Spiralbutterfly wrote...
Voiced Protagonist. I would have loved for my Warden to be voiced.
Would you have also loved for Origins to be half its size, at best, and containing only one origin and a forced human protagonist?
Spiralbutterfly wrote...
Voiced Protagonist. I would have loved for my Warden to be voiced.
Isn't that a bit of an exaggeration? What other content would be cut outside of the origin that would reduce the content to half? Even paring down the dialogue choices wouldn't account for that much of a time/content differenceb09boy wrote...
Spiralbutterfly wrote...
Voiced Protagonist. I would have loved for my Warden to be voiced.
Would you have also loved for Origins to be half its size, at best, and containing only one origin and a forced human protagonist?
Modifié par phantomrachie, 08 juillet 2013 - 03:27 .
Modifié par steph285, 08 juillet 2013 - 03:48 .
b09boy wrote...
Sutekh wrote...
I would hate that with a passion. I'm rarely alone in the room I play in, and I like what happens in the game to remain between the game and me (any heated scene would be atrocious in that regard). Not mentioning how awkward and wrong it would feel talking in my PC's stead, considering I'm female and I mostly play males. Immersionzz and RPGing would die just there and then.b09boy wrote...
Silent. Voiced poses far too many limitations.
More than that, though, voiced is not the future of RPGs and every time it continues to be used when it doesn't need to be is a step back for the genre. It was cute while it lasted, but voice recognition software is already good enough that WE can begin speaking to games. As soon as developers begin realizing this and successfully tailoring games toward this, there will begin being questions about whether games with voiced protagonists even classify any longer as RPGs. ME3 already included this to an extent.
You play SP RPGs in a room with others? Even during the scenes such as you describe?
Modifié par Gotholhorakh, 08 juillet 2013 - 04:35 .
Gotholhorakh wrote...
The voiced PC is all very well, but it isn't as good as:
Having loads of dialogue options
Being able to see what I say, before I say it
The sense that I am in the game world in some way
If voiced protagonists could be done without those^ I'd be all for it, and indeed it's not the world's biggest problem, it's just the immersion is gone.
You're with this person Hawke, they are just not you - less BG2 or Skyrim, and a bit more book or movie.
Annaka wrote...
Personally, I find most of the speeches cringeworthy anyway, so not having to hear them voiced is something I consider a good thing
I like both, honestly. If I had to choose, I slightly prefer a silent protagonist, because (very occasionally) I find that I just don't like the voice actor chosen very much (though this has only happened once).DemonHunter92 wrote...
With all the speculation about DA:I what do you prefer? A silent Warden or a vocal Hawke?
CronoDragoon wrote...
Annaka wrote...
Personally, I find most of the speeches cringeworthy anyway, so not having to hear them voiced is something I consider a good thing
They are still voiced, though - just by another character. The cringeworthiness of such speeches is a bit beside the point.
GenericEnemy wrote...
hey the Warden had a voice.
Shall i get you a ladder so you can get off my back?
TsaiMeLemoni wrote...
Isn't that a bit of an exaggeration? What other content would be cut outside of the origin that would reduce the content to half? Even paring down the dialogue choices wouldn't account for that much of a time/content differenceb09boy wrote...
Spiralbutterfly wrote...
Voiced Protagonist. I would have loved for my Warden to be voiced.
Would you have also loved for Origins to be half its size, at best, and containing only one origin and a forced human protagonist?
TsaiMeLemoni wrote...
Isn't that a bit of an exaggeration? What other content would be cut outside of the origin that would reduce the content to half? Even paring down the dialogue choices wouldn't account for that much of a time/content differenceb09boy wrote...
Spiralbutterfly wrote...
Voiced Protagonist. I would have loved for my Warden to be voiced.
Would you have also loved for Origins to be half its size, at best, and containing only one origin and a forced human protagonist?
Ryzaki wrote...
TsaiMeLemoni wrote...
Isn't that a bit of an exaggeration? What other content would be cut outside of the origin that would reduce the content to half? Even paring down the dialogue choices wouldn't account for that much of a time/content differenceb09boy wrote...
Spiralbutterfly wrote...
Voiced Protagonist. I would have loved for my Warden to be voiced.
Would you have also loved for Origins to be half its size, at best, and containing only one origin and a forced human protagonist?
I believe devs said they would've been half as much dialogue if Warden had been voiced. So yeah. Voiced warden would've cost. I personally wouldn't find it worth the tradeoff.
Yes I do. Why is that so surprising? Not everyone has a five bedroom apartment, and not everyone lives alone. I have my own little corner and headphones, but it doesn't mean some invisible wall will prevent my kids or my s.o. to (OMG!) come and talk to me (can you believe that? I mean, the nerve).b09boy wrote...
Sutekh wrote...
<snip>b09boy wrote...
Silent. Voiced poses far too many limitations.
More than that, though, voiced is not the future of RPGs and every time it continues to be used when it doesn't need to be is a step back for the genre. It was cute while it lasted, but voice recognition software is already good enough that WE can begin speaking to games. <snip>.
I'm rarely alone in the room I play in, and I like what happens in the game to remain between the game and me (any heated scene would be atrocious in that regard).
<snip>
You play SP RPGs in a room with others? Even during the scenes such as you describe?
Modifié par ForceXev, 08 juillet 2013 - 09:16 .
Ryzaki wrote...
TsaiMeLemoni wrote...
Isn't that a bit of an exaggeration? What other content would be cut outside of the origin that would reduce the content to half? Even paring down the dialogue choices wouldn't account for that much of a time/content differenceb09boy wrote...
Spiralbutterfly wrote...
Voiced Protagonist. I would have loved for my Warden to be voiced.
Would you have also loved for Origins to be half its size, at best, and containing only one origin and a forced human protagonist?
I believe devs said they would've been half as much dialogue if Warden had been voiced. So yeah. Voiced warden would've cost. I personally wouldn't find it worth the tradeoff.