I'm not sure how many people here are actual content creators. I know that previous statement sounds condescending, but I assure you it isn't. I am just actually curious as to how many people here have actually produced their own creative project. To those that have, do you like your own work? Would you change something about it purely because someone else didn't like it? How do you feel when someone tells you what you should have done?
Artistic Integrity is not meant to be a giant, middle finger to critics. It's a term used to describe the artist's unwillingness to compromise their integrity. It's like that saying, "To thy own self be true." You wouldn't and shouldn't change yourself just because someone else doesn't like you. The same goes for the content you create.
I feel like a lot of gamers don't understand that and simply view it as an insult because they're angry at Bioware. Yes, it is a commercial product, so one should be worried about customer satisfaction. However, at the end of the day, none of us fans, made it and its not ours to change. As the creator of the series, the decision of whether or not to change the ending was ultimately, Bioware's. If you're unhappy with the choice they made, that is your prerogative. I can't demand that you guys stop being uspet about the ending because it's your choice to be angry. Me asking someone to change his or her opinion on this topic, is like fans asking Bioware to change Mass Effect 3's ending. It's kind of rude no matter how much I dislike it.
However, there is the argument that as consumers, "We have the right to demand a better product." This is also true, but how does that work in other mediums? If you see a bad movie, do you demand for your money back or do you demand that they change the film? If the ending of the latest book in a series is bad, do you demand that the ending be rewritten or do you hope that the next installment is better? At the end of the day, Bioware didn't have any obligation, legal or otherwise, to do anything after the game had been released. In fact, they could have done nothing. They probably would've lost a lot of fans and it would've been a dick move, but they didn't have to do a single thing. Regardless of all the capslock rage you would use to argue that, "BIOWARE HAD TO DO SOMETHING," they didn't and I think that's an important fact (not an opinion) to remember.
The Extended Cut wasn't perfect, nor was it good enough to change the opinions of some fans. For others like myself, it was good enough although admittedly I would've like more. From my point of view, it was a compromise. A company who wished to preserve their artistic integrity, but had upset many fans. They addressed many of the complaints and problems fans listed like the plot holes, the lack of closure, the bleak ending that left the future of the series in question, and more. The only thing they didn't do, was cave in and completely change the ending. Why? Because it was Bioware's creation and they chose not to change it, which was their right. Then they chose to continue on with the DLC they had planned and with the multiplayer support (I just want to remind people that MP and SP content were made by two separate teams). After a year, they finally released "The Citadel" DLC (albeit at a cost, but production ain't cheap) as a sort of send-off for characters from this trilogy. This wasn't perfect either and it didn't change the ending, but it was one last ride with friends you made over the last few years. It was once last chance to say, "Goodbye." Maybe it didn't "fix" the ending, but I enjoyed it nonetheless.
So finally we come full circle to the actual topic of this thread. We all have a different lists than the other guy, but yes, they made mistakes. Do I think they've learned from them? I would like to think so. I mean think about the BSN, where fans of the various games they make can come to discuss these series with the people who made them. They listen to their fans. If you need proof, just look at Blasto the Hanar Spectre. He literally started off as joke on the forums and ended up becoming a running gag. And the Refund Guy! No idea why people liked him, but people wanted to see whether or not he ever got his refund even after three games. Then you see Dragon Age Inquisition, where Bioware has been showing in panels how they plan to listen to fans. With the creative teams of both games currently turning to fans and asking, "How can we make the next game better?" I think it's safe to say that even if they aren't learning from their mistakes, they are at least trying to.
I personally believe that EA and Bioware had to learn how to work with one another. It hasn't been the easiest ride. One of the founders of Bioware called it a, "bear hug." In fact, we've seen other developers go belly-up working with EA. It is for this reason, I am grateful for all the vocal fans out there because we have shown EA our displeasure with the way they were handling things. I must go on record and say that I didn't have problems with the initial fan reaction, but I do take issue with the continuation of this "Sod EA/Bioware Mentality" regardless of Bioware's attempts to assuage the situation. In response, EA seems to be giving Bioware more room to do their thing. Bioware is following this up by asking for all the fan feedback they can get. I think we should be supporting them and doing what we can to help make the next games better than the last. Dwelling on the past and saying, "I'm not buying Mass Effect 4 if they don't give me the ending I wanted for 3," I feel is wasting an opportunity.
Modifié par Crimson Sound, 19 juillet 2013 - 09:14 .