shingara wrote...
These are the same nanites that claimed the leviathons to create harbinger. And also the mass relays and the citidel get repaired dont they so the energy wave that destroyed the reapers no matter what the catalyst tried to state would destroy all synthetic and part synthic without discrimination isnt true and it specifical only target the one thing that is the reapers and reaper forces.
No, the Citadel does not get repaired in-game. Hackett talks about it optimistically, but the games real-time events show this narrative occurring right after the war ends. The last scene to actually occur is the memorial (or breathe scene). All those pictures in the slide show are just optimistic hopes. Some of which being virtually impossible to actually come to pass as shown. All 3 narrations speak of what the speaker hopes will happen, plans to make happen, etc. Never does it say this happened (past tense). It's worded in the present about what is hoped to occur. Rather any of that stuff actually plays out is unknown. Go on YouTube and listen to it. And the stargazer can complete negate everything as it could just be his personalized telling of an old tale. Bioware left themselves a lot of rope.
The EC changed absolutely nothing. They just counted on people to make gross assumptions to shut them up.
KaiserShep wrote...
The Twilight God wrote...
In-game evidence dictates that the Destroy ending only effects synthesized material. (i.e. Reaper terminators inside the dreadnaughts and husk variations). No other technology was seriously effected. The bad thing about it is the relay destruction with no one around capable of fixing them. To say they weren't destroyed is like saying a totaled car is still good because the hull is still technically intact.
The vital portion that provides power is still intact, otherwise they would've detonated and destroyed whatever system they're in, just like in The Arrival. The animation of their damage was clearly changed between the original and Extended Cut to retcon the destruction of the relays in high EMS. A totaled car can't be driven, but it can be repaired, depending on how extensive the damage is.
And besides, they fixed the Citadel. We see it go through the process of repair. There's no reason the same cannot be done for the relays.
We never actually see the Citadel fixed. See above. And repairing the citadel, at least structurally, with standard materials isn't quite the same as making a functional mass relay. It's just a space station at that point and doesn't need relay capabilities.
The DeLorean in Back to the Future could conceivably be repaired if totaled in the year 1500 with the Doc being dead. But given nobody in that time, including Marty, has any idea how to repair a car, much less a time traveling car, what are the chances of it getting fixed in Marty's lifetime? Zilch.
This is the same situation we are left with at the end of ME3. Maybe they fix the relays or make their own
"someday", but I can confidently say that Samara and her daughter will NEVER see each other again and Grunt would have a fully developed plate and a big hump before he ever set foot back on Tuchanka. Wrex might be dead from old age (if Krogan die from old age). They would have to manually traverse the galaxy and repair them. This would take centuries according to the codex in travel time. Not to mention the enormous construction times. The entire culture of the galaxy would have to change into Migrant Repair Fleets reminiscent of the Quarians. They'd need ships to house enough food, materials, fuel, etc. And they have to get to this point after repairing infrastructure back home. There is just too much work ahead to complete such a project in the short timeframe the slideshow depicts. And that's in a fantasy scenario where they know how to rebuilt relays.