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Turning Cerberus Armor to N7!!!


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13 réponses à ce sujet

#1
blkcasanova

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 Hey guys...I'm wondering if someone can help me with "replacing" textures? I've never textmodded anything so I'm new to this. Right now I'm using the Cerberus Spirit Armor but I want to "replace" it with the N7 Slayer Vanguard texture. It's the same armor right? Oh andI'd  also like to "remove" the helmet. I hope somebody will be willing to give a noob some assistance.;) Thanks in advance.

B)

#2
Ottemis

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Can't be done, they have a different texture wrap.
If you want an N7 reskin, I suggest using one of the texmodded versions made available.
I've personally done a bunch of variations of the Spirit armor in HR, you can find the project under my profile.

You can 'remove' the helmet through a coalesced edit, btw. Should be able to find information on that in the modding threads floating around in this subsection. It's the same deal for the Ajax, Defender etc.

Modifié par Ottemis, 04 juillet 2013 - 10:21 .


#3
blkcasanova

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Thanks Ottemis.

#4
squidney2k1

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Like this:

Posted Image

Modifié par squidney2k1, 05 juillet 2013 - 06:04 .


#5
blkcasanova

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Exactly.

#6
Ottemis

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Btw, you could in theory modelswap, but seeing the MP armor adds the helmet onto the same texture surface (opposed to sheps where it's on a seperate texture) you lose size and thus quality on the outfit.
Kai Leng's does have the same texture-wrap as maleshep's but you'd be sporting a Cerby logo.

So yeah, I'd really recommend the texmod method personally.

Modifié par Ottemis, 05 juillet 2013 - 09:33 .


#7
blkcasanova

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I texmoded the mesh & I love the look of it in game Ottemis. Fantastic work. I'd be curious how to do what Squidney2k1 did just so I could give my Shep a visor/headgear. Kai Leng is cool but Cerberus sucks...don't want Cerby logo!!! ;) I wish that Bioware had done Leng's power set for single player. Sword, hand blaster, cloak...way cool.

#8
Xhantus

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A question in the same vein as the original topic: does anyone have or know of a retexture of the original Cerberus Assault Armor that removes Cerberus insignia?

#9
squidney2k1

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Xhantus wrote...

A question in the same vein as the original topic: does anyone have or know of a retexture of the original Cerberus Assault Armor that removes Cerberus insignia?


social.bioware.com/project/8132/

But sadly, it's not hi-res. Still looks pretty good, especially with the blue Alliance beret.

Modifié par squidney2k1, 06 juillet 2013 - 02:18 .


#10
blkcasanova

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That's pretty cool. So Squidney...could you tell me how did you set that armor up? I'd like to try it pretty much the way you have it set up.

#11
squidney2k1

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blkcasanova wrote...

That's pretty cool. So Squidney...could you tell me how did you set that armor up? I'd like to try it pretty much the way you have it set up.



You need to edit your coalesced.bin file to add all of the extra appearance options. Basically, you can add anything into any slot, and then add "invisible" entries to hide body parts.

My Coalesced.bin
*NOTE: This is a heavily modified Coalesced.bin file, and it should not be used while playing multiplayer. I recommend you copy my settings for outfits from here into your own Coalesced.bin file, rather than using this one if you plan to play online.*


Posted Image

You only need to copy everything into the Torso, Helmet, Arms, Shoulder, & Leg areas. If you want all of the casual outfits, or even want to wear an armor set as a casual outfit, then you can go ahead and copy those entries into the Casual Appearances.

Once you have added all of the appearnce options into each section, you can then mix and match in-game. I tried to include everything I could think off, including armor sets with and without their helmets.

Using the armor locker, you should first set every armor piece to invisible (I think it's the 8th choice for each one). Then, you can start to add pieces. Virtually everything has been added in every slot, so you can use the Chest area to select a full body armor suit, and then Shoulder area to select a different helmet, etc. etc. Items will overlap, as you see, in my previous post, where I used 2 different head accessories. 

Modifié par squidney2k1, 06 juillet 2013 - 04:57 .


#12
blkcasanova

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Thanks. Much appreciated.

#13
Synergizer

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What is Bioware's obsession with Cerberus armours?
Walking around the Citadel in Cerberus armour just seems ridiculous, and I am sure I'm not the only person who thinks this.
Sadly none of these mods are an option for console users.

#14
squidney2k1

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Synergizer wrote...

What is Bioware's obsession with Cerberus armours?
Walking around the Citadel in Cerberus armour just seems ridiculous, and I am sure I'm not the only person who thinks this.
Sadly none of these mods are an option for console users.


This goes back to a conversation on these forums back before ME3 was released. The main idea is Lore. Cerberus is a science & R&D heavy organization, that is constantly looking to give humans--including soldiers--each and every edge they can come up with. So it makes sense that Cerberus would have incredibly advanced projects in relation to armor and weaponry, so much of the stuff is Cerberus tech.

Think about it: Militaries use standard issue gear and weapons. Private development defense contractors are the ones that come up with new armor and weaponry, so they will have it before soldiers will. And if a project is cancelled/not adopted by the military, it doesn't mean all of the items instantly vanished. Cerberus has stockpiles of advanced weapon & armor projects, and according to the novels, also possesses a hefty amount of vehicle tech....but sadly, only think we ever saw from that was the Hammerhead.2