Ieldra2 wrote...
Usually, whenever I get bored with the combat in other games - as can happen even with the best of them after enough playthroughs - I set the difficulty to Casual and combat is over reasonably fast. Only, not in DA2. Most enemies don't die any slower on Normal than on Casual, their number is drawing things out beyond my patience, and there is always the next wave, and the next, and the next. No matter that I can sit back and let my team handle the fight almost without doing anything myself, setting the difficulty to Casual in DA2 does not reduce the time wasted in combat significantly (and in DA2 it was a waste of time 90% of the time, as opposed to, say, ME3).
So here's what I'd like to see: an option to reduce the number of waves in a combat encounter to one, or any other way to get combat over with real fast. I don't care if it costs me xp.
Is it the
illusion of the time wasted or
actual time you take? If there were a single, more powerful wave that took you the same amount of time to defeat as three waves at one-third strength, would you be satisfied? In that case, the illusion of wasted time, and of a never ending fight sequence, is hampering your enjoyment and making the combat tedious.
Ieldra2 wrote...
Except for Cadash Thaig in the Stone Prisoner DLC, which uses a wave mechanism very similar to DA2's. In fact, DA2 feels like they took the combat encounter script from Stone Prisoner's Deepstalker encounters and applied it to every combat encounter in DA2.
Ugh I just did that area. So irritating.
Modifié par nightscrawl, 05 juillet 2013 - 02:14 .