Fast Jimmy wrote...
And... I'll put on my Sylvius the Mad hat here... how is Allistair's reaction any reflection of the intent of my character? I could say sorry with a shirt eating grin and he could not have noticed it. He could be so heartbroken, he could not even care. He could have thought I was smiling to try and cheer him up. There's a million ways I can interpret the situation to where the NPC, a character that is not mine, reacts to something in a way I had not intended.
It is when the PC... MY character... acts, talks and behaves in ways that I can't control that things are 100% broken. There's no other word for it. If the PC, the Player Character, cannot be controlled by the player to the point where I even know what is going to be said... then that is broken. Hence, the voiced protagonist breaks the game in many respects.
There are snafus or points of confusion with the slient PC. With the voiced one, my own character comes out and tells me, as the player, that I was wrong or misunderstood. That is a fail.
Because, as I've said, even if we grant this absurdity, we still have the problem that your character can't actually ever even attempt to correct a misunderstanding, and the only kinds of characters that become possible in this respect are incredible passive ones. So I can't ever actually control my character, because it's impossible to be active and forceful with a silent PC. I can't dominate a scene. I can't push characters verbally.





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