When I think character consistency, I think of scenarios like Leliana and Wynn objecting to the Warden tainting the Ashes, or Sebastian leaving should you spare the guy who just murdered Sebastian's surrogate mother figure. These actions are consistent with the characters and their beliefs and personalities.
When Fenris sticks around even if Hawke takes an elven slave, I have problems. There's no way Hawke should be able to convince Fenris or Isabella that slavery is ok. The only way to convince Anders to join Hawke in an assault on the Circle should be proof and exposure ahead of time that there was widespread demonic possession and/or the use of Blood Magic within the current members of the Circle, because Anders' beliefs, and those of Justice, consistently oppose both, at times violently so.
And I include sexuality in this, to an extent. I found characters who were consistent in their sexuality, like Sam, Steve, Isabella, Zevran or Garrus, to be considerably more enjoyable than the PC-sexuals. Anders is probably the worst offender. I hear the attempt at justification that 'just because he never says he likes guys in Asunder doesn't mean anything!', but I can't buy it. I could almost see it for someone like nearly blank slate Alenko, even though I consider it a terrible failure in characterization on the part of the writers, but Anders? The man was a hetero version of Zevran. He had no shame and no qualms about hitting on women, even when they had zero interest. Even threats of violence only caused a temporary pause. He was consistent and overt in the way stories are when developing characters. If he was really playing for both teams, why didn't Nathaniel, or a male Warden, receive the same treatment? Why didn't we get, ever, a hint in some way that he was open to other options? If there had been hints in Asunder that he swung both ways, I could have accepted it in DAII, but there was nothing. No subtle innuendo, no point at which he's surreptitiously checking out the male Warden as we walk away, nothing.
The other argument I hear is that 'real people hide part of themselves all the time! Or they change!' and I think that is both true and irrelevant. Characters in stories, be they books, movies, or games, are not real people. They have to be more overt and larger than life, because we don't interact with them as real people. With a real person, if I spend any amount of time with them, I'm getting millions of unconscious verbal and non-verbal cues to define them over the course of our association. Being overt is helpful, but not absolutely necessary unless I only interact with them over the course of a handful of hours. With a character in a story, I only get what the writer gives me, and I really only have a few hours with which to interact with any given character. Overt, even when it is supposed to mimic subtlety, is necessary.
That's why I think sudden unexplained shifts in character are bad, particularly from game to game, because it represents a failure in writing the character. I don't mind Anders brazenly hitting on Hawke. Being shameless and brazen was previously defined as an Anders character trait. Brazenly hitting on male Hawke, however, needs more explanation, because it is at odds with his previous characterization. Being pissy about any Hawke shooting him down also needs explanation, because our past interactions with him have shown that getting shot down, up to and including threats of violence, merely rolled off him like water off a duck's back. There's a problem with consistent characterization.
My personal opinion is, if you're going to drastically change a character between installments, just make a new character. Don't insult me by telling me that all the hints I needed to see that this is how the character was the whole time only happened off screen where I couldn't observe them, or that, 'they just hid them really really well, even though you interacted with them for long periods of time daily for months, often in life or death situations'. It just doesn't work for me.
Modifié par TK514, 04 juillet 2013 - 04:53 .