Cerberus has a branding problem
Débuté par
hpjay
, juil. 07 2013 12:17
#1
Posté 07 juillet 2013 - 12:17
An organization that performs illegal and dangerous scientific experimentation, terrorist activities, sabotage and assassination ought to really keep a low profile. They are divided into numerous independent cells which not suppose to have knowledge of their counterparts, yet everywhere you go you see the Cerberus logo. Really guys, if you want to be secret, you don't slap a logo on everything in sight (especially Commander Shepards uniform).
#2
Posté 07 juillet 2013 - 04:50
Do the Kasumi loyalty mission early and get Shep out of the Cerberus outfit. That is, if you have a male Sheppard. Doesn't work for the femshep.
#3
Posté 12 juillet 2013 - 06:56
It could be an Eldfell-Ashland logo, or one of any of their front companies. The point is valid, though
#4
Posté 13 juillet 2013 - 06:05
I'm finishing up another me2 playthru. I got to thinking maybe they should have made it a bit of a mystery about who you were working for/with. Maybe have a couple of clues and a big reveal shortly before the suicide run.
#5
Posté 15 juillet 2013 - 04:41
Personally I liked what they did with it.hpjay wrote...
I'm finishing up another me2 playthru. I got to thinking maybe they should have made it a bit of a mystery about who you were working for/with. Maybe have a couple of clues and a big reveal shortly before the suicide run.
You spent the entirety of ME2 learning to trust Cerberus, coming to understand their motives, believe in them and their fight. I sided with them in the end.
You're lulled into a false sense of security over 2 years.
Then BOOM, massive betrayal.
Great stuff. Having the massive twist play out over two games was awesome.
#6
Posté 15 juillet 2013 - 05:59
Gorakka wrote...
Personally I liked what they did with it.hpjay wrote...
I'm finishing up another me2 playthru. I got to thinking maybe they should have made it a bit of a mystery about who you were working for/with. Maybe have a couple of clues and a big reveal shortly before the suicide run.
You spent the entirety of ME2 learning to trust Cerberus, coming to understand their motives, believe in them and their fight. I sided with them in the end.
You're lulled into a false sense of security over 2 years.
Then BOOM, massive betrayal.
Great stuff. Having the massive twist play out over two games was awesome.
This might have worked if Cerberus was not so absurdly powerful in ME3 (at least as powerful as the alliance), or had been portrayed as something other than a small clandestine group in ME2. The two just don't go together.
A better way to treat Cerberus, but get the same effect, would be to portray them as a splinter group of human colonists, perhaps out in the Terminus systems. The alliance opposes them because they are not under alliance control and because of their xehophobia. Sheppard initially distrusts them because s/he is alliance and because s/he sees them as xenophobic. But then s/he gets to know some of the people serving in the Cerberus military and begins to change his/her mind. The Illusive Man is not "illusive" but rather the leader of the human Terminus colonies.
As it stand, Cerberus is beyond the realm of believable in ME3, which colors my entire feeling about them in ME2.
#7
Posté 05 septembre 2013 - 11:29
Agreed. Irks me every time I replay ME2, that a supposedly underground organization gets recognized anywhere you go. Doesn't make any sense for an organization like Cerberus to run around with a logo on everything. It also puzzles me every time that even if I run around with two alien squadmates that every person we meet greats us with "so, you are with Cerberus now?". SMH
#8
Posté 05 septembre 2013 - 11:37
BTW: I think it became a general problem in Mass Effect that basically every person/organization knows everything. Not a lot of secrets uncovered that other fractions don't already know about.
#9
Posté 09 septembre 2013 - 09:29
For ME3 they should have been the shadowy indoctrinated 'enemies within' that Vigil described. There certainly wasn't enough of that side of a Reaper invasion.





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