Nefla wrote...
I don't see why combat is being held up as sacred, combat has never been BW's strong suit (ME2 and 3 are the only exceptions IMO). BioWare games have been well known for their stories and characters, NOT for their combat. "If you don't like combat you're playing the wrong game, go read a book hur hur!" Really? If anyone is playing DA for its awesome button exploding combat and not the story, characters, character building, etc...then I'd argue there are much better combat centered games out there that you should be playing yet BW is still the only company that makes games with that kind of story/characters/roleplay/choices/etc...the combat in DA2 added little to nothing to the game (in my opinion it was so terrible and sooo frequent it brought the whole game down even more).
If I just want to experience the story and characters (which BW are great at) why is it necessary for me to wade through wave after wave of parachuting enemies that if you kill too fast you have to actually sit there and wait for the next wave to materialize out of the sky so you can press A and explode them again and again. This is not fun. I would think that someone who likes combat would find it even less fun.
What I really want is for them to make combat good but I really don't see how it affects combat fans if combat is skippable on casual difficulty only.
100% this. i find it funny how some posters are claiming that people shouldn't play the game if they don't like the combat, the combat is the worst aspect of the entire Dragon Age series. DAO, DAA, and DA2. The only improvement was that it was faster in DA2. that's all. People act like they are playing Devil May Cry where they have to remember complex styles and moves and graded on how well they execute each move. Wrong series for that.





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