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Can we have an option to get combat over with real fast?


809 réponses à ce sujet

#276
Ieldra

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Star fury wrote...

Ieldra2 wrote...

Steelcan wrote...
Its called Casual difficulty.

In the OP, I explained why that sometimes doesn't reduce the time spent with the combat significantly, as in DA2.


It doesn't reduce time because DA2 has horrible combat system and it was poorly thought. 

Which means that you agree with me that a combat design which doesn't let me reduce the time I'm forced to spend with it drastically is undesirable.... which is what I've been saying all the time since the OP. :lol:

#277
Star fury

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Ieldra2 wrote...

Star fury wrote...

Ieldra2 wrote...

Steelcan wrote...
Its called Casual difficulty.

In the OP, I explained why that sometimes doesn't reduce the time spent with the combat significantly, as in DA2.


It doesn't reduce time because DA2 has horrible combat system and it was poorly thought. 

Which means that you agree with me that a combat design which doesn't let me reduce the time I'm forced to spend with it drastically is undesirable.... which is what I've been saying all the time since the OP. :lol:


No.

#278
LinksOcarina

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Star fury wrote...

Ieldra2 wrote...

Steelcan wrote...
Its called Casual difficulty.

In the OP, I explained why that sometimes doesn't reduce the time spent with the combat significantly, as in DA2.


It doesn't reduce time because DA2 has horrible combat system and it was poorly thought. 


It didn't reduce the time in Origins either. So i'm confused by both of your points. 

#279
Ieldra

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LinksOcarina wrote...

Star fury wrote...

Ieldra2 wrote...

Steelcan wrote...
Its called Casual difficulty.

In the OP, I explained why that sometimes doesn't reduce the time spent with the combat significantly, as in DA2.


It doesn't reduce time because DA2 has horrible combat system and it was poorly thought. 


It didn't reduce the time in Origins either. So i'm confused by both of your points. 

You kill significantly faster on Casual in DAO. Less so in DA2, because one of the hordes of trash enemies doesn't die any faster on Casual than on Normal. Here it's the number of enemies which takes time to kill.

(Of course the fact that DA2's combat is about as much fun as chopping onions makes it feel even longer, but that's beside the point).

#280
Realmzmaster

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I actually like the combat in DA2 more than the combat in DAO. It comes down to a matter of opinion. I do not fined the combat to be like chopping onions. Also if you chop onions properly it is not a chore nor tear inducing.

I had no problem killing all the enemy or developing tactics to take out the waves. I guess I am use to wave combat because I have played wargames for quite a while. Wave combat through reinforcements or holding back divisions until the crucial moment can make or break a battle by overwhelming the enemy.

As I stated I have no problem with an autowin button as long as it does affect my enjoyment.

#281
Star fury

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LinksOcarina wrote...

Star fury wrote...

Ieldra2 wrote...

Steelcan wrote...
Its called Casual difficulty.

In the OP, I explained why that sometimes doesn't reduce the time spent with the combat significantly, as in DA2.


It doesn't reduce time because DA2 has horrible combat system and it was poorly thought. 


It didn't reduce the time in Origins either. So i'm confused by both of your points. 

Bull****. I don't think you played DA:O.

#282
Eternal Phoenix

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Can we have an option where we simply connect our game to online and Gaider plays it for us?

#283
LinksOcarina

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Ieldra2 wrote...

LinksOcarina wrote...

Star fury wrote...

Ieldra2 wrote...

Steelcan wrote...
Its called Casual difficulty.

In the OP, I explained why that sometimes doesn't reduce the time spent with the combat significantly, as in DA2.


It doesn't reduce time because DA2 has horrible combat system and it was poorly thought. 


It didn't reduce the time in Origins either. So i'm confused by both of your points. 

You kill significantly faster on Casual in DAO. Less so in DA2, because one of the hordes of trash enemies doesn't die any faster on Casual than on Normal. Here it's the number of enemies which takes time to kill.

(Of course the fact that DA2's combat is about as much fun as chopping onions makes it feel even longer, but that's beside the point).


In your opinion, at least.

Do you have any proof of this? Like a time lapse of the different combats and how the numbers stack up to determine if one is really that much faster over the other? From my expereinces its about the same really on casual between the two games. 

On higher difficulties there is a difference, Dragon Age II does take longer because of the number of enemies you tend to fight and because of tactics/resitances enacted. I simply don't see it on casual though. 

Modifié par LinksOcarina, 09 juillet 2013 - 07:21 .


#284
FynAch

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Ieldra2 wrote...

Star fury wrote...
Do you want this?

"Games almost always include a way to "button through" dialogue without paying attention, because they understand that some players don't enjoy listening to dialogue and they don't want to stop their fun. Yet they persist in practically coming into your living room and forcing you to play through the combats even if you're a player who only enjoys the dialogue." © Jennifer Hepler


I had hoped someone on the developer side would've recognized this problem. :)
Yeah, skipping through combat encounters like we can skip through dialogue, that would be pretty cool.

@Plaintiff:
If this topic comes up often, it's because it's a problem for many.

I didn't check if there were many replies to this one - just jumpin in here...

Ok...so, a button to skip combat. I enjoy the combat but can appreciate the request to skip it. And I would welcome it in this way ... :)
What if the button to skip the combat made the game play out the combat based on your party stats? And you could just watch?
Then, if you were not strong enough to win on auto (and I mean you get to see all your little mages and wizzards and warriors / rogue dual classes fighting it out) that would mean you would have to try again and take an active role in the combat.
Probably initiated by a 'Fight' / 'AutoFight' yes/no option at the start of the fight.
B.

#285
Olmerto

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Just use a cheat code. I have no objection to those. But an "I win" button? No, that's too brazen.

#286
Fredward

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Olmert wrote...

Just use a cheat code. I have no objection to those. But an "I win" button? No, that's too brazen.


NO ONE IS ASKING FOR THAT. :pinched:

#287
Hazegurl

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GameHunter wrote...

First reaction to role playing game about all out war with ability to skip combat EPIC LOL.

To explain in simple words lets see your idea on game like DA II.
If all fights in DA II could have been skip able and if you on subsequent play through you skipped
them you would be left with ability to run around same streets and caves and etc. all the time, pick up stuff and choose one of 3 tones of voice and also 1 of 2 sides of conflict which was more obnoxious than combat in some aspects since you couldn't care less if not mage but everyone was getting in your face about it and in the end you would get pretty same results w/e you did. That would have been major roleplaying experience XD.
Not to mention people who want to check all possible outcomes of situation could easily load and try again since combat is skip-able which in the end would greatly reduce replay-ability.
You combat skippers are geniuses :P.


What is your point? If I could skip combat I would pick up the same quests any other player is picking up, do them the same as any other player is doing them, but when the fighting commences I can skip over it and have it done, cut to the usual cut scenes or leave the area. Head to the next mission the same as everyone else and/or turn in that particular mission to progress the story forward. Focus on romancing my LI, building rep with my Rivals and Friends and enjoying the overall storyline itself. It's not like the cambat in DA 2 is needed to push the story forward, it's ntohing more than a wave fest. Zero brain power required, just stay alive and kill kill kill. Now if I have to use real strategy, position teammates, bring the right teammates, and so on to accomplish the combat or if there was a story being told in the combat itself I wouldn't want to skip it. 

seriously, combat in DA2 could have been skipped and it wouldn't have made a difference overall.

#288
PsychoBlonde

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FedericoV wrote...

But honestly I think that the ME3 model wih its "story mode/action mode/rpg mode" solution is wrong. Why? Because those modes challenge the artistic and authorial integrity of a videogame. Games are a whole composed in equal parts by what we can call story, gameplay and art. You can't just remove one part of the equation only because a part of your audience is not interested in it.


This is why I think that the options should be a *part of gameplay* instead of a menu option.  Let us build characters that can skip combat or zerg like a mofo if that's what we want.  Let us choose to bypass the guards.  Don't make progress 100% contingent on KILLING ALL TEH THINGS.

#289
GithCheater

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After I played a mage, a rogue and a warrior (to experience combat for each class) and completed three playthroughs of DAI, is probably when I would start considering using a skip combat OPTION to quickly play through remaining story branches, romances, companion combinations, and miscellaneous dialog that I may have missed.

Modifié par GithCheater, 10 juillet 2013 - 01:24 .


#290
Shadow of Light Dragon

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Alex109222 wrote...

Bioware should really be rid of the nonsense wave combat in DA2 and go back to origins combat and improve it.
Also have a difficulty setting lower than casual for players such as hepler and OP.


It's not solely about difficulty. It's about the length of time combat takes. A fight can be really easy with wave upon wave of mooks that die in one hit, but still go for a tedious length of time.

I've had little trouble with the normal difficulty of either DA game (never tried harder) save for a couple of annoying boss fights which I wasn't specced for, so making them 'easier' wouldn't be worth a damn thing to me.

The problem is that a lot of combat is wedged into the game to artifically pad it out. Developers want them to delay you to make the game feel longer. And that's great if you love combat! If you don't, however, you have to slog through each and every random encounter, and if it's not fun to you then it's a chore.

"So if it's not fun, why play it?"

For the story and the characters. Dialogue is part of the gameplay, y'know (or you might not know if you skip it all the time). You could say I endure the parts of the game I find monotonous busywork for the bits that I love., and to explore. Given the choice I wouldn't speed through every combat, just the ones that I found time-consumingly boring and irrelevant to the plot.

#291
Sylvius the Mad

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Ieldra2 wrote...

Less so in DA2, because one of the hordes of trash enemies doesn't die any faster on Casual than on Normal. Here it's the number of enemies which takes time to kill.

Also, the waves actually come slower on casual in DA2.  On higher difficulty levels, the waves come faster, giving you less time to react.  On casual, there's sometimes even enough time between waves for combat to technically end and you to regenerate health and mana.

#292
Nightwriter

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MisanthropePrime wrote...

Nightwriter wrote...

Realmzmaster wrote...

The fear I think many are having is that quite a few gamers will use the option to ignore combat and that developers will not put as much effort into combat gameplay in future games. That means their gameplay experience will be diminished.

The autoresolve button did not have this problem because the party still had a chance to lose the encounter or a character. So the gamer still had to put effort into developing the party to have a good chance of winning the encounter. 
The autowin button simply allows complete skipping of any combat and you do not have to level up your party. You can basically finish the game at level one. 

Gamers are objecting because they do not wish to see a trend established and developers start ignoring combat.
That is my take on the situation.
As I stated as long as my enjoyment is not affected I do not care. It is when it is affact that I will have a problem with because the developers is slacking off on refining the combat aspect.

... But gameplay/combat gamers have, like, a stranglehold on the market. They know very well that games will no sooner stop selling gameplay than Bond movies will stop selling male fantasies. I think they're trying a bit too hard to feel threatened, here.

The "casual"/facebook/mobile market is dominated by non-violent games, mostly of a simulation or puzzle variety. AAA, high profile games are combat-heavy in the same way that summer blockbusters are action-heavy, but there are plenty of games that don't have combat.

Because Facebook games are just so within the context of this discussion, yes? If I say "the market" it must totally mean I'm including Farm Heroes and Candy Crush.

Look, we all want devs to keep their attention devoted to the game elements we like best, we all debate about where resources are best spent like we have some authority on the matter, and we're all completely paranoid that the slightest appeal to a different interest group will result in a decline in quality of the things we're interested in.

But it takes a special kind of paranoid to be afraid that the devs are going to enact any change that results in the ruination or crippling of game combat. If anything, I see a trend of increasing interest in combat from BioWare.

Modifié par Nightwriter, 10 juillet 2013 - 07:50 .


#293
philippe willaume

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Sylvius the Mad wrote...

Ieldra2 wrote...

Less so in DA2, because one of the hordes of trash enemies doesn't die any faster on Casual than on Normal. Here it's the number of enemies which takes time to kill.

Also, the waves actually come slower on casual in DA2.  On higher difficulty levels, the waves come faster, giving you less time to react.  On casual, there's sometimes even enough time between waves for combat to technically end and you to regenerate health and mana.



yes i believe Sylvius is correct.
You need to understand that waves are a necessary mechanism for the combat to work for warrior. Waves mooks are stamina pit stops.

we already killall from a console, so getting it buttonised is not the ultimate development effort, i would prefer if it was an instant resolve as Relmzmaster  rather than a instantkill, but i am not that fussy about the implementation.
i  think it is a good idea to have it for people that find combat tedious, for  quick replay for a different import or having to big of a place.
IE having it is not taking anything away

Now  if you are complaining about the presence of combat in an Fantasy RPG, it is like complaining that your gonna get hit when you practice medieval fencing.
Even  if you like combat in game, you could say that there is a certain  de-cerebralisation, i.e. repetitiveness of method where classes are silo-ed into a single viable gameplay, over-reliance on kit and of the combat itself and
quest main story are a bit weak.

all  that being said we are not detrained, coerced or compelled to buy a game we don't like.
phil

Modifié par philippe willaume, 10 juillet 2013 - 09:22 .


#294
Ieldra

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FynAch wrote...

Ieldra2 wrote...

Star fury wrote...
Do you want this?

"Games almost always include a way to "button through" dialogue without paying attention, because they understand that some players don't enjoy listening to dialogue and they don't want to stop their fun. Yet they persist in practically coming into your living room and forcing you to play through the combats even if you're a player who only enjoys the dialogue." © Jennifer Hepler


I had hoped someone on the developer side would've recognized this problem. :)
Yeah, skipping through combat encounters like we can skip through dialogue, that would be pretty cool.

@Plaintiff:
If this topic comes up often, it's because it's a problem for many.

I didn't check if there were many replies to this one - just jumpin in here...

Ok...so, a button to skip combat. I enjoy the combat but can appreciate the request to skip it. And I would welcome it in this way ... :)
What if the button to skip the combat made the game play out the combat based on your party stats? And you could just watch?
Then, if you were not strong enough to win on auto (and I mean you get to see all your little mages and wizzards and warriors / rogue dual classes fighting it out) that would mean you would have to try again and take an active role in the combat.
Probably initiated by a 'Fight' / 'AutoFight' yes/no option at the start of the fight.
B.

Yet again: difficulty and/or effort is not the issue, time spent with combat is. If I find the combat boring, either because I don't like how it's done or because this is my nth playthrough where I just want to see the story and how my decisions play out, it doesn't matter if I'm forced to do things or forced to watch things. I just want it to be over fast. 

#295
Ieldra

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philippe willaume wrote...

Sylvius the Mad wrote...

Ieldra2 wrote...

Less so in DA2, because one of the hordes of trash enemies doesn't die any faster on Casual than on Normal. Here it's the number of enemies which takes time to kill.

Also, the waves actually come slower on casual in DA2.  On higher difficulty levels, the waves come faster, giving you less time to react.  On casual, there's sometimes even enough time between waves for combat to technically end and you to regenerate health and mana.



yes i believe Sylvius is correct.
You need to understand that waves are a necessary mechanism for the combat to work for warrior. Waves mooks are stamina pit stops.

Never playing warriors in DA2, I don't know what you're talking about.

we already killall from a console, so getting it buttonised is not the ultimate development effort, i would prefer if it was an instant resolve as Relmzmaster  rather than a instantkill, but i am not that fussy about the implementation.
i  think it is a good idea to have it for people that find combat tedious, for  quick replay for a different import or having to big of a place.
IE having it is not taking anything away

Yes. The cheat can interfere with story events though. That would be bad.

Now  if you are complaining about the presence of combat in an Fantasy RPG, it is like complaining that your gonna get hit when you practice medieval fencing.

LOL. I've been playing fantasy RPGs for about 25 years, and while the combat was rarely my favorite aspect, I also rarely complained about it to the extent I did about DA2's. Of course combat has always been a part of these games, and in the old games there was considerably more pointless random combat than in most modern games. In general, the development is going towards "make combat more meaningful" and that's how it should be. However, there are games like DX:HR which you can play almost without ever killing anyone. This would likely not be feasible for the kind of stories we're playing in the DA universe, but DA games could - and should - take inspiration from them and provide more options for interesting non-violent resolutions of encounters.  

#296
philippe willaume

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Ieldra2 wrote...

philippe willaume wrote...

Sylvius the Mad wrote...

Ieldra2 wrote...

Less so in DA2, because one of the hordes of trash enemies doesn't die any faster on Casual than on Normal. Here it's the number of enemies which takes time to kill.

Also, the waves actually come slower on casual in DA2.  On higher difficulty levels, the waves come faster, giving you less time to react.  On casual, there's sometimes even enough time between waves for combat to technically end and you to regenerate health and mana.



yes i believe Sylvius is correct.
You need to understand that waves are a necessary mechanism for the combat to work for warrior. Waves mooks are stamina pit stops.

Never playing warriors in DA2, I don't know what you're talking about.

hello 
no problem mate, I have been in your shoes many time. :D

When playing a warrior, you get stamina back when you finish off something. (i think with a rogue you get stamina back each time you hit)
so dump most Cooldown on big nasty and keep a few to quick kill mooks and refuel.
rince and repeat.
Philippe

#297
philippe willaume

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Ieldra2 wrote...

we already killall from a console, so getting it buttonised is not the ultimate development effort, i would prefer if it was an instant resolve as Relmzmaster  rather than a instantkill, but i am not that fussy about the implementation.
i  think it is a good idea to have it for people that find combat tedious, for  quick replay for a different import or having to big of a place.
IE having it is not taking anything away

Yes. The cheat can interfere with story events though. That would be bad.


This time it is me that does not understand what you mean?  :happy:

I  though we were talking about a switch that either auto resolve the combat or kill the badies instantly.
i.e.  doing the same thing that you would do manually. So that would not be active  unless combat phase started.

if  a bady is important or there us a cut scene like in SWtor, it cuts in when the said bady is below a certain level of health regardless if the attack that puts him/her there would have caused enough damage point to kill him.
is it what you are talking about or did i get it completely wrong?
phil

Modifié par philippe willaume, 10 juillet 2013 - 11:06 .


#298
philippe willaume

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Ieldra2 wrote...
Now  if you are complaining about the presence of combat in an Fantasy RPG, it is like complaining that your gonna get hit when you practice medieval fencing.

LOL. I've been playing fantasy RPGs for about 25 years, and while the combat was rarely my favorite aspect, I also rarely complained about it to the extent I did about DA2's. Of course combat has always been a part of these games, and in the old games there was considerably more pointless random combat than in most modern games. In general, the development is going towards "make combat more meaningful" and that's how it should be. However, there are games like DX:HR which you can play almost without ever killing anyone. This would likely not be feasible for the kind of stories we're playing in the DA universe, but DA games could - and should - take inspiration from them and provide more options for interesting non-violent resolutions of encounters.  


hello
yes
i see where you are coming from.
i am not sure i agree with less pointless combat in modern game , I would have said the opposite ie modern game are full of creature that has no reason to exist other than being chopped off by the player but regardless I fully agree with with making the combat more meaningful and i would love options to resolves situations other than combat.

i don’t really like the combat in SWtor, but sometime you have options to resolve situation peacefully or violently without fighting and that I liked very much.

In the DA we have rogues so we could have the possibility to circumvent fight (or at least try, using the rogue to get in surreptitiously like we did in MotA.

phil

Modifié par philippe willaume, 10 juillet 2013 - 11:07 .


#299
Ieldra

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@Philippe:
The description of the "kill all hostiles" cheat in DA2 comes with the caveat that it can circumvent quest triggers. I'd need to know the programming details to judge for certain, but for instance if the cheat circumvents the normal damage-dealing routines and quest events are triggered by a state set by those routines, then it could happen that, for instance after you killed the 5th random bandit group in Hightown using a cheat, the location of the group's HQ will not be shown while it otherwise would.

So, a "kill all hostiles" function would have to be implemented in a way that it doesn't circumvent any quest triggers, unlike the cheat where if you use it and a disaster happens, it's considered to be your own fault.

Modifié par Ieldra2, 10 juillet 2013 - 11:09 .


#300
Ieldra

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philippe willaume wrote...
i am not sure i agree with less pointless combat in modern game , I would have said the opposite ie modern game are full of creature that has no reason to exist other than being chopped off by the player but regardless I fully agree with with making the combat more meaningful and i would love options to resolves situations other than combat.

I recall playing Wizardry 7 (1992) - you have fights every few steps, and about 95% of them are completely pointless. But I agree, games like Skyrim have tons of pointless combat as well. I think the reason for the impression that the older games had more of it is that (1) tightly-plotted RPGs where combat events are more a part of the story were more rare back then, and (2) that dialogue mechanics didn't exist or existed in a very rudimentary from back then.