Aller au contenu

Photo

Consumables & micro-transactions in singleplayer - how do we feel about this?


  • Veuillez vous connecter pour répondre
50 réponses à ce sujet

#1
Guanxii

Guanxii
  • Members
  • 1 646 messages
How do we (the community) feel about BioWare incorporating consumables into the next singleplayer game? E.g. making ammo powers consumables, adding gear bonuses, gear consumables (e.g. assault rifle amp III) and using in-game credits you earn throughout the game for medigel, ops packs, etc as in multiplayer?

What if BioWare used this opportunity as a method of incorporating microtransactions and the store into singleplayer - giving the player the option of buying their upgrades and unique weapon ugrades (e.g. ultra-rares) with their in-game credits or with real money?

Consumables would work as they do in multiplayer with each player having 4 upgradable (upto 6) slots for consumables as in multiplayer for medigel, ops packs and ammo clips, etc only instead of only having a hydra rockets slot we had a heavy weapons slot that includes hyras, cains, spitfires, etc as heavy weapons consumables.

In addition your inventory could be tied to both singleplayer and multiplayer so when you earn new weapons/upgrades, etc in one mode you can use them immediately in the other... that would be quite bad ass imo.

Personally, as long as it's easy to earn credits in the game without having to spend real money and mictrotransactions are entirely optional then i don't really have a problem with it; but I do understand that it's an ugly precendent to set/dangerous slippery slope with valid arguements on either side.

How do we (the community) feel in general about mictro-transactions, consumables/multiplayer elements and store intregration in the next singleplayer game?

Modifié par Guanxii, 05 juillet 2013 - 11:26 .


#2
Fixers0

Fixers0
  • Members
  • 4 433 messages
I wish ammo would go back to equipment again, like ME1, instead of it being an ability.

#3
FlamingBoy

FlamingBoy
  • Members
  • 3 064 messages
Its a disgrace... I feel good :)

This is honestly a good opportunity to discuss how such things affect the industry as a whole... but I am tired :P

#4
SwitchN7

SwitchN7
  • Members
  • 421 messages
Who's we and why do you speak in we's name? Take those micro-transactions and sod of. My 2 cents. Have a glorious... post.

Modifié par SwitchN7, 05 juillet 2013 - 12:04 .


#5
Jorina Leto

Jorina Leto
  • Members
  • 745 messages
I will not buy ammo with real money! If this enters single player, I won't buy the game.

#6
Guanxii

Guanxii
  • Members
  • 1 646 messages

Jorina Leto wrote...

I will not buy ammo with real money! If this enters single player, I won't buy the game.


No-one here probably buys JEPs in multiplayer either... you'd earn those credits naturally over the course of the singleplayer game by doing missions or by alternatively playing multiplayer.

We need more practical uses for credits in singleplayer and the only thing that would change is now you have the option to buy a few packs to speed up your manifest [in singleplayer also].

My point is if we're doing this for multiplayer anyway why not just merge both (inventory systems) and enjoy the benefits of playing multiplayer in singleplayer and vice-versa. Play a ton of multiplayer and you'll already have a ton of consumables waiting for you in singleplayer.

If I work my butt off in multiplayer now I have a maxed manifest I can use in singleplayer - enjoy the fruits of your labor. If I unlock Annihilation Field in multiplayer now I have a new singleplayer bonus power, etc.

What I'm trying to point out is that there are some upsides to integrating the store system into the main game and microtransactions in singleplayer campaigns that aren't immediately obvious... but there's some great crossover potential there and of course using real money would be entirely optional.

Modifié par Guanxii, 05 juillet 2013 - 04:46 .


#7
DarthLaxian

DarthLaxian
  • Members
  • 2 031 messages

Jorina Leto wrote...

I will not buy ammo with real money! If this enters single player, I won't buy the game.


indeed - something like that is DESPICABLE and a totally WRETCHED IDEA IMHO :? (and that is exactly why i fear them going down this road, as a lot of things (like DLC - at least if it is cut content (Day one DLC!!!), makes the game a lot worse (like say LotSB, Arrival, Kasumi, Citadel and Omega (note: i do not have the last two - i will not buy ME3-DLC, as tempted as i am, because they screwed that game up IMHO and they do not deserve extra money from me for it)) etc. - was, but they still make them!) like this have already happened (and fans did protest, but were ignored!)

greetings LAX

Modifié par DarthLaxian, 05 juillet 2013 - 02:14 .


#8
Guanxii

Guanxii
  • Members
  • 1 646 messages

DarthLaxian wrote...

Jorina Leto wrote...

I will not buy ammo with real money! If this enters single player, I won't buy the game.


indeed - something like that is DESPICABLE and a totally WRETCHED IDEA IMHO :? (and that is exactly why i fear them going down this road, as a lot of things (like DLC - at least if it is cut content (Day one DLC!!!), makes the game a lot worse (like say LotSB, Arrival, Kasumi, Citadel and Omega (note: i do not have the last two - i will not buy ME3-DLC, as tempted as i am, because they screwed that game up IMHO and they do not deserve extra money from me for it)) etc. - was, but they still make them!) like this have already happened (and fans did protest, but were ignored!)

greetings LAX


You already buy medigel capacity upgrades, etc in singleplayer with in-game currency. You already unlock credits for doing missions which you can spend how you wish - non of this changes.

Simply having the option to buy JEPs, PSPs in singleplayer and multiplayer in addtion to earning them the hard way is simply just extending the current system to include singleplayer. Also so if you play a lot of singleplayer... you will have already unlocked this stuff so you can use in multiplayer and vice-versa without paying for anything or more to the point - having to unlock the same damn upgrades in every single friggin game.. There's nothing insidious about any of this... If anything all this would mean is just better value for money than the current mictrotansaction system and it would be much more efficient to just have to unlock everything once in either single player or multiplayer as opposed to a dozen times.

Also it might actually save you money as well as time - e.g. say a new weapon like the Harrier or Typhoon is released into the ultra/rare-pool... you may no longer have to buy it separately as dlc item for singleplayer or even at all... just keep plugging away in singleplayer or multiplayer and eventually you'll unlock it in your manifest for free. Basically the same current F2P multiplayer DLC model (subsidized by those who do buy a couple of packs on occasion) extended to singleplayer.

Such a system may not require an online connection, just strong encription - at least on consoles. Only when you attempt to play multiplayer would you need to be online so they can scan your game files to syncronize your manifest and of course first make sure no funny business is going on before they do so.

Modifié par Guanxii, 05 juillet 2013 - 04:58 .


#9
Rusty Sandusky

Rusty Sandusky
  • Banned
  • 2 006 messages
HELL. NO.

#10
JMTolan

JMTolan
  • Members
  • 104 messages
Nopenopenopenopenope

Singleplayer has enough milking with DLC packs. I can understand microtransactioning multiplayer, but that system has no place in single player.

-Tolan

#11
Guanxii

Guanxii
  • Members
  • 1 646 messages
Say the single-player and multiplayer inventories are linked and the single-player game becomes corrupted. All you would have to do is relink your multiplayer account with a new game and all that content would be restored in the new single-player game.

That would be fantastic to be able to use my multiplayer manifest in every new single-player game I start.

Edit: Edited the above posts for better spelling, grammar and formatting.

Modifié par Guanxii, 05 juillet 2013 - 05:00 .


#12
RZIBARA

RZIBARA
  • Members
  • 4 066 messages
no no no. i dont want any micro transactions in single player at all.

#13
BigBad

BigBad
  • Members
  • 765 messages
Frankly, I don't want anything involving multiplayer to infect my single-player campaign. I still hold the whole Galaxy at War war-asset-halving debacle against them. And microtransactions beyond the DLC weapon/armor packs are both unnecessary and unwanted.

Not to mention that the multiplayer store is crippled by RNG-based 'packs'. If I ever have to buy equipment in single-player where what I actually get is randomly determined and not based on what I want, I will no longer play that game because **** that.

#14
Guanxii

Guanxii
  • Members
  • 1 646 messages

BigBad wrote...

Frankly, I don't want anything involving multiplayer to infect my single-player campaign. I still hold the whole Galaxy at War war-asset-halving debacle against them. And microtransactions beyond the DLC weapon/armor packs are both unnecessary and unwanted.

Not to mention that the multiplayer store is crippled by RNG-based 'packs'. If I ever have to buy equipment in single-player where what I actually get is randomly determined and not based on what I want, I will no longer play that game because **** that.


The RNG store may have to make way for an item by item store system were weapons, gear and consumable packs are priced (in-game credits) in terms of rarity, e.g. common, uncommon, rare, ultra-rare as they already are in singleplayer ME3 - sort of like a hybrid system that applies to both singleplayer and multiplayer.

That way it would work exactly like Mass Effect 3 singleplayer and those who don't want to pay anything more than the intial price of the game wouldn't notice any difference... execpt maxing a manifest would now be done in half the time, we might get free singleplayer item dlcs and a single inventory pool which we can use for all our notshep characters in addition to multiplayer. Don't you think this would extend the life of single-player quite nicely as new weapons enter the pool?

Imagine everytime you play a different singleplayer game you're contributing towards completing your manifest... i love this idea. It makes sense because those who play singleplayer extensively are at a competitive dissadvantage compared to those who stick to multiplayer.

Modifié par Guanxii, 05 juillet 2013 - 06:00 .


#15
Nitrocuban

Nitrocuban
  • Members
  • 5 767 messages
It's save to assume that most of the players would not buy but pirate such a game.

#16
Degs29

Degs29
  • Members
  • 1 059 messages

JMTolan wrote...

Nopenopenopenopenope

Singleplayer has enough milking with DLC packs. I can understand microtransactioning multiplayer, but that system has no place in single player.

-Tolan


Odd.  I think having microtransactions in MP is video-game sacriledge, whereas micotransactions in SP is fine so long as I can choose to ignore it personally.  Whatever floats someone's boat.  But multiplayer, paying to win is just flat out stupid, and takes away so much from the experience of those who like to earn their skills/items/etc in-game.  I don't think I'll ever change my mind on that point.  I frickin' hate it.

#17
tanisha__unknown

tanisha__unknown
  • Members
  • 1 288 messages
As long as the game remains fun if you do NOT buy the packs for real money, I have no problem with it. If people want to spend real money on ingame progress, why stop them?

You can play MP perfectly well without buying packs for real money (admittedly I did, after the 1st and after the last DLC I had leftover points, but it did not net me any significant advantage). You'll complete your collection a bit later, but not buying packs does not make it a tedious grinding. If nothing is changed about the game otherwise, sure, why not, after all it funds further developments.

#18
Xerxes52

Xerxes52
  • Members
  • 3 141 messages
No, I am against consumables and microtransactions in single player. I despised it in MP, and thusly I never spent any real money on it.

#19
Kelwing

Kelwing
  • Members
  • 843 messages
No and umm hell no. If I have to start buying ammo and such I will not even play the game let alone buy it.

#20
JMTolan

JMTolan
  • Members
  • 104 messages

Degs29 wrote...

JMTolan wrote...

Nopenopenopenopenope

Singleplayer has enough milking with DLC packs. I can understand microtransactioning multiplayer, but that system has no place in single player.

-Tolan


Odd.  I think having microtransactions in MP is video-game sacriledge, whereas micotransactions in SP is fine so long as I can choose to ignore it personally.  Whatever floats someone's boat.  But multiplayer, paying to win is just flat out stupid, and takes away so much from the experience of those who like to earn their skills/items/etc in-game.  I don't think I'll ever change my mind on that point.  I frickin' hate it.

If I had to guess you're probably a more competitive gamer than me--or at least, more of a multiplayer fan. I have always been more focused on single-player sides of games, and tend to view microtransactions in MP as less paying to win and more paying to save time, depending on the case of course. But because I care less about that side of the game, it doesn't bother me that much.

I can see the attraction of a shard multiplayer/singleplayer inventory, but the systems were seperated quite intentionally--otherwise every supposedly grunt-level marine would have access to highly exeprimental weaponry because you happened to complete the game. Plus, some things just didn't work accross modes--the Sniper concentration mods come right to mind. Great, arguably necessary in Single-Player, but there's no real way to make that work in multiplayer.

-Tolan

#21
Guest_StreetMagic_*

Guest_StreetMagic_*
  • Guests
Sometimes it seems like the game industry is run by even bigger scumbags than carnies and used car salesman.

The good side is, the gluttonous business grads who tend to land these jobs will probably croak from a heart attack by 50. Possibly, getting a ****** from a hooker in the backseat of their 3rd Ferrari.. but still.. it'll be a painful heart attack.

Modifié par StreetMagic, 06 juillet 2013 - 06:41 .


#22
Guanxii

Guanxii
  • Members
  • 1 646 messages

JMTolan wrote...

Degs29 wrote...

JMTolan wrote...

Nopenopenopenopenope

Singleplayer has enough milking with DLC packs. I can understand microtransactioning multiplayer, but that system has no place in single player.

-Tolan


Odd.  I think having microtransactions in MP is video-game sacriledge, whereas micotransactions in SP is fine so long as I can choose to ignore it personally.  Whatever floats someone's boat.  But multiplayer, paying to win is just flat out stupid, and takes away so much from the experience of those who like to earn their skills/items/etc in-game.  I don't think I'll ever change my mind on that point.  I frickin' hate it.

If I had to guess you're probably a more competitive gamer than me--or at least, more of a multiplayer fan. I have always been more focused on single-player sides of games, and tend to view microtransactions in MP as less paying to win and more paying to save time, depending on the case of course. But because I care less about that side of the game, it doesn't bother me that much.

I can see the attraction of a shard multiplayer/singleplayer inventory, but the systems were seperated quite intentionally--otherwise every supposedly grunt-level marine would have access to highly exeprimental weaponry because you happened to complete the game. Plus, some things just didn't work accross modes--the Sniper concentration mods come right to mind. Great, arguably necessary in Single-Player, but there's no real way to make that work in multiplayer.

-Tolan


Certain items would need to be tweeked for mutliplayer that's a good point. One thing I noticed with ME3 singleplayer is that credits were reletively scare which meant that you had to tailor your weapon upgrades, etc to each specific character which meant in practice that you could only max a handful of weapons or unlock everything at a low level in a single playthrough. And of course playing the same class over and over.

To max everything in singleplayer on the same new game+ without cheating would probably take you at least 5 playthroughs in Mass Effect 3. With a bigger selection of weapons, mods and also now incorporating gear and consumables that might take you 10+ single-player playthroughs across the six different classes or less if you play multiplayer... but at least you would feel like you're making progress every time and being rewarded for repeat playthroughs of the singleplayer... in the same way that multiplayer rewards time spent.

If I spend just as much time/credits playing Mass Effect 3/4 as you but I stick to singleplayer why should I not be rewarded for the same time investment as multiplayer folks instead of starting with a crummy manifest like a complete beginner - in essence you're almost being penalized for your time investment in single-player... I've already paid my dues in this game and my manifest should reflect that and ME3 multiplayer characters weren't grunts... they're N7s who coincidentally have access to the same weapons as shepard.

Modifié par Guanxii, 06 juillet 2013 - 07:11 .


#23
tanisha__unknown

tanisha__unknown
  • Members
  • 1 288 messages

JMTolan wrote...

, and tend to view microtransactions in MP as less paying to win and more paying to save time


Oh, what irony lies within that sentence. I agree that that is one of the purposes for microtransactions, but initially you spend money on the game to have a good time with it, meaning actually spending a lot of time on it. Buying stuff for real money in order not to spend such a lot of time on a game contradicts your original intention  when buying it (at least it does for me).

I wouldn't use it, if it was there and if it was necessary to buy items with real money in order not to make the game a tedious grinding I would refuse to buy the game. But if it just adds, why not leave it in there for those who definitely want to use it and want  to max everything out as soon as possible?

StreetMagic wrote...

Sometimes it seems like the game industry is run by even bigger scumbags than carnies and used car salesman.

The good side is, the gluttonous business grads who tend to land these jobs will probably croak from a heart attack by 50. Possibly, getting a ****** from a hooker in the backseat of their 3rd Ferrari.. but still.. it'll be a painful heart attack.


Just tell me a better way to die than during a ******:D.

Modifié par Jinx1720, 06 juillet 2013 - 08:24 .


#24
DarthLaxian

DarthLaxian
  • Members
  • 2 031 messages
full out sex (i can't get what's so cool about a ******...yeah, they are nice, but i like the "real thing" more)

greetings LAX
ps: yeah, business tycoons are not the best people to produce entertainment products (as they expect high returns pretty early and everything that can not deliver on that - even if critics say it is the second coming of Elvis Presley/Jesus (etc.) - gets scrapped, which is a pity of course!)
note: pure dreamers can't run a business on the other hand (most of those do not have a good hand for finances so you got to have a mixed kind of person)

#25
deatharmonic

deatharmonic
  • Members
  • 464 messages
If the credits were easy to get in game, there would be no need for the microtransaction full stop. The whole point of them in MP is that it takes quite a few games (and that's on gold) to get gear which is even remotely useful. So they're banking on player impatience in order to make money through those microtransactions. If the credits are easier to get, whats the point? there isn't one. It's a completely pointless feature from a players perspective. What does the player actually get out of it which isn't otherwise already there?

Microtransactions aren't something which enhance the game in any capacity what so ever, they're a quick buck for developers.