[quote]Taint Master wrote...
[quote]MerinTB wrote...
So, yeah, what you are saying that I am saying, that I'm asking for the game to be made easier when I've never even played it on casual - that's a logical fallacy called a straw man. You are (at best) misunderstanding my argument or (at worst) misrepresenting my argument.[/quote]Having the game calculate end results for you outside of real time IS easier than playing it yourself. You're taking all of the real time decisions out of the players hands and letting the game play it for you. There is nothing fallacious about that statement.[/quote]
I'm saying that the ability for people to be able to fast forward / auto-resolve combats should be allowed. I'm not asking for lowering the difficulty. The auto-resolve would work as if all characters ran on tactics. Anyone who plays nightmare knows you need to micro-manage and that tactics are not going to cut it. Don't believe me?
Here's a trick - try this. Boot up a save of DA:O, right before a tough fight. Let's try the Golems DLC, one of the toughest fights in the game. Go run that fight, on normal, with only three party members total with you controlling all three (you should be able to do this - if not, pick a different fight, say when trying to rescue Anora and you face Loghain's right-hand woman) and THEN run it again on normal, with four party members (three the exact same as before, and one more) but set the tactics for the three characters and leave the fourth with tactics off and run him/her just outside of the fight, basically keep the character from adding to the combat as much as possible, and let the combat proceed without your help.
Bet you beat the fight easy when you control the party of three, and bet the party dies when you rely on tactics. Go give it a try.
This isn't reducing YOUR difficulty. AT ALL. Same difficulty. Just some players get to fast forward - not actively participate.
Again - this doesn't change your game at all. Stop caring about how others play the game - it is NONE of your concern.
[quote]Taint Master wrote...
If you're seriously trying to claim that
having the game run through combat without player input is just as involved I can't take your position seriously.[/quote]
Well, I guess it's a darn good thing I'm not saying that. At. All.
Straw men are easy to knock down, aren't they? Here, let me try -Why do you need the game to only be playable by you? I mean, games are made for anyone who wants to play them, not just you. So why are you so selfish that you want no one else to be able to play the game? Is your ego so fragile that you can't let anyone else beat the game - that you can be the only one to beat it? Why do you insist that the combat be locked so only YOU can play it?
I cannot take you seriously if you say that the game should only be playable by you.
That IS easy! [quote]Taint Master wrote...
Do youreally expect me to take apart all of those terrible analogies? [/quote]
Expect you to? Yes.
Want you to? No.
Analogies are not 1 = One. Analogies are comparing two things by a common property. Some analogies that are perfectly legitimate:
An orange is like a pearl - they are both spheres.
A CD is like an LP - they both store music by means of physical etchings on a disc.
Taint Master is like a first year philosophy student - they both have a lot to learn about logic.
Can you eat a pearl, and is an orange white? No. But the analogy fo them both being spheres is sound. Had my analogy been "pearls grow on trees like oranges" then it would have been wrong.
[quote]Taint Master wrote...
I'll handle the driving/jogging one because it's just so ridiculous. Of COURSE there's no reason for me to jog 2 miles if my goal is merely getting to my destination in a timely manner. If my goal is exercise/getting fresh air etc, then jogging is the better choice, but they serve two completely different functions. That is nothing like the decision to skip or play a fight where my goal is simply to beat the encounter and progress through the game. I can spend X minutes learning the mechanics, strategizing on my party composition, gear, plan of attack... or I can press one button and kill everything.[/quote]
Playing the game to the end is like moving 2 miles - both are journeys with a final goal in mind.
Jogging is like combat - how you traverse that journey also serves another purpose, be it exercise or enjoyment of tactical combat.
Driving the car is like focusing on the story and wanting to skip the combat -the journey is what matters, getting to the end, not the effort exerted in getting there.
The person who choses to jog the two miles is like the person chosing to fight all the combats - they are looking for more than the destination, more than the journey, as they want to put forth effort for their own reward.
The person driving is like the person wanting the story wihtout the combat - they aren't interested in what the effort will give them, they just want to take the trip and see the end destination.
The person who chooses to jog gets the same benefit of jogging two miles if everyone who undergoes the journey jogs the two miles, if half the people jog and half drive, if everyone but he drives, or if he's the only one who makes the journey. Someone else driving doesn't alter the benefits the jogger gets.
The analogy is sound. Two different ways of reaching an end goal, neither of which affects the other's choice of how to do it.
You continue to harp on the driver somehow lessening the impact of jogging for you. It is a ridiculous assertion.
[quote]Taint Master wrote...
The fact that you think that is some kind of a brilliant comparison really illustrates why we're at cross purposes here...
[/quote]
The reality that you fail to see beyond your own myopic "RPGs need the combat, and the combat must be forced, or else why should I even bother to do the combat" stance is quite baffling to pretty much everyone.
Our cross-purposes is that I am for people choosing how they go through the game, and you are for forcing your way on everyone because otherwise your way somehow loses potency for you.
[quote]Taint Master wrote...
There's a huge difference between letting AI control your companions and having no player input at all. Stop being so obtuse.
[/quote]
There certainly are many differences. The key one for my purposes is saving certain gamers anywhere from roughly five to thirty minutes per combat in a game. Especially for people who have limited schedules - not everyone can sink @130 hours into a playthrough of DA:O like I did on my first game.
[quote]Taint Master wrote...
[quote]MerinTB wrote...
What is the rationale behind this? If someone has an easier time than you, your effort is worthless to you now?
[/quote]
If someone has an easier time, no.
If someone doesn't have to play through the content at all to get the same rewards and progression then absolutely. [/quote]
Why?
[quote]Taint Master wrote...
[quote]MerinTB wrote...
How about the creators of BioWare? Can I count their opinion on the matter?
http://kotaku.com/53...as-the-new-shit[/quote]The opinions of two people who don't even work at the company any more are relevant because?[/quote]
Because they were for over a decade game designers, heading one of the more succesful game development studios in the world.
Because they are the force behind the games you are saying you are trying to defend?
Because you keep saying that we are "demanding" they do something - when, clearly, BioWare had already been considering this, seriously, on their own.
I dunno - it's relevant because you claimed only five people cared. I gave you three more examples from my immediate family and two examples who created the studio behind the very games we are discussing.
You know, in a few sentences doubling that "five" without even trying.
But, by all means, continue the hyperbole. Making yourself sound ridiculous does wonders for your credibility.
"What do the creators of BioWare's opinion on games in the future having no combat have to do with a discussion of BioWare games allowing people to fast-forward through combat?"
You are making this far too easy on me.
Modifié par MerinTB, 17 juillet 2013 - 05:55 .