AlanC9 wrote...
The Twilight God wrote...
The reapers are only defeated in Destroy. In all others they win. The get their way in synthesis, they continue being Reapers in Control and Shepard gives up in Refuse. Both Synthesis and Control make no sense if things actually turned out well. And even in the one where you do defeat them the universe is in shambles and you very likely never see your loved ones again. Not exactly a great outcome. The endings are just a huge mess of nonsense and contradictions or Bioware is deceiving everyone with 3 out of 4 endings.
Can we get an explanation for the italed point? Preferably non-IT.
The bolded one isn't very easy to make consistent with the known facts about the ending either.
For the italized text:
Synthesis: Nothing shown in the Synthesis ending solves the issue the Kid claims results in conflict. They get some circuit skin. How does that solve anything? Did they turn everyone into indoctrinated drones? If not, organics will still be organics and still make synthetics to make their lives more comfortable. Assuming the Kid 's ridiculous assertions were true. When I say the Reapers win I refer to the idea that they got exactly what they want, assuming synthesis is what they want. All the killing was justified if the player agrees that synthesis is necessary. How is that not a win for them?
Furthermore, taking it as a genuinely happy outcome, synthesis is unexplained. How does this "understanding" work? Why was Shepard necessary. Why didn't the Reapers resist the Crucible docking? They had to know what it was and been prepared to use it. Otherwise, why was all those contraptions in the chamber to interface with the thing? It all lazy laaaaaaaaaaaaaazy writing with no regard for internal consistency. How do you throw something out of nowhere like that and not even bother to explain it.
Control: So in all their attempts to protect all organic life the Reapers, these so-called ultra intelligent machines, never considered the most obvious option: Police the damn galaxy? So either...
A. The Reapers aren't interested in preserving anything and specifically want to kill everyone to reproduce (til the end of time?). In which case the Kid is full of it.
B. The Reapers tried and failed to police the galaxy. In which case, they'll fail again. Otherwise these super intellectuals would have tried again without Shepard's influence. But the Kid, with presumably billions of years of experience, seemed pretty adamant that the current solution was the only viable way.
If A is correct the Kid is full of **** and you just got indoctrinated and turned into one of them like all the other former organics who are now Reapers. If B is correct then you are going to fail and the Kid knows you are going to fail. It's bad writing. It's just a Deus Ex rip-off in a game that doesn't have the foundation set up to support such endings.
Or give me a C that makes sense in this situation.
For the bold parts:
The point I'm making if that it is incoherent. Relay explodes mean it will take decades and centuries to travel from one side of the galaxy to another. No quarians retruning on their homeworld, no young Grunt landing on Tuchanka, etc. Not going to happen. Now Bioware can ignore their own lore and try to push a "twitter retcon" where all of a sudden relays aren't necessary anymore (LOL), but without an actual patch to keep the relays intact they're just feeding you their headcannon. The lore, codex, etc. disagrees with them. Again, it's a contradictory mess of an ending if you take it as representing any kind of good outcome. That's my definition of a bad ending. My point is not to say their is no happy ending, but that a happy ending contradicts the events that take place (i.e bad writing) You are aware of my alternative to bad writing (
http://social.biowar.../index/13419372 ). But for this thread we are assuming that linked material is false and the game has genuine happy outcomes.
There are other more creative ways to handle control and synthesis, but Mac Walters doesn't have any passion for this. It's just a paycheck to him. He said so himself, when asked about future games in the series, that everything was a wasteland so there could be no sequels. The "twitter retconning" comes into play AFTER the outrage. All they had to do to fix it was keep the damn relays intact. It's fine for Reapers win endings, but for Destroy everyone is F'ed. Period.