Why do I think new ME games should be less RPG, and utilize just few RPG elements? Without character creation, interactive dialogues, a lot of choices to make, and save import mechanics devs could concentrate much more on creating really immersive atmosphere with truly great story. I think the greatest example of what I'm talking about is The Last of Us game. Just imagine a game similar to The Last of Us, and taking place during the Reaper invasion on Earth. It could be a series of games about some survivors on Earth, Citadel, Omega, or some remote colony.
So, what do you think? Is it a good idea to make ME3 story much larger than it already is?
Modifié par Seival, 07 juillet 2013 - 06:50 .





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