Just to be contrary:Cstaf wrote...
I agree that paraphrasing of the dialogue choices is a lot more harmful to the roleplaying experience than the protagonist having a voice. You should never, ever, be surprised by what the character you are roleplaying is saying only the responses of the NPC's.
I rather like being surprised. I start a game with only a vague idea of who the character I'm piloting is, and through the dialogue I learn and develop.
My most recent Hawke I wanted to be quite aggressive, so I began picking "red" options, only to discover this was really the "unreasonable tool" path, so I decided this was a combination of bravado and a lack of self confidence. As they grew as a person, I filtered it out.
The suprise informed a character arc.
Modifié par Ziggeh, 04 juillet 2013 - 09:22 .





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