o Ventus wrote...
MerinTB wrote...
o Ventus wrote...
That doesn't mean that the vast majority of XP gains in DA (and other western RPGs) aren't done via combat. Which was my point. You can get your point across without being overtly hostile.
Again, there are plenty of "western RPGs" that don't reward for killing but for completing quests.
Witcher 3 looks to be going that route. Deus Ex went that route.
I also said "majority". I can name just as many, if not more RPGs that DO.
But they CLEARLY don't have to. Games that are very successful, whether financially, critically or cult-classic-beloved, have used no xp per kill mechanics.
And since they don't have to, arguing that they have to is pointless.
Sorry, you are saying most do it. And... so... what? If most do it... what?
If you aren't saying they SHOULD do it because most do it, what are you saying? That we should be used to it?
I don't get the argument.
You don't have to give xp per kill, meaning combat doesn't need to be the source of XP. This is done frequent enough not to be an outlier. So saying "most" games DO give xp per kill / from combat is a non-sequitor.
Most RPGs don't offer companions. Most RPGs don't do dialog options. Most RPGs are not in space. So... BioWare should stop all of that?
What is your point about "most western ones" do it?
My point - to be clear - is that xp for kills / combat is not necessary, and there are a number of examples of "successful" games that avoid xp for kills, so the concern of a "skip combat" option resulting in less XP is being exceedingly myopic.
Beyond the fact that much of this thread's discussion is NOT about completely skipping nor about auto-win, which so many opponents keep focusing on. <_<
The OP was asking for something, anything, to make the game go a bit faster so he'd not have to deal with endless waves. They listed that, in the past, they would just set the game to casual to make boring or tedious combats quicker but for DA2 this tactic didn't help much. OP also suggested perhaps setting waves to one or some such as a possibility, even if it granted less XP.
To which the discussion has long since moved on to the overall concept of players who find endless combat tedious at times and wouldn't mind some way to "speed up" the filler stuff.
"Auto-win" and "skip entirely" have been the options brought up, almost exclusively, by either detractors of doing anything or by those who wouldn't mind the option but don't have this concern and wouldn't use it.
Modifié par MerinTB, 18 juillet 2013 - 06:37 .