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Silent Protangonist vs Voiced Protagonist


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#126
b09boy

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Spiralbutterfly wrote...

Voiced Protagonist. I would have loved for my Warden to be voiced.


Would you have also loved for Origins to be half its size, at best, and containing only one origin and a forced human protagonist?

#127
J.C. Blade

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Until Bioware learns how to deal with a voiced customizable protagonist - Silent. If I want to play a game with a preset PC, I'll go to games that offer that right from the start.

#128
Synthetic Moose

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I prefer voiced. It helps to make your character an actual character in the game, and not just be an emotionless, blank puppet which you control.

#129
Wompoo

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I enjoy a voiced protagonist very much and far more then the silent movie period type games with expressionless PCs. Games like TSW get around it by building dialogue into voiced npc's that actually comment about the PC being silent (however the the body language/animations of both PC and NPCs in TSW is the best I have seen in any video game, very well put together motion capture). Give me voiced PC any time, even though at the moment I am replaying BG2 for the x number of times, I do miss the voice. Yes I want voiced Dwarf or Elven PC (just give me less companions to choose from... the game is about the PC not the padding) and human only is rather mundane to me.

#130
TsaiMeLemoni

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b09boy wrote...

Spiralbutterfly wrote...

Voiced Protagonist. I would have loved for my Warden to be voiced.


Would you have also loved for Origins to be half its size, at best, and containing only one origin and a forced human protagonist?

Isn't that a bit of an exaggeration? What other content would be cut outside of the origin that would reduce the content to half? Even paring down the dialogue choices wouldn't account for that much of a time/content difference

#131
phantomrachie

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I prefer voiced for a number of reasons (minor Spoilers for DA:O and DA2)

Reason One

I know some people like silent protagonists because it is immersive but I never found them immersive, I always feel like I am a puppeteer who is controlling a puppet rather than the protagonist. While I can cope if everyone else is silent, it’s especially annoying for me if everyone else is voiced.  My Wardens come across as mute freaks who don’t react properly to anything – there are several scenes in DA:O that should be heart breaking but just weren’t for me due to my Wardens silence and dumb expression e.g. the dialogue options told me my Cousland Warden was upset about leaving her parents to die but I didn’t feel like she really was and I certainly wasn’t. In contrast I was genuinely upset when Leandra dies in DA2, afterward I had to stop playing to make myself a cup of tea just to console myself, and Hawke was just as shocked and upset as I was.

I feel that a voice protagonist allows us to play a character and we can form a connection to that character and through them the world that they live in.

Reason Two

I’ve also heard a lot of people say that a voice protagonist reduces dialogue options but I don’t think that this is true. In games were everyone else is voiced you may have lots of dialogue to choose but the voice characters have pretty much the same reply for all of them meaning the choice is an illusion because ultimately  it doesn’t matter which option you pick the person you’re speaking to is just going to say the same thing any way.

Personally I prefer having limited voice options that generate different responses from the person you’re speaking to. It’s even better when this has an effect on dialogue in cut scenes like in DA2 were Hawke’s personality not only
affected what she said in cut scenes but how people reacted to her.

 Reason Three

The epic speech. It’s before the final battle and it’s time to rally the troops, it’s time to spur them on with an epic speech. Shepard and Hawke get to deliver this speech themselves as they should – they've done all the work. My
Grey Warden gets to stand there while Alistair (who has done pretty much nothing up to this point other than kill what I tell him to kill) or Anora (who has done even less then that) gets to deliver the speech on my behalf because I’m a mute. I feel hard done by, I feel that with all the Warden has done they should’ve been able to speak to the troops and yes I know the King/Queen generally rally’s the troops but so to Generals and I’m the Grey Warden damn it you’d all be food for Darkspawn if it wasn't for me!

 All in all I find the silence immersion breaking rather than immersive. 

Modifié par phantomrachie, 08 juillet 2013 - 03:27 .


#132
ThatGamerWithSouvlaki285

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It doesn't matter to me whether a protag is voiced or not, but i do tend to lean towards voiced. The mean reason is you get situation where something is said by a companion or NPC and you so wish your silent protagonist said that or made more sense for him/her to say. One scene that comes to mind was the joining scenes in DAA, though the senecal voice was awesome for it, i would have liked my warden to say it as is his right. Hearing the warden say the joining words allows me to say:Yes my warden is the warden commander and that's awesome.

Also phantomrachie makes a very good case.

Modifié par steph285, 08 juillet 2013 - 03:48 .


#133
Gotholhorakh

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b09boy wrote...

Sutekh wrote...

b09boy wrote...

Silent. Voiced poses far too many limitations.

More than that, though, voiced is not the future of RPGs and every time it continues to be used when it doesn't need to be is a step back for the genre. It was cute while it lasted, but voice recognition software is already good enough that WE can begin speaking to games. As soon as developers begin realizing this and successfully tailoring games toward this, there will begin being questions about whether games with voiced protagonists even classify any longer as RPGs. ME3 already included this to an extent.

I would hate that with a passion. I'm rarely alone in the room I play in, and I like what happens in the game to remain between the game and me (any heated scene would be atrocious in that regard). Not mentioning how awkward and wrong it would feel talking in my PC's stead, considering I'm female and I mostly play males. Immersionzz and RPGing would die just there and then.


You play SP RPGs in a room with others?  Even during the scenes such as you describe? :huh:


:lol:

Yeah, I do this, too. I guess it isn't much of an issue for me as I have no romance in my soul - so my significant other would know if I click through that stuff, it really ain't doing anything for me. 

Modifié par Gotholhorakh, 08 juillet 2013 - 04:35 .


#134
Giubba

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Gotholhorakh wrote...

The voiced PC is all very well, but it isn't as good as:
Having loads of dialogue options
Being able to see what I say, before I say it
The sense that I am in the game world in some way


If voiced protagonists could be done without those^ I'd be all for it, and indeed it's not the world's biggest problem, it's just the immersion is gone.

You're with this person Hawke, they are just not you - less BG2 or Skyrim, and a bit more book or movie.


1)False,proved again and again and again but it seems that people don't accept that dialogue options aren't dminished

2)False, you see what you say before saying it, but it's the tone that's important not what you say and in old RPG you have to guess the answer tone so i don't see the improving reverting back to silent.

3)Subjective

The Baalspwan or Dragonborn weren't you in any shape or form sorry to disappoint you.

#135
CronoDragoon

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Annaka wrote...

Personally, I find most of the speeches cringeworthy anyway, so not having to hear them voiced is something I consider a good thing :P


They are still voiced, though - just by another character. The cringeworthiness of such speeches is a bit beside the point.

#136
SgtElias

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DemonHunter92 wrote...

With all the speculation about DA:I what do you prefer? A silent Warden or a vocal Hawke?

I like both, honestly. If I had to choose, I slightly prefer a silent protagonist, because (very occasionally) I find that I just don't like the voice actor chosen very much (though this has only happened once).

I suppose that's boring, not to take a side. Oh well.

#137
Ananka

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CronoDragoon wrote...

Annaka wrote...

Personally, I find most of the speeches cringeworthy anyway, so not having to hear them voiced is something I consider a good thing :P


They are still voiced, though - just by another character. The cringeworthiness of such speeches is a bit beside the point.


Yes, but if they're voiced by another character, it's another character who's embarrassing himself (or herself). Not my protagonist :wizard:

#138
Tootles FTW

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Voiced. I didn't feel much for my mute-Warden on a personal level, but I felt for Hawke/Shepard. Perhaps this was because they were more their own characters, true, but it was effective for me nonetheless.

#139
Ryzaki

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GenericEnemy wrote...

hey the Warden had a voice.

Shall i get you a ladder so you can get off my back?


*eye twitches* 

*homicidal urges rise*

I hate that line soooooo much. 

#140
Ryzaki

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TsaiMeLemoni wrote...

b09boy wrote...

Spiralbutterfly wrote...

Voiced Protagonist. I would have loved for my Warden to be voiced.


Would you have also loved for Origins to be half its size, at best, and containing only one origin and a forced human protagonist?

Isn't that a bit of an exaggeration? What other content would be cut outside of the origin that would reduce the content to half? Even paring down the dialogue choices wouldn't account for that much of a time/content difference


I believe devs said they would've been half as much dialogue if Warden had been voiced. So yeah. Voiced warden would've cost. I personally wouldn't find it worth the tradeoff. 

#141
FieryDove

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TsaiMeLemoni wrote...

b09boy wrote...

Spiralbutterfly wrote...

Voiced Protagonist. I would have loved for my Warden to be voiced.


Would you have also loved for Origins to be half its size, at best, and containing only one origin and a forced human protagonist?

Isn't that a bit of an exaggeration? What other content would be cut outside of the origin that would reduce the content to half? Even paring down the dialogue choices wouldn't account for that much of a time/content difference


No its not. One of the DAO devs said that. I'd say ask him yourself if you don't believe me but like so many other good BW devs he was canned.

(Chris this includes you!) Image IPB

sigh

#142
Salaya

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I prefer silent protagonist.

In Dragon Effect 2 and ME I read the text and cancel the voice before its ended, always.

#143
Cainhurst Crow

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Ryzaki wrote...

TsaiMeLemoni wrote...

b09boy wrote...

Spiralbutterfly wrote...

Voiced Protagonist. I would have loved for my Warden to be voiced.


Would you have also loved for Origins to be half its size, at best, and containing only one origin and a forced human protagonist?

Isn't that a bit of an exaggeration? What other content would be cut outside of the origin that would reduce the content to half? Even paring down the dialogue choices wouldn't account for that much of a time/content difference


I believe devs said they would've been half as much dialogue if Warden had been voiced. So yeah. Voiced warden would've cost. I personally wouldn't find it worth the tradeoff. 


Half as much dialouge doesn't mean half it's size, for one. Another is how exactly you got it in your head that voiced protagonist means having less origin stoires either. The two are not correlated with eachother.

And half of origins "Dialouge" was repetitice exposition that could easily have been done with a voiced protagonist and a dialouge wheel. It's a non-issue.

#144
Jeffonl1

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Neutral. I like the voiced PC but I recognize that a lot of complex convo and plotlines are sacrificed to make it work. Mixed feelings, for sure

#145
Sutekh

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b09boy wrote...

Sutekh wrote...

b09boy wrote...

Silent. Voiced poses far too many limitations.

More than that, though, voiced is not the future of RPGs and every time it continues to be used when it doesn't need to be is a step back for the genre. It was cute while it lasted, but voice recognition software is already good enough that WE can begin speaking to games.  <snip>.

<snip>

I'm rarely alone in the room I play in, and I like what happens in the game to remain between the game and me (any heated scene would be atrocious in that regard).

<snip>


You play SP RPGs in a room with others?  Even during the scenes such as you describe? :huh:

Yes I do. Why is that so surprising? Not everyone has a five bedroom apartment, and not everyone lives alone. I have my own little corner and headphones, but it doesn't mean some invisible wall will prevent my kids or my s.o. to (OMG!) come and talk to me (can you believe that? I mean, the nerve).

((This said, kids are old enough to deal with those scenes. Doesn't mean I want them to hear me profess some cheesy true love or "die you murderous scum, die!" to a bunch of pixels, especially if my manly PC of masculine manliness speaks with my (feminine) voice.))

So yeah, my privacy is rare and precious, and the "talking to the comp" thing isn't a solution for me at all.

#146
ForceXev

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The supposed huge volume of player dialogue in DAO is greatly exaggerated. Almost every major cutscene was staged in such a way so that the Warden wasn't really the "main" character of the scene, most memorably the big hero speech at the end that is delivered by Alistair instead of the Warden. Yes, it makes sense in the story for Alistair to give a speech, but that's because they purposely wrote it that way to avoid having a big dramatic speech being delivered by the deaf-dumb mute PC. It's obviously more cinematic to have a character with a voice commanding any major scene, and that meant the Warden was often just an observer in those scenes, occasionally tossing in a comment or two. And this idea that you got like seven dialogue choices every time is simply not true. Four was probably the most common number of choices, and there was plenty of dialogue where you only had 3. Even then one of the options was just "Goodbye" or something so you can exit the dialogue, so the choices really weren't so elaborate as people try to claim. Fans of the non-voiced PC have some ridiculously false, exaggerated concept of what dialogue was like in DAO.

Modifié par ForceXev, 08 juillet 2013 - 09:16 .


#147
Zubie

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I prefer silent protagonists but I don't mind voiced ones if done right. Bioware just seems to be pretty terrible at implementing them whether that has more to do with the paraphrasing and/or the dialogue systems in their games or whatever. A voiced protagonist can be wonderful with a good voice actor and a good dialogue system but way too often that is not the case.

Given the choice I would take silent protagonist and avoid the limitations voiced protagonists seem to impose, whether directly or indirectly.

#148
Realmzmaster

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The dialogue choices can be implemented badly in any game whether voiced or silent. A silent protagonist does not guarantee good dialogue choices nor does a voiced PC mean bad ones. One game that comes to mind is Kingdom of Amalur which has a silent protagonist. The dialogue choices are not good. In fact with the amount of dialogue by the PC it could have been voiced with little problem.

#149
TsaiMeLemoni

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Ryzaki wrote...

TsaiMeLemoni wrote...

b09boy wrote...

Spiralbutterfly wrote...

Voiced Protagonist. I would have loved for my Warden to be voiced.


Would you have also loved for Origins to be half its size, at best, and containing only one origin and a forced human protagonist?

Isn't that a bit of an exaggeration? What other content would be cut outside of the origin that would reduce the content to half? Even paring down the dialogue choices wouldn't account for that much of a time/content difference


I believe devs said they would've been half as much dialogue if Warden had been voiced. So yeah. Voiced warden would've cost. I personally wouldn't find it worth the tradeoff. 


Half as much dialogue doesn't mean half of all game content.

#150
MerinTB

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Depends on the game.

Am I making my own character, as in name, appearance, class, race, background, etc?

Then silent, please. Or, if you want to blow the budget, multiple voice actors to choose from with multiple reads of lines with different tones. :) But, seriously, silent protagonist.

If it is a set character? Voiced is better. You want voiced protagonist, then I say go with a pre-set protagonist. Like The Witcher or Michael Thorton or Adam Jensen.

But if I'm making my character? No voice.

I really think that should be standard.