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Requested: How to Solo Gold Reapers for the Lone Wolf Banner || * EASY MODE GUIDE * || 10 Waves Survived and No Consumables Used Solo


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#26
dumdum2

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Only watched extraction wave and I've been screwed over too many times in the past during solos on this map to figure out exactly how to do it as easy as possible. From what I saw you're not quite there yet B)

Great that you help people getting their Lone Wolf with these videos. If I could make live commentary I would have done this a long time ago (have a ton of 10 waves survived no consumables on Giant Reapers!) but since I don't do live commentary it is nice to see someone else doing it. Although you did make extraction a lot harder than it needed to be and another player might not be able to keep alive during an extraction like that :D

#27
shards7

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Yea extraction on that map is the only real difficulty lol

#28
DisgruntledNoob

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solid video i watched it last night

#29
Leland Gaunt

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Nice vid!

Interesting to see though that is is apparently unusual to play a TGI without Fitness.
Why would you need that on a Stim-Pack-character?

#30
capn233

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valium wrote...

would have saved time and energy to just tell them to play a kroguard against geth

Some might argue the Ghost is easier than the Kroguard, especially if you don't have the Reegar.

jamesbrown3 wrote...

Yea extraction on that map is the only real difficulty lol

Start in the tall building, get them to go to the high middle area, then slowly work your way around the low ground, up the ladder and into the LZ for the finish.  It basically works for every class vs every faction on any difficulty.  Dragoon bum-rush may be tricky, but with NS on Overload, you can just continually stun them to delay their advance.  You don't have to kill any units on extraction whatsoever, and it is probably easiest if you don't.

Modifié par capn233, 06 juillet 2013 - 05:03 .


#31
shards7

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OMG i know how to do it.  i was making fun of the map.

Modifié par jamesbrown3, 06 juillet 2013 - 05:38 .


#32
valium

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capn233 wrote...

valium wrote...

would have saved time and energy to just tell them to play a kroguard against geth

Some might argue the Ghost is easier than the Kroguard, especially if you don't have the Reegar.

jamesbrown3 wrote...

Yea extraction on that map is the only real difficulty lol

Start in the tall building, get them to go to the high middle area, then slowly work your way around the low ground, up the ladder and into the LZ for the finish.  It basically works for every class vs every faction on any difficulty.  Dragoon bum-rush may be tricky, but with NS on Overload, you can just continually stun them to delay their advance.  You don't have to kill any units on extraction whatsoever, and it is probably easiest if you don't.

and those people are wrong, the ghost could still get stun locked, while nothing the geth can throw at you is able to kill the kroguard.

#33
INVADERONE

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jamesbrown3 wrote...

Yea extraction on that map is the only real difficulty lol


Yeah I agree with Robert/DumDum and RickJames  extraction is the real difficulty. The game makes it that way though. It spawns the enemies erratically and most of the time close to you regardless of any attempt at spawn control. I have tried to spawn control extract but as speed runners know there is just so much you can control the extraction. You can force the spawn accross the map but thats about it. On a solo its still a little tough to do any spawn control but its mostly a game of leap frog. Jump from corner to corner of the map.

#34
INVADERONE

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Belahzur wrote...

INVADERONE wrote...

The Krauser wrote...

Nice. The character I completed my very first two successful gold solos with. If I have anymore reset cards lying around, I'll fiddle around with the no fitness build.


Know whats interesting? I figured most people play the Ghost with no fitness but it turns out most people dont. I do understand on higher difficulties though like Platinum it can get rough with no fitness but the stim packs help a lot if you use the pre-emptively and after being damaged so you are really never in too much trouble. I think the no fitness comments have been more surprising than anything but I guess it does make sense at times. I wonder what do people sacrifice mostly to have some fitness? I would assume probably the last rank in overload and put those last three points in fitness does make sense too.


I would think it's because most people don't know the hidden mechanics in stim packs. They read the description, extra damage and shields returned.

However, BSN knows stim packs also give the all powerful iframes and with any cyclonic mods, even with no fitness, the Ghost is pretty tanky.


Correct. You become nearly invinceable for a moment after use. They are a very good power even if it makes this character a little OP. I am still glad this kit is available in the game but he's mostly made for Platinum. The only time you may have some difficulties with this character is on Platinum due to all of the damage coming at you.

#35
INVADERONE

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valium wrote...

capn233 wrote...

valium wrote...

would have saved time and energy to just tell them to play a kroguard against geth

Some might argue the Ghost is easier than the Kroguard, especially if you don't have the Reegar.

jamesbrown3 wrote...

Yea extraction on that map is the only real difficulty lol

Start in the tall building, get them to go to the high middle area, then slowly work your way around the low ground, up the ladder and into the LZ for the finish.  It basically works for every class vs every faction on any difficulty.  Dragoon bum-rush may be tricky, but with NS on Overload, you can just continually stun them to delay their advance.  You don't have to kill any units on extraction whatsoever, and it is probably easiest if you don't.

and those people are wrong, the ghost could still get stun locked, while nothing the geth can throw at you is able to kill the kroguard.



Kroguard definitely rules vs Geth on Solos. That would be a different guide. This one was specific for Reapers but works for the Collectors and even Cerberus but for the Geth I would probably go for a different kit even though the TGI can handle them just as good.

#36
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I find this to be a better build overall 

kalence.drupalgardens.com/me3-builder#58!1E08515!!23Z513!E59G5 

Those 2 last evos on Stim Packs are not that useful as 1600 shields is more than enough, while passive Fitness comes into play. 

#37
dumdum2

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INVADERONE wrote...

jamesbrown3 wrote...

Yea extraction on that map is the only real difficulty lol


Yeah I agree with Robert/DumDum and RickJames  extraction is the real difficulty. The game makes it that way though. It spawns the enemies erratically and most of the time close to you regardless of any attempt at spawn control. I have tried to spawn control extract but as speed runners know there is just so much you can control the extraction. You can force the spawn accross the map but thats about it. On a solo its still a little tough to do any spawn control but its mostly a game of leap frog. Jump from corner to corner of the map.


On Giant it is really really easy though.

Here is one of my latest solos on that map (also 10 waves survived no consumables used). The extraction shows just how easy it is if you pay attention to where I move and when I move. There will never be any enemies in the way and you won't risk getting killed at all: youtu.be/hPC06gxfDAI

Easy to control the spawn, easy to kite, easy to never risk anything getting close to you and easy to have a totally empty LZ when the shuttle arrives.

#38
INVADERONE

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Air Quotes wrote...

I find this to be a better build overall 

kalence.drupalgardens.com/me3-builder#58!1E08515!!23Z513!E59G5 

Those 2 last evos on Stim Packs are not that useful as 1600 shields is more than enough, while passive Fitness comes into play. 


Makes sense. Mind if I quote you and this build in the future if I decide to create an alternate build guide? Its similar to the build I created for him when the character came out but not quite.

Modifié par INVADERONE, 06 juillet 2013 - 07:17 .


#39
valium

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INVADERONE wrote...

valium wrote...

capn233 wrote...

valium wrote...

would have saved time and energy to just tell them to play a kroguard against geth

Some might argue the Ghost is easier than the Kroguard, especially if you don't have the Reegar.

jamesbrown3 wrote...

Yea extraction on that map is the only real difficulty lol

Start in the tall building, get them to go to the high middle area, then slowly work your way around the low ground, up the ladder and into the LZ for the finish.  It basically works for every class vs every faction on any difficulty.  Dragoon bum-rush may be tricky, but with NS on Overload, you can just continually stun them to delay their advance.  You don't have to kill any units on extraction whatsoever, and it is probably easiest if you don't.

and those people are wrong, the ghost could still get stun locked, while nothing the geth can throw at you is able to kill the kroguard.



Kroguard definitely rules vs Geth on Solos. That would be a different guide. This one was specific for Reapers but works for the Collectors and even Cerberus but for the Geth I would probably go for a different kit even though the TGI can handle them just as good.

my point is that kroguard vs geth is the epitome of newb friendly gold solo, unless the request was specifically for ghost.

Modifié par valium, 06 juillet 2013 - 07:18 .


#40
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INVADERONE wrote...

Air Quotes wrote...

I find this to be a better build overall 

kalence.drupalgardens.com/me3-builder#58!1E08515!!23Z513!E59G5 

Those 2 last evos on Stim Packs are not that useful as 1600 shields is more than enough, while passive Fitness comes into play. 


Makes sense. Mind if I quote you and this build in the future if I decide to create an alternate build guide? Its similar to the build I created for him when the character came out but not quite.

 

Sure :)

#41
INVADERONE

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valium wrote...

my point is that kroguard vs geth is the epitome of newb friendly gold solo, unless the request was specifically for ghost.


No the request is to show solo guides for each faction or at least two. In this case this guide is for Reapers but can be used against the Collectors, Cerberus and even Geth. For the Kroguard I would make it specifically for the Geth as it is not noob friendly at all to recommend the Kroguard vs Reapers due to insta-kills. For the Geth guide I will most likely do Kroguard.

#42
INVADERONE

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dumdum2 wrote...

INVADERONE wrote...

jamesbrown3 wrote...

Yea extraction on that map is the only real difficulty lol


Yeah I agree with Robert/DumDum and RickJames  extraction is the real difficulty. The game makes it that way though. It spawns the enemies erratically and most of the time close to you regardless of any attempt at spawn control. I have tried to spawn control extract but as speed runners know there is just so much you can control the extraction. You can force the spawn accross the map but thats about it. On a solo its still a little tough to do any spawn control but its mostly a game of leap frog. Jump from corner to corner of the map.


On Giant it is really really easy though.

Here is one of my latest solos on that map (also 10 waves survived no consumables used). The extraction shows just how easy it is if you pay attention to where I move and when I move. There will never be any enemies in the way and you won't risk getting killed at all: youtu.be/hPC06gxfDAI

Easy to control the spawn, easy to kite, easy to never risk anything getting close to you and easy to have a totally empty LZ when the shuttle arrives.



Very cool and very constructive. Thanks man.

#43
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Will not work with Dragoons.

#44
Kirrahe Airlines CEO

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INVADERONE wrote...

The Krauser wrote...

Nice. The character I completed my very first two successful gold solos with. If I have anymore reset cards lying around, I'll fiddle around with the no fitness build.


Know whats interesting? I figured most people play the Ghost with no fitness but it turns out most people dont. I do understand on higher difficulties though like Platinum it can get rough with no fitness but the stim packs help a lot if you use the pre-emptively and after being damaged so you are really never in too much trouble. I think the no fitness comments have been more surprising than anything but I guess it does make sense at times. I wonder what do people sacrifice mostly to have some fitness? I would assume probably the last rank in overload and put those last three points in fitness does make sense too.


If I remember correctly, I think I had four ranks in fitness and four in overload.

#45
dumdum2

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Air Quotes wrote...

Will not work with Dragoons.


Good thing the guide is against Reapers then isn't it?

Cerberus are a bit annoying on that map, and that is because Phantoms tend to camp around the LZ no matter what you do and Dragoons just keep rushing after you no matter where you go.

They are usually dealt with easily though as can be illustrated in this extraction here: youtu.be/Gifd1_F4eXU

#46
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dumdum2 wrote...

Air Quotes wrote...

Will not work with Dragoons.


Good thing the guide is against Reapers then isn't it?

Cerberus are a bit annoying on that map, and that is because Phantoms tend to camp around the LZ no matter what you do and Dragoons just keep rushing after you no matter where you go.

They are usually dealt with easily though as can be illustrated in this extraction here: youtu.be/Gifd1_F4eXU

 

I just stand in the control room and kill lolGoons. Phantoms never come there on extraction. 

#47
capn233

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jamesbrown3 wrote...

OMG i know how to do it.  i was making fun of the map.

Extraction is at least as easy as the rest of the non-objective waves, probably moreso.  Some of the factions on Platinum are somewhat tricky, but really it isn't harder than the main game.

valium wrote...

my point is that kroguard vs geth is the epitome of newb friendly gold solo, unless the request was specifically
for ghost.

Ghost versus any faction except Geth and possibly Collectors won't get stun locked.  Just because Geth don't sync kill doesn't make them automatically the easiest faction.  Someone that can't keep a Banshee from grabbing them on a big map probably isn't going to be able to keep all the hunters and prime drones in the frontal cone to prevent getting stunned either.

Modifié par capn233, 06 juillet 2013 - 08:59 .


#48
dumdum2

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Air Quotes wrote...

I just stand in the control room and kill lolGoons. Phantoms never come there on extraction. 


Well, Invader's guide is for people struggling with Lone Wolf, and I believe they have a better chance during extraction if they keep moving. Standing in the control room can easily get them killed if they have trouble getting Lone Wolf you know.

For you and me we can basically stand anywhere on the map and have no problem with it, but not all players are like that. And you also know that most of Invader's subscribers aren't even on this forum so they won't even be "average" in "skill" as compared to BSN members.

#49
INVADERONE

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dumdum2 wrote...

Air Quotes wrote...

I just stand in the control room and kill lolGoons. Phantoms never come there on extraction. 


Well, Invader's guide is for people struggling with Lone Wolf, and I believe they have a better chance during extraction if they keep moving. Standing in the control room can easily get them killed if they have trouble getting Lone Wolf you know.

For you and me we can basically stand anywhere on the map and have no problem with it, but not all players are like that. And you also know that most of Invader's subscribers aren't even on this forum so they won't even be "average" in "skill" as compared to BSN members.


DumDum I added the link to the last few seconds of your video for an alternate extraction strategy.

#50
Kocka007

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Good work as always.