Should bioware just give up on save imports? *For general forum users*
#1
Posté 06 juillet 2013 - 08:55
save imports from bioware games. They wish, from what I have seen, for
bioware to set a canon for their games and to abandon the save import
system as little more than a novelty and a failed experiment.
How
do you feel about this? Would you be in favor of knowing your choices
will be either reinforced or retconned at the start of the next game
based on where the writers decide to take the stroy. Do you feel it
would help them write a better story if they didn't focus on player
choices? Or is the save import system important enough to you to keep
around?
Vote here with what you think.
#2
Posté 06 juillet 2013 - 11:39
I know it is extremely painfull to implement several decisions with totally different outcome, I guess the coding effort increses at least linearly with the amount of options, and the amount of options quickly goes up if you can combine different ones. Take EC, for example - it is 2 GB large, but only roughly 10' longer, I guess making the experience different was what took a lot of the effort.
If it is at all possible, BioWare should try to keep it up and even though it is painful, try to make things reall different. Take the rachni mission - have it there for those who saved the rachni queen and have it missing for those who killed her, that would have been an example of how to implement it cost efficiently and still have your decisions matter.
#3
Posté 06 juillet 2013 - 11:51
#4
Posté 06 juillet 2013 - 11:53
#5
Posté 07 juillet 2013 - 01:07
#6
Posté 07 juillet 2013 - 01:23
#7
Posté 07 juillet 2013 - 08:45
An inheritable world state give consequences in a far reaching capacity. Do I care each Shepard requires hours of careful playing-no although I wish my Renegade PC Shepard hadn't succeeded in persuading Wrex. But those real ramifications are what keeps me interested in Bioware games because it's different and adds immense replay value.
#8
Posté 07 juillet 2013 - 09:28
#9
Posté 07 juillet 2013 - 06:52
One of the most critical parts of the game.
My first thought on completing ME1 wasn't "What a great game!", it was "I can't wait to continue this adventure in the next game and see MY Shepard's adventure continue!"
(I did think What a Great Game! afterwards, of course)
#10
Posté 07 juillet 2013 - 10:55
#11
Posté 08 juillet 2013 - 01:48
#12
Posté 08 juillet 2013 - 10:35
Allison_Lightning wrote...
Save imports are why I love the Mass Effect series. There's such a compelling sense of continuity in the games, even ME3. I think with Dragon Age, its different- like playing KotOR and KotOR II with two different protagonists that the general state of the world seems less important because of the main character. But I would hate for my pro-mage decisions to be wiped because of a set canon and telling people if they play anything other than a certain Shepard, is already a pain in the neck. It'd be even worse and a step away from killing the RPG aspect of these games.
An inheritable world state give consequences in a far reaching capacity. Do I care each Shepard requires hours of careful playing-no although I wish my Renegade PC Shepard hadn't succeeded in persuading Wrex. But those real ramifications are what keeps me interested in Bioware games because it's different and adds immense replay value.
Pretty much sums up my views on this. Having seen things play out through the ME games due to my choices from previous ones, I just love seeing the variations of scenes due to such things. I've got 16 Shepards and they are all different from one another in overall choices made. It still is a hell of a ride going through the ones I've not finished yet.
#13
Posté 09 juillet 2013 - 12:55
From ME1 to ME3 I think it was worth having although I don't know how much extra work it added. It added a little extra immersion but was largely cosmetic.
DA2 was even worse, I didn't take anything positive at all from the import while Leliana and Zeveran were alive when they shouldn't have been. I even went to the effort of going for an additional play through to set up as interesting of a world as I could imagine,
I would drop it for ME4 if that is a sequel and I would drop it from DA altogether. I don't think Destroy, Synthesis, Control and Refuse can be hand waved into one story.
#14
Posté 09 juillet 2013 - 01:16
I think this right here is the critical issue. If you want to have a feaure like this, you cannot just make things up as you go along. You need to have at least a broad idea from the start as where your different story arcs are going.FredLOMD wrote...
Save imports are a good thing. What's not a good thing is allowing these choice branches to grow out of control until they become unmanageable for future games (see ME3). Save imports are a good thing but you have to plan for them the whole way through.
I think, given the situation BW was in when they started the development of ME3, they id an admirable job - maybe even an outstanding job - in putting all these consequences in. Unfortunately, because there was no definite plan for the main story arc from the beginning of the trilogy, they had to keep most of them in the side stories though. If they could manage to really integrate the multi-game C&C into the main story, we'd be in for something really special.
On a side note, I think BW could also be a bit more brave when it comes to content decision. I do understand that they kept the consequences of a certain ME1 decision (cough, Rachni, cough) to a minimum for the sake of new player as to not deprive those new players of content. However, if they want to go with this feature again in a future set of games (say another trilogy for the next gen console generation) I think it would be best for the games if they went all in and assumed that players will eventually play the entire trilogy. Now, I am not saying they shouldn't allow or ake it hard for people to jump in in the middle (that would be bad business) but they should not focus on these new player but on the trilogy as a whole and market it that way. It worked perfectly for other franchises (Assassins Creed, Batman, etc. so why not for BW? It would give them a bit more freedom with the ave import features.
#15
Posté 09 juillet 2013 - 02:03
#16
Posté 09 juillet 2013 - 02:07
Modifié par Modius Prime, 09 juillet 2013 - 02:09 .
#17
Posté 09 juillet 2013 - 07:04
Unlike many here on this forum, and across the internet, I feel that the choices and decisions we made do make a difference, and keep things fresh in new playthroughs. Playing with a default commander shepard in ME3 is pretty different than using an imported one. While the main missions and story don't drastically change, many character, race, and mission outcomes change and/or become unavailable to you if you don't import or make certain choices.
#18
Posté 09 juillet 2013 - 10:13
However, if they -say, for financial reasons- would cut it down to bare-boned imports of standard perks or running jokes, then, no.
I do understand that plotting a cohesive new story with myriads of possible former decisions is quite the nightmare, let alone the herculean programming effort with all possible branchings *shiver*
So, I could understand it when BW decided to not implement it for ME4
#19
Posté 10 juillet 2013 - 08:26
But if they continue to roll with a sytem where your save imports carry over, they also have to keep the limitations of that sytem in mind when writing the next game. Part of the problem with ME3's endings was that it was almost a torch the franchise move. Its really hard to envision how they could possibily carry over all three endings choices over into a sequel.
#20
Posté 10 juillet 2013 - 01:10
In Dragon age, where the story lines are only very loosely connected and the only thing a save import decides is what character will make a cameo appearance, I'd not be sorry if it's ditched completely.
In the Mass Effect series this is a very different thing. The sequels not only carried over what the player archived and what storyline capeos may appear, but also whoose of the main characters best friends and nearest allies (both squaddies and NPCs) survived or perished and even what kind of relationships there were (even that didn't always work the way it was meant - see Conrad Verner or Garrus in ME2 not importing the descisions right made in ME1). To ditch save imports in a game like this would be a horrendeous idea I'd not want to play ME3 without an import from ME2.
So this is a question that can't be Answered by a yes/no. If I have to, I'll say No, keep the save import just to not loose it on possible ME-style game stories in the future.
#21
Posté 10 juillet 2013 - 06:25
(inhales)
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
It is what makes this game unique.
#22
Posté 10 juillet 2013 - 07:39
#23
Posté 11 juillet 2013 - 03:11
With DA, it's, again, the little things. Comments from some companions, such as Isabela, Anders or Merrill about meeting the Warden brought a wry smile to my face. Seeing Hawke meet a fleeing survivor of Bhelan's purge of Harrowmont's family line was great. Meanwhile, doing an Awakening playthrough with an Orlesian Warden to follow an Ultimate Sacrifice Warden was kind of hollow with no way of importing what said US Warden did (or what Origin they were, etc).
I'm more than willing to put up with some bugs in the import system to get various side quests, banter, etc.
#24
Posté 11 juillet 2013 - 04:44
If its the same character being the main Protagonist in all games, it only adds to the experience seeing actions and decisions you took in earlier games have an effect on how the following games play out.
What needs to be done more properly on the other hand however is to put the default character in a decent spot, ME3 default Shepard is a good example of it done wrong.
#25
Posté 11 juillet 2013 - 07:28
ME was all bout Shepard their choices big and small.
A simple comic/checklist could handle the handful of events that matter from to game to the next in DA. Face import to DA has been irrelevant so far, since its a new hero every game with no onscreen appearances of the old hero.





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