Hazegurl wrote...
GameHunter wrote...
First reaction to role playing game about all out war with ability to skip combat EPIC LOL.
To explain in simple words lets see your idea on game like DA II.
If all fights in DA II could have been skip able and if you on subsequent play through you skipped
them you would be left with ability to run around same streets and caves and etc. all the time, pick up stuff and choose one of 3 tones of voice and also 1 of 2 sides of conflict which was more obnoxious than combat in some aspects since you couldn't care less if not mage but everyone was getting in your face about it and in the end you would get pretty same results w/e you did. That would have been major roleplaying experience XD.
Not to mention people who want to check all possible outcomes of situation could easily load and try again since combat is skip-able which in the end would greatly reduce replay-ability.
You combat skippers are geniuses
.
What is your point? If I could skip combat I would pick up the same quests any other player is picking up, do them the same as any other player is doing them, but when the fighting commences I can skip over it and have it done, cut to the usual cut scenes or leave the area. Head to the next mission the same as everyone else and/or turn in that particular mission to progress the story forward. Focus on romancing my LI, building rep with my Rivals and Friends and enjoying the overall storyline itself. It's not like the cambat in DA 2 is needed to push the story forward, it's ntohing more than a wave fest. Zero brain power required, just stay alive and kill kill kill. Now if I have to use real strategy, position teammates, bring the right teammates, and so on to accomplish the combat or if there was a story being told in the combat itself I wouldn't want to skip it.
seriously, combat in DA2 could have been skipped and it wouldn't have made a difference overall.
(Laughing) I wondered if there be someone who doesn't get it but obviously I have to explain in manner you explain things to a child. So cut it short to conclusion it's pointless!!! Your reliving of same scenes in ridiculously quick succession while in times that supposed to be tense just out of combat taken rash decisions
or joy of victory (you are casually picking decision for what reason you don't even remember probably
just for sake of doing it)
On what you would do then
1)You invest point in friendship rivalry ... are you aware ? that this is not friendship / rival simulator also their preferences are quite obviously thrown in your face so theres not much to it just unlocking few unheard lines.
2)Romancing your LI ...you mean? by pressing the heart button ?.... well done lad ,you did it ,you figured it out on your own I'm proud of you.(You get wardrobe reward and a romp start sequence)
3)Enjoy the storyline .... (more like what sh*t happen to Hawke this week ? magazine )Enjoying the conflict that you didn't chose to which your actions doesn't mean a slightest in the end. Two bosses you skip them everything in between them too (basically your story ends with the unexpected bam section you can end it even before that cause bam gonna bam no matter what)HF.
2 sims 1 on its own unable to fill all the gameplay story.
Pushing the story (if the game is designed to be fun ,story is there already you don't need to push anything
to experience the story ) The way you want game to be possible to play is to "push " story by pushing
one mouse button ,to be precise ...it's your left one and see all possible outcomes then game over. How about this type of zero brain power you do nothing else just press one your left mouse button all the time ,I bet you could do it with eyes closed.
(And you obviously didn't play nightmare not having formation your literally screwed.)
As much as waves weren't fair ,combat wasn't ground breakingly innovative and combat animations too liberate use of fast forward and obvious crazy boss fights.
It didn't made combats role in the game less than in any other game (the game brings no ultimate value
,no weight worth emotions)You could say that you have all emotional baggage in your dialogues.
Lets see GAME with skip combat options ( Impending doom you say? ... NEVER fear!!! I have my skip combat button proceed ... EPIC ANIMATED ACTION SEQUENCE gg )
That you need such an option can mean one of 2 things
a) you didn't enjoy the game itself as it was designed and you want to skip that whole chunk or section of the game so you don't want to play this game or you want to pretend that you play the game (in latest case you're just seeking for some kind of activities with social flavour so you can feel like you're awesome (nothing wrong with that but there are simpler noncombat games for that as an option).

you just finished the game and want to figure out all possible outcomes and your too lazy to do anything ,then you don't want to play the game so quickly again and what your trying to achieve doesn't require you to play the game ,you tube or wiki would suffice, if your impatient sort ( if you did get that option and tried in the end you would found gameplay disjointed and meaningless and with time leaps in the game it would just not give the same feeling of actually living through any of it ,roleplaying value 5/10 ).
Harsh truth to you without combat its just animated action sequences with running to golden exclamation marks
with some random story segment in between. Games are developed to be played not to be skipped through
( If you can actually enjoy such type of playing , hats of to you. Your imagination is gloriously powerful and you should write novels or make movies and make money from it or something and not waste time in these forums with us "zero brain power people".)
Modifié par GameHunter, 11 juillet 2013 - 03:12 .