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Can we have an option to get combat over with real fast?


5 réponses à ce sujet

#1
Ieldra

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I was severely burned by DA2's combat. Endless hordes of trash enemies always appearing in the same type of wave all around me, combat encounters without any meaning or purpose, to say nothing about the groan-worthy animations and cheap special effects. It's about as much fun as chopping onions. I never want to have that again in a game.

Usually, whenever I get bored with the combat in other games - as can happen even with the best of them after enough playthroughs - I set the difficulty to Casual and combat is over reasonably fast. Only, not in DA2. Most enemies don't die any slower on Normal than on Casual, their number is drawing things out beyond my patience, and there is always the next wave, and the next, and the next. No matter that I can sit back and let my team handle the fight almost without doing anything myself, setting the difficulty to Casual in DA2 does not reduce the time wasted in combat significantly (and in DA2 it was a waste of time 90% of the time, as opposed to, say, ME3).

So here's what I'd like to see: an option to reduce the number of waves in a combat encounter to one, or any other way to get combat over with real fast. I don't care if it costs me xp.

Modifié par Ieldra2, 05 juillet 2013 - 10:12 .


#2
Mike Laidlaw

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Excuse what's likely a non-sequitur (I haven't read the whole thread), but I'll just put this out here right now: we'll not be using waves nearly as often as in DAII, so fights on the easiest difficulty should be over faster.

We'll still use them, but only when it makes sense, not as a core combat mechanic.

#3
Mike Laidlaw

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Fast Jimmy wrote...

If they are going with DA2 in nearly every respect, but trying to keep the DA:O fans in mind to make the experience better for them, then even mentioning DA:O at all is a TERRIBLE mistake. Because certain people (like myself) will only wish and request that everything DA2 be toned down or taken out. They need to wash the taste of DA:O from everyone's mouth and be upfront. They need to say "we're bringing the best elements of DA2 and making changes based on the feedback we've received." They need to plug DA2 over and over and over again. NOT Origins.
 


Which, of course, begs the question: is it possible that we're mentioning Origins and putting Origins characters in trailers because things might, perhaps be closer in some ways to Origins than DAII?

Few people seem to be interested in considering that possibility. which I find odd.

#4
Mike Laidlaw

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Mike Laidlaw wrote...

Fast Jimmy wrote...

If they are going with DA2 in nearly every respect, but trying to keep the DA:O fans in mind to make the experience better for them, then even mentioning DA:O at all is a TERRIBLE mistake. Because certain people (like myself) will only wish and request that everything DA2 be toned down or taken out. They need to wash the taste of DA:O from everyone's mouth and be upfront. They need to say "we're bringing the best elements of DA2 and making changes based on the feedback we've received." They need to plug DA2 over and over and over again. NOT Origins.
 


Which, of course, begs the question: is it possible that we're mentioning Origins and putting Origins characters in trailers because things might, perhaps be closer in some ways to Origins than DAII?

Few people seem to be interested in considering that possibility. which I find odd.


Then again, maybe we need to just get some more info out there before anyone can make that distinction. Guess we should do that this year.

#5
Mike Laidlaw

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Fast Jimmy wrote...

Lol Shameless, Mike. Shameless. This post alone with be an Examiner article before the weekend is over. 


I have this suspicion that days before we ship, I will sneeze and it will turn into an article with said outlet.

#6
Mike Laidlaw

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Sister Goldring wrote...

So Mike, in case you're still reading, do you have any thoughts on the inclusion of an auto resolve feature for the DA franchise?


In general, I'm not really a fan of auto-resolving combats. In some (rare, admittedly, but I would like to do more) cases, we use combat as part of storytelling. Also, I see combat as part of the challenge of the game, where the rewards are both progression mechanics, and more story content.

That said, more scenarios where you can avoid combat is always good.