ME1's AB ending was not a problem to people. Neither was ME2's.

Maybe people were expecting ABCDEFGHIJKLM, but I'd argue that was highly unrealistic to begin with.


Interesting. What didn't you understand? A lot has been written about the issue.



All I've seen written is "they promised it wouldn't be an ABC ending" and "it's an ABC ending."

What I don't get is why anyone cares, that BioWare (may have) said it or -- more to the point -- that we got it.

Variety is good. In that, it has ME1&2 beat. If people were expecting drastically more, that was unrealistic to begin with.

#161
In Exile

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HYR 2.0 wrote...
All I've seen written is "they promised it wouldn't be an ABC ending" and "it's an ABC ending."


How about "they violated every single theme" in ME1, ME2, and then ME3? That one is a pretty big one. 

Or how the ending makes about as much sense as preserving a dog by blending it alive. 

#162
Secretlyapotato

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Gee, maybe you should try portraying something as female without resorting to any kind of female characteristics and see how far you get?


I agree, let's have female krogan much larger than the males.

#163
David7204

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This is a game with a heavy focus on romance. For romance to work, players really can't find their partners repulsive.

#164
teh DRUMPf!!

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In Exile wrote...

HYR 2.0 wrote...
All I've seen written is "they promised it wouldn't be an ABC ending" and "it's an ABC ending."


How about "they violated every single theme" in ME1, ME2, and then ME3? That one is a pretty big one. 

Or how the ending makes about as much sense as preserving a dog by blending it alive. 



How about you read what criticism, specifically, I am referring to? That one is a pretty big one.

#165
crimzontearz

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Secretlyapotato wrote...


Not only is it hard to take seriously


Sorry, now I feel the urge to talk about everything in the Mass Effect series that's hard to take seriously :

1) Every planet in the game is some kind of ripoff of Jupiter, Saturn, or Earth (basicly anything called a "garden world")

2) Female aliens that do not resemble female humans are a rare sight to see

3) A universal translator that never makes mistakes and even syncs their lips

4) Protheans learn everything just by touching stuff or looking at you.

5) Shotguns, assault rifles, sniper rifles, and handguns. These are all human inventions.

6) Most species conveniently breathe the same air as humans.

7) Humans having a high place in the galaxy so fast... Or at all

8) Biotics

9) "I'm a scaley blue, alien lady who can have babies with everyone by mindsexing them!!! All species find me sexually attractive even though I look like a blue human which by the way makes no sense biologically; I guess it's because I'm either passively mind-controlling everyone or the tentacles on my head are just sexy to nonhumans even though they should find the rest of my body repulsive!!!"

Not that I have a problem with any of it other than the second one. =) Tis a game afterall


well...

3: a matter of resources, there is a program that synch lips and voices, realistically un-lip-synching would be awfully hard

5: short range high impact ballistic weapon, mid range suppressive ballistic weapon, long range high impact ballistic weapon, side arm.......do we really need to nit pick?

9: alien sex made enjoyable.....and all is forgiven

#166
sH0tgUn jUliA

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What if they had made a five gender race? That would have required some thought.

I was hoping the rachni would have played a different role other than reaper tools. Our decision was supposed to have had huge consequences. 50 - 100 EMS. Huge?

What if they had made male asari and still had the society matriarchal? That would have been interesting as well.

#167
FlamingBoy

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The child was meant to convey emotion in an emotionless experience, simply put, multiple times during the game the story writers essentially said "look at the child, FEEL something!".

The message of the game was so muddled, so weighted down by the fact the story struggled to make sense to any form of rationality. And to explain it to us as if explaining it to a child is borderline insulting to the audience. The child was an arrogant play and when then happens you better know what you are doing, bioware was so confident in their story that I don't think anything short of a sign from the gods would have dissuaded them from this undercooked "concept" they were trying to wedge in.

The child was chosen because it attempted to play on the fact of the humans natural desire to protect children. However this is a trick related to a persons psyche not actual story telling. They wanted to "bring out" emotions not through supreme writing but biological certainties of the human body.

And that reason more than another, is why using a child was such a poor decision

Modifié par FlamingBoy, 05 juillet 2013 - 02:45 .


#168
In Exile

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HYR 2.0 wrote...
How about you read what criticism, specifically, I am referring to? That one is a pretty big one.


No, I mean, people have specifically overlapped these criticism. As in, an ABC ending doesn't work because of what Mass Effect is about, the consequences of your choices coming toghether in some important way over the endgame (ME2 with the suicide mission, or ME1 with how precisely the Council/Udina treats the post-Sovereign world). 

The blending thing is just a horse I like to flog every so often. 

#169
David7204

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The dreams were stupid. But I have no issue at all with the Reapers being explained by a child.

In fact, I sort of like that they're explained in very simple, non-technical terms. It's the way God would speak. Or Satan.

#170
teh DRUMPf!!

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In Exile wrote...

HYR 2.0 wrote...
How about you read what criticism, specifically, I am referring to? That one is a pretty big one.


No, I mean, people have specifically overlapped these criticism. As in, an ABC ending doesn't work because of what Mass Effect is about, the consequences of your choices coming toghether in some important way over the endgame (ME2 with the suicide mission, or ME1 with how precisely the Council/Udina treats the post-Sovereign world).


Oh. Well in that case, doesn't accumulated EMS qualify as choices coming together to determine end-game success?

Obviously both the EMS-system and end-game options could be done better in several ways, but nonetheless...

#171
Secretlyapotato

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.......do we really need to nit pick?


Yup, I'm just making fun of everything anyways.

Here's another: Shepard fell through a planet's atmosphere and died and they brought him/her back to life.

Modifié par Secretlyapotato, 05 juillet 2013 - 03:01 .


#172
Guest_StreetMagic_*

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I like the dreams actually, if I'm gonna interact with the child at all. Not just for the child, but for the snippets of dead acquaintances in your dreams. It did a good job of making me depressed at least. The catalyst still doesn't need to be there, especially in the form of a child. I don't see it's use of the child in any kind of good light. It's bizarre, especially considering that the Catalyst is ultmately responsible for killing that kid anyways. Why does it even bother trying to seem benign? Just speak in Harbinger's voice and be done with it.

Modifié par StreetMagic, 05 juillet 2013 - 03:11 .


#173
In Exile

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HYR 2.0 wrote...
Oh. Well in that case, doesn't accumulated EMS qualify as choices coming together to determine end-game success?


Actually, the right parallel is what the EC does. You have the ABC endings (like ME gave you the A1 and A2 ending), but then your epilogue can vary quite a fair bit. ME2 does more of a playable epilogue with the suicide mission which is why it's such a fave, and ME1 has a quasi-playable epilogue because it's all dialogue choices. 

Putting aside whether you think the ending is a crock of **** or not, the way the EC handles the ending is more consistent with what Bioware did re: the ending in the previous games. 

edit: Anyway, going back over my original post I wrote it like I was illiterate, so I just want to apologize for that. I made it seem like I was attacking you for an idea you didn't get within 50 feet of, and that was wrong of me. 

Modifié par In Exile, 05 juillet 2013 - 03:10 .


#174
teh DRUMPf!!

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In Exile wrote...

edit: Anyway, going back over my original post I wrote it like I was illiterate, so I just want to apologize for that. I made it seem like I was attacking you for an idea you didn't get within 50 feet of, and that was wrong of me.


No harm done... my response, for that matter, was pretty snippy, but you guys know what I'm like. ^_^

#175
Wolfva2

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edited out because the topic has moved on

Modifié par Wolfva2, 05 juillet 2013 - 03:56 .