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Merging placeabl 2da ?


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#1
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I know I've had this explained to me before but I've hunted through my posts and can't find what I want to know which is..

I've got 3 custom placeable 2da's.. Alupini's paintings, RWS's Cliffs and  some mushrooms but I can't remember who made them. They all appear at different times in different modules of my campaign but rather that have 3 haks I only want to use one, So I've stuck all the relevant files in a hak but am now left with 3 conflicting placeable 2da files that I want to put in my campaign folder when they're all merged.

Exactly how do I go about merging them ( bearing in mind I'm not very good with computers ) and what do I need to do it ? I've got NWN2da tool and apache open office installed on my PC as that was suggested the last time I was having 2da issues but I have never used them up until today and can't figure out how they work !

All suggestions welcome..

Thank you..

#2
Tchos

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The easiest thing to do would be to just replace the placeables.2da with this one.
It's based on the wiki's reserved ranges, and renumbers basically all of the placeables packs to work together nicely.

The only thing is that the blueprints may need to be updated.  But it includes some, in that case.

#3
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Thank you but it doesn't work.. The cliffs show up but I've still lost my mushrooms and paintings.

#4
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I confused myself with all these 2da folders so I had to do an experiment to see which one was what and started swapping them into my campaign folder and checking what appeared in my modules so I knew where I was and there definitely is a conflict, although it is highly amusing I don't think I can get away with it.. All my custom mushrooms turned into paintings !

#5
Tchos

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Try using the master 2DA but manually changing the appearances of your blueprints that have the wrong appearance in the placeable properties. The reason for the switch is most likely that the blueprints are looking for the wrong lines in the 2DA.

#6
Morbane

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if you havent started building yet = it is much easier - just open the plcbl.2das in nwn2_2daeditor - decide which one you want to be the master (there will be 3 windows or however many you want to merge)

Copy all of the rows you want to the editor clipboard - you can ctrl + left-click as many as you want

then paste append to the bottom of the master 2da

rinse repeat...

BUT
if you already started building then you will have to carefully manage which rows you copy/paste because if you add to a middle row all the ones below it will be off - make sense?

otherwise it is basically the same process as above

#7
Morbane

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 oh ya - i completely ignore reserved ranges unless i ever consider producing original work that is - but i hang with the bad kids

:bandit::devil::ph34r::alien:

#8
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Tchos.. They don't exist at all with the master 2da it's only when I put the separate placeable2da files that correspond to each hak in the campaign folder that they appear and that's when mushrooms turn into paintings !

Morbane.. How do I copy and paste whole chunks from one placeables 2da folder to another without having two toolsets open ? Come to think of it how do I copy and paste whole sections anyway when I select a whole load of lines it wont let me copy.

I'd be happy to just look at each folder, find which ones are lines are from each hak and stick them at the bottom of the list but I haven't got a clue how to do it at all.

edit.. Morbane do you mean the 2da editor thing not the toolset because I can't get that to do anything it's got buttons like merge 2da and open but nothing happens all I do is look at a load of lines that never change no matter what I do !

Modifié par Iveforgotmypassword, 04 juillet 2013 - 10:36 .


#9
Tchos

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I think Morbane's saying to use a separate program called nwn2_2daeditor to open the files, not the toolset, but I don't know.  Personally, I just use a plain text editor.

As for your placeables missing -- are you saying they're not in the appearance list?  That's what I'm saying you need to change on any existing blueprints, if you want them to all work together.

Morbane's method would work, too, but in the master 2da everything's already been added in there for you.  I know for a fact that the paintings and the cliffs are in there.  The mushrooms probably are, too, but I don't know which ones you're talking about, since there are several.

If they're not in the appearance list, then I concede defeat.

Screenshot

#10
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I'm going to investigate this but in the case of the mushrooms there are a lot of placeables to change and I can't remember where half the paintings are ( that's if the appearances are there ) and it's quicker to add another hak scrap the cliffs and rebuild the area.

One thing though, if I put one copy of placeables 2da in the campaign folder ( eg the one that includes mushrooms ) could I then overwrite it from another module with a hak ( eg the one with paintings ) ? All my custom placeables are in different modules so never clash in that way and if I could overwrite them during play I've solved the problem.

It is after all what I have been doing just with the hak paks but all I'd need this time in a hak would be a copy of placeables 2da with the relavant placeables 2da list in it for each module that has custom ones, keeping the main hak with all the details of their construction running along side it.

Not what I wanted really as it involves the installation of 3 haks but two would be so small they wouldn't really make a difference.

Is it possible ?

Modifié par Iveforgotmypassword, 05 juillet 2013 - 09:32 .


#11
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Tchos.. I think it's the master placeable file that changes my mushrooms to paintings ! Alupini will be pleased but the residents of my mushroom mine don't really want to become art dealers and although it is a far more lucrative business they really haven't got the know how !

Anyway I gave up with all this messing around and made 2 extra haks one that was just the placeable 2da including the cliffs and one with just the paintings included and no cliffs/mushrooms. I then set each module to use whatever placeable 2da hak was relevant and stuck the placeable 2da with the mushrooms in the campaign folder.

All I wanted to do was play test what I'd done so far with a hak instead of an override as I've hurt my shoulder and can't work at the moment ( no problems mouse clicking ) so had some peace and quiet and time on my hands. So now I'm back on track and "Dirk Danger" the mad monk can continue on his journey !

Thanks for the help it probably would work if I knew what I was doing !

#12
Darin

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Sounds like Mushrooms and Paintings are using the same lines in their respective 2da files. That's bad news, since that means you will need to either continue to use the hak versions, or pick one to change later and move that one to some new rows...then change the appearance of all of those fields of wild paintings, or all of those fungal wall hangings (depending on which one you went with).

#13
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EpicFetus.. I think I'd definitely opt for the Wild fungal paintings if I had to choose !

But it's under control now and will mean having an extra 2 tiny haks containing placeable 2da's and one set in the campaign folder but I was lucky that only one set of custom placeables was used at a time in each module as I would have only just discovered what had happened when I cleared out my override !

Strange thing is that I was willing to scrap the cliffs if it had come to it but not the sexy women paintings and magic mushrooms.. On second thoughts that's not really that strange and I'd be wondering about myself if it was the other way around !

#14
Tchos

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Iveforgotmypassword wrote...

Tchos.. I think it's the master placeable file that changes my mushrooms to paintings ! Alupini will be pleased but the residents of my mushroom mine don't really want to become art dealers


That's a pretty funny image.  :)  Looks like you answered your own question about the hak vs campaign, but yes, a 2DA in a hak will always override a 2DA in the campaign folder.

Sorry to hear about the troubles.

#15
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Thank you,.. The mushroom mine was pretty amusing, just a shame there weren't mushrooms hanging off the walls in the tavern too.. Anyway it's all sorted now and I'm just happy that campaigns don't override haks !