Can we have an option to get combat over with real fast?
#126
Posté 06 juillet 2013 - 04:18
In Dragon Age, combat is a necessity.
#127
Posté 06 juillet 2013 - 04:27
#128
Posté 06 juillet 2013 - 05:22
AlanC9 wrote...
Bio's decision will be heavily influenced by how the various ME3 modes did, no doubt.
This.
Bioware will surely try to accomodate those who don't enjoy the combat aspect (or are not that skilled) with a Narrative mode, if the data they collected supports the cost.
I appreciate that ME3 tried to support a range of playing styles. One could play straight action, or constant pause'n'play, or just enjoy the story with easy combat.
Modifié par Cigne, 06 juillet 2013 - 05:22 .
#129
Posté 06 juillet 2013 - 05:27
Nefla wrote...
It boggles my mind when people skip the dialogue and cutscenes in a BW game, especially the newer ones. That's the only area DA2 shines, why play the game if you skip the character stuff/cutscenes/choices?
Well, there's always some dialogue that's really just functional and doesn't really need much listening to. Particularly on replays.
#130
Posté 06 juillet 2013 - 06:12
Modifié par GithCheater, 06 juillet 2013 - 06:12 .
#131
Posté 06 juillet 2013 - 06:21
Since when does "combat" mean "all gameplay"?thebatmanreborn wrote...
So let me try to understand this. You want a video game with zero gameplay? Why not just read a novel (they offer better and deeper stories anyway)? Seems like a waste of resources for the developer to create a skip the combat button. But that's my opinion.
#132
Posté 06 juillet 2013 - 06:26
GithCheater wrote...
It is not real combat unless one plays nightmare. Casual, normal and hard modes should be abolished so that only "real gamers" can play.
Heh. I play on Nightmare, gotta have that friendly fire. But I use pause a lot. I mean a lot. Pause to eat supper. Pause to mow the yard. Pause to go to bed.
Cuz I really, really suck at combat.
But I gotta have that friendly fire.
There's a lot of different play styles, and skill levels, and the more styles Bioware can afford to support the better.
#133
Posté 06 juillet 2013 - 06:26
Ieldra2 wrote...
I still don't understand what this has to do with anything. Nobody asked to have combat removed, just to get it over with fast. How does it influence your enjoyment of the game in the slightest if others can skip the fights?
Or would you deny others an easy way through the game because that makes you feel less special? Really, unless it's all about bragging rights, I see no reason why anyone would be against this, and for that there are achievements like "Completed the game on Nightmare".
Anyone who want the skip combat button should ask Bioware to create the "game" that have such feature, don't disturb Dragon Age or any already existing game franchise. Demand new "games", so Bioware can make new "game" in such way, or even a "game" with no combat at all. Bioware already making DA as ME
Or if you insist, demand a special version of DA, where there is no combat, Dragon Age : Conversation, there is no combat in it, and make a public declaration "this game is for the one who don't want combat, have no combat at all, based on DA world, just click and watch awesome happens", i will not buy it but sure Bioware can make money from your target group of market
Modifié par Qistina, 06 juillet 2013 - 06:28 .
#134
Posté 06 juillet 2013 - 06:41
What the hell is wrong with you? I asked for the OPTION to get combat over with, NOT to remove it algother and not to make it go fast for everyone.Qistina wrote...
Ieldra2 wrote...
I still don't understand what this has to do with anything. Nobody asked to have combat removed, just to get it over with fast. How does it influence your enjoyment of the game in the slightest if others can skip the fights?
Or would you deny others an easy way through the game because that makes you feel less special? Really, unless it's all about bragging rights, I see no reason why anyone would be against this, and for that there are achievements like "Completed the game on Nightmare".
Anyone who want the skip combat button should ask Bioware to create the "game" that have such feature, don't disturb Dragon Age or any already existing game franchise. Demand new "games", so Bioware can make new "game" in such way, or even a "game" with no combat at all. Bioware already making DA as ME
Or if you insist, demand a special version of DA, where there is no combat, Dragon Age : Conversation, there is no combat in it, and make a public declaration "this game is for the one who don't want combat, have no combat at all, based on DA world, just click and watch awesome happens", i will not buy it but sure Bioware can make money from your target group of market
If I had to take you people seriously, I'd ask Bioware to make dialogue unskippable next. Perhaps then you'll understand what this is all about.
#135
Posté 06 juillet 2013 - 06:50
Taint Master wrote...
If you want a game that's 90% story 10% combat try checking out the Walking Dead.
In Dragon Age, combat is a necessity.
I wouldn't even go so far and say 10% more like... 5%
#136
Posté 06 juillet 2013 - 07:31
(1) If there is an option to get combat over with real fast, those who like the combat don't need to use it, while those who like the combat less will want to use it sometimes.
(2) Everyone can play as they want. For those who like the combat, NOTHING changes. But the others can now enjoy the game more.
Conclusion: the objectors don't want me to enjoy the game on my terms. They begrudge me that for no apparent reason, out of pure malice.
This is a stance I cannot respect in any way.
Modifié par Ieldra2, 06 juillet 2013 - 07:34 .
#137
Posté 06 juillet 2013 - 07:40
#138
Posté 06 juillet 2013 - 07:58
#139
Posté 06 juillet 2013 - 08:01
#140
Posté 06 juillet 2013 - 08:19
#141
Posté 06 juillet 2013 - 08:24
There is no rule what combat in a video game should or should not be. I play games for fun, not for competition, and as for rewards, I find it much more rewarding to use information collected throughout the story in a dialogue to convince some character to give me what I want or some antagonist to give up. *Occasionally* I like a challenge and do things like playing a game on Insanity/Nightmare, and it's nice that such things exist, but it's not my standard modus operandi, and I hate it if a game forces such a modus operandi on me.Catroi wrote...
combat should not be boring, it should be challenging the reward being the progression in the storyline, like ninja-gaiden did
Yet again, I cannot see what others lose if I have an option to get combat over with fast. All assertions about what a game should or should not do do not answer the fundamental question: why do you want that such an option does not exist? Why do you begrudge me that I might enjoy the game on my terms while you lose nothing?
Modifié par Ieldra2, 06 juillet 2013 - 08:25 .
#142
Posté 06 juillet 2013 - 08:33
AlanC9 wrote...
Realmzmaster wrote...
I also have more than 40 + years of gaming and I know when I speak to people what comes to mind when you mention crpgs. I stand by my statement that it is not Second Life or the Sims..
I wouldn't put all that much stock in this being meaningful. All this proves is that historically CRPGs have had features X, Y, and Z rather than features A, B, and C. Which is true, but the PnP RPG features that got into CRPGs were the features that were doable with 1980s technology, not the features that defined some sort of core of the RPG experience.
Though I don't think you were saying that it was actually meaningful. Merely that this is what people mean when they say CRPG, right?
That is correct when gamers say crpg they are mainly thinking of the games that were based and are still based on old p n p role playing mechanics. That was the intent back then to bring the tabletop experience to the computer. When I talk to people and many gamers about crpgs they state those are the games based on Dungeons and Dragons right?
As you well know AlanC9, D & D was constructed on top of the chainmail rules to give adventurers something to do between combat encounters. Combat has always been the heart of crpgs.
Now if one wishes to redefine what an crpg is that is fine, but that does not change what the majority of people think when they hear the term.
It has nothing to do with me having the ability to read minds. It is just in my 40+ years of playing p n p and crpgs this is what comes up in coversation with people and gamers.
I merely point this out because people on this forum are fond of labels and catagorizing games. They have in their minds what constitutes a crpg.
I care less one way or the other. I simply play games to enjoy them. Crpgs being the ones I like the most and I have my own definition of what I wish to see in one. If those elements are not there I will not purchase it.
If someone wants an autowin button, I could care less as long as it does not interfere with my enjoyment of the game.
Modifié par Realmzmaster, 06 juillet 2013 - 08:35 .
#143
Posté 06 juillet 2013 - 08:36
Star fury wrote...
Go watch movie orplaywatch visual novel, if you don't like combat in RPG.
It's actually read, not watch.
#144
Posté 06 juillet 2013 - 08:37
Are people unwilling to understand or unable? This is not about removing any feature. This is about the option to make it less integral to one's own playing experience on an individual basis.Realmzmaster wrote...
I care less one way or the other. I simply play games to enjoy them. Crpgs being the ones I like the most and I have my own definition of what I wish to see in one. If those elements are not there I will not purchase it.
Are people really unable to understand the distinction? Is is rather simple, you know. But then, perhaps for some it's not.
Modifié par Ieldra2, 06 juillet 2013 - 08:38 .
#145
Guest_Morocco Mole_*
Posté 06 juillet 2013 - 08:41
Guest_Morocco Mole_*
>push buttons
#146
Posté 06 juillet 2013 - 08:42
#147
Posté 06 juillet 2013 - 08:43
#148
Posté 06 juillet 2013 - 08:44
If combat is rendered optional in future games how much resources,and time would the devs spend in developing a feature that could be ignored?Foopydoopydoo wrote...
Know what I've never understood? People who say no to something they do not have to partake in. Like seriously. Get over yourselves.
#149
Posté 06 juillet 2013 - 08:49
#150
Posté 06 juillet 2013 - 08:49
This is not about reducing difficulty. This about reducing the time spent with combat. Often, one comes with the other, but with a combat design like DA2's the latter does not follow from the former. Thus, the wish to reduce the waves to one or to skip a combat encounter altogether.Xerxes52 wrote...
While I wouldn't use it, there should be a "Narrative" difficulty for those who just want to get through the combat as quickly as possible.





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