csm4267 wrote...
sH0tgUn jUliA wrote...
I don't care what one guy said, or what one critic said, or what anyone else said.
I disagree with you. When the Executive Producer of the game says it is "your story" over and over and over and over for five years, even though we know that was a crock of marketing BS, they'd better deliver it as such. You can look up the videos on Youtube if you wish. They are public record. Shepard's legacy was to be ours. It was not.
If they're going to write it as an "artistic" work from the get go, they shouldn't say it is your story at all and just let the chips fall where they may, period. At this point they can stand on their "artistic integrity," and let the whining begin. I'll stand with the writers in this case. They didn't do this.
When they do the other one, they really cannot. Why? They pulled what we call a bait and switch in the business world.
Read this or this (top of third page)
Mass Effect was never your story. You guys should read this stuff before you purchased this game, so you could save yourself from making mistakes.
I think you went into this game with completely unrealistic expectations.
Bottom line, Mass Effect is like a self-contained jar of choices. You can pick and choose how you progress through the game, but Bioware ultimately holds the rope and guides the story.
If people disagree with this, they are free to take them to court, but you'd better have a good lawyer (determining whether it was "your" story). Otherwise their lawyers are going to make you look silly.
The story of ME is written by the player. It is a canvas whereby you are given combination's of paint to use. The paint and brush strokes may be premade, but my Shepard is different than your Shepard. And while it my Shepard is built out of the block BW provided, BW had no control over the block I used to build my character, or choose my path.
Of course ME was my story. It was every gamers story. Read the back of the blurb on the game and it tells you 'you' must save the galaxy. It's a story, that is given to the player. And the player must then take ownership of that IP and enjoy it to it's greatest potential. You don't ring up BW and ask permission to play their game. You play it when it is convienient for you. It's played on your time to your level of ability. to your satisfaction. It's a game that has been released into the public domain.
It's yours! And if BW owned to the degree you insinuate, they could take it back.
They can't though. And they won't. because they can't. Which means they won't.
As for my expectation's. I don't think they were to high. All I expected was a shooter with RPG element's and good character's I could roll up to and talk to whenever the fancy took me.
I expected to be a force for good in the galaxy and I expected to be fighting the Reaper's to throw them back from wheren'ce they came.
I expected that with two games behind them, the overwhelming Reaper invasion would have it's nose blunted but still be a struggle against the odds.
I expected ME3 to play out in a manner like every other against all odds video game. Because when it comes right down to it. The theme of fighting the good fight against insurmountable odds is a stalwart of gaming nirvana. The character's and settings change. The stakes are different and the issues at the heart of the narrative change, but ultimately video games come down to a simple distinction.
It's Man vs Game. And man alway's wins. It's like a gambling den where you never bet against the house.
So to be given a game where you don't reeeeeeally win, is like the house manager going through his taking's and finding he's broken even.
It's not the point of why we're here.
We play games and we play to win. So for a developer to put in an ending where we don't win.........
If that's what they want to do then they should make cinema movies. Because if they wish to reject decades of gaming pschology under some idea that with one game they can change the fundamental nature of their audience, then they have broken an unspoken covenent with gamer's.
We play for fun, we play to win. We really like doing both at the same time AND have our mind blown in the process.
But you need to get the first two right first. If you ditch them and focus solely on the third, your not making a video game.
Modifié par Redbelle, 10 juillet 2013 - 09:43 .