Ieldra2 wrote...
LilyasAvalon wrote...
Isn't this what difficulty levels are for? Though I can understand OP's feelings. Even on Easy in DAII, quite a few of those random, all the enemy jump in over a period of time fights are EXTREMELY annoying.
(1) In DA2, combat is a tedious chore even in Easy mode.
(2) It's a matter of principle. Why should people who play mainly for the story not be allowed to get the parts they don't like over with fast? Why should I be forced to play through all the combat again if all I want in my nth replay is to see story options I haven't seen before?
Yepyep.
Ieldra2 wrote...
LilyasAvalon wrote...
That being said, that's not really a video game anymore if you input a 'skip combat' option anymore. More a visual novel really.
(1) There are plenty of videogames with very little or no combat. Some even feature epic conflicts. In the Total War games, you can focus on the strategic and diplomatic part without ever managing a battle on your own. Nobody complains that this option exists or makes managing your battles any less meaningful. Why shouldn't you be able to focus on the character interaction and story parts of an RPG the same way? Character interaction, after all, is the essence of roleplaying, combat is just one of several options for such interaction.
(2) I find this assumption odd that all people who want an option to skip combat want to play a game with no combat at all. That's not what this is about.
1 - Best selling arcade game - Pac-Man. Best "selling" free download game - Angry Birds. Best selling paid download for a phone - Tetris. Best selling PC game - Sims 2. Best selling PSP game - Gran Turismo. Best selling PS3 game - Gran Turismo 5.
Best selling PS2 game - GTA: San Andreas. Best selling PS game - Gran Turismo. Best selling Dreamcast game - Sonic Adventures.
Best selling Sega Saturn game - Virtua Fighter 2. Best selling Sega Genesis game - Sonic the Hedgehog.
Best selling 3DS game - Super Mario 3D Land.
Best selling DS game - New SuperMario Bros. Best selling GBA game - Pokemon. Best selling Game Boy game - Tetris. Best selling Wii-U game - Nintendo Land.
Best selling Wii game - Wii Sports.
Best selling Nintendo64 game - Super Mario 64.
Best selling SNES game - Super Mario World. Best selling NES game - Super Mario Bros. Best selling XBOX 360 game - Kinect Adventures.
Best selling XBOX game - Halo 2. Best selling Intellivision game - Las Vegas Poker & Blackjack. Best selling Colecovision game - Donkey Kong. Best selling Atari 2600 game - Pac-Man.
Underlined games are actual games with fighting / combat in them. The italicized games (mostly Mario) could be ARGUED that they have combat, but aren't combat games (Mario is a platformer, boxing is in Wii sports, etc.)
Ignoring Angry Birds for a second... if you look at numbers, franchises like The Sims, Mario Bros., Pac-Man and Tetris each individually SLAUGHTER almost all other major franchises combined. Heck, even Gran Turismo as a franchise is levels above the closest "combat game" franchises of, say, Halo or GTA (which ISN'T a combat game, but has plenty of fighting in it.)
Your one combat franchise that could rise above most everything else? Pokemon. Latch onto that if you want.

Long set of research short - not having combat in a game doesn't make it not a game. Or else the majority of "games" being sold really need to be reclassified - and when the majority doesn't include something, well, you are probably better off not using that "something" as a defining feature.
Killing things is just a lazy fall-back for game companies.

2 - That's a pre-conceived assumption going in that no amount of evidence to the contrary will ever disprove. It's a "world-view" held onto by certain people. You can't alter people's world-view with facts that run contrary to "how they know things are."