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Can we have an option to get combat over with real fast?


809 réponses à ce sujet

#101
BubbleDncr

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So here's my 2 cents:

I think the story for DA:O is compelling enough that my dad, a fantasy buff, would enjoy it. Not simply because of the story itself, but because of how you interact with it with the choices you make. But when the only video games my dad was ever a big player of is tetris and dr. mario, the gameplay of DA:O will alienate him, and he'd never get through it because of that.

Yes, I could tell him to watch the entire game on youtube, but then he'd be missing out on the cool parts - choosing his own dialog, making decisions, and devloping relationships with characters - the parts that actually make it so compelling.

So, to me, having a skip combat button would allow more people to enjoy Bioware's awesome storytelling - which can only be a good thing. I enjoy the combat in the DA games, but my main reason for playing is the story. So I completely agree that since there's a skip dialog button, its only fair to also have a skip combat button.

That said, I also just like the ability to talk my way out of fights because it adds to my role-playing.

#102
Mike 9987

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It's only a pain in the ass on casual still because of the stupid glitch that causes enemies to stay at 1HP for 5-6 more hits.

#103
Swoopdogg

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 Or... they could just make combat better.

But then again, you can't satisfy everyone.

But I think if they made more deverse combat, this would be solved.

And if they just got rid of waves completely. They're unecessary, and they were only there to make the game longer.

#104
Nightdragon8

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you know been thinking about it... if they make the story good enough and long enough and deverse enough, getting rid of the combat for like second - third playthoughs would be cool for me. ,making it optional would be nice.

just something to think about really is all

#105
Realmzmaster

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xkg wrote...

Realmzmaster wrote...


Actually The Sims and Second Life are not catagorized as role playing games. They are catagorized as a subgenre called life simulations  (as you pointed out) within the genre simulation video games (which include SimCity, F. 

The point is that when gamers think of crpgs they are not thinking about Harvest Moon, The Sims or Second Life.


Categorized by whom ? You ?
Lets have a look at few popular gaming sites:

Gamefaqs: Genre:Role-Playing > Massively Multiplayer Online > Modern
IGN: Genre: Persistent Online RPG
Gamespot: Role-Playing
Gamespy: Genre: RPG

Or just go to the official site and see how many RPGs communtites do they have.
http://secondlife.co...ations/roleplay
There is much more true ROLE PLAYING going there than in any other MMORPGS. RPing possibilities in WoW for example, is like a joke comparing to SL.

I know I've said that I'am done with this subjeect but damn ... I feel like talking to a wall here.
For the last time - dont force your private definitions on others.

Realmzmaster wrote...
The point is that when gamers think of crpgs they are not thinking about Harvest Moon, The Sims or Second Life.

Then it looks like after nearly 30 years of gaming I am not a gamer. *shrugs*


I assume that all of these sites will evenetually tell Wikipedia , EA (which says that the Sims is a simulation not an rpg)  that many people visit that their catagorization is all wrong. Also Seecond Life advertises as a 3D virtual online world. Role playing t is simply one of the features that gamers can do in that world

I also have more than 40 + years of gaming and I know when I speak to people what comes to mind when you mention crpgs. I stand by my statement that it is not Second Life or the Sims..

#106
Rawgrim

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Realmzmaster wrote...

xkg wrote...

Realmzmaster wrote...


Actually The Sims and Second Life are not catagorized as role playing games. They are catagorized as a subgenre called life simulations  (as you pointed out) within the genre simulation video games (which include SimCity, F. 

The point is that when gamers think of crpgs they are not thinking about Harvest Moon, The Sims or Second Life.


Categorized by whom ? You ?
Lets have a look at few popular gaming sites:

Gamefaqs: Genre:Role-Playing > Massively Multiplayer Online > Modern
IGN: Genre: Persistent Online RPG
Gamespot: Role-Playing
Gamespy: Genre: RPG

Or just go to the official site and see how many RPGs communtites do they have.
http://secondlife.co...ations/roleplay
There is much more true ROLE PLAYING going there than in any other MMORPGS. RPing possibilities in WoW for example, is like a joke comparing to SL.

I know I've said that I'am done with this subjeect but damn ... I feel like talking to a wall here.
For the last time - dont force your private definitions on others.

Realmzmaster wrote...
The point is that when gamers think of crpgs they are not thinking about Harvest Moon, The Sims or Second Life.

Then it looks like after nearly 30 years of gaming I am not a gamer. *shrugs*


I assume that all of these sites will evenetually tell Wikipedia , EA (which says that the Sims is a simulation not an rpg)  that many people visit that their catagorization is all wrong. Also Seecond Life advertises as a 3D virtual online world. Role playing t is simply one of the features that gamers can do in that world

I also have more than 40 + years of gaming and I know when I speak to people what comes to mind when you mention crpgs. I stand by my statement that it is not Second Life or the Sims..


Truth.

#107
Realmzmaster

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Actually making combat better would not solve the problem except for gamers who like combat. If the gamer is only interested in the story then the combat would still get in the way no matter how good it is.

Modifié par Realmzmaster, 06 juillet 2013 - 01:27 .


#108
The Hierophant

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Should players who skip combat even receive the same rewards as those who played through it?

#109
Medhia Nox

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@The Hierophant: Should players who skip dialogue be able to chose their answers?

#110
The Hierophant

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https://encrypted-tb...up7hHrIM5NVjRMg

#111
Guest_krul2k_*

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As-long as its a option sure have what you want, tbh though your doing something seriously wrong on casual in da2 if it takes you to long to finish combat even with waves, for me this is just another da2 hate thread tbh

#112
xkg

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Realmzmaster wrote...

I assume that all of these sites will evenetually tell Wikipedia , EA (which says that the Sims is a simulation not an rpg)  that many people visit that their catagorization is all wrong. Also Seecond Life advertises as a 3D virtual online world. Role playing t is simply one of the features that gamers can do in that world


Second Life.

1. It is an RPG to me.
2. It is an RPG for people playing it. (read the official forums).
3. It is classified as an RPG by most of the major gaming sites (not by wikipedia - wikipedia, seriously ? hahaha)

So excuse me i'll rather stcik with that rather than with some random interent dude's words.

And I have no idea why did you bring Sims into this. I never ever even mentioned it for once in my posts.
If you don't know what is the difference between Sims and Second Life and why the former isn't an RPG and the later is ... well, I wont even waste my time because it is pointless.

Realmzmaster wrote...

I also have more than 40 + years of gaming and I know when I speak to people what comes to mind when you mention crpgs. I stand by my statement that it is not Second Life or the Sims..


That's great. I never managed to read the people's minds. Maybe after 10 more years of gaming i will.

Modifié par xkg, 06 juillet 2013 - 09:55 .


#113
Paragon Gabriel

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Approve of this thread. Either by avoiding it, or just finding a way to defeat enemies faster.

#114
Teddie Sage

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You know what people? Play on casual and cast Haste. Problem solved.

#115
Boycott Bioware

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RPG is Role Playing GAME, not Role Playing MOVIE

Bioware is a game developer, not movie producer

Period

#116
Sister Goldring

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Yeah, I just don't see how this function would cost people who enjoy combat anything (and I count myself among them) but it could add to the enjoyment of those players who find it all one big slog fest. More people playing DA is a good thing isn't it?

So why not (assuming it's not a really expensive feature, in which case everyone else can bugger off and buy a PC so I can have MOAR stuff I like) open it up so those who want to fight a little, skip a little and follow the story can join in the fun too.

I haven't got an issue with it anyway.

Modifié par Sister Goldring, 06 juillet 2013 - 11:08 .


#117
Zazzerka

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I've always found DA2 kind of therapeutic in it's endless slaughter. Chaining together multiple AOE abilities and watching the hapless bandits fall in the dozens. How quickly can I kill half the city's population in bandits? Fifteen seconds? New record!

I'd be fine with an option for this, but I'd never toggle it on.

Modifié par Zazzerka, 06 juillet 2013 - 11:48 .


#118
Rawgrim

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Qistina wrote...

RPG is Role Playing GAME, not Role Playing MOVIE

Bioware is a game developer, not movie producer

Period


This.

#119
Ieldra

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Rawgrim wrote...

Qistina wrote...

RPG is Role Playing GAME, not Role Playing MOVIE

Bioware is a game developer, not movie producer

Period


This.

I still don't understand what this has to do with anything. Nobody asked to have combat removed, just to get it over with fast. How does it influence your enjoyment of the game in the slightest if others can skip the fights?

Or would you deny others an easy way through the game because that makes you feel less special? Really, unless it's all about bragging rights, I see no reason why anyone would be against this, and for that there are achievements like "Completed the game on Nightmare".

Modifié par Ieldra2, 06 juillet 2013 - 12:08 .


#120
deatharmonic

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Ieldra2 wrote...

deatharmonic wrote...
If this can be done without it being detrimental to the quality of the games ordinary combat experience, and it's optional then I wouldn't really be against it. However, out of curiosity I have to wonder what will become of games if you can just skip dialogue and combat. Why not ask for better implemented combat? Make developers think of ways to improve rather than just add a skip button. Same applies for dialogue too.

One doesn't preclude the other. I recall that Bioware was somewhat surprised by their telemetry data about ME2, in particular by the fact that dialogue was skipped less often than they believed it would be. Well, that was because ME2 had pretty good dialogue, for a game anyway.

In the same way "people (don't) skip combat" could be used as an indicator for developers that people like or don't like the combat in their games. I wouldn't skip combat in ME2 or ME3 because it's actually fun, but someone who plays exclusively for the story still might. I don't see how anyone can lose with such an option.


Like i said, why not ask or suggest improvements?

#121
Nefla

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It boggles my mind when people skip the dialogue and cutscenes in a BW game, especially the newer ones. That's the only area DA2 shines, why play the game if you skip the character stuff/cutscenes/choices?

#122
Beldamon

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There were a number of things I didn't like about DA2, but the one thing that has kept me from being able to even face a second play through is the combat. And I did my first play through on casual, after the first couple of encounters.

I had no problems with ME3's combat, and the customizations of story vs combat were very decidedly on the list of 'things they did right' with ME3. If they can make the DA:I options as flexible and enjoyable, it will be a very good thing.

#123
The Spirit of Dance

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This reminds me of that thread a while back asking for a 'skip the combat' button.

#124
AlanC9

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Realmzmaster wrote...
I also have more than 40 + years of gaming and I know when I speak to people what comes to mind when you mention crpgs. I stand by my statement that it is not Second Life or the Sims..


I wouldn't put all that much stock in this being meaningful. All this proves is that historically CRPGs have had features X, Y, and Z rather than features A, B, and C. Which is true, but the PnP RPG features that got into CRPGs were the features that were doable with 1980s technology, not the features that defined some sort of core of the RPG experience.

Though I don't think you were saying that it was actually meaningful. Merely that this is what people mean when they say CRPG, right?

Modifié par AlanC9, 06 juillet 2013 - 04:12 .


#125
AlanC9

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Ieldra2 wrote...
I still don't understand what this has to do with anything. Nobody asked to have combat removed, just to get it over with fast. How does it influence your enjoyment of the game in the slightest if others can skip the fights?

Or would you deny others an easy way through the game because that makes you feel less special? Really, unless it's all about bragging rights, I see no reason why anyone would be against this, and for that there are achievements like "Completed the game on Nightmare".


Depends on how much work you're asking Bio to do, though. I presume it's not very much - just jigger the scaling system a bit, right?

Bio's decision will be heavily influenced by how the various ME3 modes did, no doubt.