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Next Mass Effect: Do you think they learned from their Mistakes?


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#101
Mr. Gogeta34

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Ninja Stan wrote...
I'm going to disagree with you here, Mdoggy1214. A major online controversy is not a "major PR disaster." Lots of people freaking out over the ME3 ending doesn't mean the next ME game is in danger of not selling well. Heck, even thousands of people saying online that they'll "never buy another BioWare or EA game ever again" is not necessarily a death sentence for the next game. Remember that, good or bad, people talking about a game online and in forums represent a minority of the total players and buyers of that game, let alone the total potential market.

Yes, BioWare required resources to release the Extended Cut. but I think people are making more of the controversy than is warranted. The next game will still be made as best as BioWare can, according to what they think will be a good game, the game will still be marketed, and players will still have to make a decision: buy the game or not? The next ME game is no necessarily a "last chance, make-or-break the franchise" proposition for BioWare.


Do you feel the same situation happened with Microsoft and their Xbox One policies?  The vocal minority caused Microsoft to change their policies as well?  Did Microsoft make a mistake pushing their initial online policies to consumers?  (These are relevant questions I promiseImage IPB).






They made a decision that was unpopular with fans. Disagreeing with or disliking that decision does not mean they were wrong in making that decision.


It all depends on their intent.  If their intention was to not upset their fans or get such a largely unpopular reaction, then they have something they need to work on (and they'd have to admit that they took the story in a direction that can qualify as being "wrong," given their intent to try and please the fans).  It's most certainly okay to be wrong, fans respect creators that learn from their mistakes more than creators who act as though no mistakes exist.

Modifié par Mr. Gogeta34, 12 juillet 2013 - 09:47 .


#102
AlanC9

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Mr. Gogeta34 wrote...

It all depends on their intent.  If their intention was to not upset their fans or get such a largely unpopular reaction, then they have something they need to work on (and they'd have to admit that they took the story in a direction that can qualify as being "wrong," given their intent to try and please the fans).  It's most certainly okay to be wrong, fans respect creators that learn from their mistakes more than creators who act as though no mistakes exist.


I imagine that the intent wss to upset the fans to some extent; they probably didn't intend to upset them  quite as much as they did.

#103
Mathias

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Ninja Stan wrote...


I'm going to disagree with you here, Mdoggy1214. A major online controversy is not a "major PR disaster." Lots of people freaking out over the ME3 ending doesn't mean the next ME game is in danger of not selling well. Heck, even thousands of people saying online that they'll "never buy another BioWare or EA game ever again" is not necessarily a death sentence for the next game. Remember that, good or bad, people talking about a game online and in forums represent a minority of the total players and buyers of that game, let alone the total potential market.


Of course it was a PR disaster. A lot of fans felt lied to and betrayed. That's not a public relations problem? Even one of the big criticisms towards Bioware during the time was how their PR department handled everything. When you have a clear majority of fans disappointed/pissed off with what you did, and are threatening to never buy anything from you again, that is pretty big PR problem. If Bioware didn't make the Extended Cut, I guarantee they would've lost a lot of fans, more than what they lost now. No company wants to lose money, doesn't matter how much.

As for the whole "minority" argument, sample stats show from all the polls that were collected over the internet that a vast majority of people were upset with how they game ended. EA/Bioware wouldn't have pulled all those resources together to make the EC if they didn't think there was a sizeable potential loss in future sales. Please don't tell me they did the EC outta the goodness of their heart. I'm sure many staff were happy to do it though.

If you take the internet freak-out out of the equation, all Casey and Mac did was make a decision that they believes was in the best interests of their game. Right or wrong, as executive producer and lead writer, it is their project (along with the other leads) and their decision to make. It doesn't matter if the decision was ultimately popular, right, or good--no one can predict how such things will be received by the consumer until after all is said and done--they made the decision and they may or may not make similar decisions in the future.


According to the Final Hours of ME3 documentary, and the supposed confession of Patrick Weekes on the PA forums, we know how the ending was written. Sure it was Casey and Mac's decision to make, but was it the right thing to do? Obviously not, given the reaction they got towards the ending. It was an amatuer mistake to do what they did. Sure you can't predict how things will turn out, but you can also take the necessary steps to prevent mistakes from being made.

And they did not take the necessary steps, and it bit them in the rear. Not to mention they knew, THEY KNEW, how much emotional investment the fans had into the series, the characters, and Commander Shepard. If they truly thought that ending the story the way they did was the best thing for the franchise then i'm truly baffled by that. 

They made a decision that was unpopular with fans. Disagreeing with or disliking that decision does not mean they were wrong in making that decision.


They wrote an ending that was highly unpopular with most the fans, and was even criticized by professional writers via blogs and twitter accounts. What they did ended up costing the company time and resources to fix. They absolutely made a mistake. 

Modifié par Mdoggy1214, 12 juillet 2013 - 04:16 .


#104
JamesFaith

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Mdoggy1214 wrote...

Of course it was a PR disaster. A lot of fans felt lied to and betrayed. That's not a public relations problem? Even one of the big criticisms towards Bioware during the time was how their PR department handled everything. When you have a clear majority of fans disappointed/pissed off with what you did, and are threatening to never buy anything from you again, that is pretty big PR problem. If Bioware didn't make the Extended Cut, I guarantee they would've lost a lot of fans, more than what they lost now. No company wants to lose money, doesn't matter how much.

As for the whole "minority" argument, sample stats show from all the polls that were collected over the internet that a vast majority of people were upset with how they game ended. EA/Bioware wouldn't have pulled all those resources together to make the EC if they didn't think there was a sizeable potential loss in future sales. Please don't tell me they did the EC outta the goodness of their heart. I'm sure many staff were happy to do it though.


These polls are proving only one thing - majority of participators in these polls don't like endings.

But fact is that players willing to look for polls on net and visit forums like BSN are minority between all players who bought ME3.

So your polls just proved that majority of minority public active players don't like endings, nothing more. 

#105
Iakus

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Ninja Stan wrote...

If you take the internet freak-out out of the equation, all Casey and Mac did was make a decision that they believes was in the best interests of their game. Right or wrong, as executive producer and lead writer, it is their project (along with the other leads) and their decision to make. It doesn't matter if the decision was ultimately popular, right, or good--no one can predict how such things will be received by the consumer until after all is said and done--they made the decision and they may or may not make similar decisions in the future.


Actually, I did predict it.  When the rumors started floating around after the space editions were sent out.  I dismissed the stories originally as either misunderstandings or distortions.  "There's no way they'd go that route for an ending, there'd be riots"  Then it turned out they were complete accurate, and it was even worse actually seeing it unfold.

If I, a simple gamer hearing descrpitions of the ending, saw this coming, why coldn't the professional game developers see this?

They made a decision that was unpopular with fans. Disagreeing with or disliking that decision does not mean they were wrong in making that decision.


If the goal of Bioware, as all companies is to make money, then they want to make products people want to buy.  Making decisions unpopular with those potential buyers discourages that.  Therefore, making a decision that is unpopular with the fans is, in fact a "wrong" decision. 

#106
Iakus

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AlanC9 wrote...

I imagine that the intent wss to upset the fans to some extent; they probably didn't intend to upset them  quite as much as they did.


Lesson here:  Don't upset fans.  Especially when they have potentially sunk hundreds of dollars and the Enkindlers-know how many hours into your product you encouraged them to get emotionally invested in.

#107
JonathonPR

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Simple rule for a story focused product. Give it the time it needs to gestate. If you think it needs more time it probably does. If something unexpected comes up and requires a large amount of rewrite give it the time. Keep the team focused and active. Don't hold the dog by the collar. Put it on a leash. If a product has to be shelved and returned to months or years later, do so. Don't rewrite the setting rules to accommodate story. Restrictions inspire creativity rather than injection of inorganic. DO NOT TRY TO EXPLAIN SCIENCE WITH RELIGION OR VICE VERSA!!! They can have interesting exchange and synergy but do not get your concepts mixed up.

#108
Addictress

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iakus wrote...

Ninja Stan wrote...

If you take the internet freak-out out of the equation, all Casey and Mac did was make a decision that they believes was in the best interests of their game. Right or wrong, as executive producer and lead writer, it is their project (along with the other leads) and their decision to make. It doesn't matter if the decision was ultimately popular, right, or good--no one can predict how such things will be received by the consumer until after all is said and done--they made the decision and they may or may not make similar decisions in the future.


Actually, I did predict it.  When the rumors started floating around after the space editions were sent out.  I dismissed the stories originally as either misunderstandings or distortions.  "There's no way they'd go that route for an ending, there'd be riots"  Then it turned out they were complete accurate, and it was even worse actually seeing it unfold.

If I, a simple gamer hearing descrpitions of the ending, saw this coming, why coldn't the professional game developers see this?

They made a decision that was unpopular with fans. Disagreeing with or disliking that decision does not mean they were wrong in making that decision.


If the goal of Bioware, as all companies is to make money, then they want to make products people want to buy.  Making decisions unpopular with those potential buyers discourages that.  Therefore, making a decision that is unpopular with the fans is, in fact a "wrong" decision. 



Unfortunately what NinjaStan means is that the money isn't coming from the fans that post on Internet forums. The fans who vocalized their disappointment are only a fraction of the total consumer base spending money on the games.

There is, apparently, a huge lurking silent majority that reglarly buys stupid games with absolutely no regard for cultural or literary sophistication, and so obviously they would not understand nor announce the few rough edges on a masterpiece. This silent majority drowns out the narratively sensitive fans who speak here today.

Modifié par Addictress, 13 juillet 2013 - 01:51 .


#109
bloodmoon0011

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Ninja Stan wrote...

I think that there will be a big difference in what BioWare thinks are the mistakes it needs to learn from and what the fans think are the mistakes that need to be learned from. BioWare has to make decisions that are the best for the game. Some fans believe that only their opinion/taste/preference/tolerance matters and want the game more tailored to themselves. This is not something BioWare is interested in doing, nor is "what Francis R. Gamer wants in the next game" necessarily a "mistake" in ME3.


... With all due respect, sir, that is the single most idiotic  thing I have ever heard, and I'm going to explain why.  The fans ARE the company, as sad as it may sound.  The fans buy the game.  If you continually displease your fans enough, then not enough buy the game and your company is done for. 

I've heard far more than enough of this nonsensical "artistic integrity" crap.  If BioWare HAD that, they wouldn't have spent so much time on freaking Jessica Chobot's character and then did a random google search and a high school photoshop job on Tali's face, which was supposed to be quite a reveal and ended up feeling pathetically shoe horned in.  Why was Chobot even IN this game?  I normally wouldn't have a problem, but fun fact:  IGN rabidly defended EA and BW when the completely justifiable ****storm happened over the horribly mishandled endings.  Why?  Because...  Okay, I don't even think I should bother explaining that one, because if you don't get it, I doubt you're actually able to read this anyway. 

The point is this:  Artistic integrity is fine.  No, seriously, it is.  For a NON-commercial art medium.  Games are COMMERCIAL art, which means you're creating something to sell, not to make a point.  At this juncture, BW has one serious question they need to ask themselves:  "How much money do WE feel our 'artistic integrity' and message are worth, compared to the cost of what our goal should be in the first place, ie, pleasing the people that are writing our paychecks?"

#110
bloodmoon0011

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Also, I hope they do, but no. :ph34r:[Inappropriate comment removed.]:ph34r: Let's all remember that synthesis, the most non-sensical, theme-obliterating ending, was HIS favorite.  :ph34r:[Inappropriate comment removed.]:ph34r:

Modifié par Ninja Stan, 13 juillet 2013 - 11:45 .


#111
bloodmoon0011

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Damn, forgot one thing: I get what they were going for with the endings. Well, with destroy, at least. Sacrifice and "war is hell". I get the themes and I feel that up until the end, it was all handled fairly well with relatively few flaws. The series is still one of my favorites of all times, despite the endings. The reason they felt mishandled is the lack of consequences to our actions. Were you a paragon or a rene-- DOESN"T MATTER. Did you save the rach-- NOPE. Well, did you ACTUALLY cure the geno-- WHAT'S THAT? There was basically no effect on the ending, which massacred the replayability factor. I've played the series about 5 times (no joke, I'm that sad, lol) with THE EXACT SAME CHOICES. Why? Because I liked my playthrough and knew that nothing I did mattered.

My biggest hope for the next ME game is that they at LEAST learn from that. Or at least release a retcon for those miserable, drooling excuses for endings.

#112
Mathias

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JamesFaith wrote...

Mdoggy1214 wrote...

Of course it was a PR disaster. A lot of fans felt lied to and betrayed. That's not a public relations problem? Even one of the big criticisms towards Bioware during the time was how their PR department handled everything. When you have a clear majority of fans disappointed/pissed off with what you did, and are threatening to never buy anything from you again, that is pretty big PR problem. If Bioware didn't make the Extended Cut, I guarantee they would've lost a lot of fans, more than what they lost now. No company wants to lose money, doesn't matter how much.

As for the whole "minority" argument, sample stats show from all the polls that were collected over the internet that a vast majority of people were upset with how they game ended. EA/Bioware wouldn't have pulled all those resources together to make the EC if they didn't think there was a sizeable potential loss in future sales. Please don't tell me they did the EC outta the goodness of their heart. I'm sure many staff were happy to do it though.


These polls are proving only one thing - majority of participators in these polls don't like endings.

But fact is that players willing to look for polls on net and visit forums like BSN are minority between all players who bought ME3.

So your polls just proved that majority of minority public active players don't like endings, nothing more. 


Wow.

Looks like somebody needs to do a little reading up on Sample Statistics. Once you're done reading up on that, you should then consider how people who hated the ending were constantly the clear majority in the dozens upon dozens of polls that were set up all across many different websites.

Once you're done with that, you should get a firm grasp as to why these polls are an accurate representation as to why people who disliked the ending are in the majority. 

#113
Addictress

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Mdoggy1214 wrote...

JamesFaith wrote...

Mdoggy1214 wrote...

Of course it was a PR disaster. A lot of fans felt lied to and betrayed. That's not a public relations problem? Even one of the big criticisms towards Bioware during the time was how their PR department handled everything. When you have a clear majority of fans disappointed/pissed off with what you did, and are threatening to never buy anything from you again, that is pretty big PR problem. If Bioware didn't make the Extended Cut, I guarantee they would've lost a lot of fans, more than what they lost now. No company wants to lose money, doesn't matter how much.

As for the whole "minority" argument, sample stats show from all the polls that were collected over the internet that a vast majority of people were upset with how they game ended. EA/Bioware wouldn't have pulled all those resources together to make the EC if they didn't think there was a sizeable potential loss in future sales. Please don't tell me they did the EC outta the goodness of their heart. I'm sure many staff were happy to do it though.


These polls are proving only one thing - majority of participators in these polls don't like endings.

But fact is that players willing to look for polls on net and visit forums like BSN are minority between all players who bought ME3.

So your polls just proved that majority of minority public active players don't like endings, nothing more. 


Wow.

Looks like somebody needs to do a little reading up on Sample Statistics. Once you're done reading up on that, you should then consider how people who hated the ending were constantly the clear majority in the dozens upon dozens of polls that were set up all across many different websites.

Once you're done with that, you should get a firm grasp as to why these polls are an accurate representation as to why people who disliked the ending are in the majority. 

It's still sampling bias to collect all your data from only the population of gamers who visit those websites and volunteer to take those polls. Major bias. 

It may be that the majority of players simply don't go on websites - any websites - regarding games, let alone take polls to voice their opinion about them.

#114
JamesFaith

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Mdoggy1214 wrote...

JamesFaith wrote...

These polls are proving only one thing - majority of participators in these polls don't like endings.

But fact is that players willing to look for polls on net and visit forums like BSN are minority between all players who bought ME3.

So your polls just proved that majority of minority public active players don't like endings, nothing more. 


Wow.

Looks like somebody needs to do a little reading up on Sample Statistics. Once you're done reading up on that, you should then consider how people who hated the ending were constantly the clear majority in the dozens upon dozens of polls that were set up all across many different websites.

Once you're done with that, you should get a firm grasp as to why these polls are an accurate representation as to why people who disliked the ending are in the majority. 


I had Statistic as part of one of my subjects on university so I know one or two thing.

And one of these things is that people with negative opinion are more eager to look for ways how to voice it then people with positive and neutral ones. This is one of main reason why internet polls are considered less accurate then polls used in chosen sample groups.

Also people with negative opinion are more eager to participate in multiple polls about their cause and actively look for them then those positive and neutral ones. So when one positive or neutral person would answer once and it is enough for him, negative person is able to answer in dozen polls and visually influence real overal size of sample group in more then one internet poll. 

And I'm sure that when you speak so informed about Sample statistic that you also consider key elements like:

1) Representativeness od sample groups - people actively participating on fan pages and visiting specialized places on internet are fraction of all players, so you need participant from silent part of players to get accurate results

2) Structure of polls - Did they offer neutral option? Was negative and positive parts futher specified? Weren't options voiced in insulting way for one group of participators?

3) Place where was poll situated  - Poll under video or article called ME3 sucked would be more attractive only for one spectrum of potencional participants.

And so on.... 

I donť claim that people like or hate ME3 in general. I just claimed that internet polls aren't much reliable source for it.

#115
rohanks

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... to learn from your mistakes, you first have to admit your mistakes...

#116
Mathias

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JamesFaith wrote...

Mdoggy1214 wrote...

JamesFaith wrote...

These polls are proving only one thing - majority of participators in these polls don't like endings.

But fact is that players willing to look for polls on net and visit forums like BSN are minority between all players who bought ME3.

So your polls just proved that majority of minority public active players don't like endings, nothing more. 


Wow.

Looks like somebody needs to do a little reading up on Sample Statistics. Once you're done reading up on that, you should then consider how people who hated the ending were constantly the clear majority in the dozens upon dozens of polls that were set up all across many different websites.

Once you're done with that, you should get a firm grasp as to why these polls are an accurate representation as to why people who disliked the ending are in the majority. 


I had Statistic as part of one of my subjects on university so I know one or two thing.

And one of these things is that people with negative opinion are more eager to look for ways how to voice it then people with positive and neutral ones. This is one of main reason why internet polls are considered less accurate then polls used in chosen sample groups.

Also people with negative opinion are more eager to participate in multiple polls about their cause and actively look for them then those positive and neutral ones. So when one positive or neutral person would answer once and it is enough for him, negative person is able to answer in dozen polls and visually influence real overal size of sample group in more then one internet poll. 

And I'm sure that when you speak so informed about Sample statistic that you also consider key elements like:

1) Representativeness od sample groups - people actively participating on fan pages and visiting specialized places on internet are fraction of all players, so you need participant from silent part of players to get accurate results

2) Structure of polls - Did they offer neutral option? Was negative and positive parts futher specified? Weren't options voiced in insulting way for one group of participators?

3) Place where was poll situated  - Poll under video or article called ME3 sucked would be more attractive only for one spectrum of potencional participants.

And so on.... 

I donť claim that people like or hate ME3 in general. I just claimed that internet polls aren't much reliable source for it.


Internet polls can absolutely be a reliable source. We had multiple polls, all of different variations like the ones you mentioned in your points. Some polls weren't even presented on gaming websites. No matter how the polls were presented, where and when, they all produced the same results. But you're gonna tell me that all is negated because "teh internet"?

EA/Bioware wouldn't have invested the time and money into a free dlc if they truly thought it was just a few angry brats and that the majority liked it.

#117
Ninja Stan

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Mr. Gogeta34 wrote...

Do you feel the same situation happened with Microsoft and their Xbox One policies?

I think Microsoft was mistaken in their original policies, and I disagreed with them based on my read of the current state of gaming and what people want out of their gaming devices and gaming experiences. I would think twice about purchasing Microsoft's next console.

That said, it's Microsoft's console and their business. If they wish to implement those policies, it's their prerogative, just as it's their prerogative to change them if they feel it necessary. But that's a business decision, and my decision at the time of purchase generally doesn't take a company's business decisions into consideration. If I'm standing in front of a stack of Xbox Ones at Best Buy, I am going to be concerned with the price and the console's perceived value to me, what games and franchises it has and is likely to get, and how I'm going to get the box home with my scooter. :)

A company's politics, business decisions, the actions of its executives or staff, any controversies past or present, or how the company is perceived by the public, may factor into whether I purchase stock in a company, but not whether I purchase a product that company makes. Unless I feel very strongly about it. But I don't feel that strongly about videogames and entertainment media.

The vocal minority caused Microsoft to change their policies as well?

Yes, any group vocal enough to speak out about it is likely a minority of the total market for the console. Microsoft chose to change their policies based on the resistance. It doesn't change the fact that it's still Microsoft's decision.

Did Microsoft make a mistake pushing their initial online policies to consumers?  (These are relevant questions I promiseImage IPB).

I think the limitations of the original policy itself was the mistake, but again, it's Microsoft's mistake to make. It's their product, it's their investment, it's their hard work, it's their risk, it's their prerogative. My duty as a responsible consumer to make a buy/not buy decision has not been altered, enhanced, or diminished one iota.

They made a decision that was unpopular with fans. Disagreeing with or disliking that decision does not mean they were wrong in making that decision.

It all depends on their intent.  If their intention was to not upset their fans or get such a largely unpopular reaction, then they have something they need to work on (and they'd have to admit that they took the story in a direction that can qualify as being "wrong," given their intent to try and please the fans).  It's most certainly okay to be wrong, fans respect creators that learn from their mistakes more than creators who act as though no mistakes exist.

I'm going to disagree with you here. No company intends to upset their fans/customers or get a largely unpopular reaction. Companies can't really control who gets upset at them, or for what reason. But on the other hand, entertainment companies can't guarantee happiness and satisfaction to everyone.

Because we're talking about an entertainment product here, reception of any of it is going to be subjective. "The fans" encompasses both people who liked the game and didn't like the game, those who didn't buy the game, those who like romances, hate romances, of a wide span of ages, religions, backgrounds, preferences, tolerances, and needs, and most importantly, may or may not ever share their opinions online. I'm sure you can understand that trying to "not upset" all of them would be impossible.

You shouldn't mistake BioWare not talking about things as evidence that BioWare doesn't acknowledge what they did wrong, or that BioWare believes no mistakes exist. I've heard it said that game companies are only as good as their last game, and I have come to believe it. I can look through these forums and see dozens of posts from people who say that they used to be huge fans but after ME3, or DA2, or Sonic, or whichever game, they're no longer going to buy BioWare games. But that's fine, in my opinion, because if even huge fans can have their faith in a company shaken by just one game, it means those fans can be regained just as easily by the company's next release. :)

#118
rapscallioness

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Yes. And the truth is, for the fans whose faith is shaken by one game, most are actually desperately hoping that the "Next" game will blow them away. They want their faith restored.

I think the biggest issue w/ making fans/consumers doubt is going from a guaranteed sale, to wait and see.

With xbox, for me, it was gonna be a no brainer. I've been gaming w/360 for Years now, and was quite looking fwd to the new console xbox was offering. It would have been a guaranteed sale.

Now, I have no idea. I'm gonna wait and see how everything goes well up until launch and after launch of the xbox one. I didn't sign a petition over it. Or join anything rallying against MS...if there even was such stuff.

I just quietly thought to myself, "No." So, really, just because someone is silent, does not mean they agree. With xbox there were vocal ppl, but in this case I don't think it was only a minority that agreed with them.

With games--for a shaken fan--I think more realistically it would go from a guaranteed pre-order, to trying to decide if they're gonna buy it new, or used. I think alot of fans would still buy the next game. Even if they were disappointed by the previous game in some way.

#119
Ninja Stan

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bloodmoon0011 wrote...

Ninja Stan wrote...

I think that there will be a big difference in what BioWare thinks are the mistakes it needs to learn from and what the fans think are the mistakes that need to be learned from. BioWare has to make decisions that are the best for the game. Some fans believe that only their opinion/taste/preference/tolerance matters and want the game more tailored to themselves. This is not something BioWare is interested in doing, nor is "what Francis R. Gamer wants in the next game" necessarily a "mistake" in ME3.


... With all due respect, sir, that is the single most idiotic  thing I have ever heard, and I'm going to explain why.  The fans ARE the company, as sad as it may sound.  The fans buy the game.  If you continually displease your fans enough, then not enough buy the game and your company is done for.

No offense taken, though I'd question how much information you take in if my comment is, in fact, the most idiotic thing you've ever heard. I mean, I'd put anti-vaxxers, homeopathy, and moon landing hoaxers on that list, not to mention those who believe in Bigfoot, the Loch Ness monster, and psychics. But you and I are different people.

That said, I disagree with you. The fans are not the company. The "we pay your salaries" argument rarely works with mass market products. The fans did not commission Mass Effect 3 from BioWare or EA, nor did they fund its development. BioWare/EA spent millions of dollars developing the game, marketed it, and the fans bought it (and hopefully enjoyed it). But I think you're putting the cart before the horse. BioWare got fans because gamers really liked the games they made and bought them. But remember that "fan" is short for "fanatic," and not everyone who enjoys a BioWare games is a "fan" of BioWare; they might just liek the game. So yes, while it's true that a company needs a certain level of sales to justify further development and sequels, a game not doing well does not automatically spell demise for the studio.

And please don't presume to speak for "the fans". "The fans" are individuals young and old, from varying backgrounds, nationalities, and ethnicities, representing a spectrum of wants, needs, preferences, and tolerances in their games. You are the only person you care about pleasing with your game, but BioWare/EA has to contend with millions of potential gamers' wants, some of which are contradictory, some of which are vague and undefined, and they have to do that years before the gamers get to say whether they agree or disagree.

I've heard far more than enough of this nonsensical "artistic integrity" crap.  If BioWare HAD that, they wouldn't have spent so much time on freaking Jessica Chobot's character and then did a random google search and a high school photoshop job on Tali's face, which was supposed to be quite a reveal and ended up feeling pathetically shoe horned in.

I can't justify what BioWare did, since I wasn't a part of the team and I wasn't a part of that decision-making process, but I will ask this: Did you consider it a "high school Photoshop job" before you knew where the image came from? Did you feel it was "shoe horned in" before you read about the controversy? Do you believe that there was any design for Tali's face that wouldn't have disappointed some section of gamers? And finally, are you using the phrase "artistic integrity" because you actually believe the definition is accurate for your argument, or are you using it as an insult the way the BSN and the internet has been using it? I ask that last question because it may put your other responses to my questions into better context.

Why was Chobot even IN this game?  I normally wouldn't have a problem, but fun fact:  IGN rabidly defended EA and BW when the completely justifiable ****storm happened over the horribly mishandled endings.  Why?  Because...  Okay, I don't even think I should bother explaining that one, because if you don't get it, I doubt you're actually able to read this anyway.

Oh good, a thinly veiled insult and presumption that your opinion is the only/best/correct one. The short answer is: I don't know why Jessica Chobot was put into the game. The longer answer is: I also don't know why Mark Meer was hired to be the voice of male Shepard. I don't know why people have a problem with Mark Meer's voice. And I don't know why so many people enjoyed From Ashes yet complain about it so vehemently. I can certainly come up with plausible reasons for them, but since I was on a different project at the time, any reason I come up with is likely to be incomplete, inaccurate, or just plain incorrect. But please, person who must have worked on the project in a capacity that allowed him access to not just BioWare's  but EA's meetings with IGN personnel wherein Jessica Chobot was discussed, please tell me what you learned in those closed-door meetings to make your opinion the best/only/correct one in this case.

The point is this:  Artistic integrity is fine.  No, seriously, it is.  For a NON-commercial art medium.  Games are COMMERCIAL art, which means you're creating something to sell, not to make a point.  At this juncture, BW has one serious question they need to ask themselves:  "How much money do WE feel our 'artistic integrity' and message are worth, compared to the cost of what our goal should be in the first place, ie, pleasing the people that are writing our paychecks?"

I don't think they have to ask themselves that question at all, because it's nonsensical, arrogant and presumtuous of you, and based on incorrect information.

First of all, your understanding of the entertainment industry and art is a little out of step with reality. Artistic integrity is not limited to non-commercial art, otherwise we would have no well-regarded professional writers, painters, actors, architects, sculptors, musicians, vocalists, dancers, designers, etc. Unless you're implying that professional artists have no integrity, or artists necessarily need to be unsuccessful in order to be well-regarded? Who's going to tell Jennifer Hale that she shouldn't have any artistic integrity?

Secondly, "artistic integrity," as the internet is using it for ME3, is based on a misquote and misunderstanding of a blog post by Ray Muzyka. Ray used the term "artistic vision" in a blog post demonstrating public support and admiration for his people in the wake of a very explosive internet freak-out, where people were calling for developers to be fired and many people were yelling and screaming about ME3. I thought it was a classy move on Ray's part, but that's the kind of boss he is. It's why people like working for him so darned much. The post was not made to deflect or dismiss anyone's criticism. It was made to show the ME3 team that he stood behind them and was proud of them, even if some people didn't like certain parts of the game. This then was turned into the "artistic integrity" insult by internet freaker-outers and used as ammo in their freaking-outing.

Major projects need an artistic vision so that all the different departments and all the staff are working towards the same goal. It is not infallible, nor is it a guarantee of a project's success, but it's there to serve as a guide for building the project.

Finally, "the fans" and the customers do not write any developer's paycheque. In the case of an independent studio, developers are paid by the studio, who is paid by the publisher, who get their money from companies making bulk orders for their games. Those companies get money from sales of products in their individual stores. So when you pay for a game at retail, you may be contributing to the success of an individual title, but you're not paying anyone's salary, not even that of the game store employee who handled your purchase. ;)

Companies exist to make money, so in very general terms, EA's question is: how much does this game cost to produce, and how much revenue will it get? BioWare's questions, again in very general terms, will be: how can we make an awesome game that will sell a lot? And how can we make that game based on the time and resources we have?

#120
Remix-General Aetius

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"The "we pay your salaries" argument rarely works with mass market products. The fans did not commission Mass Effect 3 from BioWare or EA, nor did they fund its development. BioWare/EA spent millions of dollars developing the game, marketed it, and the fans bought it"

lol did you just realize what you said? WHERE did the money come from, the millions of dollars that Bioware/EA spent developing and marketing the game? from the FAAAAANS. if the millions of fans hadn't bought previous titles and made you people a fortune, then you wouldn't have the millions of dollars to spend on developing any game.

if every single person today stopped buying products sanctioned by EA, then the income stream would freeze. you would still have the money we made you beforehand, but you'd no longer receive any new money. and money without an income stream runs out pretty damn fast. so yeah, we DO pay your salaries. and don't you forkin forget it.

to make a long story short, you are in the business of selling "products". if noone BUYS your products, then there would be no business.

"I don't know why people have a problem with Mark Meer's voice"

people have a problem with Mark Meer's voice because he's a crap voice actor, insanely boring to listen to. there's a fine line between being a "hardened lifelong military man" and "soulless". Meer's acting is soulless. voicing a hardened soldier takes alot more than you might think, you constantly need to have an "edge" to your tone. Meer instead sounds like he's reading a script out loud as a joke. high school students can act better than that.

I could go on like this all day, but point is you really should learn to pay attention because you come across as big time ignorant. then again you're a company man and you're not allowed to have an opinion of your own.
if you were allowed, you wouldn't be employed by BW/EA. so we don't expect your responses to be unbiased, which is not a good idea for you to join a discussion created by FANS about your own product.

TL;DR

game developers really SHOULD learn from their mistakes. no income stream = game studio on life support, then straight to the grave. you should tell EA and Activision that as well.

Modifié par TheGarden2010, 14 juillet 2013 - 02:54 .


#121
Ninja Stan

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TheGarden2010 wrote...

"The "we pay your salaries" argument rarely works with mass market products. The fans did not commission Mass Effect 3 from BioWare or EA, nor did they fund its development. BioWare/EA spent millions of dollars developing the game, marketed it, and the fans bought it"

lol did you just realize what you said? WHERE did the money come from, the millions of dollars that Bioware/EA spent developing and marketing the game? from the FAAAAANS. if the millions of fans hadn't bought previous titles and made you people a fortune, then you wouldn't have the millions of dollars to spend on developing any game.
if every single person today stopped buying products sanctioned by EA, then the income stream would freeze. you would still have the money we made you beforehand, but you'd no longer receive any new money. and money without an income stream runs out pretty damn fast. so yeah, we DO pay your salaries. and don't you forkin forget it.

No, sorry, you don't pay anyone's salary, nor do you put food on developers' table, pay their mortgages, or pay for their kids' sports teams or music lessons. You purchase a game that they've created. BioWarians and EA-ians don't work for you, don't report to you, aren't directly accountable to you, and don't "owe you" anything above and beyond a functional product. Developers are paid whether you purchase the game or not. Yes, fans are important and BioWare cares a lot for their fans, but that does not mean you get to bully them into doing your bidding or that you are entitled to have everything you want in a commercial product they sell. Heck, they don't even guarantee that you will enjoy the games they make. You make the choice to buy the game (or not), and you decide whether you enjoy the game (or not).

to make a long story short, you are in the business of selling "products". if noone BUYS your products, then there would be no business.

And if no one makes the products, you wouldn't have anything to buy. But your imaginary world where everyone does the same thing as you has very little to do with reality, where each person chooses for himself whether to buy a game, based on whatever criteria they choose.

"I don't know why people have a problem with Mark Meer's voice"

people have a problem with Mark Meer's voice because he's a crap voice actor, insanely boring to listen to. there's a fine line between being a "hardened lifelong military man" and "soulless". Meer's acting is soulless. voicing a hardened soldier takes alot more than you might think, you constantly need to have an "edge" to your tone. Meer instead sounds like he's reading a script out loud as a joke. high school students can act better than that.

I've heard all the arguments against Meer's voice. I was coming up with examples of arguments where my subjective opinion could not be passed off as a definitive, objective, "correct" answer. I actually like Mark's voice in Mass Effect 3. I've known him for years and used to do improv with him when I was younger. But reception to someone's voice acting is subjective, and not an indication that his voice acting is necessarily bad or that your opinion is any better or more "correct" than mine.

I could go on like this all day, but point is you really should learn to pay attention because you come across as big time ignorant. then again you're a company man and you're not allowed to have an opinion of your own.
if you were allowed, you wouldn't be employed by BW/EA. so we don't expect your responses to be unbiased, which is not a good idea for you to join a discussion created by FANS about your own product.

Hey, TheGarden2010, what's got ttwo thumbs and left the company back in April 2012? This guy! But by all means, please go on about how much of a biased company man I am. I'm sure it will have much to do with not everyone agreeing on what constitutes a "mistake" in ME3. ;)

TL;DR

game developers really SHOULD learn from their mistakes. no income stream = game studio on life support, then straight to the grave. you should tell EA and Activision that as well.

I agree. Game developers should learn from their mistakes. But they should do that for themselves, and not solely because some gamers are crying "Mistake! Mistake!" My point is that BioWare sees their game from a different point of view than gamers do, and what some might call a mistake may really be something they don't like or don't agree with. BioWare can't do anything about that, since gamers are all different and what you like may be something I don't like and vice versa. It's not a "mistake" to make something that you or I simply don't like. And any legitimate mistakes that BioWare might be learning from don't necessarily have to be publicly acknowledged to be worked on. As I say above, BioWare is not accountable to you. They don't have to keep you updated on the progress of their self-improvement. And honestly, you as a consumer have the power and responsibility of choice. If you feel they haven't learned from their mistakes, you are free to not purchase their next game and find another developer whose games you like better or who's better at "learning from their mistakes."

It's that simple.

#122
Jon The Wizard

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If the Citadel DLC proves anything, it's that Bioware is willing to make the effort to win fans back. And if the multiplayer DLCs prove anything, it's that they're willing to go above and beyond to do that.

Seriously, Bioware did everything right with the multiplayer in terms of supporting it. New maps and variant maps? You got 'em. New characters? At least one per class per DLC. New weapons/equipment? In droves. Balance patches? All over the place. New faction of enemies and lethal joke characters the fans wanted to see in the game? WE HAVE VOLUS CHARACTERS FIGHTING COLLECTORS. Price? Free, so long as you have the game. I say again, they did everything right.

#123
Iakus

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Jon The Wizard wrote...

If the Citadel DLC proves anything, it's that Bioware is willing to make the effort to win fans back. And if the multiplayer DLCs prove anything, it's that they're willing to go above and beyond to do that.

Seriously, Bioware did everything right with the multiplayer in terms of supporting it. New maps and variant maps? You got 'em. New characters? At least one per class per DLC. New weapons/equipment? In droves. Balance patches? All over the place. New faction of enemies and lethal joke characters the fans wanted to see in the game? WE HAVE VOLUS CHARACTERS FIGHTING COLLECTORS. Price? Free, so long as you have the game. I say again, they did everything right.


So why can't I play ME3 without modding the ending?

#124
Nole

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iakus wrote...

Jon The Wizard wrote...

If the Citadel DLC proves anything, it's that Bioware is willing to make the effort to win fans back. And if the multiplayer DLCs prove anything, it's that they're willing to go above and beyond to do that.

Seriously, Bioware did everything right with the multiplayer in terms of supporting it. New maps and variant maps? You got 'em. New characters? At least one per class per DLC. New weapons/equipment? In droves. Balance patches? All over the place. New faction of enemies and lethal joke characters the fans wanted to see in the game? WE HAVE VOLUS CHARACTERS FIGHTING COLLECTORS. Price? Free, so long as you have the game. I say again, they did everything right.


So why can't I play ME3 without modding the ending?


Because you don't like it. :D

#125
SilJeff

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:ph34r:Mistake post:ph34r:

Modifié par SilJeff, 15 juillet 2013 - 12:27 .