What if BioWare used this opportunity as a method of incorporating microtransactions and the store into singleplayer - giving the player the option of buying their upgrades and unique weapon ugrades (e.g. ultra-rares) with their in-game credits or with real money?
Consumables would work as they do in multiplayer with each player having 4 upgradable (upto 6) slots for consumables as in multiplayer for medigel, ops packs and ammo clips, etc only instead of only having a hydra rockets slot we had a heavy weapons slot that includes hyras, cains, spitfires, etc as heavy weapons consumables.
In addition your inventory could be tied to both singleplayer and multiplayer so when you earn new weapons/upgrades, etc in one mode you can use them immediately in the other... that would be quite bad ass imo.
Personally, as long as it's easy to earn credits in the game without having to spend real money and mictrotransactions are entirely optional then i don't really have a problem with it; but I do understand that it's an ugly precendent to set/dangerous slippery slope with valid arguements on either side.
How do we (the community) feel in general about mictro-transactions, consumables/multiplayer elements and store intregration in the next singleplayer game?
Modifié par Guanxii, 05 juillet 2013 - 11:26 .





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