Ziggeh wrote...
That would only be true if the only difference between the games were the silence or otherwise of the protagonist. You can only make that statement if there aren't confounding variables. And there are many.Fast Jimmy wrote...
The proof is in sales, Shevy.
I'd argue that the intense use of resources and the imposition of development limitations of the voiced protagonist can directly inhibit the creation of other features and design choices in other games, making them better.
So in that light, the inclusion of elements like crafting, non-combat skills, divergent quest lines, a wide variety of reactions by NPCs (aside from your companions), day and night schedules, NPC interaction outside of scripted events, customizable equipment, changes and reflections of in-game decisions, etc. are all bonuses that can be seen from the simplified and cheaper development process that a silent protagonist brings. I've yet to see a party-based RPG with the type of mechanics that come standard in a silent protag RPG.





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