Realmzmaster wrote...
I think the fear some posters have is that the developers will not work as hard on combat and random encounters if a skip combat button is implemented. Whether that is true or not is immaterial because some gamers perceive that to be the case. That perception leads them to protect that aspect of game play.
The same could be said for the skip dialogue implementation. Early crpgs had no way of skipping the dialogue. In fact you could not because there were no real cut scenes like in present crpgs.
The earlier crpgs so called cut scenes were implemented like banter except with text that the gamer had to give a response..
I guess my only counter to that is that there already is the option to skip dialog, yet I think the writers work harder on that than any other part of the game. If you have the ability to skip combat, that may actually be incentive to make combat more fun and interesting so people don't skip it their first few playthroughs, but instead look forward to it.
ETA: Or was that what you were getting at? I'm not sure! I do remember when dialog couldn't be skipped, though. That was fine. Combat often had me groaning even back then though. Another slime? URGH!
Modifié par ejoslin, 17 juillet 2013 - 05:54 .





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