Can we have an option to get combat over with real fast?
#101
Posté 05 juillet 2013 - 11:01
I think the story for DA:O is compelling enough that my dad, a fantasy buff, would enjoy it. Not simply because of the story itself, but because of how you interact with it with the choices you make. But when the only video games my dad was ever a big player of is tetris and dr. mario, the gameplay of DA:O will alienate him, and he'd never get through it because of that.
Yes, I could tell him to watch the entire game on youtube, but then he'd be missing out on the cool parts - choosing his own dialog, making decisions, and devloping relationships with characters - the parts that actually make it so compelling.
So, to me, having a skip combat button would allow more people to enjoy Bioware's awesome storytelling - which can only be a good thing. I enjoy the combat in the DA games, but my main reason for playing is the story. So I completely agree that since there's a skip dialog button, its only fair to also have a skip combat button.
That said, I also just like the ability to talk my way out of fights because it adds to my role-playing.
#102
Posté 05 juillet 2013 - 11:06
#103
Posté 05 juillet 2013 - 11:17
But then again, you can't satisfy everyone.
But I think if they made more deverse combat, this would be solved.
And if they just got rid of waves completely. They're unecessary, and they were only there to make the game longer.
#104
Posté 05 juillet 2013 - 11:20
just something to think about really is all
#105
Posté 06 juillet 2013 - 01:23
xkg wrote...
Realmzmaster wrote...
Actually The Sims and Second Life are not catagorized as role playing games. They are catagorized as a subgenre called life simulations (as you pointed out) within the genre simulation video games (which include SimCity, F.
The point is that when gamers think of crpgs they are not thinking about Harvest Moon, The Sims or Second Life.
Categorized by whom ? You ?
Lets have a look at few popular gaming sites:
Gamefaqs: Genre:Role-Playing > Massively Multiplayer Online > Modern
IGN: Genre: Persistent Online RPG
Gamespot: Role-Playing
Gamespy: Genre: RPG
Or just go to the official site and see how many RPGs communtites do they have.
http://secondlife.co...ations/roleplay
There is much more true ROLE PLAYING going there than in any other MMORPGS. RPing possibilities in WoW for example, is like a joke comparing to SL.
I know I've said that I'am done with this subjeect but damn ... I feel like talking to a wall here.
For the last time - dont force your private definitions on others.Then it looks like after nearly 30 years of gaming I am not a gamer. *shrugs*Realmzmaster wrote...
The point is that when gamers think of crpgs they are not thinking about Harvest Moon, The Sims or Second Life.
I assume that all of these sites will evenetually tell Wikipedia , EA (which says that the Sims is a simulation not an rpg) that many people visit that their catagorization is all wrong. Also Seecond Life advertises as a 3D virtual online world. Role playing t is simply one of the features that gamers can do in that world
I also have more than 40 + years of gaming and I know when I speak to people what comes to mind when you mention crpgs. I stand by my statement that it is not Second Life or the Sims..
#106
Posté 06 juillet 2013 - 01:26
Realmzmaster wrote...
xkg wrote...
Realmzmaster wrote...
Actually The Sims and Second Life are not catagorized as role playing games. They are catagorized as a subgenre called life simulations (as you pointed out) within the genre simulation video games (which include SimCity, F.
The point is that when gamers think of crpgs they are not thinking about Harvest Moon, The Sims or Second Life.
Categorized by whom ? You ?
Lets have a look at few popular gaming sites:
Gamefaqs: Genre:Role-Playing > Massively Multiplayer Online > Modern
IGN: Genre: Persistent Online RPG
Gamespot: Role-Playing
Gamespy: Genre: RPG
Or just go to the official site and see how many RPGs communtites do they have.
http://secondlife.co...ations/roleplay
There is much more true ROLE PLAYING going there than in any other MMORPGS. RPing possibilities in WoW for example, is like a joke comparing to SL.
I know I've said that I'am done with this subjeect but damn ... I feel like talking to a wall here.
For the last time - dont force your private definitions on others.Then it looks like after nearly 30 years of gaming I am not a gamer. *shrugs*Realmzmaster wrote...
The point is that when gamers think of crpgs they are not thinking about Harvest Moon, The Sims or Second Life.
I assume that all of these sites will evenetually tell Wikipedia , EA (which says that the Sims is a simulation not an rpg) that many people visit that their catagorization is all wrong. Also Seecond Life advertises as a 3D virtual online world. Role playing t is simply one of the features that gamers can do in that world
I also have more than 40 + years of gaming and I know when I speak to people what comes to mind when you mention crpgs. I stand by my statement that it is not Second Life or the Sims..
Truth.
#107
Posté 06 juillet 2013 - 01:26
Modifié par Realmzmaster, 06 juillet 2013 - 01:27 .
#108
Posté 06 juillet 2013 - 01:59
#109
Posté 06 juillet 2013 - 02:04
#110
Posté 06 juillet 2013 - 02:18
#111
Guest_krul2k_*
Posté 06 juillet 2013 - 04:03
Guest_krul2k_*
#112
Posté 06 juillet 2013 - 09:54
Realmzmaster wrote...
I assume that all of these sites will evenetually tell Wikipedia , EA (which says that the Sims is a simulation not an rpg) that many people visit that their catagorization is all wrong. Also Seecond Life advertises as a 3D virtual online world. Role playing t is simply one of the features that gamers can do in that world
Second Life.
1. It is an RPG to me.
2. It is an RPG for people playing it. (read the official forums).
3. It is classified as an RPG by most of the major gaming sites (not by wikipedia - wikipedia, seriously ? hahaha)
So excuse me i'll rather stcik with that rather than with some random interent dude's words.
And I have no idea why did you bring Sims into this. I never ever even mentioned it for once in my posts.
If you don't know what is the difference between Sims and Second Life and why the former isn't an RPG and the later is ... well, I wont even waste my time because it is pointless.
Realmzmaster wrote...
I also have more than 40 + years of gaming and I know when I speak to people what comes to mind when you mention crpgs. I stand by my statement that it is not Second Life or the Sims..
That's great. I never managed to read the people's minds. Maybe after 10 more years of gaming i will.
Modifié par xkg, 06 juillet 2013 - 09:55 .
#113
Posté 06 juillet 2013 - 10:09
#114
Posté 06 juillet 2013 - 10:34
#115
Posté 06 juillet 2013 - 11:00
Bioware is a game developer, not movie producer
Period
#116
Posté 06 juillet 2013 - 11:07
So why not (assuming it's not a really expensive feature, in which case everyone else can bugger off and buy a PC so I can have MOAR stuff I like) open it up so those who want to fight a little, skip a little and follow the story can join in the fun too.
I haven't got an issue with it anyway.
Modifié par Sister Goldring, 06 juillet 2013 - 11:08 .
#117
Posté 06 juillet 2013 - 11:41
I'd be fine with an option for this, but I'd never toggle it on.
Modifié par Zazzerka, 06 juillet 2013 - 11:48 .
#118
Posté 06 juillet 2013 - 11:46
Qistina wrote...
RPG is Role Playing GAME, not Role Playing MOVIE
Bioware is a game developer, not movie producer
Period
This.
#119
Posté 06 juillet 2013 - 12:07
I still don't understand what this has to do with anything. Nobody asked to have combat removed, just to get it over with fast. How does it influence your enjoyment of the game in the slightest if others can skip the fights?Rawgrim wrote...
Qistina wrote...
RPG is Role Playing GAME, not Role Playing MOVIE
Bioware is a game developer, not movie producer
Period
This.
Or would you deny others an easy way through the game because that makes you feel less special? Really, unless it's all about bragging rights, I see no reason why anyone would be against this, and for that there are achievements like "Completed the game on Nightmare".
Modifié par Ieldra2, 06 juillet 2013 - 12:08 .
#120
Posté 06 juillet 2013 - 02:50
Ieldra2 wrote...
One doesn't preclude the other. I recall that Bioware was somewhat surprised by their telemetry data about ME2, in particular by the fact that dialogue was skipped less often than they believed it would be. Well, that was because ME2 had pretty good dialogue, for a game anyway.deatharmonic wrote...
If this can be done without it being detrimental to the quality of the games ordinary combat experience, and it's optional then I wouldn't really be against it. However, out of curiosity I have to wonder what will become of games if you can just skip dialogue and combat. Why not ask for better implemented combat? Make developers think of ways to improve rather than just add a skip button. Same applies for dialogue too.
In the same way "people (don't) skip combat" could be used as an indicator for developers that people like or don't like the combat in their games. I wouldn't skip combat in ME2 or ME3 because it's actually fun, but someone who plays exclusively for the story still might. I don't see how anyone can lose with such an option.
Like i said, why not ask or suggest improvements?
#121
Posté 06 juillet 2013 - 02:56
#122
Posté 06 juillet 2013 - 03:46
I had no problems with ME3's combat, and the customizations of story vs combat were very decidedly on the list of 'things they did right' with ME3. If they can make the DA:I options as flexible and enjoyable, it will be a very good thing.
#123
Posté 06 juillet 2013 - 04:03
#124
Posté 06 juillet 2013 - 04:10
Realmzmaster wrote...
I also have more than 40 + years of gaming and I know when I speak to people what comes to mind when you mention crpgs. I stand by my statement that it is not Second Life or the Sims..
I wouldn't put all that much stock in this being meaningful. All this proves is that historically CRPGs have had features X, Y, and Z rather than features A, B, and C. Which is true, but the PnP RPG features that got into CRPGs were the features that were doable with 1980s technology, not the features that defined some sort of core of the RPG experience.
Though I don't think you were saying that it was actually meaningful. Merely that this is what people mean when they say CRPG, right?
Modifié par AlanC9, 06 juillet 2013 - 04:12 .
#125
Posté 06 juillet 2013 - 04:17
Ieldra2 wrote...
I still don't understand what this has to do with anything. Nobody asked to have combat removed, just to get it over with fast. How does it influence your enjoyment of the game in the slightest if others can skip the fights?
Or would you deny others an easy way through the game because that makes you feel less special? Really, unless it's all about bragging rights, I see no reason why anyone would be against this, and for that there are achievements like "Completed the game on Nightmare".
Depends on how much work you're asking Bio to do, though. I presume it's not very much - just jigger the scaling system a bit, right?
Bio's decision will be heavily influenced by how the various ME3 modes did, no doubt.





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