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Can we have an option to get combat over with real fast?


809 réponses à ce sujet

#1
Ieldra

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I was severely burned by DA2's combat. Endless hordes of trash enemies always appearing in the same type of wave all around me, combat encounters without any meaning or purpose, to say nothing about the groan-worthy animations and cheap special effects. It's about as much fun as chopping onions. I never want to have that again in a game.

Usually, whenever I get bored with the combat in other games - as can happen even with the best of them after enough playthroughs - I set the difficulty to Casual and combat is over reasonably fast. Only, not in DA2. Most enemies don't die any slower on Normal than on Casual, their number is drawing things out beyond my patience, and there is always the next wave, and the next, and the next. No matter that I can sit back and let my team handle the fight almost without doing anything myself, setting the difficulty to Casual in DA2 does not reduce the time wasted in combat significantly (and in DA2 it was a waste of time 90% of the time, as opposed to, say, ME3).

So here's what I'd like to see: an option to reduce the number of waves in a combat encounter to one, or any other way to get combat over with real fast. I don't care if it costs me xp.

Modifié par Ieldra2, 05 juillet 2013 - 10:12 .


#2
Xilizhra

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It's always interesting how perceptions differ, as I actually liked DA2's combat noticeably more than DAO's. But it'll probably be changed some in DAI; it'll be interesting to see how.

#3
Star fury

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Do you want this?

"Games almost always include a way to "button through" dialogue without paying attention, because they understand that some players don't enjoy listening to dialogue and they don't want to stop their fun. Yet they persist in practically coming into your living room and forcing you to play through the combats even if you're a player who only enjoys the dialogue." © Jennifer Hepler

#4
MisanthropePrime

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It's called "rolling a mage".

#5
Daissran

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Star fury wrote...

Do you want this?

"Games almost always include a way to "button through" dialogue without paying attention, because they understand that some players don't enjoy listening to dialogue and they don't want to stop their fun. Yet they persist in practically coming into your living room and forcing you to play through the combats even if you're a player who only enjoys the dialogue." © Jennifer Hepler


That would actually be really useful, especially if you're role-playing for story and character interaction and want a more cinematic experience; the option to skip combat would come in handy. 

#6
Plaintiff

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Oh boy! It's been a while since we had one of these!

#7
MisanthropePrime

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To everyone who wants to "skip" the gameplay for the story, I've gotta ask: when you go to the movies, do you close your eyes or plug your ears?

#8
Plaintiff

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MisanthropePrime wrote...

To everyone who wants to "skip" the gameplay for the story, I've gotta ask: when you go to the movies, do you close your eyes or plug your ears?

That's a nonsensical strawman, the narrative delivery mechanisms of film and videogame are in no way equivalent.

Films are all story, and greatly condensed at that. Movies don't have a "play" aspect designed specifically to impede the audience from progressing the narrative.

Modifié par Plaintiff, 05 juillet 2013 - 11:00 .


#9
Ieldra

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Star fury wrote...
Do you want this?

"Games almost always include a way to "button through" dialogue without paying attention, because they understand that some players don't enjoy listening to dialogue and they don't want to stop their fun. Yet they persist in practically coming into your living room and forcing you to play through the combats even if you're a player who only enjoys the dialogue." © Jennifer Hepler


I had hoped someone on the developer side would've recognized this problem. :)
Yeah, skipping through combat encounters like we can skip through dialogue, that would be pretty cool.

@Plaintiff:
If this topic comes up often, it's because it's a problem for many.

Modifié par Ieldra2, 05 juillet 2013 - 11:01 .


#10
Star fury

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Daissran wrote...

That would actually be really useful, especially if you're role-playing for story and character interaction and want a more cinematic experience; the option to skip combat would come in handy. 


Best games combine both gameplay AND story, because both of them are equally important. 

#11
Star fury

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MisanthropePrime wrote...

To everyone who wants to "skip" the gameplay for the story, I've gotta ask: when you go to the movies, do you close your eyes or plug your ears?


Lol, so true.

#12
DatOneFanboy

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i wouldnt mind having option to kill the person in a dialogue, like when u get to throw that knife at the boss in wayward son, that was sick need more stuff like that

#13
Plaintiff

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Ieldra2 wrote...
@Plaintiff:
If this topic comes up often, it's because it's a problem for many.

That's not what I meant.

You seem to be genuinely unaware, so let me warn you right now: prepare for this thread to turn into an orgy of frothing hatred aimed squarely at Jennifer Hepler.

#14
Ieldra

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Star fury wrote...

Daissran wrote...

That would actually be really useful, especially if you're role-playing for story and character interaction and want a more cinematic experience; the option to skip combat would come in handy. 


Best games combine both gameplay AND story, because both of them are equally important. 

I haven't seen a role-playing or action game where combat wasn't far in excess of what's needed for the story. Most games exceed it by a factor of ten or more.

#15
Wulfram

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I would make an uneducated guess that reducing the amount of foes would be more difficult to do than reducing the hitpoints of foes.

But I'd hope that DAI doesn't have so much in the way of combats being needlessly extended by waves or annoying filler fights, anyway.

#16
Ieldra

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Plaintiff wrote...

Ieldra2 wrote...
@Plaintiff:
If this topic comes up often, it's because it's a problem for many.

That's not what I meant.

You seem to be genuinely unaware, so let me warn you right now: prepare for this thread to turn into an orgy of frothing hatred aimed squarely at Jennifer Hepler.

I'm rather used to being the target of frothing fanatics ever since my sojourn on the ME3 story forum. I was unaware that Hepler said that when I made the topic, but I say kudos to her, and everyone who doesn't recognize this as a valid issue because they want to impose their gaming preferences on others can go to hell. How the hell does it impact others' gaming preferences if there is an option to skip combat encounters?

@all:
I repeat: Jennifer Hepler was right. Deal with it.

 

#17
MisterJB

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Oh boy, hope this doesn't lead to ciberbullying this time around.

#18
Xilizhra

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How the hell does it impact others' gaming preferences if there is an option to skip combat encounters?

Apparently because it creates a disincentive for other game developers to try to integrate combat with story in any way if a new precedent develops, making combat more and more disassociated with the universe in which it takes place, which would also probably make the combat worse overall. Or so I've heard.

#19
Star fury

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Plaintiff wrote...

That's a nonsensical strawman, the narrative delivery mechanisms of film and videogame are in no way equivalent.

Films are all story, and greatly condensed at that. Movies don't have a "play" aspect designed specifically to impede the audience from progressing the narrative.


Nope, it looks a lot like a situation in cinema with the advent of sound films, when silent film proponents argued that you don't need sound in movies. 

#20
Urazz

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There are cheat codes to help make combat go much faster.

#21
Ieldra

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Star fury wrote...

Plaintiff wrote...
That's a nonsensical strawman, the narrative delivery mechanisms of film and videogame are in no way equivalent.

Films are all story, and greatly condensed at that. Movies don't have a "play" aspect designed specifically to impede the audience from progressing the narrative.


Nope, it looks a lot like a situation in cinema with the advent of sound films, when silent film proponents argued that you don't need sound in movies.

Bullsh*t. The suggestion was not "remove combat" but "make combat skippable". And the parallel with movies is nonsense because movies aren't interactive.

#22
PinkShoes

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I understand what you mean i hated the combat in DA2. Well no, i didnt hate the combat i hated the waves of enemies. At no point in DA2 do i fear for my life, yes DAO's combat was slower but i prefer the more tactical approach. Also, whats with the mages in DA2? talk about pathetic. It was laughable how bad they were only the qunari mage was ever some sort of threat.

But DAO is an RPG and DA2 is an action game with RPG elements.

#23
Ieldra

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Urazz wrote...
There are cheat codes to help make combat go much faster.

In DA2's case they don't help because they just trigger the next wave. On top of that, they can interfere with story events.

Such mechanisms shouldn't rely on cheat codes anyway.

#24
deatharmonic

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If this can be done without it being detrimental to the quality of the games ordinary combat experience, and it's optional then I wouldn't really be against it. However, out of curiosity I have to wonder what will become of games if you can just skip dialogue and combat. Why not ask for better implemented combat? Make developers think of ways to improve rather than just add a skip button. Same applies for dialogue too.

#25
Plaintiff

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Star fury wrote...

Plaintiff wrote...

That's a nonsensical strawman, the narrative delivery mechanisms of film and videogame are in no way equivalent.

Films are all story, and greatly condensed at that. Movies don't have a "play" aspect designed specifically to impede the audience from progressing the narrative.


Nope, it looks a lot like a situation in cinema with the advent of sound films, when silent film proponents argued that you don't need sound in movies. 

You don't "need" it, but unlike the play aspect of videogames, sound doesn't impede the progress of the narrative, it's really not the same situation at all. Dialogue does not delay the story.

But of course, gameplay is the primary aspect of videogames, whereas narative is often very simple or absent altogether. If you allow players to skip the gameplay, arguably you don't have a game anymore, but if people are willing to shell out $60 or more for what amounts to an animated film, that's their own business.