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Can we have an option to get combat over with real fast?


809 réponses à ce sujet

#251
Sable Rhapsody

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I didn't particularly like the combat in either Dragon Age game. I play BioWare games more for the story and characters than anything else, and the only games where I really enjoyed the combat on its own were Baldur's Gate 2 (for parts, at least), Jade Empire, and Mass Effect 2 & 3.

I prefer DA2's combat over DA:O's, but only because it's a bit faster and over with sooner.

#252
Alex109222

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Bioware should really be rid of the nonsense wave combat in DA2 and go back to origins combat and improve it.
Also have a difficulty setting lower than casual for players such as hepler and OP.

#253
bmwcrazy

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Sable Rhapsody wrote...

I prefer DA2's combat over DA:O's, but only because it's a bit faster and over with sooner.


I agree completely.

However, there is still waaay too much combat in DA2. I think I've pretty much annihilated half of Kirkwall's population by the end of Act 2. That's why I never bothered to play DA2 other than in casual difficulty.

Bioware should implement some kind of reputation system that automatically sends all the baddies running for the hills after you've killed enough people.

Modifié par bmwcrazy, 08 juillet 2013 - 09:19 .


#254
Sable Rhapsody

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bmwcrazy wrote...
Bioware should implement some kind of reputation system that automatically sends all the baddies running for the hills after you've killed enough people.


I liked the occasional ability to skip fights by sheer badassery.  Like the kidnappers in Amaranthine who promptly wet themselves when they realize who exactly they're facing.

Seriously, though, if I'm the Champion of Kirkwall who single-handedly dueled the Arishok and defeated a High Dragon, I shouldn't be getting jumped by random Lowtown thugs.  

#255
Ieldra

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Sable Rhapsody wrote...
I didn't particularly like the combat in either Dragon Age game. I play BioWare games more for the story and characters than anything else, and the only games where I really enjoyed the combat on its own were Baldur's Gate 2 (for parts, at least), Jade Empire, and Mass Effect 2 & 3.

I prefer DA2's combat over DA:O's, but only because it's a bit faster and over with sooner.

It isn't. You may need less time to kill a single enemy, but the numbers more than make up for it. I also found the speed insane and the animations over-the-top to the point of parody. That may actually be its worst aspect: I permanently feel DA2's combat is parodying combat in fantasy CRPGs. Very jarring. It adds significantly to my desire to skip it.

I think if Bioware makes DAI's combat as good as ME3's - where (discounting the n7 missions) enemies never felt out of place, placed there just because of a dogmatic adherence to the "awesome button philosophy" and you could always get it over with fast on Narrative if you felt like it - and then adds standard ways to resolve hostile encounters without violence, using those everywhere where it makes sense, that would be the best solution. 

#256
Star fury

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Sable Rhapsody wrote...

I prefer DA2's combat over DA:O's, but only because it's a bit faster and over with sooner.


Image IPB

Modifié par Star fury, 08 juillet 2013 - 02:15 .


#257
StewardofOstragar

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MisanthropePrime wrote...

To everyone who wants to "skip" the gameplay for the story, I've gotta ask: when you go to the movies, do you close your eyes or plug your ears?


I agree with this. If you want to experience only the story of a video game without having to experience combat, read a wiki page or watch a damn Let's Play.

#258
dekkerd

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StewardofOstragar wrote...

MisanthropePrime wrote...

To everyone who wants to "skip" the gameplay for the story, I've gotta ask: when you go to the movies, do you close your eyes or plug your ears?


I agree with this. If you want to experience only the story of a video game without having to experience combat, read a wiki page or watch a damn Let's Play.



neither would work as a substitute for molding the story through your own dialog choices. 
As stated prior, a working casual mode without waves and unkillable mooks would neatly solve he problem for those that would like to skip the mundane encounters. 

#259
xkg

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StewardofOstragar wrote...

MisanthropePrime wrote...

To everyone who wants to "skip" the gameplay for the story, I've gotta ask: when you go to the movies, do you close your eyes or plug your ears?


I agree with this. If you want to experience only the story of a video game without having to experience combat, read a wiki page or watch a damn Let's Play.


Yes, yes keep telling me how should I play (or not play at all) my single player game and I keep using /killallhostiles and LMAO at you and all the other naysayers.

LOOK - I'am playing a video game without having to experience the combat and there is nothing you can do about that.


The sheer amount of naysayers and their nonsense arguments against this *OPTION is astonishing.


*google "dictionary option" before any of you write another anti-post.

#260
Nefla

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News flash: combat does not equal gameplay. Combat is an aspect if gameplay but it is not the only one. Dialogue choices, exploration, crafting, character management, etc...all are gameplay. Combat should enhance a game, not be a tedious, ridiculous, repetitive, slog.

#261
Ieldra

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Nefla wrote...
News flash: combat does not equal gameplay. Combat is an aspect if gameplay but it is not the only one. Dialogue choices, exploration, crafting, character management, etc...all are gameplay. Combat should enhance a game, not be a tedious, ridiculous, repetitive, slog.

Bolded for emphasis. For me personally, it would probably be enough to make combat significantly slower and more tactical while drastically reducing the number of enemies and add an option for nonviolent resolution whereever it makes sense, i.e. make it more interesting and less of a chore. However, I still think that an option to get combat over with real fast is still desirable in a more general sense, because regardless of how fun it is for some, for others it's not, and it should not be considered more integral to a story-driven game than actual story elements. 

#262
Realmzmaster

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The point that the OP is trying to make is that there should be an automatic win button for anyone to use if he/she chooses to skip combat. In essence it has only a little to do with how the combat is constructed. You can have the most enjoyable combat ever made some gamers will tire of it. The auto win button allows then to skip the combat collect the rewards and level up their party (which may be necessary if non-combat skills return)..

#263
LinksOcarina

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Nefla wrote...

News flash: combat does not equal gameplay. Combat is an aspect if gameplay but it is not the only one. Dialogue choices, exploration, crafting, character management, etc...all are gameplay. Combat should enhance a game, not be a tedious, ridiculous, repetitive, slog.


I would say if were talking about combat enhancing the game, only Mass Effect 2 and 3 has really done that to a point where I never saw it as tedious or repetitive. Jade Empire I can make a case for as well, but that had some lagging issues that hampered it in the long run.

Truth be told, Combat is not BioWare's strong suit, mainly because its usually either too simple or too esoteric, one extreme or the other. That said, you are right its an element of the gameplay, but we also need to ask ourselves what are the primary elements of the game were playing too.

For example, I would argue that crafting and exploration are not parts of a BioWare game that are needed to make good gameplay, because almost all of their games follow a linear plot with narrative change, and the crafting elements are usually simple at best. Having them in there is nice, but I don't hold them against it if its scrapped.

Character management and dialouge however, are almost universal and necessary. So there is a degree where we can put the game on its merits then. 

#264
GameHunter

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First reaction to role playing game about all out war with ability to skip combat EPIC LOL.

To explain in simple words lets see your idea on game like DA II.
If all fights in DA II could have been skip able and if you on subsequent play through you skipped
them you would be left with ability to run around same streets and caves and etc. all the time, pick up stuff and choose one of 3 tones of voice and also 1 of 2 sides of conflict which was more obnoxious than combat in some aspects since you couldn't care less if not mage but everyone was getting in your face about it and in the end you would get pretty same results w/e you did. That would have been major roleplaying experience XD.
Not to mention people who want to check all possible outcomes of situation could easily load and try again since combat is skip-able which in the end would greatly reduce replay-ability.
You combat skippers are geniuses :P.

#265
Mothalickaz

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Sylvius the Mad wrote...

In Exile wrote...

Why put so much energy in cutscenes if players can skip them? Obviously, the only solution is unskippable cutscenes.

I fear the day this actually happens.

It would actually solve a UI problem the games currently have (it's not possible top distinguich between conversation cinematics and cutscene cinematics, so attempts to skip single lines in conversation can sometimes skip entire cutscenes by accident).

But simply removing options is never a good idea.


Lol? You fear the day this happens? It has happened, it happened with games way back when, like FF for example. The first KH, and so on.

Being able to skip all of the cutscenes with a push of a button is a huge releif. Lots of games back when didn't allow for players to skip the cutscenes, and when this was the case in some of the older FF's, it turned me off quick. If you pay for the game, it is yours, and if you decide you don't want to watch a cutscene on your own game, you shouldn't have to. People will still appreciate the work bioware and other companies put into their cutscenes, but for those who want to get straight to the action, or for those who have already finished the game and seen all the cutscenes, then the option to skip them is a wlecome feature to any game, whether it's story oriented or not.

#266
Nightwriter

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StewardofOstragar wrote...

MisanthropePrime wrote...

To everyone who wants to "skip" the gameplay for the story, I've gotta ask: when you go to the movies, do you close your eyes or plug your ears?


I agree with this. If you want to experience only the story of a video game without having to experience combat, read a wiki page or watch a damn Let's Play.

The amount of people who agreed with that post is disturbing. I think it was only like three, but given that reason seems to demand that it be zero, I remain alarmed.

#267
Steelcan

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Its called Casual difficulty.

#268
Nightwriter

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Realmzmaster wrote...

The fear I think many are having is that quite a few gamers will use the option to ignore combat and that developers will not put as much effort into combat gameplay in future games. That means their gameplay experience will be diminished.

The autoresolve button did not have this problem because the party still had a chance to lose the encounter or a character. So the gamer still had to put effort into developing the party to have a good chance of winning the encounter. 
The autowin button simply allows complete skipping of any combat and you do not have to level up your party. You can basically finish the game at level one. 

Gamers are objecting because they do not wish to see a trend established and developers start ignoring combat.
That is my take on the situation.
As I stated as long as my enjoyment is not affected I do not care. It is when it is affact that I will have a problem with because the developers is slacking off on refining the combat aspect.

... But gameplay/combat gamers have, like, a stranglehold on the market. They know very well that games will no sooner stop selling gameplay than Bond movies will stop selling male fantasies. I think they're trying a bit too hard to feel threatened, here.

#269
nihiliste

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It could be something like the ctrl+y kill function in debug mode of BG2. I generally never used it but on my 10th-ish playthrough where i was just shaping a character and didn't want to waste a ton of time prepping to be ready for a mind flayer or didn't want to fight some ****ty bandit party in a random encounter I could just ctrl+y a couple of them to speed things up.

#270
MisanthropePrime

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Nightwriter wrote...

Realmzmaster wrote...

The fear I think many are having is that quite a few gamers will use the option to ignore combat and that developers will not put as much effort into combat gameplay in future games. That means their gameplay experience will be diminished.

The autoresolve button did not have this problem because the party still had a chance to lose the encounter or a character. So the gamer still had to put effort into developing the party to have a good chance of winning the encounter. 
The autowin button simply allows complete skipping of any combat and you do not have to level up your party. You can basically finish the game at level one. 

Gamers are objecting because they do not wish to see a trend established and developers start ignoring combat.
That is my take on the situation.
As I stated as long as my enjoyment is not affected I do not care. It is when it is affact that I will have a problem with because the developers is slacking off on refining the combat aspect.

... But gameplay/combat gamers have, like, a stranglehold on the market. They know very well that games will no sooner stop selling gameplay than Bond movies will stop selling male fantasies. I think they're trying a bit too hard to feel threatened, here.

The "casual"/facebook/mobile market is dominated by non-violent games, mostly of a simulation or puzzle variety. AAA, high profile games are combat-heavy in the same way that summer blockbusters are action-heavy, but there are plenty of games that don't have combat.

#271
Sable Rhapsody

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nihiliste wrote...
It could be something like the ctrl+y kill function in debug mode of BG2. I generally never used it but on my 10th-ish playthrough where i was just shaping a character and didn't want to waste a ton of time prepping to be ready for a mind flayer or didn't want to fight some ****ty bandit party in a random encounter I could just ctrl+y a couple of them to speed things up.


I did some ctrl+y in BG2, and I definitely employed cheats during my second slog through the Deep Roads, and all subsequent ones.  I figure if I'm playing games for fun, and I've already played it fair and square once, I can skip the bits that make me want to tear out my hair.

LinksOcarina wrote...
Truth be told, Combat is not BioWare's strong suit, mainly because its usually either too simple or too esoteric, one extreme or the other. That said, you are right its an element of the gameplay, but we also need to ask ourselves what are the primary elements of the game were playing too.

For example, I would argue that crafting and exploration are not parts of a BioWare game that are needed to make good gameplay, because almost all of their games follow a linear plot with narrative change, and the crafting elements are usually simple at best. Having them in there is nice, but I don't hold them against it if its scrapped. 


+1.

#272
BlueMagitek

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You all sit upon thrones of poorly crafted lies.

I enjoyed the combat in Jade Empire.

#273
Ieldra

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Steelcan wrote...
Its called Casual difficulty.

In the OP, I explained why that sometimes doesn't reduce the time spent with the combat significantly, as in DA2.

#274
Star fury

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Ieldra2 wrote...

Steelcan wrote...
Its called Casual difficulty.

In the OP, I explained why that sometimes doesn't reduce the time spent with the combat significantly, as in DA2.


It doesn't reduce time because DA2 has horrible combat system and it was poorly thought. 

#275
MichaelStuart

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I support a skip combat option.