Taint Master wrote...
MerinTB wrote...
WHAT are you adapting to? Not selecting an option? Oh my word, poor you. There's an option, there, and you... just... can't... keep... yourself... from... selecting... it.....
You seem to think you're entitled to have the entire game put on training wheels for you, and don't give any credence to the idea that this could lessen the enjoyment for someone else. Get over yourself, please.
1 - I've played DA:O and DA2 through on Normal, Hard and Nightmare. Haven't played either on Casual. Not arguing for anything putting on training wheels - which, correct me if I am wrong, means you are saying that I am asking for the game to be made easier. I'm not.
I'll say it one more time - I'm saying that I don't think the game would be harmed if there was an "auto-resolve" option for any given combat. Auto-resolve, and I'll try to explain this a different way as you seem incapable of understanding this, would be like using Tactics for all your party members (which is close to what DA does) BUT it doesn't run through the combat in real time and instead calculates the end results and lets you know how many resources you used, if anyone fell in combat, etc.
This would be useful for people who get tired of filler combat and want to speed past the ocassional random fight, or who have played the game a few times and just want to experience the story and the story-significant fights.
So, yeah, what you are saying that I am saying, that I'm asking for the game to be made easier when I've never even played it on casual - that's a logical fallacy called a straw man. You are (at best) misunderstanding my argument or (at worst) misrepresenting my argument.
Please target your criticism against what I am actually advocated, not against something that I am not.
2 - This doesn't lessen the enjoyment for anyone else. Why would it? It can only enchance it. If you like to play every single battle, all the way through, then you do that. Nothing changes for you. If someone DOESN'T want to play every single battle, now they can speed past a few. The game becomes more enjoyable for them.
I'm really baffled how you can't or won't understand this, how you continue to cling to "but others can skip the combat so why so I fight it?" You know that people can skip playing the game entirely, right, so why should you? Or that people can drive a car for a two miles, so why bother jogging two miles? Or they can buy a pre-made cake from a bakery so why should you bake your own?
The argument that someone does something different than you means how you do things mean less to you is nonsense.
If auto-resolve as an option was added to DA:O, it would change NOTHING for how you played DA:O if you didn't want to use it. It's like tactics being there - many players didn't touch them. Did they being there, having to be turned off for those who didn't want them, make the game worse for those who didn't use them? How about those who DID use tactics? Was that lessened because some players chose to turn them off?
What is the rationale behind this? If someone has an easier time than you, your effort is worthless to you now?
I really cannot wrap my mind around this concept. It is nonsense.
Taint Master wrote...
MerinTB wrote...
Better stay away from knives - you know you can cut yourself with them. There's an option there.
That analogy doesn't even make sense... cutting myself with a knife is beneficial to me how exactly?
A knife and auto-resolving combat. (The two things being compared)
A knife has positive uses. Auto-resolve has postive uses. (They both share a trait)
Using a knife to cut yourself is an option, but would harm you. You could use auto-resolve yourself, it is an option, but it would lessen your fun because you like the challenge of doing all the combats yourself. (They both can be used to a person's detriment - another similar trait)
Don't use the knife to cut yourself - exercise some self control. Don't use auto-resolve if it lessens the fun of combat for you - exercise some self control. (Because the option exists to harm yourself with the item, you don't have to if you choose not to - continuing the analogy.)
taking it one step further into the impliedPeople do use knives to hurt themselves - they are called cutters, and lack self control. People could use auto-resolve to speed past too much combat and ruin the game for themselves - they have also have poor impulse control, lacking the will to stop themselves from abusing the option to their own detriment. (if you can't avoid using it to hurt yourself, just because it is there, then you may have a problem.)
Taint Master wrote...
MerinTB wrote...
BioWare games are much more than combat, and plenty of people play them for everything BUT the combat.
Plenty? As if the 5 people posting in this thread is somehow an idicator of the general populous' feelings?
What pool am I allowed to pull from? People who play visual novel games with no combat? People who play adventure games, puzzle games, etc, that have no combat?
How about the creators of BioWare? Can I count their opinion on the matter?
http://kotaku.com/53...as-the-new-shitI can point to my wife, who enjoys watching dialog and cut scenes of the games I play, but has ZERO interest in playing herself because she doesn't like the fighting and never will. I can point to my father-in-law who has played video games almost longer than I've been alive, who prefers adventure games, who is intrigued by the game L.A. Noire but won't play it, even with the eventual skipping it allows, because he doesn't want the driving or the combat - and he's a big sci-fi fan who has marveled at the cinematics of Mass Effect but has zero patience for the shooting. They would benefit from never having to play combat and still enjoy BioWare games - and those would be more sales for BioWare.
My brother has played DA:O and DA2, but he doesn't like the tactical combat of them (he does love shooters and has no problem with ME) and didn't finish them as a result. If he could have played less of the tactical combat, he probably would have finished them for the stories.
That's my immediate family. You can find good numbers of people who would love to play a story-based game, with character creation and dialog choices, that had little to no combat. You get people who DO slog through the combat on casual because they love the story, characters, romances, etc.
Taint Master wrote...
Maybe I want to play BF3 or Crysis solely for the story. How dare EA not cater to me!
What is the gameplay to BF3 or Crysis outside of combat? Not cut-scenes, but gameplay. Is there character creation? Are there story choices? Dialog trees? Romances? Does either BF3 or Crysis have large writing teams? Are those games RPGs?
I'm sensing a false equivalency here. I, personally, am not demanding that the restaurant give me their famous bacon cheddarburger, but make it with chicken instead of beef, swiss cheese and no bacon, and in a wrap instead of a bun. I'm asking that customers coming to the restaurant for the famous bacon cheddarburger, who can already tell them to hold the tomato, also be allowed to say hold the cheese.
Taint Master wrote...
I thought I was having a conversation with adults here. Was I mistaken? Anyone who disagrees with you is is clearly just unreasonable. That must be it, right?
I understand the blatant insult here. What I don't undestand is your grounds for calling others immature. I think one of the surest signs of immaturity in a discussion is puffing oneself up and saying that you are being the mature one.
Taint Master wrote...
Not that it really matters anyway since I sincerely doubt Bioware will even give this serious consideration. But keep hope alive!
Granted the doctors are gone, but again, see the link above. And, I guess, weep?