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Can we have an option to get combat over with real fast?


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#426
Taint Master

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Nefla wrote...

Being able to skip cutscenes, dialogue, and companion interaction in a story focused game trivializes the game, therefore no one should be able to skip those things.

Cutscenes, dialogue and companion interaction don't gate player content like combat.  Apples and oranges.

Although they could depending on how Bioware approached it.  The last time Bioware had something like that which I can recall is the Selkath trial in KOTOR.

For the record I don't skip cutscenes.  Kind of defeats the purpose of playing a Bioware game...

Modifié par Taint Master, 16 juillet 2013 - 10:48 .


#427
Guest_Puddi III_*

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Taint Master wrote...

Taint Master wrote...

xkg wrote...

So yeah, remind me, why are you exactly against it?

Because it trivializes the entire game. 

For people who aren't you. Oh no, how dare they enjoy the game differently.

#428
xkg

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Taint Master wrote...

Taint Master wrote...

xkg wrote...

So yeah, remind me, why are you exactly against it?

Because it trivializes the entire game. 


An option does that for you ? Seriously ?
An optional feature (as in - something you don't have to use but can, if you want) makes your game trivial ? 


So there it is, your will power is non existent.
If there is an option to do something you just can't stop yourself from doing that. Ok, I get it now

But bringing in your personal flaws as an argument to this discussion won't do it.
So my previous question still stands.

#429
Taint Master

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xkg wrote...

Taint Master wrote...

Taint Master wrote...

xkg wrote...

So yeah, remind me, why are you exactly against it?

Because it trivializes the entire game. 


An option does that for you ? Seriously ?
An optional feature (as in - something you don't have to use but can, if you want) makes your game trivial ? 


So there it is, your will power is non existent.
If there is an option to do something you just can't stop yourself from doing that.

No, if the developers condone instantly winning every fight without player input, there is no incentive to do otherwise.

Ok, I get it now

I'm amazed that you still don't.  Really.

#430
hoorayforicecream

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Taint Master wrote...

Taint Master wrote...

xkg wrote...

So yeah, remind me, why are you exactly against it?

Because it trivializes the entire game. 


Are you against easier difficulty levels too?

#431
Taint Master

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hoorayforicecream wrote...

Taint Master wrote...

Taint Master wrote...

xkg wrote...

So yeah, remind me, why are you exactly against it?

Because it trivializes the entire game. 


Are you against easier difficulty levels too?

No, ma'am.  Even "easy" difficulty requires you to actually play the game successfully to complete it.  There's a big difference between that and what xkg is proposing.

#432
xkg

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Taint Master wrote...
*some random blabbing*


I had to modify one of my mind's algorithms.

If (thePostersNick = "Taint Master") Then
        Ignore(COMPLETELY)
Else
        ReadThePost
EndIf


And have an nice day ... or night - whatever have you there now.

#433
Sylvius the Mad

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Taint Master wrote...

For the record I don't skip cutscenes.

But do you object to the presence of the option?

Because that's what you're doing with combat.  There's a proposed option you don't want to use, and you don't think other people should be allowed to use it, either.  Skipping cutscenes is a similar option.  Do you insist that also be removed?

#434
Sylvius the Mad

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Taint Master wrote...

No, ma'am.  Even "easy" difficulty requires you to actually play the game successfully to complete it.  There's a big difference between that and what xkg is proposing.

Why do you care how other people play?

#435
hoorayforicecream

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Taint Master wrote...

hoorayforicecream wrote...

Taint Master wrote...

Taint Master wrote...

xkg wrote...

So yeah, remind me, why are you exactly against it?

Because it trivializes the entire game. 


Are you against easier difficulty levels too?

No, ma'am.  Even "easy" difficulty requires you to actually play the game successfully to complete it.  There's a big difference between that and what xkg is proposing.


I disagree. If the easier difficulty levels can be defeated simply by pressing a single button over and over again (and believe me, that is usually a general requirement for designers at the easiest difficulty level), then the only real difference to me (and presumably to them) is requiring one button press instead of multiple button presses.  Why begrudge someone the option to skip the things they dislike in favor of the things they do? For them, the game isn't the combat. It's the cutscenes, conversations, and choices they make.

Modifié par hoorayforicecream, 16 juillet 2013 - 11:49 .


#436
Sylvius the Mad

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Taint Master wrote...

No, if the developers condone instantly winning every fight without player input, there is no incentive to do otherwise.

That you enjoy it, perhaps?  I'll play through the fights because I enjoy doing that.  That's enough for me.  I don't need to force people to play my way just to legitimise my preferences.

#437
Taint Master

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hoorayforicecream wrote...
I disagree. If the easier
difficulty levels can be defeated simply by pressing a single button
over and over again (and believe me, that is usually a general
requirement for designers at the easiest difficulty level), then the
only real difference to me (and presumably to them) is requiring one
button press instead of multiple button presses.  Why begrudge someone
the option to skip the things they dislike in favor of the things they
do? For them, the game isn't the combat. It's the cutscenes,
conversations, and choices they make.

I wouldn't say that "one button" scenario holds true in DA.  But even assuming it did, obviously playing on easy wouldn't be for you.  Luckily there are higher difficulty settings to choose from.

The point isn't to force more mindless combat, it's to get Bioware to implement more engaging and meaningful encounters. 

People who don't want any combat at all really shouldn't be playing an action RPG, to be frank.  I wouldn't go play Battlefield 3 and then whine on their forums that I can't skip the gun fights...

Sylvius the Mad wrote...

Taint Master wrote...

No, if the developers condone instantly winning every fight without player input, there is no incentive to do otherwise.

That you enjoy it, perhaps?  I'll play through the fights because I enjoy doing that.  That's enough for me.  I don't need to force people to play my way just to legitimise my preferences.

That's just it.  If combat holds no meaning (which it wouldn't in a game where you can simply auto-win without putting any thought into it) then there is no enjoyment to be had.

What's the fun in a game that only presents a challenge if you impose false restrictions on yourself?  And why do you assume the burden should be on people who enjoy a challenge to adapt?

Modifié par Taint Master, 17 juillet 2013 - 12:06 .


#438
MerinTB

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Taint Master wrote...
That's just it.  If combat holds no meaning (which it wouldn't in a game where you can simply auto-win without putting any thought into it) then there is no enjoyment to be had.

What's the fun in a game that only presents a challenge if you impose false restrictions on yourself?  And why do you assume the burden should be on people who enjoy a challenge to adapt?


WHAT are you adapting to?  Not selecting an option?  Oh my word, poor you.  There's an option, there, and you... just... can't... keep... yourself... from... selecting... it.....

Better stay away from knives - you know you can cut yourself with them.  There's an option there.

You are being overbearing with your opinion on what you want.  BioWare games are much more than combat, and plenty of people play them for everything BUT the combat.

And there are people who enjoy the combat but wouldn't mind, on occasion, getting to fast-forward through the combat.

Just let it go.  You don't want it, even though apparently if it was there you'd be somehow compelled to use it (perhaps you should seek help for your compulsive behavior?) but other people do.  If the devs consider it and put it in, it doesn't hurt you at all - just pretend it isn't there.

Maybe we can get them to give you an option, on install, to NOT install that option when you first play the game.  Would you be able to avoid that?  Or would temptation be too great?  If it is, how do you avoid cheat goods, console commands, online walkthroughs that all will make things super easy?

#439
Shadow of Light Dragon

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Taint Master skips around answering the 'Do you object to the option to skip cutscenes?' question...

#440
xkg

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Ok before go into a full mode, with my new algorith I'll add something quickly.

Taint Master wrote...
No, if the developers condone instantly winning every fight without player input, there is no incentive to do otherwise.


Here is were you logic shines:

"For the record I don't skip cutscenes.  Kind of defeats the purpose of playing a Bioware game..."

DA:O, DA2
Looks like developers condoned skiping trough the dialogues, cutscenes and few other things, because they gave an option to do so.
I take you don't know much about those parts of the games, since there is no incentive to do otherwise than just skip them.

"For the record I don't skip cutscenes.  Kind of defeats the purpose of playing a Bioware game..."
So where is the incentive in not doing so. They are skippable.

I can see some contradiction here.  - that is a clear sign of you desperately looking for any arguments, just not to give up.

And after that, what I am about to say now, you will hate me, if you're a fan of DA:O and/or DA2.
There is an "insta win" option in both games. Just fire the command console and type "killallhostilles". BAM - InstWin
Yeah I am such cruel person. I just made you realise that both these games are trivial. I hope you can live with that somehow.




Taint Master wrote...

Ok, I get it now

I'm amazed that you still don't.  Really.

http://t2.gstatic.com/images?q=tbn:ANd9GcT-lJg6l4mK8RYDaC66S5iySqZb4cEudIdiS9vxAt4UBtRUsAQbUg





Taint Master wrote...
That's just it.  If combat holds no meaning (which it wouldn't in a game where you can simply auto-win without putting any thought into it) then there is no enjoyment to be had.


It would have a meaning for those who chose not to  use this option.
And then, there is no enjoyment to be had for you, but it would be enjoable for many other people.
Since you can ignore this option you will be able to enjoy the game to its fully extent, too.

Without your ****ing, everyone would gate to play the game the way they want. Its a Win-Win solution.



Taint Master wrote...
People who don't want any combat at all really shouldn't be playing an action RPG


People who don't have any reasonable arguments shouldn't keep posting in this thread.

Taint Master's reasonable arguments number = 0

So ... See you in another thread, then ?

Modifié par xkg, 17 juillet 2013 - 01:14 .


#441
MerinTB

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I have never, and will never, understand the point of view that if someone does something different than how I do it that it somehow lessens the way I do it.

I just don't understand this at all.

It's like how gay marriage will somehow destroy the sanctity of marriage. Because, you know, marrying someone of the same sex being illegal was the ONLY THING keeping people marrying members of the opposite sex.

Some people don't watch cut scenes, skip all dialog as fast as they can, looking just for the next fight. I could never do that, but just because people do that doesn't make me feel like my viewing of cut scenes and reading of dialog is lessened.

I don't understand.

If someone auto-resolves a combat in Total War, that doesn't mean your painstakingly planned and executed victory is not a triumph. Because someone can drive a forklift over and lift up a set of weights doesn't make a weightlifter seems any less impressive.   When someone skips to the end of the book and learns the butler did it before reading the first page, you can still enjoy reading the whole mystery yourself without it being somehow tainted.

If someone watches a Let's Play on YouTube instead of playing the game, does the fact that they get to see the ending without paying for or playing the game mean you getting to the end is pointless? Really?

Modifié par MerinTB, 17 juillet 2013 - 01:01 .


#442
Taint Master

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MerinTB wrote...
WHAT are you adapting to?  Not selecting an option?  Oh my word, poor you.  There's an option, there, and you... just... can't... keep... yourself... from... selecting... it.....

You seem to think you're entitled to have the entire game put on training wheels for you, and don't give any credence to the idea that this could lessen the enjoyment for someone else.  Get over yourself, please.

Better stay away from knives - you know you can cut yourself with them.  There's an option there.

That analogy doesn't even make sense... cutting myself with a knife is beneficial to me how exactly?

BioWare games are much more than combat, and plenty of people play them for everything BUT the combat.

Plenty?  As if the 5 people posting in this thread is somehow an idicator of the general populous' feelings? 

Maybe I want to play BF3 or Crysis solely for the story.  How dare EA not cater to me!

I thought I was having a conversation with adults here.  Was I mistaken?  Anyone who disagrees with you is is clearly just unreasonable.  That must be it, right? 

Not that it really matters anyway since I sincerely doubt Bioware will even give this serious consideration.  But keep hope alive!

#443
MerinTB

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Taint Master wrote...

MerinTB wrote...
WHAT are you adapting to?  Not selecting an option?  Oh my word, poor you.  There's an option, there, and you... just... can't... keep... yourself... from... selecting... it.....

You seem to think you're entitled to have the entire game put on training wheels for you, and don't give any credence to the idea that this could lessen the enjoyment for someone else.  Get over yourself, please.


1 - I've played DA:O and DA2 through on Normal, Hard and Nightmare.  Haven't played either on Casual.  Not arguing for anything putting on training wheels - which, correct me if I am wrong, means you are saying that I am asking for the game to be made easier.  I'm not.  

I'll say it one more time - I'm saying that I don't think the game would be harmed if there was an "auto-resolve" option for any given combat.  Auto-resolve, and I'll try to explain this a different way as you seem incapable of understanding this, would be like using Tactics for all your party members (which is close to what DA does) BUT it doesn't run through the combat in real time and instead calculates the end results and lets you know how many resources you used, if anyone fell in combat, etc.

This would be useful for people who get tired of filler combat and want to speed past the ocassional random fight, or who have played the game a few times and just want to experience the story and the story-significant fights.

So, yeah, what you are saying that I am saying, that I'm asking for the game to be made easier when I've never even played it on casual - that's a logical fallacy called a straw man.  You are (at best) misunderstanding my argument or (at worst) misrepresenting my argument.

Please target your criticism against what I am actually advocated, not against something that I am not.

2 - This doesn't lessen the enjoyment for anyone else.  Why would it?  It can only enchance it.  If you like to play every single battle, all the way through, then you do that.  Nothing changes for you.  If someone DOESN'T want to play every single battle, now they can speed past a few.  The game becomes more enjoyable for them.

I'm really baffled how you can't or won't understand this, how you continue to cling to "but others can skip the combat so why so I fight it?"  You know that people can skip playing the game entirely, right, so why should you?  Or that people can drive a car for a two miles, so why bother jogging two miles?  Or they can buy a pre-made cake from a bakery so why should you bake your own?

The argument that someone does something different than you means how you do things mean less to you is nonsense.

If auto-resolve as an option was added to DA:O, it would change NOTHING for how you played DA:O if you didn't want to use it.  It's like tactics being there - many players didn't touch them.  Did they being there, having to be turned off for those who didn't want them, make the game worse for those who didn't use them?  How about those who DID use tactics?  Was that lessened because some players chose to turn them off?

What is the rationale behind this?  If someone has an easier time than you, your effort is worthless to you now?

I really cannot wrap my mind around this concept.  It is nonsense.

Taint Master wrote...

MerinTB wrote...
Better stay away from knives - you know you can cut yourself with them.  There's an option there.

That analogy doesn't even make sense... cutting myself with a knife is beneficial to me how exactly?


A knife and auto-resolving combat. (The two things being compared)
A knife has positive uses.  Auto-resolve has postive uses. (They both share a trait)
Using a knife to cut yourself is an option, but would harm you.  You could use auto-resolve yourself, it is an option, but it would lessen your fun because you like the challenge of doing all the combats yourself. (They both can be used to a person's detriment - another similar trait)
Don't use the knife to cut yourself - exercise some self control.  Don't use auto-resolve if it lessens the fun of combat for you - exercise some self control. (Because the option exists to harm yourself with the item, you don't have to if you choose not to - continuing the analogy.)
taking it one step further into the implied
People do use knives to hurt themselves - they are called cutters, and lack self control.  People could use auto-resolve to speed past too much combat and ruin the game for themselves  - they have also have poor impulse control, lacking the will to stop themselves from abusing the option to their own detriment. (if you can't avoid using it to hurt yourself, just because it is there, then you may have a problem.)

Taint Master wrote...

MerinTB wrote...
BioWare games are much more than combat, and plenty of people play them for everything BUT the combat.

Plenty?  As if the 5 people posting in this thread is somehow an idicator of the general populous' feelings? 


What pool am I allowed to pull from?  People who play visual novel games with no combat?  People who play adventure games, puzzle games, etc, that have no combat?

How about the creators of BioWare?  Can I count their opinion on the matter?

http://kotaku.com/53...as-the-new-shit

I can point to my wife, who enjoys watching dialog and cut scenes of the games I play, but has ZERO interest in playing herself because she doesn't like the fighting and never will.  I can point to my father-in-law who has played video games almost longer than I've been alive, who prefers adventure games, who is intrigued by the game L.A. Noire but won't play it, even with the eventual skipping it allows, because he doesn't want the driving or the combat - and he's a big sci-fi fan who has marveled at the cinematics of Mass Effect but has zero patience for the shooting.  They would benefit from never having to play combat and still enjoy BioWare games - and those would be more sales for BioWare.

My brother has played DA:O and DA2, but he doesn't like the tactical combat of them (he does love shooters and has no problem with ME) and didn't finish them as a result.  If he could have played less of the tactical combat, he probably would have finished them for the stories.

That's my immediate family.  You can find good numbers of people who would love to play a story-based game, with character creation and dialog choices, that had little to no combat.  You get people who DO slog through the combat on casual because they love the story, characters, romances, etc.

Taint Master wrote...
Maybe I want to play BF3 or Crysis solely for the story.  How dare EA not cater to me!


What is the gameplay to BF3 or Crysis outside of combat?  Not cut-scenes, but gameplay.  Is there character creation?  Are there story choices?  Dialog trees?  Romances?  Does either BF3 or Crysis have large writing teams?  Are those games RPGs?

I'm sensing a false equivalency here.  I, personally, am not demanding that the restaurant give me their famous bacon cheddarburger, but make it with chicken instead of beef, swiss cheese and no bacon, and in a wrap instead of a bun.  I'm asking that customers coming to the restaurant for the famous bacon cheddarburger, who can already tell them to hold the tomato, also be allowed to say hold the cheese.

Taint Master wrote...
I thought I was having a conversation with adults here.  Was I mistaken?  Anyone who disagrees with you is is clearly just unreasonable.  That must be it, right? 


I understand the blatant insult here.  What I don't undestand is your grounds for calling others immature.  I think one of the surest signs of immaturity in a discussion is puffing oneself up and saying that you are being the mature one.

Taint Master wrote...
Not that it really matters anyway since I sincerely doubt Bioware will even give this serious consideration.  But keep hope alive!


Granted the doctors are gone, but again, see the link above.  And, I guess, weep?

#444
cjones91

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Taint Master wrote...

MerinTB wrote...
WHAT are you adapting to?  Not selecting an option?  Oh my word, poor you.  There's an option, there, and you... just... can't... keep... yourself... from... selecting... it.....

You seem to think you're entitled to have the entire game put on training wheels for you, and don't give any credence to the idea that this could lessen the enjoyment for someone else.  Get over yourself, please.


Better stay away from knives - you know you can cut yourself with them.  There's an option there.

That analogy doesn't even make sense... cutting myself with a knife is beneficial to me how exactly?


BioWare games are much more than combat, and plenty of people play them for everything BUT the combat.

Plenty?  As if the 5 people posting in this thread is somehow an idicator of the general populous' feelings? 

Maybe I want to play BF3 or Crysis solely for the story.  How dare EA not cater to me!

I thought I was having a conversation with adults here.  Was I mistaken?  Anyone who disagrees with you is is clearly just unreasonable.  That must be it, right? 

Not that it really matters anyway since I sincerely doubt Bioware will even give this serious consideration.  But keep hope alive!

Why do you have a problem with people playing the game however they want?How would adding a option for skipping combat effect how you play?

This is like me complaining about a restaurant serving steak when they should only be serving lobster even though I can choose not to order steak.

 If people want a option to skip combat then let them use it instead of telling them they can only play 'my way or not at all'.

#445
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xkg wrote...

Taint Master's reasonable arguments number = 0

What dis poster said.

#446
The Hierophant

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Meh, if combat is rendered optional in future titles i hope it doesn't negatively impact the team's drive to improve it.

#447
ladyiolanthe

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I always assumed the option for skipping cut scenes was for people who die in a boss fight... rather than having to go through all the cut scenes leading up to it again, they can skip them and just go to the combat. It helps reduce frustration when one loses. I never imagined people would rather always skip them... Anyway, if people do use them to skip out on whole chunks of the story, that's their prerogative (though I do wonder why they'd spend money on an RPG if all they want to do is a fighting game... again, that's their prerogative). And while I like to do all my combat as well as see all my cut scenes, I can see how some people might want to skip the combat since the game won't progress until you've won the combat, anyway. So, it really doesn't bother me if it becomes an option. It's just not an option I would take advantage of.

Modifié par ladyiolanthe, 17 juillet 2013 - 04:31 .


#448
Taint Master

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MerinTB wrote...

So, yeah, what you are saying that I am saying, that I'm asking for the game to be made easier when I've never even played it on casual - that's a logical fallacy called a straw man.  You are (at best) misunderstanding my argument or (at worst) misrepresenting my argument.

Having the game calculate end results for you outside of real time IS easier than playing it yourself.  You're taking all of the real time decisions out of the players hands and letting the game play it for you.   There is nothing fallacious about that statement.

Live combat combat involves micromanaging positioning, timing, rotations, combos etc (all things you should be familiar with if you've played on the higher difficulties).  If you're seriously trying to claim that having the game run through combat without player input is just as involved I can't take your position seriously.
 

I'm really baffled how you can't or won't understand this, how you continue to cling to "but others can skip the combat so why so I fight it?"  You know that people can skip playing the game entirely, right, so why should you?  Or that people can drive a car for a two miles, so why bother jogging two miles?  Or they can buy a pre-made cake from a bakery so why should you bake your own?

Do you really expect me to take apart all of those terrible analogies?

I'll handle the driving/jogging one because it's just so ridiculous.  Of COURSE there's no reason for me to jog 2 miles if my goal is merely getting to my destination in a timely manner.  If my goal is exercise/getting fresh air etc,  then jogging is the better choice, but they serve two completely different functions.  That is nothing like the decision to skip or play a fight where my goal is simply to beat the encounter and progress through the game.  I can spend X minutes learning the mechanics, strategizing on my party composition, gear, plan of attack... or I can press one button and kill everything.

The fact that you think that is some kind of a brilliant comparison really illustrates why we're at cross purposes here...

If auto-resolve as an option was added to DA:O, it would change NOTHING for how you played DA:O if you didn't want to use it.  It's like tactics being there - many players didn't touch them.  Did they being there, having to be turned off for those who didn't want them, make the game worse for those who didn't use them?  How about those who DID use tactics?  Was that lessened because some players chose to turn them off?

There's a huge difference between letting AI control your companions and having no player input at all.  Stop being so obtuse.

What is the rationale behind this?  If someone has an easier time than you, your effort is worthless to you now?

If someone has an easier time, no.  If someone doesn't have to play through the content at all to get the same rewards and progression then absolutely.

I really cannot wrap my mind around this concept.

That much is painfully obvious.

How about the creators of BioWare?  Can I count their opinion on the matter?

http://kotaku.com/53...as-the-new-shit

The opinions of two people who don't even work at the company any more are relevant because?


I'm sensing a false equivalency here.  I, personally, am not demanding that the restaurant give me their famous bacon cheddarburger, but make it with chicken instead of beef, swiss cheese and no bacon, and in a wrap instead of a bun.  I'm asking that customers coming to the restaurant for the famous bacon cheddarburger, who can already tell them to hold the tomato, also be allowed to say hold the cheese.

I don't think the DA gaming experience is very analogous to ordering a burger.  Again, being a combat oriented game, content is gated by combat encounters.  You have to beat X to experience Y.  Saying "hold the combat" just doesn't fly.

I understand the blatant insult here.  What I don't undestand is your grounds for calling others immature.

Well read what I was quoting and I think you'll find the comment wasn't out of place.

Modifié par Taint Master, 17 juillet 2013 - 04:58 .


#449
Nefla

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In DA:O there are several scenarios that are win-win with a special third choice (dark ritual, Connor, werewolves vs Dalish) where picking a different option results in a less "perfect" outcome. Does that mean I feel obligated to choose the optimal solution every time because I have no self control? No, I pick whatever option fits the character I'm playing and if that means a sad outcome then so be it. There is always an option to skip dialogue and cutscenes or an option to be an evil **** (like executing Alistair or selling Fenris back into slavery) I would not pick those options even if the rewards were great (just like getting rewarded despite putting zero effort into fighting would be supposedly tempting to you) but that does not mean that those options shouldn't be there just because they don't fit MY play style. Some random other player playing their own game and picking their own options has literally NO affect on my playthroughs whatsoever even if I find the idea of playing that way horrible. Why force someone to play the way you do? The only way skipping combat is different than playing on casual is the amount of time wasted by sitting there pressing A over and over and watching your character backflip trough the air.

Modifié par Nefla, 17 juillet 2013 - 05:03 .


#450
Realmzmaster

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The autowin button would be an option. I cannot and would not suggest that every other gamer play the game the way I do. If someone wishes to use the autowin button it does not affect my single player game. I play the game the way I want to play it within the boundaries that the designers set. If the designers program an autowin or auto resolve no one is forced to use it.

If one is talking about a multi-player game then it would affect my play style. The button would have to be disabled so everyone has a level playing field. That is not the case in a single player game.

If I want to put an autowin mod in my game who does that affect outside of me. If the developers want to include it that means every one has the option to use or not use it.

If I choose to fight every encounter that is my choice. If another person has the option to use an implemented autowin button that is his/her choice.

Choice is good.