I know and I simply disagreed with it.I think there is a place for both silent protoganists and voiced protoganists it just depends on the game.Realmzmaster wrote...
cjones91 wrote...
Fallout New Vegas had a great story that did'nt need a voiced protoganist,many games like the Legend of Zelda series have great stories and they can be classified as a RPG.Did I forget to mention the main character and icon is also non voiced?Despite people demanding Link to be voiced Nintendo refuses to do so since he is and always will be a non voiced protoganist.
Also I disagree when you say Hawke is more memorable than the Warden simply because Hawke is voiced.The Warden has done more than Hawke ever will and there's a reason people like the Warden more than Hawke.
The poster was stating an opinion. He/she felt that for he/she Hawke was more memorable because of the voice. You stated a different opinion. Neither is wrong or right since it is not a fact just an opinion. There are also many voiced games with excellent stories like the Witcher 2 that many have praised.
So both sides can point to successful games for voice and silent protagonists.
Silent Protangonist vs Voiced Protagonist
#251
Posté 23 juillet 2013 - 11:22
#252
Guest_Puddi III_*
Posté 23 juillet 2013 - 11:30
Guest_Puddi III_*
Nonsense, Link is the best voiced protagonist.cjones91 wrote...
Fallout New Vegas had a great story that did'nt need a voiced protoganist,many games like the Legend of Zelda series have great stories and they can be classified as a RPG.Did I forget to mention the main character and icon is also non voiced?Despite people demanding Link to be voiced Nintendo refuses to do so since he is and always will be a non voiced protoganist.
#253
Posté 23 juillet 2013 - 11:37
Link's not even voiced.He has no dialog except for a rare line here and there, but the only sounds Link makes are yells and gruntsFilament wrote...
Nonsense, Link is the best voiced protagonist.cjones91 wrote...
Fallout New Vegas had a great story that did'nt need a voiced protoganist,many games like the Legend of Zelda series have great stories and they can be classified as a RPG.Did I forget to mention the main character and icon is also non voiced?Despite people demanding Link to be voiced Nintendo refuses to do so since he is and always will be a non voiced protoganist.
#254
Posté 23 juillet 2013 - 11:39
cjones91 wrote...
Link's not even voiced.He has no dialog except for a rare line here and there, but the only sounds Link makes are yells and gruntsFilament wrote...
Nonsense, Link is the best voiced protagonist.cjones91 wrote...
Fallout New Vegas had a great story that did'nt need a voiced protoganist,many games like the Legend of Zelda series have great stories and they can be classified as a RPG.Did I forget to mention the main character and icon is also non voiced?Despite people demanding Link to be voiced Nintendo refuses to do so since he is and always will be a non voiced protoganist.
I think Filament is having a bit of fun with you.
#255
Guest_Puddi III_*
Posté 23 juillet 2013 - 11:44
Guest_Puddi III_*
I do wonder though, if people for silent protagonists, were against the Warden having any such voice at all, even to the same extent that Link does. You don't explicitly choose for them to grunt, ask for a ladder, etc.
#256
Posté 23 juillet 2013 - 11:46
I was certainly against that.Filament wrote...
^^ You make it sound so naughty.
I do wonder though, if people for silent protagonists, were against the Warden having any such voice at all, even to the same extent that Link does. You don't explicitly choose for them to grunt, ask for a ladder, etc.
#257
Posté 23 juillet 2013 - 11:53
That was probaly one of my favorite lines since Yuri Lowenthal said it and he's one of my favorite voice actors.Filament wrote...
^^ You make it sound so naughty.
I do wonder though, if people for silent protagonists, were against the Warden having any such voice at all, even to the same extent that Link does. You don't explicitly choose for them to grunt, ask for a ladder, etc.
#258
Posté 23 juillet 2013 - 11:54
Sylvius the Mad wrote...
I was certainly against that.Filament wrote...
^^ You make it sound so naughty.
I do wonder though, if people for silent protagonists, were against the Warden having any such voice at all, even to the same extent that Link does. You don't explicitly choose for them to grunt, ask for a ladder, etc.
Being naughty?
#259
Posté 24 juillet 2013 - 02:51
Sylvius the Mad wrote...
I was certainly against that.Filament wrote...
I do wonder though, if people for silent protagonists, were against the Warden having any such voice at all, even to the same extent that Link does. You don't explicitly choose for them to grunt, ask for a ladder, etc.
Some games that give you choice of voices for barks give LOTS of options, and they kind of become part of shaping your character. Getting to choose from several (at the very least a half dozen each gender) options is acceptable to me, sometimes (if the options are different enough and the barks aren't used too much) it is even somewhat enjoyable.
Given a choice, though? I rather not have them.
#260
Posté 24 juillet 2013 - 02:54
As would I. NWN offered many options (and NWN2 even more), but since I've typically designed the character before I get to that, I still need to find one that suits.MerinTB wrote...
Given a choice, though? I rather not have them.
#261
Posté 24 juillet 2013 - 02:56
DemonHunter92 wrote...
Hey! So im brand new here and i was wonderding something of the BSN!
With all the speculation about DA:I what do you prefer? A silent Warden or a vocal Hawke?
From a Role Playing side im very character driven so my favourite thing about DA2 was that Hawke had a voice, it completed the character for me actually getting to hear the character speak the dialouge you chose (although it was often very different from what the written options said) but on the flip side the Warden had so much more to say and way more interaction and control. I really hope The Inquisitor has a voice though
So i dunno, just putting it out there! what do you prefer?
(apologies if there is something like this already)
Voiced. The only one who can get away with this is Gordon Freeman.
#262
Posté 24 juillet 2013 - 02:58
I think EA wanted a human only voiced protagonist .
That's my opinion .
They thought it would sell better than a silent protagonist .
They just need one male VA and one female VA for the protagonists.
Multiple VAs for different origins would be too expensive and time consuming to program.
#263
Posté 25 juillet 2013 - 03:54
#264
Posté 25 juillet 2013 - 05:17
Replying and then having NPCs look like they're talking to themselves is awkward.
Not to mention I strongly prefer the paraphrasing lines of DA2/ME series. I despised reading 6-7 or even more complete sentences while characters are standing there the whole time in silence. No thanks.
#265
Posté 25 juillet 2013 - 05:23
The more "open-world", sandbox games usually fare much better without a voiced protagonist, offering all the freedom you need in order to roleplay a thousand different characters.
A more drama-oriented game with a named protagonist, on the other hand, tends to profit from a voiced protagonist, even if it somewhat reduces the individual roleplay potential.
#266
Posté 29 juillet 2013 - 02:25
#267
Posté 29 juillet 2013 - 02:50
Silent protagonist let the player roleplay in his/ her own voice.
Preferable over DA2.
I expect DAI to be similar in that respect to DA2.
#268
Posté 29 juillet 2013 - 11:33
Hilarystamp wrote...
I'm excited for the new voiced protag. They have promised to make it better than DA2 and I have nothing but high hopes for it.
I really hope they never "reveal" the protagonist at all.
In a game series based on creating your own character, why on Earth would anyone want a set protagonist shoved down their throat for marketing can box cover purposes?
I can understand liking the voice (I personally don't), but why look for a character in promos and marketing that will be a different character when you a that play the game - a character that you make?
It just does not make sense to me. I like how they have only "shown" the protagonist cloaked or otherwise obscured to this point. I hope that keeps up.
#269
Posté 29 juillet 2013 - 11:53
People are more likely to buy boxes with faces on the cover.Fast Jimmy wrote...
In a game series based on creating your own character, why on Earth would anyone want a set protagonist shoved down their throat for marketing can box cover purposes?
I remember reading this thing, can't for the life of me find it now which makes me suspect it's balls, about gorillas on comic covers in the 70s.
They discovered that issues with a gorilla on the cover sold at a disproportionate number, but that using gorillas every time didn't work - there was a saturation point. So publishers developed the Gorilla Ratio - the number of gorillas they could use on covers to achieve the maximum potential of the sales effect. Too many and it lost it's power, too few and it was under exploited. The Gorilla Ratio was just right.
Off topic, but it always makes me laugh.
Modifié par Ziggeh, 29 juillet 2013 - 11:54 .
#270
Posté 29 juillet 2013 - 02:36
Ziggeh wrote...
People are more likely to buy boxes with faces on the cover.Fast Jimmy wrote...
In a game series based on creating your own character, why on Earth would anyone want a set protagonist shoved down their throat for marketing can box cover purposes?
I remember reading this thing, can't for the life of me find it now which makes me suspect it's balls, about gorillas on comic covers in the 70s.
They discovered that issues with a gorilla on the cover sold at a disproportionate number, but that using gorillas every time didn't work - there was a saturation point. So publishers developed the Gorilla Ratio - the number of gorillas they could use on covers to achieve the maximum potential of the sales effect. Too many and it lost it's power, too few and it was under exploited. The Gorilla Ratio was just right.
Off topic, but it always makes me laugh.
Interesting, but is there any information when it comes to boxed games, as compared to books, movies or comics?
I do remember some classic games with very minimalist covers (Ultima VII, for one).
Edit: Just checked to be sure, but Morrowind, Oblivion and Skyrim have no faces on the cover either (some Skyrim covers do show the 'iconic' character from the trailers though).
Modifié par Das Tentakel, 29 juillet 2013 - 02:42 .
#271
Posté 29 juillet 2013 - 03:08
Admittedly I've not seen any data. I've seen it quoted in a number of places, and it may just be based on the inuitive "eye catching" element of faces, which is definitely tru (we're programmed to respond to faces) but doesn't directly translate to sales.Das Tentakel wrote...
Interesting, but is there any information when it comes to boxed games, as compared to books, movies or comics?
I do remember some classic games with very minimalist covers (Ultima VII, for one).
Edit: Just checked to be sure, but Morrowind, Oblivion and Skyrim have no faces on the cover either (some Skyrim covers do show the 'iconic' character from the trailers though).
But you can't really use games without faces on the box as evidence against. They're not comparable examples
Modifié par Ziggeh, 29 juillet 2013 - 03:09 .
#272
Posté 29 juillet 2013 - 03:14
Games that have significantly less dialogue, those where the NPCs aren't fully voiced either (such as voiced first lines only such as in the BG series etc), and those that have a lesser emphasis on the cinematics work much better without a voiced protagonist. Shadowrun Returns would be as off putting with a vp as Mass Effect would have been without one (in my opinion, obviously).
#273
Posté 29 juillet 2013 - 03:38
Its one of the few areas where DA2 was an improvement over DAO. It gives the protagonist a lot more personality and involvement with the supporting characters, and conversations feel much more natural when both parties are fully voiced.
#274
Posté 29 juillet 2013 - 03:45
First off you understand the personality of the character you are playing as. Such as in the Mass Effect series when you choose renegade you can tell he is not playing nice.
Second you dont have to sit there and read all the text. Your character does the talking much more enjoyable.
The only thing I think they should add to voiced is a few different voices for the character. In Saints Row 3 whatever voice you chose for your character is used in the cutscenes.
#275
Posté 29 juillet 2013 - 10:02
Yes, yes he was!!!wolfhowwl wrote...
Male hawke was so bad.
I was surprised to find out that other voice work by this voice actor is actually pretty good. Maybe he just couldn't get into character? Don't know.
I usually play as both male and female protagonists. In DA:O, I enjoyed playing a male character a whole lot more since a male held a far greater relevance to the storyline. (Let's be honest here, The Warden was always meant to be a male human noble who strikes up a romance with Morigan, conceives a child with her, and follows her into the world behind the mirror.)
However, just from watching my husband play, I loathed the voice acting for male Hawke. I played as female all the way. The artwork for her face is far better done (the movements are livelier and more natural and the hair looks better). The movements of her avatar are far more fluid. And the voice actor really seemed like she enjoyed herself. I LOVED female Hawke's voice and intonation, especially the sarcastic options. I hope the team puts more thought into who does the voice acting for which character. An otherwise good voice actor may not be suitable for a specific role.





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