Going to start off by saying that this whole thing was a really interesting read.Ieldra2 wrote...
I'm making this topic to discuss the question:
Should characters (NPCs) be consistent between different playthroughs of the same game?
My short answer: no, and they already aren't, but first things first. The desire to write this was triggered by some people on other threads dismissing certain lines of arguments as metagaming, implying that because it involves meta-level information, these arguments are invalid. Some time later, the same people expressed a desire to have characters consistent between different playthroughs with regard to certain character traits they express or not. However, the absence of character consistency between playthroughs only becomes apparent if you use meta-level information, which means that if you expect characters to be consistent that way, then meta-level information is not irrelevant to you.
I appreciate that you tried to make this issue as general as possible, but let's face it: this was inspired by the various arguments surrounding the "all bisexual" follower romances. The reason I feel the necessity to bring this up is because I don't think that sexuality can be compared to someone who has "expressed a character trait you really despise."Here's an example:
Suppose you play a game with a branched storyline and different companion NPCs plus romance. Your PC gets into a romance with a certain NPC, you make some decisions, and to you utter delight, this story turns out to have everything you ever wanted from a video game romance, and you come to love that NPC and get highly invested in the story. Then you come to a discussion forum, and you realize, had you chosen an alternative branch at some point, the same NPC would have done something you didn't like and even more importantly, through that action expressed a character trait you really despise.
How do you react?
(1) "Oh no, it's all ruined. I can never play that romance any more and I hate that character now"
(2) "Doesn't happen in my game, the character is as is in my game, what do I care about others."
If you react with (1), you are from the traditional school of thought where a character is one unified entity just as in linear stories, and everything the writers have written about them in any continuity also applies to yours. "The character" is seen as the sum of all potentialities, regardless of whether they're realized in your game or not. You may be of the opinion that meta-level information should not matter, but nonetheless it matters to you.
If you react with (2), you are from the school of thought that every playthrough is an alternative universe and that unrealized potentialities do not exist in any given continuity. "The character" is what you experience in a single playthrough only, and others have different versions of them which don't necessarily have the same traits. Meta-level information really doesn't matter to you.
I will put this in non-romance terms. Let's say I do a play as a non-elf and really like a certain NPC. Then in my next play as an elf I sadly discover that the same person is racist against elves. Will this affect my future plays, even as a non-elf PC? It probably would. I would certainly get the feeling that the NPC was a racist the whole time, I was only ignorant about it since I wasn't the race that he or she is prejudiced against.
Let's use a real life meta-knowledge example: Mel Gibson. I could meet Mel Gibson in real life and he might be extremely nice and friendly. However, in vino veritas, we know his views on certain groups. You don't say garbage like that when you are drunk if it's not a part of who you ARE. Just because he is nice to me doesn't mean I have to be totally accepting of his behavior or opinions. I dislike rudeness, so if I met him IRL I might be polite, but that is all.
On the other hand, I don't have any issue whatsoever with the LI being open to everyone, and I don't feel that it is a "personality trait." Someone being gay or straight is NOT the same as being a racist, or just being a general a-hole. I would associate and be friendly with a someone who is gay or straight, but probably not with an a-hole.
Modifié par nightscrawl, 05 juillet 2013 - 01:18 .





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