Ninja Stan wrote...
MassivelyEffective0730 wrote...
Ninja Stan wrote...
And they'll make decisions that are best for *their* game.
Not what the fans want. If they keep putting their own interest ahead of the fans, then they're going to lose said fans. And money.
There is a world of difference between "doing something the fans want" and "doing everything the fans want." BioWare cannot afford to listen to everyone and implement each individual's preference/tolerance in the game. And doing so would affect the cohesion of the game. Ultimately, it's BioWare and EA investing all the money and work into the game, so it's their risk.
I doubt any gamer is being reviled as a "people-hating gamer who's going to get fired and lose all his friends" because he didn't heed his friends', family's, and children's advice on what job to take. The kids want him to be a fireman or an astronaut, the friends want him to be a bartender or brewery worker to get perks, and his family wants him to do something monotonous and boring but makes a lot of money. Does this gamer then take three or four different jobs to satisfy everyone's wants? Or does he take that advice into consideration when making the decision that's best for him? And will he actually get fired and lose all his friends just because he didn't take that bartender job? In fact, is anyone in his life going to resent him for choosing the job that's right for him?
I"ll be sitting with the popcorn when they panic again and again over their games. It will be hilarious watching them fail. Constantly.
There comes a point when, if you want to survive as a company, you have to swallow your pride and do what the fans want. BioWare is nearing that point (if they haven't reached it already). Deny it if you want - It'll be your funeral, so to speak. Their trust is strained. Their credibility is strained. People aren't talking about BW for the great stories they provide anymore. They're talking about the latest way they managed to irk the fans.
Predictions like this have been made since the Baldur's Gate days. At various times, BioWare was going to lose all its fans because they didn't make another BG game, because they didn't use AD&D 2E rules, because they sold out and made a Star Wars game, because they made a console game, because they made an action RPG, because they made a multiplatform game, because they included gay romances, because they didn't include enough gay romances, because they included romances at all, because they didn't include enough romances, because they were purchased by Elevation Partners, because they got purchased by EA, because Ray and Greg were no longer directly in charge of BioWare Edmonton, because Ray and Greg were still EA executives, because they created a sci-fi franchise, because ME2 was different from ME1, because or DRM, because of DLC, because of microtransactions, because they made ME3 MP, because they kept improving ME3 MP, because they stopped supporting ME3 MP, because EA hasn't changed, because EA is changing too much, because of things I've said on the forum, because of things Priestly has said on the forums, because of things other developers say on the forums, because developers don't talk on the forums, because EA hates customers, and much more.
If you'll notice some of those things are contradictory, and some are based on acceptance of something previously reviled.
That's why I think it's absolutely ludicrous that BW is entirely denying mistakes with ME3, saying that it was the fans issue. Maybe not every person who bought the game rose up in discontent, but not every person is a fan. Most don't care about what they buy. They play it, sometimes finish it, and move on. They don't get attached. The fans do, and it seems the fans weren't too keen on BW's story. On their interpretation.
They can either keep the course and risk losing more fans, or they can try to build trust and credibilty again.
"Fans" and "customers" buy the game the same way, and buy the same number of games (usually 1). Given that this is the case, and the alleged "fans" are the most critical, the most demanding, and the loudest--while the supposed "customers" are content with just playing the game and moving on--why would any company cater to "the fans" rather than just "the customers"? Remember that "the fans" are also the ones threatening boycotts if they don't get what they want, threatening to not buy anything from the company again for various reasons, insulting the company and the devs, and being extremely negative about things. I mean, you're kind of arguing my point for me here. 
Now, I know not every fan is a certain way and not every customer is a certain way, but my point is that there are better ways of communicating your dislikes than making accusations and insults, and believing that one has the only/best/right opinion about the game and everyone else is bad/wrong. For one thing, dismissing some people as merely "customers" while calling yourself a "fan" isn't that cool. And like I said above, if that "fan" is acting like a jerk towards the game, company, or developers, why would any company want to listen to them, seeing as you've made the case that a "customer" pays the same money but doesn't make the same amount of stink about it?
Not trying to dissuade you from giving feedback, just trying to improve that communication.
And there's only one way they can do that, since all the PR and fancy words in the world aren't going to make change my mind. That's to release a game, and the more I hear about this game, the less it sounds good.
I disagree that it's the only way, but you seem to believe that the only way BioWare can show whether they've "learned from their mistakes" is to release the next game. So why keep harping about it, since your mind won't be changed for a couple of years anyway? I mean, it's a little redundant to keep saying "my mind won't be changed" and then arguing with me about it, isn't it? 
Because above any mistake that BioWare makes in a video game, or writing, or narrative, or whatever, is the mistake of denying that their is one. To be so arrogant as to look the fans in the eye and say "No. You're wrong. You have the problem, not us, and we're going to continue making the games that we like, not what you like" and expect us to not feel insulted, to not hold resentment.
Some corrections:
BioWare has never said that the fans have a problem if they didn't like the ME3 endings.
BioWare has never claimed that everyone will like everything they do.
BioWare has never forced anyone to purchase anything.
BioWare makes the games they feel fans will enjoy and which will sell.
BioWare does not exclude fans from providing feedback, but also does not promise that feedback will always be implemented.
BioWare is a business that exists to make money. To make that money, they need to sell games to fans/customers.
BioWare can't sell games to fans/customers if they drive those fans/customers away.
BioWare likely has done more research and has more data on what people likely want in their games than someone saying "I know what everyone wants."
BioWare is not magic, and can't accurately predict how fans/customers will respond to the game before release.
There is no magic formula for how to make a great game.
They sound a lot like the Texas State Senate right now. Or the NRA.
I believe that giving the fans what they want would work perfectly for them.
There's a reason doing that is the best business model in history. It's the best way to endear yourself to the fans. That makes them more willing and open to be accepting of their new games and stories, and of course, more open to the mistakes and misses.
And here I disagree. "The fans" is a general term, and EA/BioWare know some of the things "the fans" want. The problem is that, here in the community, people are arguing for what they, as an individual fan, wants. And individual fans want a variety of things, some of them contradictory. If you want more gay romances in a game and someone else wants fewer gay romances, then BioWare is necessarily going to disappoint someone no matter what they do about gay romances. And that's just with a binary choice. If you want more gay romances, Person A wants fewer gay romances, Person B wants a specific number of gay romances, Person C wants fewer but mandatory gay romances, Person D wants all bi romances, Person E wants an inequal number of gay and straight romances but no bi romances, Person F wants an equal number of gay, straight, and bi romances, Person F wants... blah blah blah... eventually, it's going to be impossible to please anyone!
But if BioWare instead looks at trends and what they want to do with the game, yes, they can "make the game we like, and not what the fans like" because fans/customers might want specific things, but they will accept other things. You might want more gay romances, but you might accept the same number of gay romances. Heck you might even accept fewer gay romances if those romances are especially well written. I believe this is the case with most any of the demands, preferences, desires, and needs being discussed in this community. Because, somehow, you were able to fall in love with the Mass Effect franchise even though you never had one before ME1 and wouldn't have known anything about what you wanted from it.
BioWare, from this lowly... consumer's (since fan isn't a word I'd use to describe myself at this point) perspective, isn't in a position to really choose the path of artistic integrity.
First of all, "artistice integrity" was never used by BioWare to dismiss or deflect criticism. It was used by Ray Muzyka in a blog post showing his support for the ME3 team and all the work they did. This was done at a time when the team might have been demoralized by all the shouting and screaming over ME3's ending shortly after release, and Ray wanted to stand behind his people, and do so publicly. His kindness and support of his people are major reasons why BioWarians so enjoyed working for him.
And if you'll read the blog post again, Ray never used the term "artistic integrity." I believe he used the term "artistic vision," which is a real thing that all big creative projects aim for. The project lead has a certain vision of how the project will go, and everyone else strives to adhere to the artistic vision so that they don't get off track. It is less "I'm doing what I want despite negative feedback" and more "this is the goal that 100+ people on the project are working toward."
Besides that, many people throwing around that term don't realize that they want BioWare to have artistic integrity. People want BioWare to continue to make good, story-based games and write deep, meaningful characterizations. They want BioWare to keep writing great stories in immersive settings despite everything in the industry telling them to go more casual with less involved storylines. "Artistic integrity," before the internet turned it into an insult, is what you want from creative people. It's what allows creative people to make "what they want" even if it won't sell or is unpopular. It's what allows creative people to take risks and innovate. Think about it. 
I think we just spent a lot of time talking past each other.
I'll bite the bullet first, I didn't bother to really define what I meant by a lot of things.
You answered things I wasn't questioning or really cared about. The whole "what each specific fan wants" talk is rather irrelevant. It seemed like you were using that defense to shut me out than to shut me down. I guess that's also my fault since I didn't stipulate that, but I see you use that defense a lot, and it is a bit of a misleading argument.
What do the fans universally want?
I want narrative cohesion. I want thematic unity with the rest of the series. There are a few fairly common complaints about those in regards to ME3 that I've heard from many people. I can't speak for all of them, of course, but I can listen to what the noise seems to be saying. I'm not talking about complaining about X or Y not being in the game when when we got A or B. People do that sure. Everyone does.
What I see a lot of people (myself included) complaining about is a disting lack of 1 or 2. Things that make the story function. Consistency with lore, narrative cohesion, reasonable explanations, and thematic unity. Things that are essential to making the story, any story function properly, things that were ignored.
Take the whole speculations thing. People weren't upset that they had to speculate. They were upset that that was really all that was left for them. Entire portions of narrative seem to be missing.
You seem to be intent on saying everything is subjective. While I agree, what about when it seems the people don't want ambiguity when the developer does? When the people, the consumers, be they "fans" or "casuals" want the story to make sense?
To use an example, why did BioWare go out of their way to make their ending so incoherent with not only the established lore of the series, but biology, science, logic, and reason of this world we live in? Why would they think that cutting common sense is a good idea? Why would changing the inherent logic of the story from 2+2=4 to 2+2=5, without explanation, be considered good storytelling?
Why would they want that as their artistic vision?
This is subjective: I'm a pragmatic man. I'm rather blunt with my assertions: I'm all for constructive criticism when it's applicable... but....
But I also believe in leveling with people. To quote Tom Skerritt in Top Gun (or any of my NCO's, advisers, and superior's being a military man myself): "I'm not going to blow sunshine up your ass."There's no need to give nice, traditional, human resource criticism here. I'm not going to start with something good, say something that "need's improvement while sugar coating it", then finishing with a compliment. It was a bad idea. Abandoning common sense in your story is a bad. Idea. It's dumb. It's stupid. It's lousy.
I'm not seeing the work of an artists or writers here at BioWare can be called artists here in this context.
If they think that's good, all I see is pretentious, self-righteous, and arrogant.... idiots for lack of a better suiting word.
That is not high-level storytelling. That is not good storytelling. That's barely storytelling at all.
Why would they go out of their way to be so bad here? It's far-fetched, unreasonable, defies logic, and, most-importantly, defies the premise of the story, the narrative, the themes, the vision of the rest of the story.
I'm not calling everyone at BioWare idiots, or even saying that everyone that had anything to do with the ending, even SuperMac or CHud are definitive idiots.
I'm saying that their vision was a bad idea. A very bad idea. Irredeemably bad. There's no
good nice criticism to give (and I will say that I believe the adage of "if you don't have anything good/nice to say, don't say anything at all" is complete crap. Sometimes, an insult is the best criticism you can give. Hurting someone's feelings is nothing to getting them to not make the same mistake again. That comes from the military in me.)
The most constructive criticism to give in this case is to tell them that their idea sucked. Tell them why it sucked. Plain and simple.
I'm not a person who believes anything and everything can be art.
A picture of a pile of dog crap is still a picture of a pile of dog crap. A picture of chair in black and white is a picture of a chair in black and white.
That's not art.
I really dislike it when people say that everything is art. It's why I don't find creative people useful unless they actually have something to provide. I thought about what you said in your very last paragraph, and I don't agree.
We'll chalk that one down to differences in opinion. You're obviously a much more... right-brained person (or at least hold much more appreciation for the right hemisphere of the brain) than I.
And to all of the above, I'd like to know the reason why they thought anything was good. BW never came out and really said what they were thinking, or where there idea of what the ending should be was, or what they wanted to convey, or whatever. And whether or not I'm wrong in calling Mass Effect 3 a failure of modern art is beside the point. The point is that they aren't trying to give me any reason to think otherwise. Or anyone else.
What I find to be rather ridiculous is how BioWare seems content to not try to defend it, or explain the ending. I'm not complaining that devs don't come onto the forum to talk. I'm wondering why they don't go to comic-con, or E3, or PAX, or whatever and explain what they were going for. Answer questions there. Re-establish that connection.
Which leads me...
To another point, will you argue that BW's relationship with fans, their all around credibility in the industry (and that of EA), their publicity today, and the general opinion of them currently is at an all-time low?
You misrepresented my argument. You said all those things that gamers have been saying for years about BioWare, or Bethesda, or Bungie, or Valve, or Activision, or whatever.
My argument is that BioWare's credibility is in the john right now, and that the PR during the time after the endings was nothing short of disastrous.
I don't want to see BioWare fail. I want them to be able to have an artistic vision, or to use artistic integrity.
But neither do I want them to just get away with mistakes (and this goes beyond video game products).
Bioware doesn't have the credibility to really get away with saying artistic integrity right now.
People are being wary with them. As I said in my post, they've irked their fans.
And I do think it was rather pathetic of them to point to the critics when the fans got upset.
They're trying to deny that they did anything wrong. And I don't care if they were right in their own eyes, many, many people think they did wrong. And they got a lot of bad publicity for it. That's what has turned me off of them more than any of their products ever could - their staunch belief (and some would say arrogance) that they did no wrong. And the vernacular that they used to... enforce that belief to the public. That really didn't win them many favors.
Consider me a bit of a contradictionary person - while I believe in levelling and being firm with people individually, or even here, I have nothing to lose, and that I'm doing them a service by voicing my opinion, whether or not they like it or even want to hear it, I don't believe it's alright for a company to do this. They have everything to lose. It doesn't matter that you listed off the things BioWare did or did not say. The effects were clear; people were angry and upset (and still are). And they were getting upset, not with what BW had to say, but how they chose to say it.
I think you're being a bit defensive there with the idea of BW doing what suits them best. In an industry, where they make a product (not art), it's in their best interest to make money. The best way to make money is to please their fans.
Again, I'm not saying, nor did I ever say, do everything that every fan tells you. I'm saying that the people wanted a story, that was compelling, and made sense, and worked as a story. Agree or not whether they provided that, enough people thought that they didn't provide that they sparked one of the largest public outcries towards a video game in history.
I respect and admire people who do what they want to do and what suits them, whether or not they actually care or worry about what people tell them or feel about them.
If they do this with an endeavor that runs on monetary profit and hope to gain money from said people who's opinions they don't care about, I call them an idiot.
I'm not one of the guys that flings insults, death threats, or other asinine stupidity at people (unless I genuinely believe it), though in this case, I don't do it towards a developer or customer either.
I consider the people who are passionate to raise a stink and insult the product and legitimately question the intent of the author, writer, developer, artist, etc. to be the people while still being somewhat civil as the people to address. I consider myself one of said people. If the developer's get demoralized, or get hurt feelings, then tough.
"It's nothing personal, but your idea sucked, and here's why it sucked. There's nothing positive to say about it really." That's strong, constructive criticism in my opinion. Not trying to be a jerk, but for someone like me who really does have a natural disposition to come off that way, that's how I'm going to call it.
Not to address their concerns in a game, but to come out and verbally address what the intent on the creator's part was.
"It was a bad idea. We want to know why you thought, or think, that it was a good idea."
There is such a thing as creator's screwing up their own universe and taking things too far. In my opinion, George Lucas did it. Bioware, again in my opinion, is starting to slip down that slope as well, in their attitude to approaching games. And not in the ways that you outlined as people typically doing in the past with the different stylings and statements about different things.
Consider us the fans who simply want to keep BW at their edge. We aren't owed anything, no, but I can't help but think that nothing but good can come from tossing us a bone.
And to reiterate finally:
This is of course, my opinion of things.
Modifié par MassivelyEffective0730, 07 juillet 2013 - 06:25 .