My ps3 however does not tolerate Giant Hazard and Goddess very well
MP Maps you dislike
#51
Posté 06 juillet 2013 - 05:40
My ps3 however does not tolerate Giant Hazard and Goddess very well
#52
Posté 06 juillet 2013 - 05:56
#53
Posté 06 juillet 2013 - 06:00
If hazard white wasn't tear your eyes out glaring nightmare fuel with rage and such, or if ammo wasn't broken on some maps,
It's the bugs I hate, not the maps themselves,
Mt favorite map is ghost hazard, It feels right and the few bugs that are there aren't game breaking, seeing rain falling indoors is actually kind of humorous really, and it can be played really easy if you know the map
#54
Posté 06 juillet 2013 - 06:10
the map itself is actually not bad IMO, but we all know what's seriously wrong with it, don't we?
plus: (I've mentioned it before) it's extremely hardware consuming i.e. decreasing frame-rates,
GPU Utilization.
2) London
don't necessarily hate it, but it's probably the last one I'd choose.
#55
Posté 06 juillet 2013 - 06:46
#56
Posté 06 juillet 2013 - 06:49
I am sick of hazard maps. Having them show up the odd time was fine but even the popular one like Ghost is starting to annoy me. Invariably whenever I get that map I am using the squshiest character possible.
#57
Posté 06 juillet 2013 - 08:12
#58
Posté 06 juillet 2013 - 08:14
#59
Posté 06 juillet 2013 - 08:16
Modifié par eighteighty, 06 juillet 2013 - 08:17 .
#60
Posté 06 juillet 2013 - 08:39
#61
Posté 06 juillet 2013 - 08:44
So sick of this map. People set map to Glacier assuming it to be easy. And then don't rocket spawns, get overwhelmed, and die.
#62
Posté 06 juillet 2013 - 08:47
Maps I dislike:
3.London (Centre hack)
2.Giant (Centre hack)
1.Rio (Far too long)
#63
Posté 06 juillet 2013 - 10:12
Surprised to see the hate for London tho
#64
Posté 06 juillet 2013 - 10:40
#65
Posté 06 juillet 2013 - 10:49
Smoke LRC wrote...
Glacier hazard gold waves 9-11 collectors or reapers just love the huge Seeker Swarm killing everyone at the extraction or playing football in a tight spot with flying brutes
I thought Collectors were immune to the Glacier swarm? I even recall telling a guy in game that and he said "No!" ... Then later "Hmm, maybe you're right about that?" So yeah, what are you talking about then?
#66
Posté 06 juillet 2013 - 10:59
Goddess: Extreme close quarters and lots of randomly placed walls and tight corners for most of the map means to stay mobile you're gonna end up eating a few sync-kill units to the face when you least expect them. Not much scarier than turning the corner at the destroyed wall to dash to the ammo crate near the LZ and finding yourself face to face with a Dragoon/Phantom/Scion/Praetorian.
#67
Posté 06 juillet 2013 - 11:21
MGW7 wrote...
I like all the maps themselves, but the glitches inherent with some are the trouble,
If hazard white wasn't tear your eyes out glaring nightmare fuel with rage and such, or if ammo wasn't broken on some maps,
It's the bugs I hate, not the maps themselves,
Mt favorite map is ghost hazard, It feels right and the few bugs that are there aren't game breaking, seeing rain falling indoors is actually kind of humorous really, and it can be played really easy if you know the map
Er, I thought the loss of visibility during some powers like Rage was intentional and part of the hazard? ... So maybe not a glitch? ... Besides, it doesn't feel much like a hazrad until you use one of these characters and hit Rage or what not.
That rain on the inside never happened to me. And only once I recall the rain effects not showing to me, as I was losing health for what seemed like no reason? So this don't seem like a major glitch to me either, due to rarity. Just very bad lag that causes it, like a lot of glitches, basically telling you that you should leave the game anyways (thus this glitch is more like a favour, lol.).
#68
Posté 06 juillet 2013 - 11:41
I do hate Rio though, so overused by pugs.
#69
Posté 06 juillet 2013 - 11:44
Hazard Glacier - crashing
Besides of that - that these maps are so small ... and ...
#70
Posté 07 juillet 2013 - 12:50
Glacier for bein so flippin CRAMPED, and White since they added those extra corridors and hallways so enemies can always flank you at all times, so there's really nowhere that you can hold a solid position. I don't like having to just keep running around like a chicken with its head cut off. I've got a few spots for holing up in the new White, but its not the same as old White.
#71
Posté 07 juillet 2013 - 12:53
Sinful Force wrote...
What's with all the hate against visibility hazard levels? That's part of the hazard. Without it there wouldn't be a hazard. ... Besides, I really think they really improve the levels visually (ie. Dagger has these bright lights that are turned on + the storm increases & subsides back and forth).MGW7 wrote...
I like all the maps themselves, but the glitches inherent with some are the trouble,
If hazard white wasn't tear your eyes out glaring nightmare fuel with rage and such, or if ammo wasn't broken on some maps,
It's the bugs I hate, not the maps themselves,
Mt favorite map is ghost hazard, It feels right and the few bugs that are there aren't game breaking, seeing rain falling indoors is actually kind of humorous really, and it can be played really easy if you know the map
Er, I thought the loss of visibility during some powers like Rage was intentional and part of the hazard? ... So maybe not a glitch? ... Besides, it doesn't feel much like a hazrad until you use one of these characters and hit Rage or what not.Plus, don't it add to the experience & contribute to keeping things fresh?
That rain on the inside never happened to me. And only once I recall the rain effects not showing to me, as I was losing health for what seemed like no reason? So this don't seem like a major glitch to me either, due to rarity. Just very bad lag that causes it, like a lot of glitches, basically telling you that you should leave the game anyways (thus this glitch is more like a favour, lol.).
Visibility hazards are one sided, is the issue. Take, say, the other hazards like swarm and reactor. Those can hurt both players and enemies. Visibility ones though? AI doesn't even notice, and just walks through it, and so players are generally limited to the "Inside" hallways because otherwise they are just at too much of a disadvantage, effectiving shrinking the overall size of the map.
#72
Posté 07 juillet 2013 - 01:11
#73
Posté 07 juillet 2013 - 01:38
#74
Posté 07 juillet 2013 - 10:59
#75
Posté 07 juillet 2013 - 11:56
Nuke em from orbit!!!!





Retour en haut






