About cutscene defeat in video games.
David talked about how defeat is ok if its justified. I tend to agree with his claim up to a point.
In the begining of mass effect 2 you die. you were going on one of your typical cruises in the galaxy looking for intel on the geth.
and then all of a sudden you are ambushed by a much more powerful ship.
It was an extremely hard situation to avoid. death was acceptable.
In mass effect 3, you lost control over shepard. you start the game after being locked up in vancouver against your better judgement.
you are unable to keep cerberus in check and in turn they get indocterniated,
you are unable to find out what is going on in the batarians domain. which results in a greater reaper fighting force.
The geth and the quarrians- go to war when you stop to babysit them.
New technology from the collector base isnt distributed among the alliance navy, greatly hindering their preparations for the reapers invasion.
Usually if the personal price for writers creative vision is non-existent then you will feel fine with it.
But when they force your character and the characters around you to turn stupid, you will feel enraged, betrayed and cheated.
At least this is how i feel about mass effect 3.
A good ending wouldnt have meant that the story of me3 is good. but it would have made the consequences easier to swallow and we would have a better feeling, overall.
Modifié par erezike, 06 juillet 2013 - 03:07 .





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