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Silent Protangonist vs Voiced Protagonist


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335 réponses à ce sujet

#76
Paradosi

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The benefits of a voiced protagonist do not outweigh the limitations placed because of it.

#77
badboy64

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Voiced character.

#78
Swoopdogg

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 Sorry, it's way too awkward for me when my protagonist is just stanind there like a statue. I'll take voiced any day.

#79
luckdog55

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Voiced PC

Besides I don't think we will ever see a silent PC in a big upcoming RPG again. Origins was the last of the silent PC i think

#80
Paradosi

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luckdog55 wrote...

Voiced PC

Besides I don't think we will ever see a silent PC in a big upcoming RPG again. Origins was the last of the silent PC i think


Haven't heard of Project Eternity, and that Planescape successor Tides of Numenara?

Modifié par Paradosi, 05 juillet 2013 - 11:46 .


#81
Tommyspa

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Paradosi wrote...

luckdog55 wrote...

Voiced PC

Besides I don't think we will ever see a silent PC in a big upcoming RPG again. Origins was the last of the silent PC i think


Haven't heard of Project Eternity, and that Planescape successor Tides of Numenara?

Wouldn't consider niche kickstarter games as "big upcoming RPGs." Niether of those games are gonna get the attention of the elder scrolls, dragon age, mass effect, witcher.

#82
Paradosi

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Eternity kickstarted around 3.94 million and Numenara around 4.27 million, I wouldn't call that bad at all. Pretty much every RPG player has atleast heard of Planescape Torment, and most would probably be interested in trying out its successor.

They might not have the sheer mass popularity of the games you mentioned, but that doesn't mean they're not going to be succesful. And popularity is rather detrimental at times, seeing how the "DA2" is now being used to describe rushed games or awful sequels.

Modifié par Paradosi, 06 juillet 2013 - 12:25 .


#83
JWvonGoethe

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For Inquisition, voiced, but I'm saying that with a lot of reservations.

Firstly, I've only played through any of the ME games once as a male Shepard. I tried a second playthrough as a male Shepard and I just couldn't get round the fact that my old Shepard's voice was coming out of another man's body - it was just too uncanny. Don't have the same problem with FemShep, so it's probably down to Mark Meer's voice being so distinctive (a good thing in many ways.) Having multiple VAs for the PC would be an expensive solution here.

Secondly, the thing I really liked about Shepard (mostly Meer's take on the character) was that Renegade and Paragon lines were delivered in a way that made it possible to switch between them without Shepard appearing to break character - though, crucially, there was still a lot of room for nuance. In DA2 (Male Hawke: I've still not done a FemHawke playthrough), switching between aggressive and diplomatic too often made Hawke sound like a different person each time. Dialogue choices should be more about expressing different worldviews rather than displaying wildly contrasting moods.

Thirdly, the written paraphrases need to clearly convey what the PC will actually say for each choice, particularly when the PC expresses a political or philosophical view (or performs an action, such as knocking someone out.)

If those conditions are met, then voiced is my preference. Otherwise, silent. My preference for voiced is largely due to my view that as games become more realistic graphically, it becomes harder to suspend disbelief when you have something like an unvoiced protagonist. It's not necessarily because I believe voiced protagonists are able to to do the job better than silent ones (yet.)

Modifié par JWvonGoethe, 06 juillet 2013 - 12:33 .


#84
Guest_Trista Hawke_*

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Silent, please.

#85
Madame Rose Crimsynn

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Voiced, but similar to JWvonGoethe, I want what my character is saying fully shown before I choose it plus the tone towards it (like we had in DA2 where it was showed whether it was diplomatic, sarcasitc, or aggressive. Expansion on these would also be fantastic).

'Tis also not impossible to do a voiced tree. As I've mentioned before (a VERY long time ago backhandedly in the DA2 forums) that the Nancy Drew games by HerInteractive have a tree-like system with fully written out options that Nancy says exactly when you select them. If a little girl's game can do this and has been doing this since they released the very first game in 1998, BioWare shouldn't (in my personal, very snobby opinion that more than likely will offend and hurt somebody's feelings) have any problems.

I would also ask for multiple voices to choose from, but since I know how much work goes into VAing a full game and how costly it is to get your hands on those VAs (especially with a fully voiced protagonist since they have to be some of the first people brought in),  I could settle for a pitch changer. I know we'd be subject to many people playing with voices that sound like they inhaled a cannister of helium, but it at least adds another layer of customization for our characters and we can choose to have a protagonist that's either a little heavier or more delicate on the voice.

#86
Realmzmaster

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Paradosi wrote...

Eternity kickstarted around 3.94 million and Numenara around 4.27 million, I wouldn't call that bad at all. Pretty much every RPG player has atleast heard of Planescape Torment, and most would probably be interested in trying out its successor.

They might not have the sheer mass popularity of the games you mentioned, but that doesn't mean they're not going to be succesful. And popularity is rather detrimental at times, seeing how the "DA2" is now being used to describe rushed games or awful sequels.


The numbers you mention are good, but that is simply the amount of money raised. If the number was the actual number of contributors that would be impressive, but it is not.  For example take Project Eternity the number of actual contributors is only 74000. That number of units sold for a kickstarter game may be great for an independent but for a AAA title it is a drop in the bucket.especially if you compare it with the 14 million copies of Skyrim sold or the roughly 4 million copies of ME3.

As afar as PST, you are correct many gamers have heard of it but you know how many actually played it? When PST can out it barely broke even.

The reason why kickstrater projects may be successful is because of a built in up front audience. Until one of them actually ships we will not know how successful they will be outside of their initial backers.

#87
hotdogbsg

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I preferred the Warden over Hawke but would much rather have a voiced protagonist over a silent one in the new game.

#88
perfect_victime

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Voiced. Although I would rather have Mark Meer (maleshep) as Male-I than Nicholas Boulton (malehawke). Nickilas voice seemed too high to me. Nothing against the man personally. I also think Marakov7 has a valid point about different soundsets. Bioware proved it could be done with SWTOR. If you have a choice of player race again, at least have a different voice for each race. I haven't heard if there is a race choice yet, I assume there wont be, but that's no reason not to hope.

#89
wright1978

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Benefits of voiced wins for me as long as they continue to put the effort in to retain the core player characterisation of the protaganist features.

#90
Secretlyapotato

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luckdog55 wrote...

Besides I don't think we will ever see a silent PC in a big upcoming RPG again. Origins was the last of the silent PC i think


Skyrim.

#91
b09boy

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Silent. Voiced poses far too many limitations.

More than that, though, voiced is not the future of RPGs and every time it continues to be used when it doesn't need to be is a step back for the genre. It was cute while it lasted, but voice recognition software is already good enough that WE can begin speaking to games. As soon as developers begin realizing this and successfully tailoring games toward this, there will begin being questions about whether games with voiced protagonists even classify any longer as RPGs. ME3 already included this to an extent.

#92
Twisted Path

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A silent protagonist with a dialogue tree works way better for an RPG, hands down. The player has a lot more room to fill in the blanks when it comes to characterization and the tone of what's being said, there's potentially a lot more lines to choose from (they may all get the same result but again, it adds to characterization,) and there's suddenly a lot less voice acting to pay for. And if you aren't capable of imagining the lines being spoken in your head...well, I just don't know. Not being able to use your imagination to fill in a few blanks in a game is something I'll just never understand.

Silent, silent all the way. Though like I said it's not really silent. Just imagine your character saying "I'll do it...for a price," or if that's too difficult say the words out loud.

Modifié par Twisted Path, 06 juillet 2013 - 03:20 .


#93
Ananka

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I've been playing computer games since the days of the text adventures, I'm fine with not having a voiced protagonist. It's nice  to have a voice to the protagonist, but if it limits the number of choices in regard to, say, what race you can play, or means that we pretty much have to deal with auto-dialogue a lot of the time, I'd rather go without. Also, I don't like the dialogue wheel much. The chosen dialogue often comes out the wrong way. And I kind of miss not having 8 dialogue options to choose from when responding like you could have in some of the old RPGs.

Modifié par Annaka, 06 juillet 2013 - 03:23 .


#94
Sutekh

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b09boy wrote...

Silent. Voiced poses far too many limitations.

More than that, though, voiced is not the future of RPGs and every time it continues to be used when it doesn't need to be is a step back for the genre. It was cute while it lasted, but voice recognition software is already good enough that WE can begin speaking to games. As soon as developers begin realizing this and successfully tailoring games toward this, there will begin being questions about whether games with voiced protagonists even classify any longer as RPGs. ME3 already included this to an extent.

I would hate that with a passion. I'm rarely alone in the room I play in, and I like what happens in the game to remain between the game and me (any heated scene would be atrocious in that regard). Not mentioning how awkward and wrong it would feel talking in my PC's stead, considering I'm female and I mostly play males. Immersionzz and RPGing would die just there and then.

#95
AlanC9

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Realmzmaster wrote...
The numbers you mention are good, but that is simply the amount of money raised. If the number was the actual number of contributors that would be impressive, but it is not.  For example take Project Eternity the number of actual contributors is only 74000. That number of units sold for a kickstarter game may be great for an independent but for a AAA title it is a drop in the bucket.especially if you compare it with the 14 million copies of Skyrim sold or the roughly 4 million copies of ME3.


True. My understanding is that Project Eternity won't need to sell anything like 4 million copies to break even, though.

I agree with the folks saying that voiced protagonists are here to stay in the AAA space. Which is where Bio wants - has akways wanted - to be.

#96
JWvonGoethe

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Madame Rose Crimsynn wrote...

Voiced, but similar to JWvonGoethe, I want what my character is saying fully shown before I choose it plus the tone towards it (like we had in DA2 where it was showed whether it was diplomatic, sarcasitc, or aggressive. Expansion on these would also be fantastic).


Just to clarify my position here: I'm not against displaying paraphrases, but I think they could stand to be much better written. In DA2 I consigned myself to the fact that I had only a very vague idea of what Hawke was going to say after selecting a dialogue options. In Mass Effect this happens sometimes, but it's not nearly as prevalent. They need to communicate much more effectively what the character is going to say. So for me it's a writing issue rather than a flaw with the dialogue system itself.

That said, I'd support for the option of having full text displays for those who want the feature, but Bioware have already pretty much ruled this out.

#97
Taldira

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Those talking about Eternity and Numenera, you do realize that those games won't have full VO?

It's one thing when characters are voiced at certain plot important moments. It doesn't affect your protagonist not having a voice, cause almost nobody is voiced. It doesn't break immersion.

When the game is fully voiced, like DA:O on the other hand... it doesn't work so well.

#98
Twisted Path

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I'm curious: why does it not break people's willing suspension of disbelief to always see daggers floating an inch or two off the back of the Grey Warden or for people's helmets to disappear during a conversation but it does break it for the Grey Warden's lines not to be voiced? There are so many little things we overlook to enjoy a story, I just don't get why the silent protagonist is a hurdle a lot of people seem to not be able to get over.

#99
ObserverStatus

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luckdog55 wrote...
Voiced PC
Besides I don't think we will ever see a silent PC in a big upcoming RPG again. Origins was the last of the silent PC i think

Aren't you forgetting Skyrim? And I'll bet Fallout 4 will have a silent protagonist as well.

Modifié par bobobo878, 06 juillet 2013 - 05:09 .


#100
Realmzmaster

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The problem with the silent protagonist for some comes when the protagonist is suppose to give a speech. Take DAO for example the warden is the commander of the troops, but Alistair or Anora given the speech. I found it far more interesting when Hawke gave the speech when talking to his companions as oppose to when the warden gave the same farewells with his companions.

Maybe it is because I have put up with 40+ years of silent protagonists that hearing my character speak is refreshing.