After that, I read the wiki and figured out how to keep Wrex alive. So on all my other Sheppards, Wrex lives. But this time I was really thinking I needed a new Sheppard who let Wrex die (just to change things up, you know). But I just couldn't do it.
Wrex admits to being a pirate. Wrex's crap about the genophage is total hog wash. The genophage is not killing the Krogan, the Krogan are doing it to themselves. If they can't go through a cultural and social adjustment to save themselves, then they are just mindless beasts, no better than small pox. Heck, the Krogan don't even really care about the genophage, despite what they say. Wrex will tell you the Krogan would rather fight than become scientists who figure out how to fix it. And their prattle about caring about kids is BS. It is physiologically impossible to have a 1000 kids in a year and care for them. Species can either have just a few kids, like mammals, and devote resources to raising them, or have lots of kids on the hope that some survive. Kids for Krogan are at best cannon fodder. One Krogan even remembers when they would arm the kids and watch them kill each other to see who was the strongest. The Krogan are evolutionarily, ecologically, socially, and psychologically absurd and dangerous. And Wrex is a self-confessed pirate.
Yet, in the end, as Sheppard and Wrex are pointing guns in each other's face, I couldn't bring myself to do it. I chose the charm option and kept him alive. All my Sheppards are loyaly to their crew. (well not so much Jack and Zaeed.) Its how Sheppard inspires people and becomes a great leader. I can't see how people would be loyal to Sheppard if she is not loyal to them.
So once again, Wrex lives.
At least I won't have to put up with Wreav later on. Although I do love insulting him every chance I get.





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